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Grappler (F)

  • Fling
    - Enemy-grabbing time limit will be changed.
    ㄴ 3 sec. across all levels
    ㄴ This time will no longer decrease, depending on the monster type.
     
  • Intense Takedown
    - It will now increase Basic/Skill Atk.
      ㄴ +10% at Level 10
      ㄴ +1% per level
    - Grabbing Indirect Atk. increase rate will be fixed at 65% across all levels.
    - The Atk. bonus for Seismic Crash's shock wave attacks will now be fixed at 65% across all levels.
     
  • Neck Snap
    - Enemy Immobility duration will be changed.
      ㄴ 2.5 sec. across all levels
      ㄴ For Grapplers: 3.75 sec. across all levels
    - An enemy Immobility duration description will be added for each monster type.
     
  • Power Slam
    - The Physical Def. Reduction option will be deleted.
     
  • Air Steiner
    - It can now be cast even in Backstep mode.
     
  • Joint Smash (New Active Skill)
    - This is a new Level 35 Active skill.
    - Your character will move forward, elbowing enemies, and then spin and knee the enemies while in midair.
     
  • Grappling Technique
    - A new skill will be added to the list of skills that benefit from the Atk. bonuses by Power Slam, Overwhelming Grab, Grab Mastery, and Chain Grab.
      ㄴ Target skill: Joint Smash
    - Certain Attack skills will now apply Grab Mastery's Damage Intensification effect to their targets.
      ㄴ Target skills: Neck Snap, Shoulder Tackle, and Joint Smash
     
  • Cyclone Suplex
    - Successfully grabbing a Grabbable enemy will now make you Invincible until the end of the skill process.
      ㄴ Disabled in the Arena.
    - It can now be canceled into Basic attacks.
    - Using Air Steiner or Air Clutch quickly at the end of this skill will now activate Cyclone Suplex's finishing shock wave before the new skill.
     
  • Wild Cannon Spike
    - Successfully Holding enemies will now make you Invincible until the end of the skill process.
      ㄴ Disabled in the Arena.
    - Atk. decreases by 9.4% if you do not learn Turn Heel.
    - Atk. decreases by 8.1% if you learn Turn Heel.
     
  • Grab Mastery
    - The Damage Intensification effect on the grabbed enemy will now also be applied to you.
    - The Damage Intensification value for the grabbed enemy will be increased. (12% → 25%)
    - The Damage Intensification Duration bonus will be increased. (3 → 10 sec.)
     
  • Giant Twister
    - Atk. will be decreased by 9.9%.
    - It can now be canceled into Basic attacks.
    - Its Level 3/6/9 options will be changed.
    ㄴ Level 3
    ㄴ Deleted: Increases Fling Atk. once.
    ㄴ Added: Makes you Invincible during its grabbing motion.
    ㄴ Level 6
    ㄴ Deleted: Increases Spiral Atk. once.
    ㄴ Added: The twister's Movement Speed +30%
    ㄴ Level 9
    ㄴ Deleted: Increases Cyclone Suplex Atk. once.
    ㄴ Added: The twister's finishing Atk. +10%
     
  • Air Clutch
    - Shock wave Atk. will be increased by 15.2% against Grab-immune enemies.
    - The AoE spinning attack's range will be improved.
    - It can now be cast even in Backstep mode.
     
  • Cyclone Attack
    - Using Air Steiner or Air Clutch quickly at the end of this skill will now activate Cyclone Attack's finishing shock wave before the new skill.
    - Turn Heel enables aerial use of this skill.
    - Atk. decreases by 7.7% if you learn Turn Heel.
     
  • Turn Heel
    - A skill will be added to the list of skills whose type is changed to Attack by this skill.
      ㄴ Target skill: Giant Swing
     
  • Chain Grab
    - Max Stack count will be decreased. (3 → 1)
    - Because of this update, its Atk. increase rate will be readjusted.
      ㄴ 30% at Level 6
      ㄴ +2% per level
    - Buff duration will be increased. (20 → 30 sec.)
     
  • Giant Swing
    - Atk. will be increased by 5.8%.
    - Learning Turn Heel changes this skill's type to Attack.
      ㄴ Your character will spin and attack a set number of times, and then deliver a finishing blow.
    - For airborne enemies, they will now be brought back down to the ground as they are grabbed.
      ㄴ Not applied to Grab-immune enemies.
     
  • Torbellino
    - You can now target the enemies overlapping with your character.
    - The multi-hit explosion attack will no longer throw away enemies.
       ㄴ Not applied to the finishing attack.
    - The type of surrounding enemies that you can gather while running around your first target will be changed.
       ㄴ Current: Non-Stationary Grabbable monsters
       ㄴ Current: Non-Stationary Holdable monsters
    - Your character will now face a different direction when it reappears after running around its target.
    - In case of airborne enemies, they will now be brought back down to the ground as they are Held.
     
  • Hurricane Super Plex
    - It will now enable Sliding Grab if you have not learned Turn Heel.
    - Its enemy-searching duration will increase if used on a higher ground after you learn Turn Heel.
     
  • The overall skill option descriptions will be improved.
    - Now each skill will display different Atk. for its target, surrounding enemies, and if Turn Heel is learned.
     
  • Bug Fixes
    - The spelling errors on the Neck Snap Upgrade tooltip have been removed.
    - Wild Cannon Spike, when Turn Heel is not learned, will now properly Hold Stationary monsters during the descending phase.
    - Air Clutch's AoE spin attack will now properly benefit from the Grabbing Indirect Atk. bonus by Intense Takedown.
    - Cyclone Attack, when used during the Overwhelming Grab buff, will now properly activate Super Armor with the grabbing motion.
    - The Chain Grab buff will now be renewed properly when Cyclone Attack is used in a consecutive manner after Turn Heel is learned.
    - Enemies, if first attacked by Cyclone Attack's spinning shock wave attack, and then grabbed, will no longer abnormally receive additional spinning attack damage.
    - Giant Swing will now properly display its conditions for Grab Cannon activation.
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