Fling
- Enemy-grabbing time limit will be changed.
ㄴ 3 sec. across all levels
ㄴ This time will no longer decrease, depending on the monster type.
Intense Takedown
- It will now increase Basic/Skill Atk.
ㄴ +10% at Level 10
ㄴ +1% per level
- Grabbing Indirect Atk. increase rate will be fixed at 65% across all levels.
- The Atk. bonus for Seismic Crash's shock wave attacks will now be fixed at 65% across all levels.
Neck Snap
- Enemy Immobility duration will be changed.
ㄴ 2.5 sec. across all levels
ㄴ For Grapplers: 3.75 sec. across all levels
- An enemy Immobility duration description will be added for each monster type.
Power Slam
- The Physical Def. Reduction option will be deleted.
Air Steiner
- It can now be cast even in Backstep mode.
Joint Smash (New Active Skill)
- This is a new Level 35 Active skill.
- Your character will move forward, elbowing enemies, and then spin and knee the enemies while in midair.
Grappling Technique
- A new skill will be added to the list of skills that benefit from the Atk. bonuses by Power Slam, Overwhelming Grab, Grab Mastery, and Chain Grab.
ㄴ Target skill: Joint Smash
- Certain Attack skills will now apply Grab Mastery's Damage Intensification effect to their targets.
ㄴ Target skills: Neck Snap, Shoulder Tackle, and Joint Smash
Cyclone Suplex
- Successfully grabbing a Grabbable enemy will now make you Invincible until the end of the skill process.
ㄴ Disabled in the Arena.
- It can now be canceled into Basic attacks.
- Using Air Steiner or Air Clutch quickly at the end of this skill will now activate Cyclone Suplex's finishing shock wave before the new skill.
Wild Cannon Spike
- Successfully Holding enemies will now make you Invincible until the end of the skill process.
ㄴ Disabled in the Arena.
- Atk. decreases by 9.4% if you do not learn Turn Heel.
- Atk. decreases by 8.1% if you learn Turn Heel.
Grab Mastery
- The Damage Intensification effect on the grabbed enemy will now also be applied to you.
- The Damage Intensification value for the grabbed enemy will be increased. (12% → 25%)
- The Damage Intensification Duration bonus will be increased. (3 → 10 sec.)
Giant Twister
- Atk. will be decreased by 9.9%.
- It can now be canceled into Basic attacks.
- Its Level 3/6/9 options will be changed.
ㄴ Level 3
ㄴ Deleted: Increases Fling Atk. once.
ㄴ Added: Makes you Invincible during its grabbing motion.
ㄴ Level 6
ㄴ Deleted: Increases Spiral Atk. once.
ㄴ Added: The twister's Movement Speed +30%
ㄴ Level 9
ㄴ Deleted: Increases Cyclone Suplex Atk. once.
ㄴ Added: The twister's finishing Atk. +10%
Air Clutch
- Shock wave Atk. will be increased by 15.2% against Grab-immune enemies.
- The AoE spinning attack's range will be improved.
- It can now be cast even in Backstep mode.
Cyclone Attack
- Using Air Steiner or Air Clutch quickly at the end of this skill will now activate Cyclone Attack's finishing shock wave before the new skill.
- Turn Heel enables aerial use of this skill.
- Atk. decreases by 7.7% if you learn Turn Heel.
Turn Heel
- A skill will be added to the list of skills whose type is changed to Attack by this skill.
ㄴ Target skill: Giant Swing
Chain Grab
- Max Stack count will be decreased. (3 → 1)
- Because of this update, its Atk. increase rate will be readjusted.
ㄴ 30% at Level 6
ㄴ +2% per level
- Buff duration will be increased. (20 → 30 sec.)
Giant Swing
- Atk. will be increased by 5.8%.
- Learning Turn Heel changes this skill's type to Attack.
ㄴ Your character will spin and attack a set number of times, and then deliver a finishing blow.
- For airborne enemies, they will now be brought back down to the ground as they are grabbed.
ㄴ Not applied to Grab-immune enemies.
Torbellino
- You can now target the enemies overlapping with your character.
- The multi-hit explosion attack will no longer throw away enemies.
ㄴ Not applied to the finishing attack.
- The type of surrounding enemies that you can gather while running around your first target will be changed.
ㄴ Current: Non-Stationary Grabbable monsters
ㄴ Current: Non-Stationary Holdable monsters
- Your character will now face a different direction when it reappears after running around its target.
- In case of airborne enemies, they will now be brought back down to the ground as they are Held.
Hurricane Super Plex
- It will now enable Sliding Grab if you have not learned Turn Heel.
- Its enemy-searching duration will increase if used on a higher ground after you learn Turn Heel.
The overall skill option descriptions will be improved.
- Now each skill will display different Atk. for its target, surrounding enemies, and if Turn Heel is learned.
Bug Fixes
- The spelling errors on the Neck Snap Upgrade tooltip have been removed.
- Wild Cannon Spike, when Turn Heel is not learned, will now properly Hold Stationary monsters during the descending phase.
- Air Clutch's AoE spin attack will now properly benefit from the Grabbing Indirect Atk. bonus by Intense Takedown.
- Cyclone Attack, when used during the Overwhelming Grab buff, will now properly activate Super Armor with the grabbing motion.
- The Chain Grab buff will now be renewed properly when Cyclone Attack is used in a consecutive manner after Turn Heel is learned.
- Enemies, if first attacked by Cyclone Attack's spinning shock wave attack, and then grabbed, will no longer abnormally receive additional spinning attack damage.
- Giant Swing will now properly display its conditions for Grab Cannon activation.