
- Cooldown is increased. (19.3 -> 21.2 sec. at Lv. 19)
- Freeze level will be increased.
- Freeze chance will be increased.
- Freeze duration will be increased.
- Freeze level will be increased.
- Freeze chance will be increased.
- Freeze duration will be increased.
- Cooldown will be increased. (20 → 22 sec.)
- Cooldown is increased. (35 -> 38.5 sec. at Lv. 38)
- Cooldown will be increased. (10 → 12 sec.)
- Cooldown will be increased. (10 → 12 sec.)
- Y-axis attack range will be decreased.
- Overall Atk. will be increased by 5%.
- Atk. will be increased by 10%.
- Super Armor will be added to the attack preparation motion.
- Atk. will be increased by 10%.
- HP will be decreased by 10%.
- Stun level will be increased.
- Stun duration will be increased.
- Stun chance will be increased.
- Immobility level will be increased.
- Range increase rate will be increased.
- Atk. will be increased by 10%.
- Beginning cooldown has increased. (10 sec. → 15 sec.)
- Overall Atk. will be decreased by 10%.
- HP will be decreased by 10%.
- Stun level will be increased.
- Stun chance will be increased.
- Stun duration will be increased.
- Range increase rate will be increased.
- Atk. will be increased by 10%.
- Beginning cooldown has increased. (10 sec. → 15 sec.)
- Stun level will be increased.
- Stun duration will be increased.
- Cooldown is increased. (20 -> 22 sec.)
- Overall Atk. will be increased by 5%.
- Max HP will be increased by 5%.
- Damage reduction rate will be increased. (+3 → 10% at Lv. 10)
- Cooldown will be increased. (12 → 13.2 sec. at Lv. 10)
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- Used robots' HP will be decreased by 10%.
- Used robots' HP will be decreased by 10%.
- Overall Atk. will be decreased by 5%.
- Atk. will be increased by 5%.
- Max HP will be increased by 5%.
- Freeze level will be increased.
- Freeze duration will be increased.
- Freeze chance will be increased.
- Explosion range will be increased.
- Cooldown is increased. (20 -> 22 sec.)
- Cooldown will be increased. (30 → 35 sec.)
- Cooldown will be increased. (14.6 → 16 sec. at Lv. 10)
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP at Level 1 will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- Overall Atk. will be decreased by 5%.
- Atk. will be increased by 5%.
- Freeze level will be increased.
- Freeze duration will be increased.
- Freeze chance will be increased.
- Explosion range will be increased.
- Physical Def. will be decreased.
- Max HP will be decreased.
- Max HP will be decreased.
- Max HP will be decreased.
- Cooldown will be added to the Thunderbolt that's activated by incoming Magic attacks.
- Beginning cooldown has increased. (10 → 15 sec.)
- HP/MP healing amounts will be decreased.
- Max HP will be increased.
- Advanced skills' buff-activating chance will be increased. (+20 → 100%)
- Buff duration will be increased. (20 → 30 sec.)
- The casting motion's Super Armor duration will be increased.
- Cooldown is increased. (40 -> 44 sec. at Lv. 20)
- Atk. will be increased by 15%.
- Y-axis attack range will be increased.
- Atk. will be decreased by 15%.
- Freeze level will be increased.
- Freeze duration will be increased. (6 → 10 sec.)
- The explosion will now cancel enemies' Frozen status.
- The finishing attack's throwing strength will be decreased. (The same is also applied inside dungeons.)
- Will no longer reset Downed enemies' Down Adjustment effect.
- Overall Atk. will be decreased by 5%.
- Super Armor will be deleted from the casting motion.
- HP will be decreased by 10%.
- Cooldown will be increased. (45 → 50 sec.)
- Movement Speed will be decreased.
- The Ranged attacks' range will be decreased.
- Cooldown is increased.
- Elementalist (40 -> 44 sec. at Lv. 10)
- Summoner (42 -> 46.2 sec. at Lv. 10)
- Battle Mage (40 -> 44 sec. at Lv. 10)
- Witch (44 -> 48.4 sec. at Lv. 10)
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- HP will be decreased by 10%.
- Cooldown will be decreased. (30 → 25 sec.)
- Movement Speed will be decreased.
- Doppelganger HP will be decreased by 10%.
- Coodown is increased.
- Rogue (61.5 -> 67.7 sec. at Lv. 26)
- Necromancer (61.6 -> 67.7 sec. at Lv. 26)
- Kunoichi (61.6 -> 67.7 sec. at Lv. 26)
- Shadow Dancer (66 -> 72.6 sec. at Lv. 26)
- Atk. will be increased by 10%.
- Cooldown will be decreased. (10 → 9 sec.)
- Atk. will be increased by 10%.
- Atk. will be increased by 10%.
- HP will be decreased by 10%.
- Max Shadow Clone count will be increased. (2 → 3)
- Successful Back attacks will no longer reset their targets' Down Adjustment effect.
- Its casting will now be restricted to a certain height.
- The animation of your character retrieving its sword will now be added if the downward strike fails.
- Launching strength against Downed enemies will be increased.
- This skill's Casting Speed will no longer be affected by Movement Speed if used during dashes. (The same is also applied inside dungeons.)
- It will now always be affected by Attack Speed, even if not canceled into Basic attacks. (The same is also applied inside dungeons.)
- The shock wave's upper z-axis attack range will be decreased.
- You can no longer follow the enemies that come in contact with the dust kicked up by the lion kick. (The same is also applied inside dungeons.)
- The slashing attack's upper z-axis attack range will be decreased.
- Beginning cooldown has increased. (10 → 15 sec.)
- Cooldown will be changed. (80 sec. across all levels)
- Demon Soldiers and Magicians will now appear transparent inside the Arena.
- Z-axis attack range will be decreased.
- Atk. will be decreased by 15%.
- Beginning cooldown has increased. (10 → 15 sec.)
- Lightning size will be decreased by 10%.
- The cross shaft's Y-axis attack range will be decreased.
- Cooldown will be decreased. (10 → 9 sec.)
- Beginning cooldown will be decreased. (20 → 18 sec.)
- Cooldown will be decreased. (20 → 18 sec.)
- Atk. will be increased by 10%.
- Atk. will be increased by 10%.
- Cooldown will be decreased. (6 → 2 sec.)
- The counter-stabbing attack's overall delay will be decreased.
- Attack range will be increased.
- Max HP will be increased by 5%.
- Y-axis attack range will be increased.
- Beginning cooldown will be decreased. (25 → 20 sec.)
- Cooldown will be decreased. (25 → 23 sec.)
- Y-axis attack range will be increased.
- Atk. will be increased by 15%.
- Because of this Level update, their overall stats will be adjusted.