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Common

Skill Balancing

Skill

Changes

Basic attack

  1. 3rd Basic attack’s Animation changed to a spinning kick

Knee Kick

  1. Damage done to the grabbed target on ground collision is merged to the Knee Kick final attack
  2. Removed the shockwave that dealt damage to nearby enemies on ground collision
  3. Final Knee Kick will deal more damage than the first Knee Kick
  4. Removed Knee Kick Upgrade Skill’s Bonus Shockwave size

Airwalk

  1. Animation will now display more naturally

Seismic Punch

  1. Attack Power slightly increased
  2. Knock-up power set to skill level 38’s value

Low Kick

  1. Attack Power slightly decreased.

 

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