Muscle Shift
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- Changed to a toggle buff
- Cancel Counter recovery time changed (7s → 5s)
- After cancelling, next skill’s Attack Power change value has been increased (10% → 15%)
- 'Muscle Shift' cancel skill added
- ‘Air Walk', 'Raid Punch', 'Dragon Kick', 'Continuum Kick', 'Spin Kick', ‘Power Descent’, ‘Atomic Cannon’, ‘Emperor Strike’
- SP Consumption adjusted (30 → 15)
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Fatal Aim
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- Duration removed as it has been changed to a passive Skill
- Critical chance Bonus and Hit Rate Bonus adjusted
- SP Consumption adjusted (25 → 15)
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Super Armor
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- Improved Super Armor Cooldown and Duration difference by increasing cooldown duration
- SP Consumption adjusted (20 → 15)
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Low Kick
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- Attack Power greatly increased
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Air Walk
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- Attack Power slightly increased
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Tornado Kick
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- Attack Power greatly increased
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Torpedo
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- Attack Power greatly increased
- Hit effect will look more natural
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Bone Crusher
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- Attack Power slightly increased
- Removed additional middle kick and combined middle kick’s damage to the 1st hit
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Mountain Pusher
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- Attack Power greatly increased
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Close Kick
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- Attack Power slightly increased
- Shockwave activation time has been fixed
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Solar Prominence
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- Increased number of basic hits to 5, increased the rise height and move distance
- Final Hit’s motion has been changed to aerial downstrike
- Skill can now be cast in the air
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Lightning Dance
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- Attack Power slightly increased
- Number of basic hits increased from (3x → 8x), basic hit count fixed to 8
- Enemies are forcefully immobilized while moving. When the skill ends, immobility is removed
- Hit motion will look more natural
- Enemy tracking time and movement time improved
- Pressing the forward key while casting the skill will cast first kick while moving forward
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Lightning Dance Upgrade
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- As the lightning dance’s basic abilities has been reworked, bonus movement count has been removed
- 10% Bonus damage per level
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Dragon Kick
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- Attack Power slightly increased
- First 3 hits removed, first part’s damage has been added to final hit damage
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Dragon Kick Upgrade
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- Changed to Master level 5, Maximum level 7
- Increased 'Dragon Kick' Attack Power Bonus rate per level
- Hit count reduction removed as 'Dragon Kick' Skill’s first 3 hits has been removed
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Continuum Kick
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- Attack Power slightly increased
- Attack motion and activation speed has been improved
- y-axis range has been increased
- Skill casting speed will be affected by character’s attack speed
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Spin Kick
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- Multi Hit added to first hit spin
- Changed the Final Hit motion so that all enemies are knocked up with the first spin
- First hit spin will pull enemies toward you
- y-axis range has been increased
- Skill casting speed will be affected by character’s attack speed
- Attack Power slightly increased.
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Slow Burn
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- Suju Inferno added, Duration increased
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Suju Inferno
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- Explosion and ground flame Attack Power increased by 15% on cast
- Duration changed (30s → 50s)
- Bonus Independent Physical Attack Power has been changed to Bonus Skill Attack Power
- Grants invincibility while casting
- Effect has been improved and a buff icon has been added to allow you to see the end of the buff duration
- Added an ability to turn on/off flame on the ground through conversion
- Removed the penalty where only ‘Strike' skill can be used during cast
- Cooldown changed from (108s → 180s)
- 3, 6, 9 level effect changed
- Level 3 effect
- > Added damage on cast and ground damage while running
- Level 6 effect
- > While casting Suju Inferno, Muscle Shift’s charge duration will be reduced by 1s
- Level 9 effect
- > Ability to release dual Suju Inferno will be added
- > Pressing the skill key again during the Suju Inferno will apply another stack of Suju Inferno and increase the Strength by 200 for 50 seconds
- > Casting the skill again while you have 2 stacks of Suju Inferno will only increase the duration of the buff. The strength bonus will not be stacked.
- > After level 9, strength will be increased by 50 seconds and duration by 3 seconds per level
- Suju Inferno’s ground damage on/off function information will be added to Slow Burn Skill tooltip
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Power Fist
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- SP Consumption adjusted (25 → 20)
- Added bonus critical damage function
- Critical damage slightly increased
- Strength Bonus greatly decreased.
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