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Magic Stone

Item Name

Old

New

Damage Value

Buff Power

Pitapatting Passion

Option 1

Damage Value +3705 for 20 sec. while in Sleep (Cooldown: 20 sec.)

Sleep Tolerance -20%

Option 1

Damage Value +4446 (at Option Lv. 1) and All Elemental Damage +28 for 20 sec. while in Sleep (Cooldown: 20 sec.) 

Sleep Tolerance -20%

-

Option 1

475 → 480

Option 2

Incoming damage -10% while in Sleep 

-

-

Option 2

475 → 480

Mini Battery Pack

Option 2

If below 20% of remaining MP, Damage Value +2223

Option 2

If below 70% of remaining MP, Damage Value +2223 and Skill Atk. +5%

- -

Unknown Civilization: Star Stone

Option 2

Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2

Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Damage Value +2964 at 30 or higher Water Resistance (At Option Lv. 1)

- -

Mysterious Gold Stele

Option 2

Attacks increase Lv. 35 - 80 Skill Atk. +2% and all Abnormal Status Tolerances +4% for 20 sec. (Max Stacks: 4. Stacks -1 when attacked. Incoming Hit Cooldown: 1 sec.)

Option 2

Attacks increase Lv. 35 - 100 Skill Atk. +2% and all Abnormal Status Tolerances +4% for 20 sec. (Max Stacks: 4. Stacks -1 when attacked. Incoming Hit Cooldown: 1 sec.)

Stacks -1 if losing at least 1% of HP at once (Cooldown: 1 sec.)

- -

Vital Green Liquid

Option 2

Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2

Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Damage Value +2964 at 30 or higher Light Resistance (At Option Lv. 1)

- -

Circling Dim Clairvoyance

Option 1

Casts the Battery buff upon entering dungeons, applying the following.

- Attacks increase Battery stacks +1. (Cooldown: 10 sec.)

- Damage Value +963 per Battery stack

- Backstep decreases Battery stacks -1.

- At 5 Battery stacks, Battery Explosion occurs in 3 seconds, attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)

Battery Explosion decreases Physical/Magical Def. -20,000 and increases all speeds +40% for 30 sec.

Option 1

Casts the Battery buff upon entering dungeons, applying the following.

- 3 Battery stacks at once upon entering dungeons

- Attacks increase Battery stacks +1. (Cooldown: 10 sec.)

- Damage Value +963, Skill Atk. +1%, and all speed +5% per Battery stack (Max Stacks: 4)

- Backstep decreases Battery stacks -1.

- At 5 Battery stacks, Battery Explosion occurs in 3 seconds, attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)

Battery Explosion decreases Physical/Magical Def. -20,000 and increases all speeds +40% for 30 sec.

- -

Option 2

Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to +10%)

Option 2

Physical/Magical Critical Chances +7%

All Elemental Damage +5 for every 30% of Movement Speed (Up to +15) Physical/Magical Critical Chances +1% (Up to +10%)

- -

Promised Time for Victory

Option 1

Damage Value +445 for every 7% of combined Physical/Magical Def. if below 50% HP (Max Stacks: 10) (At Option Lv. 1)

Option 1

Damage Value +445 for every 7% of combined Physical/Magical Def. if below 50% HP (Max Stacks: 10)

Skill Atk. +8% at the max Damage Value stacks

Option 1

1212 → 1616

-

Option 2

Casts Super Armor every 20 sec. that's destroyed after 5 hits if your HP is below 50% and Physical/Magical Def. is 70% combined.

Option 2

Casts Super Armor every 20 sec. that's destroyed after 5 hits if your HP is below 50% and Physical/Magical Def. is 70% combined.

Option 2

1212 → 1616

-

Darkness Eater's Heart

Option 1

Attacks increase Attack/Movement Speed +15% and Casting Speed +20% for 30 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)

Option 1

Attacks increase Attack/Movement Speed +15% and Casting Speed +20% for 40 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)

Incoming damage -10%

-

Option 1

475 → 480

Option 2

Incoming damage increases Attack/Movement Speed +15% and Casting Speed +20% for 30 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)

Option 2

Casting increases Attack/Movement Speed +15% and Casting Speed +20% for 40 sec. at the cost of 5% of MP. (Cooldown: 30 sec.)

MP +10% when attacked (Cooldown: 30 sec.)

-

Option 2

475 → 480

Restrained Spirit Bead

Option 1

Applies the following effects, depending on the number of your hatched Creatures. (Eggs don't count. Equipped Creature included.)

- 3 - 9: Damage Value +1482

- 10+: Damage Value +2075

Option 1

Applies the following effects, depending on the number of your hatched Creatures. (Eggs don't count. Equipped Creature included.)

- 3 - 9: Damage Value +1482

- 10+: Damage Value +2519 (at Option Lv. 1)

-

Option 1

475 → 485

Option 2

If you have at least 20 hatched Creatures, then this applies Spectrum, all speeds +15%, and skill cooldown -8% (Awakening skills excluded. Only 1 Spectrum effect applied. Equipped Creatures included. Eggs don't count.)

Option 2

If you have at least 20 hatched Creatures, then this applies Spectrum, all speeds +15%, Skill Atk. +7%, and skill cooldown -8% (Awakening skills excluded. Only 1 Spectrum effect applied. Equipped Creatures included. Eggs don't count.)

-

Option 2

475 → 485

Unbeaten Medal

Option 2

Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2

Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Damage Value +2964 at 30 or higher Fire Resistance (At Option Lv. 1)

- -

Finished Power Controller

Option 1

Elemental attacks increase their own Elemental Damage +10 for every 10 Elemental Resistance of the same kind for 30 sec. (Cooldown: 1 sec. Max Stacks: 4 per type.)

Option 1

Elemental attacks increase their own Elemental Damage +10 for every 10 Elemental Resistance of the same kind for 30 sec. (Cooldown: 1 sec. Max Stacks: 4 per type.)

If your highest Elemental Damage is 40 or more, Damage Value +3705 (at Option Lv. 1)

- -

Dragon Killer's Token: Dragon Heart Stone

Option 1

All classes' Lv. 70 Active skills +10 levels (Buff skills excluded: Eternal Possession and Archangel's Blessing)

Casting Lv. 70 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Option 1

All classes' Lv. 70 Active skills +10 levels (Buff skills excluded: Eternal Possession and Archangel's Blessing)

Casting Lv. 70 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)

Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

Attacks decrease this recovery delay -1 sec. (Up to -30 sec. Cooldown: 1 sec.)

- -

Option 2

Lv. 70 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1) 

Option 2

Lv. 70 skills increase All Elemental Damage +30 for 60 sec. (Max Stacks: 1) 

- -

Natural Melting Dew

Option 2

Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2

Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Damage Value +2964 at 30 or higher Shadow Resistance (At Option Lv. 1)

- -

Midnight Sanctum

Option 1

Clear Cube Fragment skills generate energy by the number of Clear Cube Fragments consumed. (Up to 100)

When this energy reaches 100, it's consumed at once, decreasing 5% of remaining skill cooldown. (Awakening skills excluded)

Basic/Jump/Dash attacks and non-Clear Cube Fragment skills consume 1 Energy.

Option 1

Clear Cube Fragment skills generate energy by the number of Clear Cube Fragments consumed. (Up to 100)

When this energy reaches 100, it's consumed at once, decreasing 5% of remaining skill cooldown. (Awakening skills excluded)

Basic/Jump/Dash attacks and non-Clear Cube Fragment skills consume 1 Energy.

Skill cooldown recovery +12% (Awakening skills excluded. Max Stacks: 1.) and Skill Atk. +10% (Max Stacks: 1) for 20 sec. for every 100 Clear Cube Fragments consumed by skills

- -

Option 2

Non-Clear Cube Fragment skills increase Attack Speed 10% and Casting Speed 15% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1.) 

Non-Clear Cube Fragment skill cooldown -20%

Option 2

Non-Clear Cube Fragment skills increase Attack Speed 10% and Casting Speed 15% for 10 sec. (Cooldown: 1 sec. Max Stacks: 1.)

Non-Clear Cube Fragment skill cooldown -20%

- -

Ground Type: Tactical Wheel Drone

Option 1

All speeds +10% for 10 sec. if there's an enemy within 150 px (Max Stacks: 1)

Option 1

All speeds +10% for 10 sec. if there's an enemy within 150 px (Max Stacks: 1)

- This All Speed bonus is retained while you're Petrified

- -

Option 2

Skill Atk. +2% every sec. if there's an enemy within 150 px (Max Stacks: 5. Stacks -1 if there's no enemy in 150 px.)

Option 2

Skill Atk. +2% for 10 sec. every 0.5 sec. if there's an enemy within 150 px (Max Stacks: 5)

Skill Atk. Bonus stacks -1 every 2 sec. if there's no enemy within 250 px

Damage Value +2223 at 3 or more Skill Atk. Bonus stacks (At Option Lv. 1)

- -

Fight for Freedom

Option 1

While Bleeding, attack 10 times to recover 15% of HP and increase Damage Value +1,482 for 10 sec. (Cooldown: 10 sec.)

Option 1

While Bleeding, attack 10 times to apply the following. (Cooldown: 10 sec.)

- Damage Value +2964, All Elemental Damage +20, and Skill Atk. +4% for 20 sec. (Max Stacks: 1) (At Option Lv. 1)

- HP +15% for 10 sec.

- -
Balled Dragon Breath

Option 2

Cast skills through commands to decrease incoming damage -12% (Max Stacks : 1)

Option 2

Cast skills through commands to decrease incoming damage -12% and increase Damage Value +1778 for 20 sec. (Max Stacks : 1) (At Option Lv. 1)

- -
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