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Female Fighter Renewal

Fighter (F) General 

  

Default Avatar Change 

The Female Fighter's default character sprite will be changed. 

Old 

New 

  

Nen Master (F) 

  

Doppelganger 

- Improved skill and sound effects. 

  

ㄴ When you advance to Nen Master, your equipped Avatar appearance will be reflected on your doppelganger, and this will apply to all Doppelganger-related skills. 

- The skill's range information tooltip will also be displayed on the Doppelganger Blast skill. 

  

Nen Shot 

- Improved sound effects. 

  

Khai 

- Added voice and improved sound effects. 

  

Sun's Breath 

- Changed the voice and improved sound effects. 

  

Doppelganger Blast 

- Improved skill and sound effects. 


Doppelganger Blast Upgrade 

- Changed to increase Doppelganger Blast Atk. when learned. 

  

Nen Cannon 

- Improved sound effects. 

  

Nen Guard 

- Improved skill and sound effects. 

- Changed to allow you to move and attack after casting this skill. 

- Changed to apply cooldown when cast. 

  

Lion's Roar 

- Improved skill and sound effects. 

- Adjusted the range increase per level, now up to 320% max. 

ㄴ 320% at Lv. 41. Fixed at 320% afterward. 

  

Energy Shield 

- Improved the skill’s rendering. 

  

Tiger Flash 

- Improved skill and sound effects. 

- Improved the buff applied to allies. 

ㄴ Applied to allies within a certain range around the Nen Master when Tiger Flash is cast. 

  

Raging Light Dragon 

- Skill deleted. 

  

Raging Light Dragon Upgrade 

- Skill deleted. 

  

New Skill: Soaring Light Dragon 

- A new skill that can be learned at Level 45. 

- Concentrates Nen to the feet, and then kicks up into the air to release a Nen dragon that attacks enemies within range. 

  

New Skill: Soaring Light Dragon Upgrade 

- Increases Soaring Light Dragon Atk. 

  

Nen Flower 

- Improved skill and sound effects. 

  

ㄴ Changed the explosion process to occur in the following order: lower, middle, and upper. 

- Changed the Lv. 6 effect with the removal of Nen Compress. 

ㄴ Lv. 6: Invincible when cast 

  

Floating Nen Flowers 

- Improved skill and sound effects. 

  

- Changed the Immobility Duration Reduction option to an Increase Hit Recovery Increase option. 

  

Ultimate Nen Guard 

- Improved skill and sound effects. 

  

  

  

Dragon Fury 

- Improved skill effects. 

- Default 

  

  

- Equipped with a Talisman 

  

- Improved sound effects. 

- Changed to be affected by Casting Speed. 

  

Nen Compress 

- Skill deleted. 

ㄴ The full-charge bonus effect will be moved to each skill. 

  

New Skill: Falling Flower 

- A new Passive skill that can be learned at Level 75 after 2nd Awakening. 

- Certain skills apply Super Armor for 3 sec. when cast 

- Increases Atk., Casting Speed, Basic Atk., and Advanced Skill Atk. 

- Ultimate Nen Guard casts a mobile mini Nen Guard for allies in Nen Guard's range at the end. 

- Increases Nen Guard HP and decreases your doppelganger creation distance. 

  

Saint Illusion 

- Skill name changed to Illusion Flash Strike. 

- Improved skill effects. 

  

- Changed the voice and improved sound effects. 

- It will now be cast instantly, applied at fixed speed, and the skill process speed will be adjusted. 

- Changed to retain Invincibility after the casting motion. 

  

Lion's Grand Roar 

- Improved skill effects. 

  

- Changed the voice and improved sound effects. 

- Adjusted the range increase per level, now up to 230%. 

ㄴ 230% at Lv. 23. Fixed at 230% thereafter. 

  

Nen Implosion 

- Improved skill and sound effects. 

- Default 

  

  

- Equipped with a Talisman 

  

  

Brilliant Nen 

- Improved skill effects. 

  

- Changed the voice and improved sound effects. 

- Some process improvements 

ㄴ Holding the skill key will now increase the attack range based on the hold time. 

ㄴ Atk. will now be the same regardless of the skill key hold time. 

ㄴ Changed to apply Invincibility on skill cast. 

ㄴ Changed to apply at fixed speed, with skill process speed adjusted. 

  

Psychokinetic Rampage 

- Improved skill and sound effects. 

- Changed so that charging attack is no longer guided to map objects. 

  

 

Fortitude of Nen 

- Changed some features for the Doppelganger Blast skill. 

ㄴ The explosion effect will be changed and now have the same attack range, regardless of the number of doppelgangers. 

ㄴ Removed the skill key re-entry feature, and it can no longer be cast if no enemies are within range. 

ㄴ Increased the Z-axis enemy detection range. 

  

Item Changes 

  

Talismans 

Changed Talisman options related to the deleted Nen Compress skill. 

  

- Lion's Roar 

ㄴ Changed the options of Intact Talisman [Lion's Roar] and Stigmatic Talisman [Lion's Roar]. 

Before 

After 

Always covers the max range with or without Nen Compress. 

Atk. +17% 

Removes Abnormal Status effects from you when cast. 

Atk. +17% 

  

ㄴ Changed the options of Earth's Roar and Capella's Stigma: Earth's Roar. 

Before 

After 

[Lion's Roar] 

Instead of Stunning enemies, Holds them for 3 sec. after the Nen explosion. 

Atk. +15% 

[Lion's Roar] 

Instead of Stunning enemies, Holds them for 3 sec. after the Nen explosion. 

Atk. +15% 

Always covers the max range with or without Nen Compress. 

Additional Atk. bonus +21% 

Removes Abnormal Status effects from you when cast. 

Additional Atk. bonus +21% 

  

- Nen Implosion 

ㄴ Changed the options of Capella's Stigma: Illusive Implosion. 

Before 

After 

[Nen Implosion] 

No longer consumes Nen orbs. 

Nen implosion thickness +30% 

Atk. +11% 

[Nen Implosion] 

Creates 2 clones and makes them cast Nen Implosion in your stead. 

Atk. +10%  

Creates 2 clones and makes them cast Nen Implosion in your stead. 

Additional Atk. +15% 

Attack range +20% 

Additional Atk. +22%  

  

The deleted Raging Light Dragon-related Talismans will be replaced with the new Soaring Light Dragon Talismans. 

- Changed the options of Intact Talisman [Raging Light Dragon] and Stigmatic Talisman [Raging Light Dragon], and renamed them Intact Talisman [Soaring Light Dragon] and Stigmatic Talisman [Soaring Light Dragon]. 

Before 

After 

Cooldown -12% 

Atk. +8% 

Cooldown -5% 

Attack range +20% 

Atk. +11% 

- Changed the options of the Spiral Point Reflection and Capella's Stigma: Spiral Point Reflection Talismans, and renamed them the Rising Light Dragon and Capella's Stigma: Rising Light Dragon Talismans. 

Before 

After 

[Raging Light Dragon] 

Creates two Nen dragons (black and white). 

- The white dragon moves in the direction of your arrow key, and the black dragon moves vertically in the opposite direction. 

Atk. +9% 

[Soaring Light Dragon] 

Nen-concentrating motion deleted 

Nen energy release speed +25% 

Multi-hit interval -25% 

Atk. +15% 

The Nen dragon moves on its own and can't be controlled. 

You can move and attack in 3 sec. after the dragon appears. The dragon auto-explodes after its duration. 

Additional Atk. +12% 

Cooldown -5% 

Attack range +20% 

Additional Atk. +15% 

  

The name change of the Saint Illusion skill to Illusion Flash Strike will change the name of the associated Talismans, and some tooltips will be updated. 

- Changed Stigmatic Talisman [Saint Illusion] to Stigmatic Talisman [Illusion Flash Strike]. 

- Changed the Capella's Stigma: Sage Illusion Talisman to the Capella's Stigma: Soul Flash Strike Talisman. 

  

Runes 

The deleted Raging Light Dragon-related Runes will be replaced with the new Soaring Light Dragon Runes. 

  

Bug Fixes 

Thunder Suplex: Fixed incorrect application of lightning attack location. 

Lion's Roar: Fixed an incorrect post-casting delay being applied when Lion's Roar Upgrade is learned. 

Floating Nen Flowers: Fixed an issue where Nen Flowers would regenerate regardless of cooldown after the end of some skill processes. 

  

Striker (F) 

  

Improved skill descriptions overall. 

  

Basic Attack 

- Improved sound effects when equipped with boxing gloves. 

  

Low Kick 

- Changed the Casting Speed bonus to 20% across all levels. 

- Improved the animation. 

  

Power Fist 

- Improved screen-shake effect when attacking enemies after using skill. 

  

Muscle Shift 

- Changed the stack recovery cooldown to 2 sec. at all levels. 

  

One Inch Punch 

- Improved sound effects. 

  

Lightning Dance 

- Improved skill and sound effects. 

- Increased the Z-axis enemy detection range. 

  

- Increased the travel distance by 100 px. 

  

  

Beat Drive 

- Improved skill effects. 

  

- Added voice and improved sound effects. 

- After a moment of preparation, unleashes invisibly fast kicks, followed by a powerful roundhouse kick that creates a shock wave to attack enemies. 

- While kicking consecutively, inputting the direction keys allows character to move forward, backward, left, or right. 

- Inputting the Forward key during the preparation and finishing motions allows character to rush forward. 

  

Stampede 

- Improved skill effects. 

  

  

Kihop Low Kick 

- Improved skill and sound effects. 

  

- Removed the decrease of the power to pull enemies in if the X key is not pressed continuously while using the skill. 

- Changed the following effects to not change with leveling. 

ㄴ Enemy-pulling range, maximum pulling duration, enemy Attack Speed reduction, and enemy Attack Speed reduction range 

ㄴ Adjusted the values of these effects. 

- Adjusted the values for the Level 3 effects that increase the enemy-pulling range and the maximum pulling duration. 

  

Powerful Crushing Fist 

- Improved skill and sound effects. 

  

  

Chain Assault 

- Improved skill and sound effects. 

ㄴ Default 

  

ㄴ Equipped with a Talisman 

  

  

Tiger Strike 

- Improved skill and sound effects. 

ㄴ Default 

  

  

ㄴ Equipped with a Talisman 

  

  

Unchained Strike 

- Changed the Muscle Shift Stack Recovery Time Reduction effect to 1.3 sec. 

  

Shadowless Kick 

- Added a movement trajectory effect when used with a Talisman. 

  

- Added voice and improved sound effects. 

  

Extreme Resilience 

- Skill renewed. 

- Removed the existing skill upgrade effect and added new options. 

ㄴ Deleted Features 

  •  Low Kick 
    • Cooldown reset on successful Bone Crusher attacks 
    • Casting Speed bonus fixed to 20% regardless of level 
  •  Muscle Shift 
    • Canceling Basic/Dash attacks and Tiger Chain Strike with an Advanced skill consumes a Muscle Shift stack and applies the Muscle Shift effect. 

ㄴ Newly Added Features 

  •  Crushing Fist 
    •  Successful hits on enemies now create a shock wave that inflicts the same damage as the target to nearby enemies. 

  

 

  •  Bone Crusher 
    • Increased shock wave size and shock wave attacks deal the same damage as direct attacks. 

  

Lightning Shift 

- Increased the Z-axis enemy detection range. 

  

Item Changes 

Talismans 

  

Beat Drive 

- Changed the options of Intact Talisman [Beat Drive] and Stigmatic Talisman [Beat Drive]. 

Before 

After 

[Beat Drive] 

Kicking Movement Speed +100% 

Finishing Atk. +15% 

[Beat Drive] 

Multi-kick Atk. +15% 

Skips the preparation motion when cancel-used via Muscle Shift or used repeatedly. 

- Changed the options of the Superior Drive and Capella's Stigma: Superior Drive Talismans, and renamed them Split Drive and Capella's Stigma: Split Drive. 

Before 

After 

[Beat Drive] 

Kicking Attack Speed +100% 

Kick max-hit count +10 

Kicks always achieve the max speed and max hit count without you having to hit the Attack key. The finishing attack is auto-cast. 

Kicking Atk. -23% 

[Beat Drive] 

Finishing attack deleted 

Multi-kick multi-hit count -8 

Can be charged up to 3 times for use. 

 - Each Charge Time: 1/3 of skill cooldown 

Multi-kick Atk. +14% 

Kicking Movement Speed +100% 

Finishing Atk. +21% 

Additional multi-kick Atk. +15% 

Skips the preparation motion when cancel-used via Muscle Shift or used repeatedly. 

  

Runes 

Changed the Beat Drive skill's Ancient Library Rune options. 

Before 

After 

Kicking speed +6% 

Movement Speed +6% while kicking 

  

Bug Fixes 

Muscle Shift: Fixed UI colors not matching the skill icon conventions. 

Chain Assault: Fixed an issue where the shake would weaken when you hit an enemy during Power Fist. 

Tiger Strike: Fixed an issue where the shake would weaken when you hit an enemy during Power Fist. 

Lightning Shift: Fixed an issue with intermittent unavailability of the skill during Lightning Dance. 

  

Brawler (F) 

  

Sand Splash 

- Changed the voice on skill casting. 

  

Crouch 

- Enabled Dart for the skill's duration. 

  

Apply Poison 

- Changed the voice on skill casting. 

  

New Skill: Dart 

- A new skill that can be learned at Level 15. 

- Darts forward. 

- If there are enemies in  the path of movement, slips in a thin needle that goes unnoticed, causing Bleeding. 

- Advanced skills can be canceled into the skill during the post-moving delay. 

- While moving, inputting the opposite directional key while casting an Advanced skill allows attacking backward. 

- Art of Poisons applies Super Armor and Poison. 

  

New Skill: Dart Upgrade 

- Increases Dart Atk. 

  

Explosive Hook 

- Improved explosion and sound effects. 

  

- With the improved explosion effects, the explosion range percentage will be fixed at 100% across all levels. 

ㄴ Explosion size at Lv. 51 will be scaled to the same size as before. 

- Changed the voice on skill casting. 

  

Double Throw 

- Added voice for skill casting. 

- With the improved Poisonous Explosive Hook and Block Bomb explosion effects, the size scaling values will be rescaled. 

ㄴ At Lv. 20 

 ㄴPoisonous Explosive Hook Explosion Size Increase Percentage: 87% → 25% 

 ㄴBlock Bomb Explosion Size Increase Percentage: 44% → 20% 

- The explosion size increase rate effect for Explosive Hook, Poisonous Explosive Hook, and Block Bomb will be changed to be compounded. 

  

Brick Buster 

- Added skill sound effects. 

  

Mount 

- Improved the shock wave effect and sound effects. 

  

- With the improved shock wave effect, the shock wave range percentage will be fixed at 100% across all levels. 

ㄴ Shock wave size at Lv. 43 will be scaled to the same size as before. 

- It can now be canceled into Basic attacks. 

- Additional effect if Art of Poisons is learned. 

ㄴ Poison spreads out and seeks out the strongest enemy to pursue. 

- Changed the skill tooltips, simplifying complex descriptions. 

  

Raging Vulcan 

- Improved the shock wave effect and sound effects. 

  

- Changed the skill tooltips, simplifying complex descriptions. 

  

Raging Vulcan Upgrade 

- Changed skill tooltips. 

  

Ground Kick 

- Improved skill and sound effects. 

  

- Changed the voice on skill casting. 

  

Junk Spin 

- It can now be canceled into Basic attacks. 

  

Poison Mist 

- Improved skill and sound effects. 

  

- Added feature where the poison mist will automatically explode when its duration ends. 

- Added the ability to cast the skill from the ground, now by default. 

- Changed the skill command. 

ㄴ Before: (During a jump) ←→ +C 

ㄴ After: ↑↑↓↓+Z 

- Changed the Level 3/6/9 effects. 

ㄴ Lv. 3: Adds Invincibility when cast. 

ㄴ Lv. 6: Decreases enemies' Neutralize-type Status Tolerance and increases your Attack/Movement Speed. 

ㄴ Lv. 9: Increases Poison Mist range and duration 

- Fixed the Poison Mist Duration Increase effect across all levels, and adjusted Atk. accordingly. (Total Atk. at Lv. 14 remains the same as before.) 

  

Poisonous Explosive Hook 

- Improved skill and sound effects. 

  

- With the skill effect improvements, Double Throw's explosion size increase percentage will also be changed. (87% → 25% at Lv. 20) 

ㄴ The explosion size will remain the same as before. 

- Changed the voice on skill casting. 

  

Block Bomb 

- Improved skill and sound effects. 

  

- Changed the brick attack to hit once, and increased Atk. by 100%. 

- Deleted the finishing explosion Atk. and transferred it to the brick explosion Atk. 

- With the skill effect improvements, Double Throw's explosion size increase percentage will also be changed. (44% → 20% at Lv. 20) 

ㄴ The explosion size will remain the same as before. 

  

Disease Queen - Poison Mine 

- Decreased the pre-casting delay. 

- Added the ability to use in-place with the Down key. 

- Changed the downward strike and Poison Zone Y-axis attack range to be the same as the explosion range. 

- Changed the Attack Range Increase option to also be applied to the downward strike. 

- Changed the skill range information. (Explosion → Attack) 

  

Snake Stance 

- Changed the Basic Attack's 5th hit motion and improved effects. 

  

- Improved the sound effects for the Basic Attack's 5th hit and the Dash Attack. 

- Removed the darkening effect from Dash and Jump attacks. 

  

Forbidden Art: Viper Den 

- Added the ability to use in-place with the Down key. 

  

Pain Killer 

- Enabled ability to use in midair. 

  

Item Changes 

Talismans 

Block Bomb 

- Changed the options of Burst Bomb and Capella's Stigma: Burst Bomb. 

Before 

After 

[Block Bomb] 
Brick attack deleted 
The brick flies forward and inflicts explosion damage on enemies in its path once. 
Brick explosion Atk. +1,400% 

[Block Bomb] 
Brick attack deleted 
The brick flies forward and inflicts explosion damage on enemies in its path once. 
Brick explosion Atk. +560% 

Holding begins with the shock wave. 
Can also be used in midair. 
Atk. +18% 

Holding begins with the shock wave. 
Can also be used in midair. 
Atk. +18% 

  

Runes 

Added Runes for the new skill, Dart. 

  

Bug Fixes 

Raging Vulcan: Fixed an issue where the Culmination Equipment effect would intermittently be displayed in the finishing motion. 

Raging Vulcan: Fixed an issue where the Abnormal Status Bonus Shock Wave Range Increase Rate effect would not be applied on successful Grab-immune enemy hits. 

Disease Queen - Poison Mine: Fixed an issue where the Poison Zone effect was incorrectly displayed when the Range Increase effect was applied. 

Raging Vulcan: Fixed an issue where the Abnormal Status Effect Bonus Damage Increase effect would not properly apply to the additional Poison Atk. from Apply Poison. 

Explosive Poison: Fixed an issue where Block Bomb would not be usable after casting this skill. 

  

Grappler (F) 

  

Suplex 

- Improved the skill effect of the grabbable process. 

  

- Deleted the Nearby Enemy Atk. for Grapplers and changed to apply the same Atk. to both grabbed and nearby enemies. 

- Added feature that increases shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

- Removed the ability to hold grabbable enemies longer if they are grabbed from behind before throwing. 

- Changed grabbed enemies to always be behind the character, regardless of grab direction. 

  

Seismic Crash 

- Improved skill effects. 

  

ㄴ Changed the output location of some effects. 

- Deleted the fist attack and combined the deleted fist Atk. with the shock wave Atk. 

- Relaxed the input timing so that the Up or Down key can be used after casting the skill to easily change the point of attack. 

- Changed the enemy-launching strength and post-casting delay value to be the same across all levels in dungeons. 

ㄴ 160% enemy-launching strength and 0.2 sec. post-casting delay at Lv. 53 

  

Grab Cannon 

- Changed the way Grab Cannon Atk. is applied to some multi-hit skills. 

ㄴ Target Skills: Cyclone Suplex, Cyclone Attack, Giant Swing 

ㄴ Deleted the dedicated Grab Cannon Atk. and applied the total of grabbable Atk. as Grab Cannon Atk. 

ㄴ The final Atk. of each skill is the same as before the change. 

- Moved the description of how Grab Cannon is activated to each skill's tooltips. 

  

Fling 

- Improved the skill effect of the grabbable process. 

  

- Grabbed enemies will now always generate a shock wave when they hit the floor or wall, regardless of direction key input, which will hit other enemies within range. 

ㄴ Grabbed enemies will no longer damage other enemies when they collide with them. 

- Added feature that increases the shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

  

Overwhelming Grab 

- Added skill voice. 

  

Intense Takedown 

- Deleted feature that increases the indirect grab Atk. 

ㄴ Target Skills: Suplex, Fling, Elbow Shock, Air Steiner, Spiral, Cyclone Suplex, Wild Cannon Spike, Giant Twister, Cyclone Attack 

ㄴ Deleted the grabbed enemy/nearby enemy Atk. distinction and changed them to have the same Atk. 

ㄴ The final Atk. of each skill is the same as before the change. 

- Deleted feature that increases Seismic Crash's shock wave Atk. 

ㄴ Seismic Crash's Atk. will be readjusted accordingly, and the skill's final Atk. will be the same as before the change. 

- Changed feature that increases the nearby attack range rate to be reflected in each skill's Range Info tooltip. 

  

Chain Connection 

- Improved skill effects when used from the ground. 

  

  

Neck Snap 

- Improved skill effects. 

  

- Removed feature that increases the size of the strike effect based on enemy size. 

- Improved the Immobility duration rate tooltip based on monster type, and changed the rate applied to Human Armor in dungeons from 70% to 50%. 

  

Shoulder Tackle 

- Improved skill effects. 

  

  

Elbow Shock 

- Improved skill effects. 

  

- Changed the shock wave expansion rate increase with skill level to a maximum of 140%. 

- Added skill voice. 

  

Air Steiner 

- Improved skill effects. 


 - Added feature that increases the shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

- Increased the Z-axis range of the Grab Cannon shock wave. 

- Changed so that, when Grab Cannon is activated, the attack is executed from the character's current position instead of moving to the target. 

- Changed to prevent moving above a certain height when Grab Cannon is activated. 

- Improved the skill icon to clearly display the calibrated cooldown when the 1-sec. Cooldown for Failed Grab Attempts effect is triggered. 

  

Joint Smash 

- Added skill voice. 

  

Spiral 

- Improved skill effects and changed the Grab Cannon motion. 

  

  

- The skill will now end in midair when the grabbable process is activated. 

ㄴ The time between casting the skill and the skill's end state will be slightly decreased. 

- Added feature that increases the shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

- When the skill is activated on a grabbable enemy, the nearby enemy collision Atk. will be removed and changed to only inflict damage from the shock wave. 

ㄴ The final Atk. will be the same as before the change. 

- If cast on Grabbable and Grab-immune enemies at the same time, there will be no damage loss for the jump shock wave even if it occurs away from the Grab-immune enemies. 

- If cast on a Grab-immune enemy, it will no longer move the target and will follow the same process as it does for Building types. 

  

Grappling Technique 

- Removed Spiral upgrade feature. 

  

Cyclone Suplex 

- Improved skill effects.


- Added feature that increases the shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

- Changed Grab Cannon Atk. to be applied as the total of grabbable Atk. 

ㄴ The final Atk. will be the same as before the change. 

- Slightly decreased the distance the character is knocked back after the finishing attack. 

- The finishing attack will now be performed from the character's current position instead of from the target's position. 

- Changed to prevent moving above a certain height when performing the finish attack. 

- Changed the finishing attack voice. 

 

Wild Cannon Spike 

- Improved the normal version's skill effect. 

  

- Added feature that increases the attack range based on the size of the grabbed enemy to the normal version. 

- Adjusted Turn Heel Atk. to reflect the deletion of Intense Takedown's indirect Atk. increase. 

ㄴ The final Atk. will be the same as before the change. 

- Changed to apply the same process to Grab-immune enemies as for Building types. 

- Changed ground multi-hit Atk. to be added to the finishing rock explosion Atk. when the Grab-immune target process is activated. 

- Changed item-induced range rate increase effects to apply to all attack ranges except grab range. 

  

Giant Twister 

- Improved skill effects. 

  

- Improved the way the finishing shock wave range is stated in the skill tooltips. 

- Changed to not move the target if it's a Grab-immune enemy. 

  

Air Clutch 

- Skill deleted. 

  

Air Clutch Upgrade 

- Skill deleted. 

  

New Skill: Spinning Splash 

- A new Strike skill that can be learned at Level 60. 

- Kicks the ground, spins and soars up into the air, and then quickly crashes back down to the ground, causing a powerful shock wave that damages nearby enemies within range. 

  

- After the shock wave, Advanced skills can be used during the post-casting delay. At this time, use with the Back key to turn around and cast the skill. 

- Enter the Back/Down key before falling to decrease your travel distance. 

- Can also be used in midair, in which case you will immediately start spinning. 

- When cast in the air, decreases the jump height based on your current height. 

- Inputting the Back/Down key decreases the travel distance. 

  

New Skill: Spinning Splash Upgrade 

- Increases Spinning Splash Atk. 

  

Cyclone Attack 

- Improved skill effects. 



- Added feature that increases the shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

- Changed Grab Cannon Atk. to be applied as the total of grabbable Atk. 

ㄴ The final Atk. will be the same as before the change. 

- Slightly decreased the distance characters are knocked back after the finishing attack. 

- The finishing attack will now be performed from your character's current position instead of from the target's. 

- Changed to prevent moving above a certain height when performing the finish attack. 

- Adjusted Turn Heel Atk. to reflect the deletion of Intense Takedown's indirect Atk. increase. 

ㄴ The final Atk. will be the same as before the change. 

- Changed the finishing attack voice. 

- Added Torbellino to the list of skills that can be canceled into the finishing motion. 

  

Giant Swing 

- Improved skill effects. 



- Added feature that increases the shock wave size based on the size of the grabbed enemy when the grabbable process is activated. 

- Changed Grab Cannon Atk. to be applied as the total of grabbable Atk. 

ㄴ The final Atk. will be the same as before the change. 

- Intense Takedown's Nearby Attack Range Rate option will be changed to affect the shock wave range. 

  

Hurricane Super Plex 

- Improved skill effects. 

  

 

The Ultimate Stable 

- Improved Shoulder Tackle's additional effect. 

ㄴ Changed to decrease your fall angle with the Back/Down key when used in the air. 

ㄴ Slightly decreases the pre-casting delay and slightly increases Movement Speed when used in the air. 

- Improved Suplex's additional effect. 

ㄴ Improved how Lexy Moonsault Press damage is applied to grabbed enemies. 

  

Radiant Wing Driver 

- Added feature that increases the attack range based on the size of the grabbed enemy when the grabbable process is activated. 

- Improved an issue where damage from subsequent attacks can be lost if the grabbed enemy moves. 

- Adjusted some skill tooltips and combined grabbable and Grab Cannon Atk. tooltips. 

  

Queenly Finale 

- Changed skill effects to play correctly in wide mode. 

- Added the Lexy & Lucy cutscene. 

  

Item Changes 

Talismans 

  

Spiral 

- Changed the options of Accelerated Spiral and Capella's Stigma: Accelerated Spiral. 

Before 

After 

[Spiral] 

Atk. +12% 
Grab range +30% 
Shock wave range +30% 
Jump/downward strike speed +30% 
Movement Speed +30% during the jump 
The smashing attack Holds its targets after they're slammed onto the ground. 

[Spiral] 

Atk. +12% 
Grab range +45% 
Shock wave range +45% 
Jump/downward strike speed +30% 
Movement Speed +30% during the jump 

Additional Atk. +8% 
Cooldown -12% 

Additional Atk. +8% 
Cooldown -12% 

  

The deleted Air Clutch-related Talismans will be replaced with the new Spinning Splash Talismans. 

- Changed the options of Intact Talisman [Air Clutch] and Stigmatic Talisman [Air Clutch], and renamed them Intact Talisman [Spinning Splash] and Stigmatic Talisman [Spinning Splash]. 

Before 

After 

Atk. +17% 
Hit the Attack/skill key repeatedly while spinning to increase spinning speed. 

Shock wave Atk. +18% 
Shock wave range +10% 

  

- Changed the options of the Sky Empress Clutch and Capella's Stigma: Sky Empress Clutch Talismans, and renamed them Shooting Star and Capella's Stigma: Shooting Star. 

Before 

After 

[Air Clutch] 

A successful grab resets Air Steiner cooldown. 

[Spinning Splash] 

Changes to a stacking skill. 
- Shock Wave Atk.: 56% of the original Atk. 
- Shock wave range +20% 
- Charged once every 12.5 sec. (Up to twice) 

Atk. +21% 
Hit the Attack/skill key repeatedly while spinning to increase spinning speed. 

Additional Shock wave Atk. +11% 
Additional Shock wave range +10% 

  

Giant Swing 

- Changed the whirlwind from the Capella's Stigma: Giant Hurricane Talisman to be affected by the  Range Increase options of equipment. 

  

Runes 

The deleted Air Clutch-related Runes will be replaced with the new Spinning Splash Runes. 

  

Bug Fixes 

Fixed the Doppelganger skills showing up as Advanced skills in the Skill Shop. 

Fixed the Casting Speed of certain skills (Suplex, Fling, Air Steiner, Spiral, Suplex Cyclone, Wild Cannon Spike, and Cyclone Attack) not being affected by the weapon's Attack Speed. 

Sliding Grab: Fixed the tooltips which listed some skills that were not compatible with this skill. 

Intense Takedown: Fixed an issue where the Lv. 10 value for the Nearby Attack Range Rate was the same as the Lv. 11 value. 

Shoulder Tackle: Fixed an issue where the skill tooltips would appear incorrectly when Shoulder Tackle Upgrade is learned. 

Joint Smash: Fixed an issue where some cancelable skills were missing from the skill tooltips. 

Spiral: Fixed an issue where a description of a deleted feature would be displayed when Spiral Upgrade is learned. 

Giant Twister: Fixed the tooltips missing feature that increases the enemy-pulling range when a Stationary enemy is grabbed. 

Torbellino: Fixed an intermittent grab failure when using a skill immediately after jump-landing. 

Torbellino: Fixed a tooltip error for Stigmatic Talisman [Torbellino]. 

The Ultimate Stable: Fixed an issue with the Intense Takedown effect not applying to Lexy Moonsault Press Atk. during Suplex. 

Lv. 105 Epic Weapon of Culmination - Grappler (F): The Add Points option will not be applied to certain Aerial skills. 

Wild Cannon Spike/Giant Twister: Fixed incorrect monster type terminology in the skill tooltips. 

Grab Mastery: Fixed an issue where the Evasion Rate increase feature would not work for some Grab skills. 

Wild Cannon Spike: Fixed an issue where some previous effects were not removed when using Backstep Upgrade while casting the normal skill version. 

Giant Twister: Fixed an issue that prevented the whirlwind effect from accelerating even if you hit X repeatedly after casting the skill. 

Torbellino: Fixed an issue where attack speed would not be applied when casting from the air while overlapped with an enemy. 

Queenly Finale: Fixed some effects being displayed awkwardly. 

  

Fighter (F) Renewal - Additional Changes 

  

Item 

The following Emblems will be added to the Avatar Sundering/Emblem Combining results list. 

Class 

Name 

Nen Master (F) 

Platinum Emblem [Soaring Light Dragon] 

Brawler (F) 

Platinum Emblem [Dart] 

Grappler (F) 

Platinum Emblem [Spinning Splash] 

  

The following Emblems will no longer appear for Avatar Sundering/Emblem Combining results. 

Class 

Name 

Nen Master (F) 

Platinum Emblem [Raging Light Dragon] 

Grappler (F) 

Platinum Emblem [Air Clutch] 

  

The following skills will be added to the Title Bead Skills list. 

Class 

Skill Name 

Nen Master (F) 

Soaring Light Dragon 

Brawler (F) 

Dart 

Grappler (F) 

Spinning Splash 

  

The following skill will be removed from the Title Bead skills list. 

Class 

Skill Name 

Nen Master (F) 

Raging Light Dragon 

Grappler (F) 

Air Clutch 

  

The following Title Bead skills will be changed. 

Class 

Before 

After 

Nen Master (F) 

Raging Light Dragon 

Soaring Light Dragon 

Grappler (F) 

Air Clutch 

Spinning Splash 

  

The following existing Platinum Emblems will be changed. 

Class 

Before 

After 

Nen Master (F) 

Platinum Emblem [Raging Light Dragon] 

Platinum Emblem [Soaring Light Dragon] 

Grappler (F) 

Platinum Emblem [Air Clutch] 

Platinum Emblem [Spinning Splash] 

  

The following Avatar Top skill choices will be changed. 

Class 

Skill Name 

New 

Nen Master (F) 

Raging Light Dragon 

Deleted and changed to Soaring Light Dragon. 

Nen Master (F) 

Nen Compress 

Deleted and changed to Falling Flower. 

Grappler (F) 

Air Clutch 

Deleted and changed to Spinning Splash. 

  

The following Rare Clone Weapon Avatar skill choices will be changed. 

Class 

Skill Name 

New 

Nen Master (F) 

Raging Light Dragon 

Soaring Light Dragon 

Grappler (F) 

Air Clutch 

Spinning Splash 

  

Additional Changes 

Replaced the cinematics displayed upon completion of the Fighter (F) Tutorial dungeon. 

Changed some Avatar designs to match the visual update of the Fighter (F) character. 

Changed some Avatar icons to match the visual update of the Fighter (F) character. 

Readjusted some item options for the Fighter (F) skill changes. 

Improved some weapon images to match the visual update of the Fighter (F) character. 

Changed the Brawler (F) - Shoes/Weapon Avatar Recommendation options to be based on user utilization. 

Fixed an issue where some weapon appearances were displayed abnormally for Fighter (F). 

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