The Meister's Laboratory
Overview
Dungeon Info
- Dungeon Entry Level: 110
- Daily Entry Limit: None
- Fatigue: 30 (Fixed)
- At least 30 Fatigue is required to enter.
- Party: Party of 1 or 4 or more
- Entry Fame: Adventurer Fame is required to enter the dungeons, depending on the difficulty level.
Difficulty | Normal | Expert | Master |
---|---|---|---|
Fame Requirement | 26,933 | 31,795 | 34,198 |
- Entry Materials
Icon | Name | Normal | Expert | Master |
---|---|---|---|---|
![]() |
Meister's Laboratory Ticket (Normal) | Can be used | Can't be used | Can't be used |
![]() |
Meister's Laboratory Ticket (Expert) | Can be used | Can be used | Can't be used |
![]() |
Meister's Laboratory Ticket (Master) | Can be used | Can be used | Can be used |
* You can use higher-grade admission tickets to enter lower-grade dungeons.
Entry
- Level 110 or higher characters can enter <The Meister's Laboratory> through NPC Meister Curio after completing the quest, Where There's the Truth.
- The Entry materials, Meister's Laboratory Tickets, are required.
- You can create an Advanced Dungeon party through NPC Meister Curio in the Normal channel.
- You can select Normal, Expert, or Master mode upon creating an Advanced Dungeon party.
- You can create an Advanced Dungeon party through NPC Meister Curio or the Form button in the Find Party UI.
- After creating or joining a party, move to the right side and start exploring through NPC Meister Curio.
Dungeon Basic Rules
Time Limit
- A 30-minute limit is applied upon starting the content.
- You can retry this as many times as you want within the time limit, so long as you stay in the same party.
Abandon and Retreat from a Mission
- Party leaders can use the Retreat button on the Status Board to retreat from the dungeon.
- If you retreat, you can't re-enter the dungeon for a while.
- After retreating, you can select Abandon Mission through NPC Meister Curio.
- When you abandon your mission, your dungeon progression will be reset and the entry materials you used will not be returned to you.
Combat Restrictions
- Puppet items are restricted from use.
- Your current skill cooldown will be retained if you use a Life Token inside a dungeon.
Dungeon Progression System
Deterrence Operation
- You can use EF-MK1 vehicles to stop Gaebolg from moving.
- 1 driver and 1 antiaircraft gunner can enter 1 EF-MK1 vehicle with the Z key.
- Up to 2 EF-MK 1 vehicles will be ready.
- If only 1 character enters an EF-MK1 vehicle, they become the driver, and the AI controls the antiaircraft gun.
- The EF-MK1 vehicle's Def. varies, depending on the driver's Fame.
- The EF-MK1 vehicle's Atk. varies, depending on the antiaircraft gunner's Fame.
- Drop one of the Gaebolg parts to 0 HP to stop Gaebolg from moving.
- You can recognize your vehicle by its icon (
)
- If your vehicle loses all its HP, both the players in it will die.
- You can resurrect with a Life Token.
- Whoever resurrects first will enter the driver's side of the vehicle.
Category | Control Key | Icon | Function |
---|---|---|---|
Common | Tab | ![]() |
Switch between the driver and antiaircraft gunner positions. |
Reload the antiaircraft gun's bullets and missiles. | |||
Driver Seat | Direction Keys | - | Move your vehicle up and down or to the left or right. |
A | ![]() |
Dash forward. | |
C | ![]() |
Jump. | |
Antiaircraft Gun | A | ![]() |
Shoot bullets. |
S | ![]() |
Shoot missiles. |
Infiltration Operation
- Depending on the part you destroyed during the Deterrence phase, certain monsters' patterns will be weakened.
- Defeat GB-1 Haps in the center of the Meister's Laboratory to final-clear the dungeon.
- A security system will be applied to the Meister's Laboratory.
- When you defeat a Boss monster other than GB-1 Haps, an error occurs in the Meister's Laboratory, activating the security system.
- This security system increases all enemy monsters' Atk. for every new phase.
- Its security level is reset every time you defeat a Boss monster.
- The error that has occurred in the Meister's Laboratory will make certain computers vulnerable to hacking.
- You can use these computers to hack into the security system and decrease its security level.
- If you successfully hack into the security system, the Functional Disorder effect will be applied to certain Boss monsters.
- Functional Disorder increases Atk. and decreases Def. for every new phase.
- Functional Disorder is stackable.
- Functional Disorder also stacks with the security level.
- If you fail in hacking, nothing happens.
Rewards
- The Dungeon Clear Results Card creates a chance of dropping the following items.
- The same Advanced Dungeon rules are applied to other items that are not included in this list.
Obtainable Items | Obtainable Difficulty | Tradability | ||
Normal | Expert | Master | ||
Lv. 105 Epic Equipment (Fixed Option) |
○ | ○ | ○ | Untradable |
You have a chance of finding the newly added Level 105 Fixed Option Epic items along with the Level 105 Fixed Option Epic items that are dropped in the Level 110 Normal dungeons. | ||||
You can check the Drop list in the Create Party screen. | ||||
All the other rules are the same as the existing Advanced Dungeon rules. | ||||
Lv. 105 Epic Equipment (Custom Option) |
○ | ○ | Untradable | |
You have a chance of finding the newly added Level 105 Custom Option Epic items. | ||||
You can check the Drop list in the Create Party screen. | ||||
All the other rules are the same as the existing Advanced Dungeon rules. | ||||
Lv. 105 Legendary Equipment |
○ | ○ | ○ | Tradable (Sealed) |
Dark Fragmented Abyss Unique Equipment |
○ | ○ | ○ | Tradable (Can't be traded when equipped, can't be resealed) |
Abyss Battery |
○ | ○ | ○ | Untradable |
Used to buy the following items at NPC Meister Curio Shop. | ||||
Meister's Laboratory Equipment Selection Box | ||||
High-Efficiency Abyss Battery |
○ | ○ | ○ | Account-bound |
Used to buy the following items at NPC Meister Curio Shop. | ||||
Abyss Battery | ||||
Condensed Ryan Core |
○ | ○ | ○ | Account-bound |
Radiant Harmonious Crystal |
○ | ○ | ○ | Account-bound |
Flawless Golden Beryl |
○ | ○ | ○ | Tradable |
Carbon-14 Crystalloid |
○ | ○ | ○ | Untradable |
The Meister's Laboratory (Normal) Ticket |
○ | Tradable (1 time) | ||
Used to enter the Meister's Laboratory (Normal). | ||||
The Meister's Laboratory (Expert) Ticket |
○ | Untradable | ||
Used to enter the Meister's Laboratory (Normal - Expert). | ||||
The Meister's Laboratory (Expert) Ticket |
○ | Tradable (1 time) | ||
Used to enter the Meister's Laboratory (Normal - Expert). | ||||
The Meister's Laboratory (Master) Ticket |
○ | ○ | Untradable | |
Used to enter the Meister's Laboratory (Normal - Master). | ||||
The Meister's Laboratory (Master) Ticket |
○ | Tradable (1 time) | ||
Used to enter the Meister's Laboratory (Normal - Master). | ||||
Monster Card |
○ | ○ | ○ | Tradable (1 time) |
Meister's Laboratory dungeon monster card |