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BASIC GUIDE

Equipment Engrave, Inherit Guide

Engrave Equipment (To be implemented after APR 21, 2020)

  • Engrave is a system which allows you to transfer Reinforcement/Amplification/Refine/Enchant values from Lv. 95 epic equipment to Lv. 100 equipment. (untradable unique, legendary, epic, mythic)
     
  • 'Engrave' can be done through Loton Maximus's 'Equipment Engrave' menu.
     
  • 'Aiolite' and 'Engraving Stone' is required to engrave an equipment.
    Reinforcement/Amplification/Refine/Enchant values from the Lv. 95 equipment will be transferred to the Lv. 100 equipment. ('Aiolite' and 'Engraving Stone' can be acquired from dungeons.)
     
  • The higher your reinforcement/amplification/refine values, the more Engraving Stones needed.

 

Equipment Engraving Rules

  • To engrave, the type of the Lv. 95 equipment must be the same as the type of the Lv. 100 equipment.
    (Ex. Short Sword can only be engraved to Short Swords. Short Sword cannot be engraved to Zanbato)
    (Ex. Top can only be engraved to Top. Cannot engrave Top to Shoes.)

 

  • Equipment's Grade (Quality) / Equipment's Changed Texture / Weapon's Accumulated Reinfocement Success Chance does not get engraved.
     
  • If the Lv. 100 equipment already has reinforcement/amplification/refine/enchant/adjusted reinforcement success chance, these values will be removed upon engraving.
    (It is replaced with the values from the engraving material. (except adjusted reinforcement success chance))
     
  • Equipment that can be used as a material: Untradable, Lv. 95 Epic with at least 1 or more of the following values applied: Reinforcement / Amplification / Refine / Enchant
  • Equipment that can be engraved: Untradable, Lv. 100 Unique / Legendary / Epic / Mythic

 

 

Inherit Equipment (To be implemented after APR 21, 2020)

  • Inherit is a system which allows you to transfer Reinforcement/Amplification/Refine/Enchant values from Lv. 100 unique / legendary / epic equipment to other Lv. 100 equipment.
  • 'Inherit' can be done through Loton Maximum's 'Equipment Inherit' menu.
  • 'Aiolite' is required to inherit an equipment and reinforcement / amplification / refine / enchant information will disappear from the item used as material.
  • Inherited item will become un-transferable.
  • If an item became un-transferable after receiving engrave/inherit, it will become transferable again after inheriting its values to another item.

 

Equipment Inheriting Rules

  • When inheriting, the type of the two equipment must be the same but the texture does not have to be the same.
    - Weapon : Only the same type can inherit (Broomstick → Broomstick)
    - Armor : Same type, different texture can inherit (Leather Top → Light Armor Top)

 

  • Equipment's Grade (Quality) / Equipment's Changed Texture are not inherited.
  • If the item you are inheriting (resulting equipment) already has reinforcement/amplification/refine/enchant/adjusted reinforcement success chance, these values will be removed upon inheriting.
    (It is replaced with the values from the inheriting material. (except adjusted reinforcement success chance))
  • Equipment that can be used as a material: Untradable, Lv. 100 Unique / Legendary / Epic / Mythic with at least 1 or more of the following values applied: Reinforcement / Amplification / Refine / Enchant.
  • Equipment that can be inherited: Untradable, Lv. 100 Unique / Legendary / Epic / Mythic.

 

  • After inheriting, the equipment used as material will not be destroyed but reinforcement / amplification / refine / enchant / accumulated reinforcement success chanec will be reset.
  • Tradable / Sealable equipment cannot use the inherit system. (Ex: Tradable Lv. 100 Legendary Equipment)
    - Cannot be used after unsealing and becoming untradable.
    - Cannot be used after expending all sealable count and becoming unsealable.

DFO Time Converter

DFO’s server use’s UTC as the standard time.

However, you can use this feature to convert

the UTC time to your local time.

This will allow you to keep track of important things

such as start/end of events, expiration of

event/sale items, etc. in your local time.

This setting will only be applied to the current

browser you are accessing from.

Server Time

09 : 28

Tue, 10 Oct 2017 (UTC)

Local Time
Local Time

09 : 28

Tue, 10 Oct 2017

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