After Reaching Lv.110
The Next Journey
New Dungeon Difficulty System
- A new dungeon difficulty system will be applied to the newly added Level 100 - 110 dungeons.
- You can select your difficulty mode for the Scenario dungeons.
- Hero mode will be added to the Normal dungeons.
- An unlockable difficulty system will be added.
- The unlocked difficulties are applied per account.
- If a party leader has unlocked a difficulty mode, then his entire party can enter the mode, regardless of the individual members' unlock statuses. - Entering these dungeons require a certain amount of Adventurer Fame.
Mode | Scenario | Normal Dungeon | Difficulty Unlock Conditions |
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Normal | O | O | - |
Expert | O | O | Clear Normal in Solo mode. |
Master | O | O | Clear Expert in Solo mode. |
King | O | O | Clear Master in Solo mode. |
Slayer | X | O | Clear King in Solo mode. |
Play Point
- You can get 30 Play Point on a weekly basis from Play Point Shop.
- Play Points accumulate per character, up to 100 at a time.
- Play Points can't be reset. - You can access the Play Point Shop through the Play Point icon in the Esc menu or below your Fatigue bar.
- You can use your accumulated Play Points to buy the following items at the Play Point Shop.
- All Play Point Shop products are untradable.
Product | Required Materials | Details | |||
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Play Point (30) | None | Contains 30 Play Points. Only 1 unit can be purchased per character every week. Requires Level 100 or above. |
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Noblesse Code: Dusk (Normal) Admission Ticket | 14 Play Points | Used to enter Noblesse Code: Dusk (Normal). | |||
Noblesse Code: Dusk (Expert) Admission Ticket | 18 Play Points | Used to enter Noblesse Code: Dusk (Normal - Expert). | |||
Noblesse Code: Dusk (Master) Admission Ticket | 22 Play Points | Used to enter Noblesse Code: Dusk (Normal - Master). | |||
Noblesse Code (Normal) Admission Ticket | 32 Play Points | Used to enter Noblesse Code (Normal). | |||
Noblesse Code (Expert) Admission Ticket | 40 Play Points | Used to enter Noblesse Code (Normal - Expert). | |||
Noblesse Code (Master) Admission Ticket | 48 Play Points | Used to enter Noblesse Code (Normal - Master). | |||
Destroyed Castle of the Dead (Normal) Admission Ticket | 16 Play Points | Used to enter the Destroyed Castle of the Dead (Normal). | |||
Destroyed Castle of the Dead (Expert) Admission Ticket | 20 Play Points | Used to enter the Destroyed Castle of the Dead (Normal - Expert). | |||
Destroyed Castle of the Dead (Master) Admission Ticket | 24 Play Points | Used to enter the Destroyed Castle of the Dead (Normal - Master). | |||
The Meister's Laboratory (Normal) Admission Ticket | 22 Play Points | Used to enter The Meister's Laboratory (Normal). | |||
The Meister's Laboratory (Expert) Admission Ticket | 26 Play Points | Used to enter The Meister's Laboratory (Expert). | |||
The Meister's Laboratory (Master) Admission Ticket | 30 Play Points | Used to enter The Meister's Laboratory (Master). |
Emergency Mission
- The Emergency mission has a chance of appearing in Normal dungeons after Level 100.
- When it becomes available in a map, it will appear in the UI and on your mini-map.
- You can enter the Emergency mission through a rift.
- If you enter in a party, all your party members will receive the same mission.
- There are various types of Emergency missions: defeat Named/Boss monsters, destroy certain objects, etc.
- When you complete an Emergency mission, you'll receive a reward to your inventory.
- The Emergency mission is only valid inside your current dungeon; it disappears if you go to town or leave the dungeon.
DFO Mission
- Daily/Weekly missions will be added.
- You can access these missions through the new information button added to the Notification area.
- This mission system requires Level 100 or above.
- The Daily missions are provided per character; Weekly, per account.
- All your Daily missions will be reset daily at 09:00 UTC
- You can change your Daily mission once for free every day, if you haven't claimed your reward yet. After that, it costs 1,000 Gold to change it.
- If you don't perform Daily missions, you'll get as many Rest bonuses as the number of missions left unclear, up to 12.
- If you have 4 or more Rest bonuses, you can use 4 to double your reward upon completing a Daily mission.
- Every time you complete a Daily mission, points accumulate, creating an additional Completion reward for you.
- The more your Rest bonuses, the more your points.
- The Weekly missions are reset on Tuesday at 09:00 UTC
- If you complete all the Weekly missions, you'll get an additional Completion reward.
- All missions' difficulty level and reward increase, depending on your Adventurer Fame or your achievement status.
- All Mission rewards are issued directly to your inventory.
- If your inventory is full, then they will be sent to your Mailbox instead.
Monster Collection
- Monster Collections will be added.
- Monster Collections are applied per account.
- Monster Collections consist of monsters that appear in the Level 110 content.
- You can access your Monster Collections through inventory → Consumables tab → Monster Collection button on the right side.
- Collect monster fragments through various routes and use them to upgrade monsters in your Monster Collections.
- Monsters update their appearance, basic information, story, etc. every time they're upgraded.
- Each monster grade requires different monster pieces.
Grade | Necessary Materials | Necessary Quantity | |||
---|---|---|---|---|---|
0 Star → 1 Star | Corresponding monster fragments: 1-Star | 10 | |||
1 Star → 2 Star | Corresponding monster fragments: 2-Star | 10 | |||
2 Stars → 3 Star | Corresponding monster fragments: 3-Star | 10 | |||
3 Stars → 4 Star | Corresponding monster fragments: 4-Star | 10 | |||
4 Stars → 5 Star | Corresponding monster fragments: 5-Star | 10 |
- Each dungeon offers 3 cumulative rewards. You can claim them upon reaching the required number of monster grades within the content for each reward.
- Rewards include Resonating Ominous Crystals, Red Dusk Crystals, Transformation Costumes, and decorative Hat Avatars.
- Monster fragments have a chance of being dropped from their monsters in 2 different types: Untradable or Tradable.
- The Untradable type is immediately added to your Monster Collection inventory.
- The Tradable type is added to your character inventory.
- You can refine or disassemble monster fragments in the Fragment inventory in Monster Collection.
- Multiple fragments at the same grade can be refine into a higher-graded fragment.
- If this fails, some of the fragments you used will be returned to you. - Certain fragments can be disassembled into a lower-graded fragment.
Action Quality Improvement
Neutralize Gauge
- The Neutralize Gauge system will be added.
- It will be added to Named and Boss monsters in certain areas and on certain modes.
- Each monster has a different weakness and gauge amount. - Attack its weakness and fully drain its Neutralize gauge to destroy the gauge.
- When this gauge is destroyed, the monster becomes vulnerable to Abnormal statuses, Neutralize, Immobility, and other debuffs.
- This gauge is restored over time, increasing its maximum amount along the way.
Abnormal Status Update
- Abnormal Status-related options will be updated.
- The Abnormal Status levels will be deleted.
- Abnormal Status Tolerance options will be updated.
- Tolerances against the Damage-type statuses (Bleeding, Poison, Shock, and Burn) will now increase/decrease the damage amount.
- Tolerances against the other types will increase/decrease the status effect's success chance. - The following Abnormal Status effects will be updated.
Status | New Effects | ||||||
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Freeze/Burn | Applying Burn during Freeze immediately cancels Freeze and applies 105% of Atk. Fire elemental attacks can no longer cancel Freeze. Applying Freeze to a moving monster temporarily pauses its movement until it's released. Burning targets now apply 10% of their Atk. to monsters in 150 px around them. |
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Sleep | Sleeping now restores 1% of HP every second for the time being. An incoming attack immediately cancels Sleep, and 150% of Atk. is applied to this awakening attack. |
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Petrification | Petrification decreases incoming damage by 10% for its duration. Its incoming damage reduction rate is decreased by 1% every second. Applying Petrification to a moving monster temporarily pauses its movement until it's released. |
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Shock | Continuous damage is applied for its duration separately from the damage added to attacks. | ||||||
Blind | Blinding monsters now decreases their Hit Rate. | ||||||
Confusion | Confusing monsters now temporarily pause their movement. | ||||||
Curse | Randomly applies 1 Abnormal status, excluding the Damage type. Being Cursed no longer decreases stats. |