Notice Regarding Special Object Damage Values
Writer
Jan 23, 2026 (UTC)
Greetings Adventurers,
It has come to our attention that Special Object Damage values were not being applied correctly. We apologize for the delay in responding to the issue and kindly ask for your understanding as we needed the time to conduct extensive internal testing regarding Special Object Damage values.
During the maintenance on MAY 14, 2024 UTC, in regards to the "Damage Option Notation Improvements"
This bug was fixed so that the damage stacking was removed during the maintenance on JAN 20, 2026 UTC, but we failed to post a notice promptly regarding the issue. We apologize for causing confusion concerning your gameplay.
As of the JAN 20 update, object damage has been set to the originally-intended, non-stacking value, but this, in turn, has now resulted in the bugged state where the All Atk. value in the character damage notation is shown as increased.
In conclusion, the All Atk. value displayed currently does not apply in actuality due to the aforementioned bug. We will revise the issue and hope to notify you soon with an additional notice as soon as possible.
Once again, we sincerely apologize for any inconvenience caused by this issue and thank you for your understanding.
- Dungeon Fighter Online Support Team
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