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Agent

Agent

  • The character's Basic Attack/Movement Speed will increase in dungeons.
    - Character Base Speed is unique information that doesn't appear in the Character Info window and is not affected by the speed cap limit.

 

 

Hitman

Basic/Dash Attacks

  • Atk. will be increased by 6%.

 

Jump Attacks

  • Atk. will be increased by 6%.
  • Some attack motions will be changed, and the post-attack delay will be decreased.

 

Angle Shot

  • Atk. will be increased by 6.2%.

 

Mighty Strike

  • Atk. will be increased by 6%.

 

Dead Lift

  • Atk. will be increased by 6.3%.

 

Agile Maneuver

  • Atk. will be increased by 6.1%.

 

Overwatch

  • Atk. will be increased by 6%.

 

Surprise Cut

  • Atk. will be increased by 6.5%.

 

Dead Six

  • Atk. will be increased by 6%.
  • When you learn the Dusk Tactics skill, it will now immediately apply Invincibility upon a successful Grab-immune enemy hit.
  • If you don't learn the Dusk Tactics skill, the character decision on Grab-immune enemy hits will be changed. (Super Armor → Invincibility)
  • A successful hit will now cast Invincibility after the skill process.
  • The upward slash decision duration will be increased.

 

Bill Drill

  • Atk. will be increased by 6.1%.

 

Surprise Attack

  • Its cooldown will be decreased. (7 → 6 sec.)
  • MP cost will be adjusted.

 

Concentrated Fire

  • Atk. will be increased by 7.8%.
  • You can now use the Jump (C) key during the skill to stop attacking.

 

Alpha Strike

  • Atk. will be increased by 8.4%.

 

Caracole

  • Atk. will be increased by 7%.

 

Sweep

  • Atk. will be increased by 7.3%.
  • The Attack Range Bonus effect will no longer affect the size of certain effects.
  • Hitting the Basic Attack or skill key will now increase the skill's Casting Speed.

 

Final Strike

  • Atk. will be increased by 7.4%.

 

Blitzkrieg

  • Atk. will be increased by 8.5%.

 

Point Blank

  • Atk. will be increased by 8.3%.

 

Helix Dive

  • Atk. will be increased by 7.5%.
  • The spinning slash range will be adjusted.

 

Tactical Offense

  • Atk. will be increased by 7%.

 

Shattering Strike

  • Atk. will be increased by 7.5%.
  • Cooldown will be decreased. (50 → 45 sec.)
  • MP cost will be adjusted.
  • The skill effects that change when a Talisman is equipped will be improved.
    - Some attack motions and delays will be rebalanced based on the changed skill effects.

 

Dusk Wings

  • Atk. will be increased by 8.5%.

 

Call Signal: Covering

  • Atk. will be increased by 7.3%.

 

Rising Dusk

  • Atk. will be increased by 8.5%.

 

Bug Fixes

  • Some skills will no longer apply spectrum effects incorrectly..
  • The Secret Service, Capella's Stigma: Secret Service Talismans will no longer combine other skills' damage with Alpha Strike's for the Damage Report if they're used at the same time.
  • The Secret Service, Capella's Stigma: Secret Service Talismans will no longer abnormally increase Brand's size when an Attack Range Bonus effect is applied.
  • Dead Six will no longer randomly miss enemies within range during party play.

 

 

 

Secret Agent

Basic/Dash/Jump Attacks

  • Atk. will be increased by 9%.

 

Rabbit Punch

  • Atk. will be increased by 9.5%.

 

Consecutive Shots

  • Atk. will be increased by 9.2%.

 

Romantic Dash

  • Atk. will be increased by 9.3%.

 

Cut and Shot

  • A new skill that can be learned at Level 15. It receives the Atk. Bonus effect of Basic Training.
  • Other Advanced skills can be canceled by Cut and Shot, and Cut and Shot can also be canceled by them during the post-attack delay.
  • Depending on the distance to the enemy, delivers either a Melee slashing attack or a Ranged shooting attack.

 

Dual Black Crescents

  • Atk. will be increased by 8.9%.
  • SP cost will be changed. (25 → 20)

 

Moonshine Ripper

  • Atk. will be increased by 9.5%.
  • Casting time will be decreased.

 

Assassination Target

  • SP cost will be changed. (30 → 10)

 

Aimed Shot

  • Atk. will be increased by 9.3%.

 

Full Moon Ripper

  • Atk. will be increased by 8.6%.

 

Shadow Step

  • Atk. will be increased by 8%.
  • The Invincibility decision will be retained for the duration of the attack.
  • Invincibility time will be added after the attack ends.

 

Target Shooting

  • Atk. will be increased by 8.2%.

 

Blade Falcon

  • Atk. will be increased by 8.5%.

 

VIP Assassination

  • Atk. will be increased by 10.2%.

 

Target Detection

  • Atk. will be increased by 8.5%.

 

Lunar Phases

  • Atk. will be increased by 8.5%.

 

Moonlight Requiem

  • Atk. will be increased by 8.2%.

 

Annihilation

  • Atk. will be increased by 8.2%.

 

Lunar Eclipse

  • Atk. will be increased by 10%.

 

Moonlit Stalker

  • Atk. will be increased by 8%.

 

Last Mission

  • Atk. will be increased by 10.1%.

 

Bug Fixes

  • Romantic Dash will now always properly cast Evasion when you're hit by certain monster attacks.
  • VIP Assassination will no longer randomly skip the Level 9 effect (increase Assassination Target's target Atk.) during party play.
  • Target Detection, when used with the Extra Duty and Capella's Stigma: Extra Duty Talismans, can now be properly canceled by Shadow Step.

 

 

 

Troubleshooter

Basic/Dash/Jump Attacks

  • Atk. will be increased by 7.2%.

 

G-Bomb

  • Atk. will be increased by 6.5%.

 

Rolling Move

  • Now, Invincibility will be applied to the rolling motion.

 

Double Barrels

  • Atk. will be increased by 7.4%.

 

Brake Shot

  • Atk. will be increased by 5.5%.

 

Sword Bomb

  • Cooldown will be changed. (12 → 10 sec.)
  • MP cost will be adjusted.

 

Diffusion Burst

  • Atk. will be increased by 7.7%.

 

G-CTF

  • Atk. will be increased by 6.5%.

 

Igniting Slash

  • Atk. will be increased by 9.2%.

 

Oppression

  • Atk. will be increased by 5%.

 

Disastrous Quake

  • Atk. will be increased by 6.8%.

 

Surprise Present

  • Atk. will be increased by 8%.
  • Y-axis attack range will be increased.

 

G-Widow

  • Atk. will be increased by 6%.

 

Perfect Batting

  • Atk. will be increased by 7.6%.

 

Get On Fire

  • Cooldown will be changed. (50 → 45 sec.)
  • MP cost will be adjusted.

 

Violent Smash

  • Atk. will be increased by 6.3%.

 

The Nine Barrels

  • Atk. will be increased by 6.5%.

 

Incredible

  • Atk. will be increased by 6.2%.

 

Hard-boiled

  • Certain Passive effects will be updated.
    - Rolling Move, when you attacked while standing or Downed, will now apply Invincibility after the combat roll.

 

Terminating Slugger

  • Atk. will be increased by 6.9%.

 

Climax

  • Atk. will be increased by 6.4%.

 

Bug Fixes

  • Igniting Slash will no longer cause Diffusion Burst cancel timing errors.

 

 

 

Specialist

Basic/Dash/Jump Attacks

  • Atk. will be increased by 10%.

 

Specialist Cloth Mastery

  • The Attack Speed bonus by Cloth armor will be increased.
    - +5% → 10% with 5 parts

 

Beam Slash

  • Atk. will be increased by 10.3%.

 

Core Shield

  • Atk. will be increased by 12%.

 

Rotation Wave

  • Atk. will be increased by 10.1%.

 

New Skill: Core Barrier

  • A new Active skill that can be learned at Level 20.
  • Instantly deploys Core Energy around him to create a barrier and become Invincible for a short time.
  • Can be used in any condition except when you're attacked.

 

Electricshock Gun

  • Atk. will be increased by 10.2%.

 

Squarely

  • Its cooldown will be decreased. (8 → 7.5 sec.)
  • MP cost will be adjusted.

 

Exocet

  • Its cooldown will be decreased. (7.5 → 6.5 sec.)
  • MP cost will be adjusted.

 

Electric Pillar

  • Its cooldown will be decreased. (10 → 8 sec.)
  • MP cost will be adjusted.

 

Emission

  • Atk. will be increased by 10%.
  • Intension will change this skill to the Installation type. (Disabled inside the Arena.)

 

Attract Ammunition

  • Atk. will be increased by 12%.
  • The multi-hit attack's y-axis range will be increased.

 

Lightning Slash

  • Atk. will be increased by 10.1%.

 

Divide Earth

  • Atk. will be increased by 10.3%.
  • Casting time will be decreased.
  • It can now be canceled by Advanced skills during the post-casting delay. (Disabled inside the Arena.)

 

Burst Field

  • Atk. will be increased by 10%.
  • Intension will now change this skill to the Installation type during the additional field duration.

 

Energy Bounce

  • Atk. will be increased by 12.7%.
  • The multi-hit intervals will be shorter and the multi-hit count will be higher.
    - Multi-hit Atk. will be adjusted accordingly.
    - The total attack duration remains the same.

 

Dispersion

  • Atk. will be increased by 10.2%.
  • - The multi-hit attack's two-way Stun effect severity will be lessened.
  • It can now be canceled by Advanced skills during the post-casting delay.
  • Y-axis attack range will be increased.

 

Brandish Light

  • Atk. will be increased by 10.1%.
  • It can now be canceled by Advanced skills during the post-casting delay.

 

CEAB-2

  • Atk. will be increased by 10.6%.
  • You can now attack immediately after throwing the Core Power Unit.
  • The multi-hit count for the max charge will be decreased. (10 → 5)

 

Exceed

  • Atk. will be increased by 10%.

 

Black Seed

  • Atk. will be increased by 10.1%.

 

Black Horizon

  • Atk. will be increased by 10%.

 

Bug Fixes

  • Energy Bounce will no longer randomly apply the incorrect multi-hit count.
  • Attract Ammunition's monster-herding range will now be properly affected by your Range options.
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