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Fighter(M)

Brawler

  • Will be changed to a Magical Percentage Atk. character.
    - You can still switch between Physical and Magical by using the Conversion feature of the 2nd Awakening Passive skill, Rule Break.
    - Auto Skill Allocation will no longer show the Physical/Magical Brawler Selection window.
    - The Consumable Throwing skills will now display throwing cooldown.

 

  • Sand Splash
    - Atk. type will be changed to Magical.

 

  • Overstrain
    - It will no longer boost the Damage-type Abnormal Status effects.
    - Its STR, INT, and Physical/Magical Critical Chance Adjustment feature will now also be applied inside the Arena.

 

  • Poison Resistance
    - Its Poison Tolerance bonus will be changed to Poison Damage -25%.

 

  • Poison Throw
    - Its Atk. will be readjusted because of the Percentage Atk. update and its addition to Rule Break.
    - Thrown items' Y-axis sensitivity will be improved.
    - Its TP Upgrade option, which enables you to throw at a low angle, will now be moved to the original skill. (Cannot be used inside the Arena.)

 

  • Explosive Hook
    - Its TP Upgrade option, which causes an instant explosion when used on non-Grabbable enemies, will be moved to the original skill.

 

  • Claw Mastery
    - Mastery level will be updated. (30 → 20)
    - Max level will be updated. (40 → 30)
    - Its option values will be readjusted according to these Mastery/Max Level updates. (Lv. 24 → Lv. 20)
    - Physical/Magical Weapon Atk. bonus per level will be updated to 1%.
      → Needle Throw and Poison Throw will be removed from its Abnormal Status Level Bonus Skills list in the tooltip.

 

  • Needle Throw
    - Its Atk. will be readjusted because of the Magical Percentage Atk. update and its addition to Rule Break.
    - Thrown items' Y-axis sensitivity will be improved.

 

  • Brick Throw
    - Its Atk. will be readjusted because of the Magical Percentage Atk. update and its addition to Rule Break.
    - Backstreet Fighting Trick will now throw a normal brick instead of an iron brick for the second attack.
      > Its damage bonus against enemies that are not Stunned will be deleted.
    - Thrown items' Y-axis sensitivity will be improved.
    - A TP skill will be added. (Mastery level: 5, Max level: 7)
        > Increases Atk. by 10% and brick/stone shrapnel range by 8% with every new level.
        > TP cost: 2 per level.

 

  • Taunt
    Attacks will now temporarily cast a Damage Intensification debuff.
    - Lasts for 10 seconds.
    - Distinguishes your intensification amount from your party's. (Each +25% at Lv. 10)
    - Your damage intensification increases by 1% with every new skill level.
    - Your party's is set to 25%% across all levels.
    - Your damage intensification is applied to your first attack and on.

 

  • Ground Tackle
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - The option, which increases its damage against enemies in Abnormal statuses, will be deleted and included in the readjusted Atk. value.
    - The TP Upgrade option, which shortens your moving distance when the Back key is pressed, will be moved to the original skill. (Disabled inside the Arena.)
    - Y- and Z-axis sensitivity will be improved.

 

  • Net Throw
    - It will no longer intensify Physical/Magical damage.
    - Its Atk. will be readjusted because of the Magical Percentage Atk. update and its addition to Rule Break.
    - It will now Force-Stun its targets for 2 seconds.
    - Its throwing cooldown will be updated from 6 seconds to 15.
    - Its TP skill will be deleted, and the skill's Preparation Time Reduction feature will be moved to the original skill.
    - Strengthened Throw will no longer push enemies.
    - It will now be affected by your Attack Speed.

 

  • Mount/Raging Vulcan
    - Atk. type will be changed to Magical.
    - Their shock wave Atk. type will be changed to Percentage, and the skill's Atk. will be readjusted accordingly.
    - The Grabbing motion's Y-axis sensitivity and your attack sensitivity while your character and monsters are overlapping each other will be improved.

 

  • Venom Mine
    - The option, which increases its damage on enemies in Abnormal statuses, will be deleted.
    - The kicking and poison pillars' Atk. will be increased by 40%.
    - Its Poison duration will be updated from 5 seconds to 3.

 

  • Needle Spin
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - Its Bleeding duration will be updated from 5 seconds to 3.
    - Its TP Upgrade option, which enables you to move, will be moved to the original skill.

 

  • Thousand Hands
    - The option, which increases the Atk. increase rate of Poison Throw, Brick Throw, Needle Throw, and Needle Throw, will be deleted.
    - It will now increase Basic/Skill Atk.
       > +22.5% at Level 15
       > +1.5% per level
    - This new Skill Atk. Bonus option is not applied to Needle Spin, Cursed Quake, Dirty Barrel, or Blood Rage Chain.
    - The existing option, which increases the Atk. increase rate of Needle Spin, Cursed Quake, Dirty Barrel, and Blood Rage Chain, will be retained.

 

  • Cursed Quake
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.

 

  • Dirty Barrel
    - Strengthened Throw's Atk. type will be changed to Magical.
    - Normal Throw's Atk. will be increased by 22.8%.

 

  • Blood Rage Chain
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.

 

  • Rule Break
    - Its Atk. Bonus option will now be applied to Poison Throw, Needle Throw, Brick Throw, and Net Throw.
    - Because of the new Basic/Skill Atk. Bonus option added to Thousand Hands, Rule Break's Atk. bonus value will be changed from 44% to 30% at Level 6.
      > Its bonus per level remains the same at 2%.

 

  • Chain Drive
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - The option, which increases its damage against enemies in Abnormal statuses, will be deleted and included in the readjusted Atk. value.
    - Z-axis sensitivity will be improved.

 

  • Cave-in
    - Its Atk. type will be changed to Magical Percentage, and its Atk. will be readjusted accordingly.
    - Its Bleeding duration will be updated from 5 seconds to 3.

 

  • Upgraded Poison Mine: Firelock
    - Its Force-Stun effect will now last until the last explosion attack.

 

[Chronicle Equipment]

  • Brutal Hoodlum (2nd Chronicle)
    - 3-piece Set effect deleted: Ground Tackle damage variation +30% on enemies in Abnormal statuses
    - 3-piece Set effect added: Ground Tackle Atk. +30%

 

  • Mad Dog Hooligan (2nd Chronicle)
    - 6-piece Set effect deleted: Ground Tackle additional damage variation +30% on enemies in Abnormal statuses. Needle Throw Bleeding level +6
    - 9-piece Set effect deleted: Bleeding level +6
    - 6-piece Set effect added: Ground Tackle Atk. +30%

 

  • Devious Trick (3rd Chronicle)
    - 3-piece Set effect deleted: Poison Throw Poison level +6
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