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Blade Master

Skill Balancing

Skill

Changes

Overdrive

Bonus Physical Attack Power Option will be replaced with Bonus Skill Attack Power Option

Zanbato Mastery

  1. Grants Bonus Attack Power when Zanbato Draw Sword is fully charged
  2. Attack Power increased by 30% when Zanbato Secret Sword Art is fully charged
  3. Zanbato Secret Sword Art Hurricane Attack Power increased by 34%
  4. Zanbato Secret Sword Art’s charge duration decreased by 0.1s
  5. Charge Crash’s shockwave damage removed and it will now be affected by Charge Crash skill
  6. Ashe Fork’s Multi Hit damage removed and it will now be affected by Ashe Fork skill

Katana Mastery

  1. Stab Wound which replaces Katana Mastery’s debuff has been added. A unique debuff that becomes more deadly as you accumulate more hits on the target
  • A chance to inflict enemies with the debuff on striking 
  • After striking 3x, Stab Wound will explode and cause damage after 3 seconds
  • Stab Wound debuff stack will reset upon explosion
  • If you stack more than 20x Stab Wound within 3 seconds, Stab Wound will explode immediately, causing maximum Stab Wound Explosion Damage. Stab Wound explosion at 20 stacks will be more powerful than 1~19 stack explosion combined
  • Weapon’s Physical Attack Power, Elemental Enhancement, and Critical Hit will affect the Stab Wound Explosion Damage
  • It will be considered a bleed debuff, so all types of additional debuff options will be activated (considered a normal chance instead of a debuff chance)
  • Stack count and explosion does not affect other character’s bleed effect or another Weapon Master’s Stab Wound stack

 

<Katana Changes>

  • Stab Wound’s Max Stack requirements will be changed from 20 → 17.
  • Katana Mastery’s Stab Wound Duration will be increased from 2.4s → 3.3.

Bludgeon Mastery

  1. Backstep Cutter Shockwave and Aerial Slash Shockwave’s Attack Power will be changed to percent based Attack Power, and Physical Attack Power will be increased by 1-5% depending on the level range.
  2. Charge Crash’s charge strike Attack Power has been removed and it will now be affected by Charge Crash Skill
  3. Bludgeon Ashe Fork’s Shockwave Size Bonus will be removed and it will now be affected by the Ashe Fork’s skill level

Short Sword Mastery

  1. Short Sword Mastery’s Independent Attack Power removed.
  2. Skills affected by Independent Attack Power will have its Attack Power increased based on Short Sword Mastery level

Ashe Fork

  1. Zanbato’s Ashe Fork Multi-hit and Bonus Attack Power will be affected by Ashe Fork skill
  2. At Bludgeon Mastery Lv. 7 or higher, skill property will be changed
  3. Ashe Fork’s direct hit Attack Power reduced by 75% while equipping a Bludgeon
  4. Ashe Fork’s Shockwave damage changed to percentage based while equipping a Bludgeon
  5. Bonus Ashe Fork Shockwave range while equipping a Bludgeon

Secret Sword Art

  1. Bludgeon Secret Sword Art’s total hit count changed to 6x
  2. Skill property changed so that 2,3,4,5th hit will also stun the target instead of just the last hit
  3. Lightsabre’s Secret Sword Art hit count changed to 3, Attack Power is 80% of the previous 4 hits
  4. Time between 1st and 2nd hit reduced when using the Lightsabre Secret Sword Art
  5. Post delay reduced after last hit when using the Lightsabre Secret Sword Art

 

<Bludgeon Changes>

  • Attack mechanics slightly improved.
  • Self-immobility slightly reduced when striking.
  • Interval between each button press slightly reduced.

 

<Katana Changes>

  • Self-immobility slightly reduced when striking.

Tempered Attack

SP Consumed changed from 20 → 10

Charge Crash

  1. Charge Crash’s Attack Power increased (%) based on Short Sword Mastery’s level
  2. Option which reduces the hit interval between Charge Crash has been changed to increase Attack Power, increase Hit Count or reduce Cooldown.

<Bludgeon Changes>

  • Downward Slash Shockwave can no longer be fully charged and will always have same Attack Power.
  • Downward Slash Shockwave’s range increased.

 

<Katana Changes>

  • Upward Slash’s hit count increased by 1.
  • Bonus Stab Wound chance and Stab Wound stacks when using Katana Charge Crash

Flowing Stance - Clash

  1. No longer affected by Independent Attack Power
  2. Attack Power increased (%) based on the level of Short Sword Mastery

 

<Short Sword Changes>

  • Flowing Stance - Clash Downward Slash’s Attack Speed will be increased.
  • Aerial Flowing Stance - Clash will be reworked. Aerial Flowing Stance - Clash is a Short Sword weapon only skill.
  • Hit count will be increased when using Aerial Flowing Stance - Clash.

Flowing Stance - Swift

<Bludgeon Changes>

  • Shockwave Attack Power’s Attack Power will be % based.
  • Aerial Flowing Stance - Swift will be added. Aerial Flowing Stance - Swift is a Bludgeon weapon only skill.
  • When using Aerial Flowing Stance - Swift, Attack Power will be increased by 20% compared to Ground Flowing Stance - Swift.

Flowing Stance - Force

  1. Enables formless consecutive activation of Flowing Stance moves when using Flowing Stance - Force
  • While Flowing Stance - Force is active, you can combo into Flowing Stance - Clash/Swift/Rise
  •  Enables formless consecutive activation of Flowing Stance moves after using one of the Flowing Stance attacks
  • Hotkeys are set to Clash(X), Swift(C, C or C, X), Rise(Z), and attack power is not decreased if there is no preparation
  1. Flowing Stance - Clash, Swift, Rise’s Attack Power Bonus has been merged to Flowing Stance - Force
  2. Skill Duration increased to 50 seconds

Flowing Stance Upgrade

(TP)

  1. Flowing Stance - Clash/Sift/Rise Upgrade Skill removed, Combined to Flowing Stance Upgrade skill
  •  Flowing Stance - Clash, Swift, Rise Skill Attack Power bonus per level: 10%
  •  Flowing Stance - Clash’s Attack Power bonus per level against enemies under debuff: 3%
  1. Pre-requisite skill condition eased.

Draw Sword

  1. Katana, Short Sword, Lightsabre’s bonus attacks will be affected by Draw Sword skill
  2. When using the Katana, you have a chance to inflict enemies with multiple stacks of Stab Wound at once
  3. Skill Attack Power increased by 20%

 

<Bludgeon Changes>

  • Struck enemies will be grounded. Grounded enemies will take damage the moment they hit the ground.
  • Enemies that are not knocked down will take separate bonus damage.

Draw Sword Upgrade

(TP)

  1. Removed increased activation time
  2. Adjusted Bonus Attack Power per level of Draw Sword Upgrade

Raging Dragon Slash

  1. Grants Super Armor when changing directions
  2. Basic Attack Power increased

Illusion Sword Dance

  1. Skill Attack Power increased
  2. Grants independent electrocution chance when using Lightsabre Illusion Sword Dance
  3. When using Katana Illusion Sword Dance, Katana Mastery’s Stab Wound chance stacks with Illusion Sword Dance’s Stab Wound chance
  4. When using Bludgeon Illusion Sword Dance, Downward Slash’s hit range has been adjusted to match the effect size
  5. Hit count penalty reduced when using Katana
  6. Hit count penalty reduced when using Lightsabre

Lightning Draw Sword

  1. Skill Attack Power increased
  2. Released sword’s Attack Power will be changed to % based Attack Power
  3. When using Katana Lightning Draw Sword, there’s a chance to inflict enemies with many stacks of Stab Wound at once

Ultimate Slay: Tempest

  1. Decreased knock up power when hitting with sword
  2. Skill Attack Power increased

Charge Burst

  1. Skill Attack Power increased
  2. Reduced delay after last hit
  3. Improved hit mechanics of the final attack
  4. When using Katana, there’s a chance to inflict enemies with many stacks of Stab Wound at once
  5. Overall Attack Speed will be increased.

Ultimate Slayer Technique: Mind's Sword

  1. Added an ability to remember the enemies inside the effective area when activated
  2. Enemies who passed through the area are locked by Mind Sword and when Mind Sword slash occurs, enemies are hit even if they have moved far away
  3. When using a Katana, you will have indepedent Stab Wound chance that is not affected by Katana Mastery
  4. Slash Attack Power slightly increased

Ultimate Slayer Technique: Shooting Star

  1. Changed so that number of Meteor Swords increases when you level up the skill
  2. Charge removed when casting Shooting Star
  3. Shooting Star’s Meteor Swords Basic Attack Power increased
  4. Meteor Sword falling range narrowed
  • Hypervigilance
  • Changed so that more skills are enhanced
  • Changed so that current Attack Power is applied to the enhanced skills
  • Siran’s Backstep Cutter Sword Gust Attack Power Increased
  • Charge Crash Sword Storm Shockwave’s Attack Power will be affected by charge Crash Skill’s Attack Power
  • Charge Crash Sword Storm Shockwave’s skill display and mechanics have been changed to match the Upward Slash motion
  • Raging Dragon Slash Hurricane’s Attack Power will be affected by Raging Dragon Slash Skill’s Attack Power
  • Hit count increased from 2 to 4
  • Illusion Sword Dance Soldoros’s Slash Attack Power will be affected by Illusion Sword Dance Skill Attack Power
  • Soldoros’s Shadow Bonus Hit applied to Illusion Sword Dance’s Sword Gust
  • Soldoros’s Shadow Bonus Hit applied to Illusion Sword Dance’s Bludgeon last hit
  • Lightning Draw Sword’s melee hit range increased by levelling up Hypervigilance
  • Charge Time Reduced
  1. When using Ultimate Slayer Technique : Mind’s Sword, Extreme Cross Slash can be activated with bonus charge
  •  Automatically target the enemy with most HP or other enemies within the Mind’s Sword range and execute a cross slash centered around the target
  •  Same property as Mind’s Sword Explosion Hit. Struck enemis are hit multiple times
  •  Enemies targeted with Cross Slash per level of Hypervigilance: 1
  •  Enemies targeted with Cross Slash per 4 levels of Hypervigilance: 2
  • Extreme Cross Slash Attack Power: 90% of Mind’s Sword Explosion Attack Power
  • Increased by 8% per level starting from Hypervigilance Lv. 2
  1. Changed so that you can launch Shooting Star Thunder Sword by using arrow key and x key when using Ultimate Slayer Technique : Shooting Star
  2. Up to 3 Shooting Star Thunder Sword can be thrown and it will Super Hold the first enemy it strikes.
  3. Bonus effects based on the equipped weapon
  •  Shooting Star Thunder Sword Lv. 1-4 Attack Power: 2720% ~ 3170%
  •  Bonus effects when using a Zanbato: Thunder Sword Attack Power increased
  •  Bonus effects when using a Short Sword: Chance to immobilize
  •  Bonus effects when using a Katana: Chance to inflict enemies with multiple Stab Wounds (modified)
  •  Bonus effects when using a Lightsabre: Chance to shock, causes shockwave
  • When you obtain Hypervigilance, Attack Power increases based on the number of enemies slashed with Draw Sword

Telekinetic Swords

  1. Increased Attack Power of launched swords
  2. Added an ability to retrieve all launched Spirit Swords
  •  Prepare for final attack for 5 seconds after retrieving the sword
  •  While preparing, click the skill button again to activate the final attack
  •  Automatically activates final attack after 5 seconds. 5 seconds of preparation is not affected by Spirit Sword’s max duration (30s)
  •  Final attack can be activated without preparation if no swords have been launched

Flowing Stance Preparation

Added ON/OFF function.

Aerial Chain Slash

<Bludgeon Changes>

  • Bludgeon’s Aerial Slash will be changed so that all strikes will add a downward pierce effect.
  • Also, it will cause Shockwave even when you attack Super Armored targets or building enemies.

Backstep Cutter

<Bludgeon Changes>

  • Backstep Cutter’s Attack Power increased when using a Bludgeon.
  • Also, it will cause Shockwave even when you attack Super Armored targets or building enemies.

New Skill

Skill

Changes

Deft Grip

  1. An advance skill of Rapid Weapon Switch will be added as a Lv. 70 skill
  2. Buff Duration will be extended by 1 second when you change weapons
  3. A shockwave will be created in front when you change weapons. Shockwave is also created when you change weapons in the air.
  •  Weapon Change Shockwave Physical Attack Power: 3650%
  1. Defense-piercing Attack Power of equipped weapon can be transferred to the switched weapon for a short duration
  •  Can be activated with level 70+ weapons. Effectiveness and max value will be based on weapon’s tier
  •  Epic tier weapons’s Defense-Piercing Attack Power Transfer Limit: 690 ~ 760
  •  Uncommon tier weapon’s Defense-Piercing Attack Power Transfer Limit: 300 ~ 350
  •  Transferred Buff Duration: 15 sec
  1. Bonus buff given to swapped weapon based on the currently equipped weapon
  • Swapping to another weapon while equipping a Zanbato: Transferred Defense-Piercing Attack Power +17%. Can exceed transfer limit
  •  Swapping to another weapon while equipping a Short Sword:   Physical Critical Hit +7%, Physical Attack Power +40
  •  Swapping to another weapon while equipping a Bludgeon:   Physical Attack Power +80
  •  Swapping to another weapon while equipping a Katana:   Physical Critical Damage +5%
  •  Swapping to another weapon while equipping a Lightsabre:   Attack Speed +15%
  1. Deft Grip cannot be activated while you are knocked down or being hit. Rapid Weapon Switch will be activated.
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