Reinforce, Amplify, Refine
Item Reinforcement
Equipment can be Reinforced to upgrade its stats.
Stats increased by Reinforcement differs based on the equipment type.
- Weapon : +Physical/Magical Atk.
- Armor: Physical Damage Reduction / Additional Physical Damage Reduction
- Accessory: Magical Damage Reduction / Additional Magical Damage Reduction
- Magic Stone/Sub Equipment: +STR/VIT/INT/SPI
- Earring: +Magical/Physical/Independent Atk.
At higher Reinforcement values, the amount of stats you gain per level is greater but the risk is also greater.
Weapons can be Reinforced to +12, and other equipment can be reinforced to +10 without being destroyed.
※ Otherversal Energy items or items with Dimensional Stats cannot be reinforced.
Reinforcement
Reinforcement consumes Gold and Clear Cube Fragments.
Go to NPC Kiri in Hendon Myre and select the [Reinforce] option from the drop-down to begin Reinforcement.
Reinforcement can succeed or fail. There are penalties upon failing after you reach certain Reinforcement levels.
Equipment Type | Penalty |
---|---|
Weapon |
|
Armors/Accessory/Special Equipment |
|
Safe Reinforcement
- The Safe Reinforcement option will be added to NPC Lady Kiri's Reinforce Equipment menu.
- Safe Reinforcement safeguards your Reinforcement level in the event of failure, and also increases your chance of success for the next attempt.
- This option requires the new Material items, Ryan Cores, instead of Clear Cube Fragments.
- Ryan Cores can be found in the new dungeons. - They can't be used for specific Reinforcement systems such as Single-use Reinforcer, Terranium Reinforcer, and Open Reinforcement.
- Safe Reinforcement can only be used on the equipment that meets all the following conditions.
- Weapons
- Equipment Level: Lv. 100 or above
- Unique or rarer
- +11 or lower Reinforced
- Safe Reinforcement's success chance, cost, and bonuses are as follows.
- Safe Reinforcement is not affected by the titles, Consumables, or Costumes that improve Normal Reinforcement's success chance.
- Safe Reinforcement's bonuses are separate from Normal Reinforcement's, and they don't affect each other.
- If you succeed in Safe Reinforcement, all its bonuses for that Reinforcement level will be reset.
- The following is information about each Reinforcement level.
Reinforcement Section |
Material |
Success Chance |
Failure Bonus |
---|---|---|---|
+0 → 1 |
Leiern Core x40 |
100% |
- |
+1 → 2 |
Leiern Core x41 |
100% |
- |
+2 → 3 |
Leiern Core x43 |
100% |
- |
+3 → 4 |
Leiern Core x44 |
100% |
- |
+4 → 5 |
Leiern Core x81 |
80% |
5% p |
+5 → 6 |
Leiern Core x91 |
70% |
5% p |
+6 → 7 |
Leiern Core x99 |
60% |
5% p |
+7 → 8 |
Leiern Core x110 |
50% |
5% p |
+8 → 9 |
Leiern Core x124 |
40% |
5% p |
+9 → 10 |
Leiern Core x145 |
30% |
5% p |
+10 → 11 |
Leiern Core x491 |
10% |
2% p |
+11 → 12 |
Leiern Core x1,529 |
6% |
2% p |
Refinement
Refining is used to increase a weapon's Independent Attack. Go to NPC Kiri, the Blacksmith with Powerful Energy () materials to Refine.
Powerful Energy can be obtained from Suju Arena (Silver/Gold Dragon Tournament), Joah Ferrero (Weekly Dungeon), Guild Dungeon Shop, Red Tail Johnathan's Shop, and Mt. Kulun dungeons.
- Drag and drop the weapon you wish to Refine on to the weapon Refiner.
- If Refining is successful, your weapon's Independent Attack will be increased. If it fails, it will remain the same.
- At higher Refinement values, the amount of Independent Attack increased per level is greater. Unlike Reinforcement/Amplification, your Refine value does not decrease and weapon cannot be destroyed upon failure.
- Weapons can be Refined up to +8. The higher the Refine value, the more Powerful Energy it will consume per attempt.
Amplification
Amplification is a system that includes all stat upgrades provided by Reinforcement plus an additional base stat increase such as extra HP/MP Max or more STR/INT/VIT/SPR (You can think of it as an upgraded version of Reinforcement).
It can be accessed through NPC Klonter in Underfoot. Since it provides an even bigger upgrade to your equipment than Reinforcement, it requires a lot more preparation.
Before Amplifying
In order to Amplify, you must check if your item has one of the following options: Dimensional Strength, Dimensional Intelligence, Dimensional Vitality, Dimensional Spirit. This option is randomly given to the equipment when you purify an item that is tainted by the Otherversal Energy. Items tainted by Otherversal Energy are dropped at a set rate in dungeons.
Equipment tainted by "Otherversal Energy" cannot be equipped/disassembled/Reinforced. Hence, it must be "purified" first.
Preparing Amplification - Purifying
1. Create [Otherverse Energy Purification Scroll]
In order to purify an "Otherversal Energy" equipment, you need an "Otherverse Energy Pufication Scroll."
This scroll can be created by purchasing "Otherverse Energy Purification Scroll Recipe" from Klonter and collecting the materials required.
2. Item Purification
Right click the "Otherverse Purification Scroll'" to use it on an item you wish to purify.
3. Check Purified Item
Click [OK] button to purify the item. Purified items will be given one of the following abilities randomly: Dimensional Strength, Dimensional Intelligence, Dimensional Vitality and Dimensional Spirit.
Amplification
To Amplify equipment, you need Crystallized Chaos() materials. It can be purchased at Klonter's shop or through the Auction Hall. When you have prepared Crystallized Chaos, click Kiri and select the [Amplify] menu.
When you drag-drop an item into the Amplify window, it will display the amount of Gold and Crystallized Chaos required to Amplify. When you click the [Amplify] button, Gold and Crystallized Chaos will be consumed and Amplification will be completed.
There are penalties for failing Amplification depending on the Amplify value as shown below. Please be cautious when attempting Amplification.
Equipment Type | Penalty |
---|---|
Weapon/Armors/Accessory/Special Equipment |
+0 ~ +7: No penalty +7 → +8: Amplify value decreased (+7 → +8) +10 ~: Equipment destroyed (If you use Amplification Protection Ticket, equipment is not destroyed. Only the Amplify value will be reset.) |
Amplification Efficiency
Amplification Lv. | Lv. 105 Epic | Lv. 105 Mythic |
---|---|---|
+0 | Stats+12 | Stats+13 |
+1 | Stats+14 | Stats+15 |
+2 | Stats+16 | Stats+17 |
+3 | Stats+18 | Stats+20 |
+4 | Stats+21 | Stats+22 |
+5 | Stats+25 | Stats+27 |
+6 | Stats+30 | Stats+31 |
+7 | Stats+34 | Stats+36 |
+8 | Stats+61 | Stats+64 |
+9 | Stats+75 | Stats+78 |
+10 | Stats+91 | Stats+94 |
+11 | Stats+105 | Stats+111 |
+12 | Stats+130 | Stats+134 |
+13 | Stats+168 | Stats+174 |
Safe Amplification
- The Safe Amplification option will be added to NPC Klonter's Amplify Equipment menu.
- Safe Amplification safeguards your Reinforcement level in the event of failure, and also increases your chance of success for the next attempt.
- This option requires the new Material items, Harmonious Crystals, instead of Crystallized Chaoses.
- Harmonious Crystals can be found in the Level 110 dungeons. - They can't be used for specific Amplification systems such as Single-use Amplifier.
- Safe Amplification can only be used on the equipment that meets all the following conditions.
- Equipment Level: Lv. 100 or above
- Unique or rarer
- +9 or lower Amplified
- Safe Amplification's success chance, cost, and bonuses are as follows.
- Safe Amplification bonuses don't affect Normal Amplification.
- If you succeed in Safe Amplification, all its bonuses for that Amplification level will be reset.
- The following is information about each Amplification level.
Amplification Lv. | Necessary Material (Weapon) | Necessary Material (Non-Weapon) |
Success Chance | Failure Bonus | ||
---|---|---|---|---|---|---|
+0 → 1 | Harmonious Crystal x36 430,100 Gold |
Harmonious Crystal x16 189,860 Gold |
100% | - | ||
+1 → 2 | Harmonious Crystal x41 490,600 Gold |
Harmonious Crystal x21 250,360 Gold |
100% | - | ||
+2 → 3 | Harmonious Crystal x46 551,100 Gold |
Harmonious Crystal x26 310,860 Gold |
100% | - | ||
+3 → 4 | Harmonious Crystal x51 611,600 Gold |
Harmonious Crystal x31 371,360 Gold |
100% | - | ||
+4 → 5 | Harmonious Crystal x55 876,652 Gold |
Harmonious Crystal x46 490,750 Gold |
70% | 10% p | ||
+5 → 6 | Harmonious Crystal x67 1,072,098 Gold |
Harmonious Crystal x58 615,450 Gold |
60% | 10% p | ||
+6 → 7 | Harmonious Crystal x109 1,730,400 Gold |
Harmonious Crystal x98 1,043,132 Gold |
50% | 10% p | ||
+7 → 8 | Harmonious Crystal x122 1,932,679 Gold |
Harmonious Crystal x109 1,157,283 Gold |
50% | 5% p | ||
+8 → 9 | Harmonious Crystal x230 3,656,400 Gold |
Harmonious Crystal x212 2,246,200 Gold |
40% | 5% p | ||
+9 → 10 | Harmonious Crystal x320 5,084,870 Gold |
Harmonious Crystal x277 2,937,440 Gold |
30% | 5% p |
Enchant Adventurer Fame Value
Reinforcement / Amplification Lv. | Reinforcement | Amplification | Refinement | ||
---|---|---|---|---|---|
Weapon | Others | Weapon | Others | All Equipments | |
1 | 12 | 4 | 13 | 5 | 23 |
2 | 23 | 8 | 26 | 9 | 46 |
3 | 35 | 11 | 38 | 13 | 80 |
4 | 46 | 15 | 51 | 17 | 137 |
5 | 57 | 19 | 64 | 21 | 216 |
6 | 69 | 22 | 76 | 25 | 425 |
7 | 80 | 26 | 89 | 29 | 682 |
8 | 137 | 44 | 152 | 49 | 738 |
9 | 154 | 50 | 171 | 55 | - |
10 | 216 | 70 | 240 | 77 | - |
11 | 425 | 137 | 472 | 152 | - |
12 | 682 | 219 | 757 | 243 | - |
13 | 738 | 237 | 820 | 263 | - |
Damage Types
- There are two damage types in DFO: Percentage damage and Fixed damage.
- Percent damage is proportional to Physical and Magical Attack and can be enhanced by increasing these.
- Fixed damage is proportional to Independent Attack and can be enhanced by increasing Independent Attack.
- Both Percent / Fixed damage can be enhanced by Weapon Reinforcement/Refinement, Enchants, Passive skills, and buffs.
* This page was updated on 2024-02-20 |