The Holy Ghost Mace weapon will no longer be affected by your Opacity settings.
Crashing Cross
An Independent Atk. bonus will be added to the ally buff effect.
The bonus amount is the same as the Physical/Magical Atk. bonuses.
Apocalypse
The Cross item option that increases Apocalypse durations and removes its attack feature will be moved to the Apocalypse skill.
Ascension
Ascension's finishing attack feature will be moved to the new skill, Punishment.
Because of this update, Ascension will become disabled when you learn Holy Ghost Mace.
Punishment (New Skill)
A new Level 85 Active skill with Ascension's finishing attack feature.
Can be used when Ascension is learned, and mastered and max-leveled at 1.
Uses the Atk. written in the Ascension description.
Bug Fixes
Hammer of Repentance · Fixed the skill's hitbox when character is overlapped with monters. (Not applied in Arena)
Deflection Wall · Fixed an issue where the number of hits sometimes overlapped during party play.
Flash Sphere · Fixed an issue where Atk. for the Sphere's multi-hit and explosion was not being applied in real time.
Righteous Judgement · Fixed an issue where Atk. for Blades of Light and the finishing attack was not being applied in real time.
Fixed an issue where the Atk. for Phoenix Hammer's shock wave was affected by Basic Training when equipped with the Holy Ghost Mace.
Monk
Bug Fixes
Will Driver: Its tooltip will now properly display its cooldown reduction effect that can't be applied to Awakening skills.
Sidewind: It will no longer abnormally cancel other skills and cause them to immediately cool if they're used in tandem with its additional attack.
Demolition Punch: It will now always properly generate shock waves during party play.
Wrath of God: It will no longer randomly cause your character to get stuck in an inaccessible area at the end of its effect.
Exorcist
Giant Weapon Mastery
Blue Dragon Hammer, Draconic Sanctum, and Nature's Five: Quintuple Reprisal can no longer be affected by weapons' MP/Cooldown Increase/Reduction effects.
Floor Smasher
It will now play sound effects when cast.
Star in the Sky
It will now play sound effects when cast.
Bug Fixes
Draconic Sanctum: It will no longer randomly omit the golden dragon circle's multi-hit attack.
Avenger
Demonize
Now, casting Demonize during Metamorphosis will cancel Metamorphosis's buff effect.
Attack Speed will be increased by 5%.
Movement Speed will be increased by 10%.
Level 9 effect will be changed.
- Before: Temporary cooldown -10% upon transforming
- After: Temporary cooldown -10% upon casting Execution
Quick Rebound input time limit will be increased.
Bug Fixes
Shadow Render will no longer abnormally decrease Attack Speed if the skill key is repeatedly entered in Demonized mode.
Spin Cutter will no longer decrease its hit count at high Attack Speed in Demonized mode.
Spinning Deformation Upgrade will no longer cause Spinning Deformation to lose its hit count in response to low Attack Speed in Demonized mode.
Nightmare will now properly add its Demon Gauge bonus.
Buff icons will no longer abnormally blink in Demonized mode.
Unholy Fury, if interrupted during its casting, will no longer cause a lingering dark screen effect.
Arena Character Balancing
Soul Bender
Hazy-Eyed Bremen
This skill will no longer be abnormally affected by your party members' Opacity settings.
Grappler (F)
Overwhelming Grab
Basic Atk. and Grab Skill Atk. increase rates will be increased. (20% -> 26% at Lv. 10)
Elbow Shock
Atk. will be increased by 10%.
Air Steiner
Atk. will be increased by 10%.
Spiral
Atk. will be increased by 10%.
Swift Master
Additional Dash attacks
Atk. will be increased by 30%.
Skirmisher
Dash Attack
Attack range will be increased.
Swirling Spear
Enemy-pushing distance will be decreased.
Vital Strike
Its last slashing attack will now Down enemies.
Dimension Walker
Divergence: Harlequin
Quick Rebound can't be used while Held.
Secret Agent
Basic Attack
Launching strength for 4th drawing attacks will be increased.
Aimed Shot
Atk. will be decreased by 5%.
Full Moon Ripper
It will no longer pull enemies.
Enemies hit by the spinning slash will now be knocked backward in your direction.
Hitman
Basic Attack
Launching strength for 4th attacks will be increased.
Enchantress
Madd Straight
Cooldown will be increased. (7 -> 9 sec.)
Madd the Guard
Beginning cooldown will be added. (10 sec.)
Cooldown will be increased. (15 -> 18 sec.)
Dragoon
Buffalo Fall
Your incoming damage range will be increased while you cast this skill.
Servant Lance: Assault
Its x-axis attack range will be decreased.
Beginning cooldown will be increased. (15 sec. -> 20 sec.)
Cooldown will be increased. (15 -> 20 sec.)
Locust Burning
It will no longer pull enemies.
The finishing attack's y-axis range will be decreased.
Its spear effect will no longer appear out of sync with your character.
Head Penetration
Super Armor after the falling attack will now last for a shorter amount of time.