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Character Changes

Crusader

Holy Ghost Mace

  • The Holy Ghost Mace weapon will no longer be affected by your Opacity settings.

 

Crashing Cross

  • An Independent Atk. bonus will be added to the ally buff effect.
  • The bonus amount is the same as the Physical/Magical Atk. bonuses.

 

Apocalypse

  • The Cross item option that increases Apocalypse durations and removes its attack feature will be moved to the Apocalypse skill.

 

Ascension

  • Ascension's finishing attack feature will be moved to the new skill, Punishment.
  • Because of this update, Ascension will become disabled when you learn Holy Ghost Mace.

 

Punishment (New Skill)

  • A new Level 85 Active skill with Ascension's finishing attack feature.
  • Can be used when Ascension is learned, and mastered and max-leveled at 1.
  • Uses the Atk. written in the Ascension description.

 

Bug Fixes

  • Hammer of Repentance · Fixed the skill's hitbox when character is overlapped with monters. (Not applied in Arena)
  • Deflection Wall · Fixed an issue where the number of hits sometimes overlapped during party play.
  • Flash Sphere · Fixed an issue where Atk. for the Sphere's multi-hit and explosion was not being applied in real time.
  • Righteous Judgement · Fixed an issue where Atk. for Blades of Light and the finishing attack was not being applied in real time.
  • Fixed an issue where the Atk. for Phoenix Hammer's shock wave was affected by Basic Training when equipped with the Holy Ghost Mace.

 

 

 

 

Monk

Bug Fixes

  • Will Driver: Its tooltip will now properly display its cooldown reduction effect that can't be applied to Awakening skills.
  • Sidewind: It will no longer abnormally cancel other skills and cause them to immediately cool if they're used in tandem with its additional attack.
  • Demolition Punch: It will now always properly generate shock waves during party play.
  • Wrath of God: It will no longer randomly cause your character to get stuck in an inaccessible area at the end of its effect.​

 

 

 

Exorcist

Giant Weapon Mastery

  • Blue Dragon Hammer, Draconic Sanctum, and Nature's Five: Quintuple Reprisal can no longer be affected by weapons' MP/Cooldown Increase/Reduction effects.

 

Floor Smasher

  • It will now play sound effects when cast.

 

Star in the Sky

  • It will now play sound effects when cast.

 

Bug Fixes

  • Draconic Sanctum: It will no longer randomly omit the golden dragon circle's multi-hit attack.

 

 

 

Avenger

Demonize

  • Now, casting Demonize during Metamorphosis will cancel Metamorphosis's buff effect.
  • Attack Speed will be increased by 5%.
  • Movement Speed will be increased by 10%.
  • Level 9 effect will be changed.
    - Before: Temporary cooldown -10% upon transforming
    - After: Temporary cooldown -10% upon casting Execution
  • Quick Rebound input time limit will be increased.

 

Bug Fixes

  • Shadow Render will no longer abnormally decrease Attack Speed if the skill key is repeatedly entered in Demonized mode.
  • Spin Cutter will no longer decrease its hit count at high Attack Speed in Demonized mode.
  • Spinning Deformation Upgrade will no longer cause Spinning Deformation to lose its hit count in response to low Attack Speed in Demonized mode.
  • Nightmare will now properly add its Demon Gauge bonus.
  • Buff icons will no longer abnormally blink in Demonized mode.
  • Unholy Fury, if interrupted during its casting, will no longer cause a lingering dark screen effect.​

 

 

 

Arena Character Balancing

Soul Bender

Hazy-Eyed Bremen

  • This skill will no longer be abnormally affected by your party members' Opacity settings.

 

 

Grappler (F)

Overwhelming Grab

  • Basic Atk. and Grab Skill Atk. increase rates will be increased. (20% -> 26% at Lv. 10)

 

Elbow Shock

  • Atk. will be increased by 10%.

 

Air Steiner

  • Atk. will be increased by 10%.

 

Spiral

  • Atk. will be increased by 10%.

 

 

Swift Master

Additional Dash attacks

  • Atk. will be increased by 30%.

 

 

Skirmisher

Dash Attack

  • Attack range will be increased.

 

Swirling Spear

  • Enemy-pushing distance will be decreased.

 

Vital Strike

  • Its last slashing attack will now Down enemies.

 

 

 

Dimension Walker

Divergence: Harlequin

  • Quick Rebound can't be used while Held.

 

 

Secret Agent

Basic Attack

  • Launching strength for 4th drawing attacks will be increased.

 

Aimed Shot

  • Atk. will be decreased by 5%.

 

Full Moon Ripper

  • It will no longer pull enemies.
  • Enemies hit by the spinning slash will now be knocked backward in your direction.

 

 

Hitman

Basic Attack

  • Launching strength for 4th attacks will be increased.

 

 

 

Enchantress

Madd Straight

  • Cooldown will be increased. (7 -> 9 sec.)

 

Madd the Guard

  • Beginning cooldown will be added. (10 sec.)
  • Cooldown will be increased. (15 -> 18 sec.)

 

 

Dragoon

Buffalo Fall

  • Your incoming damage range will be increased while you cast this skill.

 

Servant Lance: Assault

  • Its x-axis attack range will be decreased.
  • Beginning cooldown will be increased. (15 sec. -> 20 sec.)
  • Cooldown will be increased. (15 -> 20 sec.)

 

Locust Burning

  • It will no longer pull enemies.
  • The finishing attack's y-axis range will be decreased.
  • Its spear effect will no longer appear out of sync with your character.

 

Head Penetration

  • Super Armor after the falling attack will now last for a shorter amount of time.
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