By using this Neople’s site, you agree to our use of cookies. Click here for more information

2nd Awakening

2nd Awakening: Maven

"Huh? Well, yes, I don't want to be bothered, but... Oh, okay."

Melvin straightened up and flipped through the notes he'd been handed.
She just came to me and asked me to look at her ideas... Well, she helped me before, so I'll give her a pass this time.

"But this bolt that pierces through anything. It'll take a lot more than the bolt you have now. It won't hold the force,
and this... I like the idea, but it seems to have a few too many variables..."

Improvements to the existing large and small bolts. Add to that a secondary scope to increase the tension of the arbalest and make it more deadly.
If it stopped there, I could have understood how she would use these technologies,
but she also wanted to upgrade her shoes. How the hell is she going to manage all of this on her own?
And yet... I think she can.
Okay, you win.

"I guess this is how you do it."

Looking at her confident expression, Melvin couldn't argue.

"But you'd better make sure you get better bolts, if you want to turn this fantasy into reality."

"So, in other words, everything else is fine, right? Okay, then shall we go, Falke?"

"Honestly, I don't think an expert of your caliber would need to come to me anymore."

Melvin muttered behind her as she left, saying she had another great new combat skill idea in mind.
She had been adventuring many places, looking at and absorbing everything without prejudice, building her own skills.
One day, she came from another world and showed him new things. Melvin suddenly wondered what other whimsical and imaginative creations were out there, materialized in the world beyond.

 

Skills

Icon

Skill Name

Lv.

Description

Gear Upgrade!

75

Improves your Arbalest weapon and shoes boost gear.
Increases Basic Atk. and Advanced Skill Atk., and adds the Marker attribute and the Penetration effect to some small bolt attacks.
Boost Gear casts Super and can also be used when you're attacked or while you're airborne.
Additionally, if you cast a Finisher skill or spend a certan number of Marker Stacks with a Finisher attack, Boost Gear's cooldown is reset.

FD Piercer

75

Loads and fires a large bolt with a drill-type tip that has been modified from a piercing tip.
The bolt buries itself into the enemy and spins violently for a moment, inflicting great damage.

Falke: Chasing Claws

80

Loads a bomb modified from a sprinkler grenade into Falke's aids.
Falke tracks and follows the strongest enemy within a certain range, firing a series of small bolts at close range before planting the modified bomb and running away.
The bomb explodes a short time later, scattering multiple small bolts.

Perfect Aiming

85

Fires a large bolt with an explosive tip into the sky.
She then takes a step backward and fires a second bolt, hitting the first bolt as it falls.
The two colliding bolts explode simultaneously a moment later.

Update History Top
Close

DFO Time Converter

DFO’s server use’s UTC as the standard time.

However, you can use this feature to convert

the UTC time to your local time.

This will allow you to keep track of important things

such as start/end of events, expiration of

event/sale items, etc. in your local time.

This setting will only be applied to the current

browser you are accessing from.

Server Time

09 : 28

Tue, 10 Oct 2017 (UTC)

Local Time
Local Time

09 : 28

Tue, 10 Oct 2017

(-)

Change