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Advancement

Synopsis

Floating above the Empty Sea in Gravity Falls, Inae, the City of Promise, is known for having the largest trading port in Seon.

On any given day, hundreds of airships and even more people come and go, with shops and workshops catering to them.

A hub of trade and commerce, a mecca for inventors. Inae has developed greatly and is known as the place where the most money flows in Seon.

 

The uncontrollable flow of wealth attracted pirates, and the massive traffic of airships and people attracted the Maleficents and Malefic Beasts.

The damage mounted day by day, until one day a Malefic Beast attack called the "Fall of the Void" put the entire city in grave danger.

At this point, Iwun, the largest trading company in Seon, Haesang Gongguk, the transportation union, and the Cog Workshop, an invention company, joined forces to form a squadron.

 

The private squadron, the Maleficience Raiders.

Armed with their own arbalests and combat airships ranging in size from the Namdal to the Mucheok class,

they're comprised of Chakyo, the Colossus Squadron, which organizes attacks on giant Malefic Beasts, and Pohwa, the Combat Squadron, which is said to be the most spectacular squadron, flying in small numbers.

Led by famous Hunters from all over Seon, they respect each other's personalities, abilities, and even fighting styles, as long as they follow the three instructions of Harmony, Recognition, and Understanding.

Basically, once the objective is set, a strategy is created, and everyone does their part to fulfill it. Of course, accidents happen, but the mission success rate is generally high.

In addition to the Malefic Beasts and Maleficents, they also keep watch for evil people, which is why they often face off against the "Bluehawks," the righteous pirates of the Empty Sea.

 

Advancement: Hunter

  • The Archer's 3rd Advancement, Hunter, will be added.

 

Skills

Icon

Skill Name

Lv.

Description

Armor Mastery

1

Leather Armor additionally increases the Hunter's Strength, Intelligence, Vitality, Attack/Movement Speed, Physical Critical Chance, Physical Def., Max HP/MP, and MP Recovery.

Preying Hawk's Eye

1

Calls her partner, Sacred Beast Falke, who is scouting from above, to her side.
Falke points the Hunter to the location of enemies.

Enable Arbalest

1

Enables you to use Arbalest weapons.
Arbalests decrease the cooldown of Advanced skills except Awakening ones.
Hunters can't equip other Archer Advancement weapon types, including Longbows.

Rapid Shot

1

Fires several small bolts forward in rapid succession.

Falke: Quick Pecking

1

Falke makes a short dash forward to body-slam an enemy, and then returns.
The hit enemy is Stunned.

Boost Gear

5

Utilizes the powerful Mist from specially designed shoes to dash short distances.
You can use this skill in any direction by pressing the arrow keys, and you can perform additional dashes in succession with additional skill key inputs.
Can also be used during the reload process of some skills, in which case the cooldown does not apply.

Bomb Shooter

5

Loads a large explosive bolt and fires it forward.

Target Prey

15

Injects small bolts with specially formulated Mist. The Mist acts as a marker for easy identification of prey and as an aid to maximize the damage of large bolts.
* Certain Advanced skills are classified as Marker/Finisher skills, and their attacks have Marker/Finisher attributes.
- Marker attacks add 1 Marker stack on the targeted enemy per hit.
- Finisher attacks consume the Marker stacks to inflict more damage on the targeted enemy.
* Additionally, increases Atk. for non-Finisher skills. Increases your Hit Rate. Enemies with the maximum Marker stacks have decreased Evasion.

Sprinkler

15

Hops backward and fires a large grenade-like bolt with multiple smaller bolts built in it into the ground.
The bolt hits the ground and explodes after a while, sending many smaller bolts into the surrounding area.

Falke: Blade Feather

15

Falke flaps his wings vigorously, shooting multiple bolts forward from the aids on his wings.

High Pressure

20

Hits a nearby enemy with her Arbalest's muzzle and instantly blasts it away with a burst of highly compressed Mist.

Fast Trigger

20

Rapidly shoots a set amount of small bolts and a large explosive bolt.

Arbalest Mastery

25

Arbalests increase Physical Atk. and Attack Speed.

Massive Piercer

25

Loads a large bolt with a heavy, piercing tip and fires it forward. The bolt pierces through all enemies in its path.

The Hunt Begins!

30

Increases Basic Atk., Advanced Skill Atk., and Movement Speed when cast.

Warning Shotgun

30

Compresses and releases Mist, firing multiple small bolts in a shotgun-like burst.

Falke: Confusing Move

30

Falke moves around the battlefield at high speed, attacking enemies. At the same time, he releases special Mist from his aids that creates a mist zone on the battlefield.
Enemies within the mist zone are Blinded.

Flare

35

Loads and fires a large explosive bolt that explodes multiple times over a short period of time.

Second Boost

35

Adds an accelerator to Massive Piercer's penetrating tip.
Increases Massive Piercer Atk. and bullet speed, and the bullets fly and create a shock wave to hit a broader area.

Bolt Rain

40

Fires an arrow equipped with a special mechanical device into the sky.
The device deploys at a certain height and stays there for a while, raining small bolts down to the ground.

Falke: Web Drop

40

Falke fires a net bomb from the aid on his back. The net bomb falls to the ground in a parabolic arc, detonating mid-fall and unfolding into a net.
The net Immobilizes enemies in contact with it, and it stays stretched out on the ground for a while.
After that, or if you enter the skill key again, the net will wrap around its center and collect enemies.

Three in a Bed

45

Fires two large bolts with specially crafted tips that make the Mist more responsive, followed by a large bolt with a powerful explosive tip.
The final explosive bolt has the Finisher attribute, while the first two specially crafted bolts have the Marker attribute, increasing the limit on the number of Marker stacks the final explosive bolt consumes.
You have a limited amount of free action time between each bolt.

 

 

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