Malefic Beastification.
This is a phenomenon that usually occurs in Sacred Beasts and has never been found in humans.
But whether it's impossible or unknown is worth considering.
There are various cases, such as staying in a place where malefic energy is dense or being attacked by a Malefic Beast.
In general, humans who are exposed to the malefic energy become grotesquely distorted, lose their sense of self, and end up wandering around as Malefic Humans.
A few humans, however, embrace the malefic energy and survive as Malefic Beasts instead of Malefic Humans.
And so their tragedy begins.
Humans who undergo Malefic Beastification experience a great deal of confusion about their identity.
In the heat of the moment, they may lose control of their emotions and become a Malefic Beast, and when they regain their sense of self,
they may find themselves in the presence of their loved ones who have already been slaughtered.
Given the general perception of the malefic energy across Seon, they cannot even think of showing their true nature to anyone.
Inwardly, they must always remain calm in order to maintain their human self without being consumed by the malefic energy,
and outwardly, they must hide themselves to avoid being seen as Malefic Beasts.
Those who cannot withstand the tragedies that befall them may eventually choose to give up their ego and live as a full Malefic Beast.
Those who do not give up, however, continue to live as humans.
Those who survive know what they must do to continue living.
They must hide themselves and give meaning to their lives.
They want to find answers to the trials that have befallen them.
And ironically, it is the malefic energy that has brought them tragedy that helps them the most.
They still roam the dark streets today.
As the Vigilantes, they are the watchers of the night.
· The Archer's 4th advancement, Vigilante, will be added.
Icon |
Skill Name |
Lv. |
Description |
---|---|---|---|
Armor Mastery |
1 |
Leather Armor additionally increases the Vigilante's Strength, Intelligence, Vitality, Attack/Movement Speed, Magical Critical Chance, Physical Def., Max HP/MP, and MP Recovery. |
|
Toe the Line |
1 |
Enables you to equip Ethereal Bows. |
|
|
Malefic Beast/Human Transformation |
1 |
Can be used on the ground or in the air. |
Claw Tattoo |
1 |
A Human skill that adds Malefic Energy on hit. |
|
Cutting Shadow |
5 |
A Malefic Beast skill that requires Malefic Energy. |
|
Hunter's Salutation |
10 |
A Human skill that adds Malefic Energy on hit. |
|
Reject |
10 |
Can be used in Human or Malefic Beast form. |
|
Malefic Beast Claws |
15 |
Adds Malefic Energy on hit. Can be used in Human or Malefic Beast form. |
|
Abnormalities |
20 |
Increases Basic Atk. and Advanced Skill Atk. |
|
Kin Hunter |
20 |
A Human skill that adds Malefic Energy on hit. |
|
Pain Bringer |
20 |
A Malefic Beast skill that requires Malefic Energy. |
|
Face Clawing |
25 |
A Human skill that adds Malefic Energy on hit. |
|
Snarl |
25 |
Increases Basic/Skill Atk. |
|
Neck Puncher |
25 |
A Malefic Beast skill that requires Malefic Energy. |
|
Confirm Kill |
30 |
A Human skill that adds Malefic Energy on hit. |
|
Eject Claws |
30 |
A Human skill that adds Malefic Energy on hit. |
|
Imposed Ferality |
35 |
Increases Critical Chance, Critical Atk., and Hit Rate. |
|
Chasing Snake |
35 |
A Human skill that adds Malefic Energy on hit. |
|
Devourer |
35 |
A Malefic Beast skill that requires Malefic Energy. |
|
Beast Wind |
40 |
A Human skill that adds Malefic Energy on hit. |
|
Cruel Slaughter |
45 |
A Malefic Beast skill that requires Malefic Energy. |
DFO’s server use’s UTC as the standard time.
However, you can use this feature to convert
the UTC time to your local time.
This will allow you to keep track of important things
such as start/end of events, expiration of
event/sale items, etc. in your local time.
This setting will only be applied to the current
browser you are accessing from.
09 : 28
Tue, 10 Oct 2017 (UTC)
09 : 28
Tue, 10 Oct 2017
(-)
Change