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Content

Forged God, Nabel Raid

The [Forged God, Nabel Raid] content will be added.

The [Forged God, Nabel Raid] channel will be added.

- You can enter it after completing the Level 115 Act quest, “Approaching Dusk.“

- Solo/Matching: [Nabel: Barrier of Nonvolition]

- Normal/Hard: [Nabel: Evil of Ignorance]

The [Forged God, Nabel Raid] is accessible on the same days as other Raids.

- Available for entry on Thursday, Friday, Saturday and Sunday.

The [Forged God, Nabel Raid] will be open for a limited time this week, from Tuesday, JUN 24, until Wednesday, JUN 25 at 09:00 UTC.

 

Content Info

Category

Content

Channel

[Nabel: Barrier of Nonvolition]

[Nabel: Evil of Ignorance]

Difficulty

Solo

Matching

Normal

Hard

Entry Level

115

Recommended Party Size

1

12

12

12

Character Binding

X

X

X

Up to 4 characters

Entry Fame

47,684

Recommended Fame

47,684

47,684

61,757

69,300

Entry Fatigue Cost

X

Weekly Entry Limit

 X

X

1 time
 Your Weekly Entry count will be decreased at the beginning of the content.
Your Weekly Entry count will be restored when you fail/abandon the Raid.

Weekly Reward Count

1 time

  • All 4 difficulty modes share Reward counts.
  • Your Weekly Reward count will be decreased when you receive a reward.
  • You can't enter the content if you have 0 Weekly Reward counts left.
  • Rewards can be earned by achieving a minimum of 3 Contribution (2 for Solo).
    • Contribution can be earned in the following situations.
      • When defeating a Boss monster
        • Excluding “Subconscious Spite” in the “Nightmare” dungeon
      • When exceeding the time limit for fighting the following monsters on Normal/Hard mode
        • Evil of Ignorance Nabel
        • Forged God, Nabel
        • Research Director Eldirh
        • Pioneer Eldirh
        • Artificial God Anima
        • Evil of Arrogance Anima
  • Contribution is recorded individually for each party member.
  • If you fail to fulfill the conditions, you will be unable to earn rewards, and your Weekly Reward/Entry count will be decreased.
  • You can get Weekly rewards upon defeating the final Boss within the time limit.
    • Your Weekly Reward count will be decreased when you receive a reward.
  • Your Weekly Entry limit and Weekly Reward count will be reset every Tuesday at 09:00 UTC.

 

 

Content Entry

You can enter the [Forged God, Nabel Raid] after completing the quest, "Approaching Dusk."

- The [Forged God, Nabel Raid] channel requires 47,684 Fame or above to enter.

You can create a Raid Group through NPC [Young Azalea] in the [Forged God, Nabel Raid] channel.

- You can create a Raid Group through NPC [Young Azalea] or the Create Raid Group button in the Find Raid Group UI.

After creating or joining a Raid Group, move to the right side and start the content through NPC [Young Azalea].

 

Start the Content

Start Raid

After all members have entered The Primeval Boundary, the Raid Group Commander can start a vote through NPC Young Azalea's Start Raid function.

If all members vote in favor of starting the Raid within the voting time, the Raid will start.

 

Abandon Raid Group

During the Raid, the Raid Group Commander can start a vote to abandon the Raid through the NPC's Abandon Raid Group menu.

If all members vote in favor of abandoning the Raid within the voting time, the Raid will end.

- After the Raid ends, your Raid Weekly Entry count will be restored.

- Members who don't enter any input during the voting window will automatically be considered in favor.

- On Normal/Hard mode, you can then vote to recreate the Raid Group and reorganize it with the existing members.

 

Recreate Raid Group

- On Normal/Hard mode, if you fail the Raid, or the Raid was abandoned through the Abandon Raid function, you can vote to recreate the Raid Group.

At the end of the vote, the Raid Group will be reorganized with those who voted in favor of the reorganization.

- Those who voted against will be removed from the Raid Group and excluded from the Raid.

- Members who don't enter any input during the voting window will automatically be considered as casting downvotes.

 

Content Rules

Content Failure

If you exhaust the Limit of Consciousness (time limit), you will fail the content.

If you fail or abandon, your Weekly Entry count will be restored.

 

Restrictions

Limit of Consciousness (time limit) will be applied at the start of the Raid.

- Limit of Consciousness will naturally decrease over time.

- On Normal/Hard mode, Limit of Consciousness may be further decreased by the following.

ㄴ Casting attacks from Mist God's Subconsciousness, Forged God, Nabel, and Evil of Ignorance Nabel

On Normal/Hard mode, Life Token use will be limited.

- Life Token count is shared per party.

- When the Raid starts, a total of 5 Life Token usage counts will be given, and 1 Life Token will be consumed per resurrection.

- Life Tokens will be restored from Raid Group buffs or defeating special monsters.

On Solo/Matching mode, no Life Tokens will be used; death will result in auto-resurrection.

Healing consumable use will be limited per monster battle.

- At the start of each monster battle, the number of times healing consumables and Dungeon Life Online throwing consumables can be used will be limited to 8.

- Puppet consumable use will be limited.

 

Area Buff

The Area buff, God of Mist's Wish, will be added.

- The God of Mist's Wish buff will be applied in the content channel Town area.

- Increases STR and INT upon entering dungeon.

- The stat bonuses from the God of Mist's Wish buff will not affect the Buffers' Buff skills.

- On Matching mode, an Additional Damage buff will be applied, according to the number of party members.

 

Recovery Penalty

When you're moved to “Nightmare” as a result of being wiped out or retreating from a dungeon, the “Recovering” status will be applied to all party members for a period of time.

- If even one party member is in the “Recovering” state, you can't return to the battlefield.

- The duration of the “Recovering” state increases according to the number of times you retreat.

- You can decrease the recovery time through battles within “Nightmare.”

 

Dungeon Time Limit

A time limit will be applied upon entering each monster dungeon.

Category

Solo

Matching

Normal

Hard

Evil of Ignorance Nabel

-

-

10 min.

10 min.

Other Monsters

10 min.

10 min.

5 min

5 min

Solo/Matching: If you exceed the time limit, you will be automatically removed from the dungeon and moved to Nightmare with a recovery penalty applied.

Normal/Hard: For the following monsters, if you exceed the time limit, you will be moved to Nightmare with no recovery penalty applied.

- Forged God, Nabel

- Evil of Ignorance Nabel

- Research Director Eldirh

- Pioneer Eldirh

- Artificial God Anima

- Evil of Arrogance Anima

 

Battlefield/Nightmare

Nightmare

The initial starting point of the Raid.

You can re-enter this area under certain conditions.

- When using the Helping Hand Raid Group buff

- When retreating

- When re-entering after returning to the lobby

Your party leader can right-click the desired battlefield on the Status Board to teleport to the location.

There is a recovery time penalty for re-entering after retreating.

- Once the recovery time is over, you can return to the battlefield.

In Nightmare, you can return to the town lobby through the Lobby button.

Parties with a recovery penalty on them can shorten their recovery time by fighting Subconscious Spite.

 

Battlefield

A battlefield in a dream where up to 3 parties can freely move around a grid-like space to battle.

Battlefield: A 7 x 7 grid, the battlefield can be entered through Nightmare.

- Once inside, you can move around the battlefield and encounter each monster through the Source of Memory (portal).

- If you are in a state where you can Intervene, you can enter a dungeon occupied by another party and fight together.

ㄴ When you enter a dungeon through Intervention, your progress time will be the same as the occupying party.

- On Normal/Hard mode, the following monsters will perform attacks that affect the battlefield.

ㄴ Traumat of Destruction

ㄴ Traumat of War

ㄴ Traumat of Tragedy

- Areas where a battlefield attack is scheduled will be at risk of special attacks.

- Also, the area where a battlefield attack has been executed will become a Residual Heat zone for a period of time.

ㄴ Residual Heat Zone: Casts Rupture on all affected parties. Decreases incoming damage for monsters in the area.

 

Guard

“Guard” can be used in all dungeons of the [Forged God, Nabel Raid] using the Dungeon Special Key 1.

- Can be set in Esc → Settings → Hotkeys.

Guarding allows you to block incoming attacks or counter certain special attacks.

- It can be used by canceling actions except Awakening skills and certain statuses.

- You can also cancel Guard by using the Jump key during casting.

- Upon entering each dungeon, the Guard gauge is reset and restored to 1 unit.

- Up to 3 Guard Gauge units are available, and you can recover them over time.

Special monster attacks that can be countered are as follows.

- Purple/White Warning

ㄴ Successfully guarding against a purple/white warning will instantly restore any Guard Gauge consumed.

ㄴ Depending on the monster, it can additionally disrupt its pattern or provide a combat advantage.

- Shield Mark

ㄴ Some purple and white warnings come with a Shield mark.

ㄴ A successful Guard against an attack with the Shield mark will immediately restore any Guard Gauge consumed.

ㄴ Provides greater benefits than the normal purple/white warnings above.

 

Solo

A single-player mode where the goal is to destroy the Barrier of Nonvolition.

How to Proceed

The Barrier of Nonvolition is protected by Research Director Eldirh. (Can be encountered after defeating her.)

Research Director Eldirh is strengthened by the monsters below, and her strengthened status will be removed upon defeating them. (Total 3 stages)

- Scientist Mori

- Traumat of Grasping

- One of the following 3 monsters

ㄴ Traumat of Destruction

ㄴ Traumat of War

ㄴ Traumat of Tragedy

 

Matching

A multi-player mode (for up to 12 players, with a minimum of 6) available through Matching, where the goal is to destroy the Barrier of Nonvolition.

 

Party Matching

Up to 4 players can form a party and try matching.

Parties will join together in a Raid Group created through Matching.

On Matching mode, Buffer classes' Enchantment/Synergy equipment will have their Solo Mode options activated.

Users who intentionally hinder progress will be restricted from Matching mode for a period of time.

 

How to Proceed

Each party will battle in each designated area.

The Barrier of Nonvolition is guarded by the final monster in each area.

- Defeating the final monster in each party's area will unlock the Barrier of Nonvolition's HP.

After defeating the final monster in your party's area, you can perform the following actions.

- Encounter the Barrier of Nonvolition

- Enter another party's area

- Intervene in another party's monster battle

The area final monsters are as follows.

- Research Director Eldirh

- Ultimate Teana

- Traumat of Death

All monsters will have a Damage Increase buff activated based on the number of party members at the point of encounter.

 

Normal

A mode for a pre-made group of 12 players, where the goal is to defeat Evil of Ignorance Nabel.

 

Raid Group Buff

5 Active buffs will be provided to help you fight Nabel.

- The buffs can be used by each party leader.

- Each buff's Use count is shared among all parties.

- Each buff's Use count is replenished through cooldown.

Type

Dream Intervention

Supporter’s Aid

Guardian's Wish

God of Mist's Protection

Helping Hand

Image

Effects

Enables you to enter a dungeon occupied by another party for 60 sec.

Recharges Life Tokens and Resurrection Skill count.

Party damage +20% for 40 sec.

Makes your party Invincible for 10 sec.

Instantly moves you to the Nightmare dungeon and enables teleportation.
When used in combat with a monster that is casting, it will be cast instantly.

Cooldown

300 sec.

900 sec.

900 sec.

600 sec.

600 sec.

Max Stored Use Count

2

2

2

2

1

 

Encroach

Party members who encounter the following monsters will temporarily have the “Encroach” status applied after the dungeon is cleared.

- Nabel: Barrier of Nonvolition, Forged God, Nabel, and Evil of Ignorance Nabel

- Anima: Artificial God Anima and Evil of Arrogance Anima

- Eldirh: Research Director Eldirh and Pioneer Eldirh

Each monster will have its own Encroach status. You can check this status on the Status Board.

- Example 1: After encountering Nabel, you can't encounter her again for a period of time.

- Example 2: After encountering Nabel, you can encounter Anima or Eldirh.

If any party member has the Encroach status, the entire party can't encounter said monster.

 

Method

Destroying the Barrier of Nonvolition awakens Forged God, Nabel.

Boss

Description

Limit

 Barrier of Nonvolition

  • A special status will be applied on the Barrier of Nonvolition.
    • Dream Collapse: Restricts the amount of time you can encounter the Barrier of Nonvolition.
  • Removes the recovery penalty for exceeding the dungeon time limit.
  • Nabel’s Encroach will be applied on the encountering party.

 Forged God, Nabel

  • Decreased HP is retained after combat.
  • Significantly decreases Limit of Consciousness upon casting completion.

 Evil of Ignorance Nabel

  • Decreased HP is retained after combat.
  • Significantly decreases Limit of Consciousness upon casting completion.
  • Moves to another area and regenerates after combat.

 

Each of the following monsters will have a special role applied.

Boss

Description

Limit

 Research Director Eldirh

  • Decreased HP is retained after combat.
  • Reinforcing Barrier of Nonvolition (Incoming damage -99%).
  • Removes the recovery penalty for exceeding the dungeon time limit.
  • Eldirh’s Encroach will be applied on the encountering party.

 Pioneer Eldirh

  • Decreased HP is retained after combat.
  • Applying “Engraved God’s Power (HP lock)” to Evil of Ignorance Nabel.

 Artificial God Anima

  • Decreased HP is retained after combat.
  • Applying Engraved God’s Power (HP lock) to Forged God, Nabel.
  • Removes the recovery penalty for exceeding the dungeon time limit.
  • Anima’s Encroach will be applied on the encountering party.

 Evil of Arrogance Anima

  • Decreased HP is retained after combat.
  • Applying Engraved God’s Power (HP lock) to Evil of Ignorance Nabel.

 Scientist Mori

  • Decreases all monsters' incoming damage (excluding ”Scientist Mori”) upon casting completion.
  • Regenerates after a period of time when defeated.
 

 Ultimate Teana

  • Temporarily increases all Raid Group members' Overall Damage.
  • After defeat, regenerates when Nabel changes phases.
 

Traumat of Grasping

  • Appears on the battlefield upon casting completion. Strengthens 1 battlefield attack monster that is not in combat. 
    • However, summons a battlefield attack monster if none exists.
  • Regenerates after a period of time when defeated.
 

 Traumat of Death

  • Creates a Source of Fear (Nabel Groggy-causing object) when defeated.
  • Strengthened when Nabel changes phases.
  • After defeat, regenerates when Nabel changes phases.
 

 Mist God's Subconsciousness

  • Periodically appears on the battlefield.
  • Slightly decreases Limit of Consciousness upon casting completion.
  • Moves to another area and regenerates after casting 4 times.
 

 Subconscious Vestige

  • Appears on the battlefield when Forged God, Nabel wakes up. Moves to another area and regenerates when defeated.
  • When defeated, restores a small number of spent Life Tokens for the party.
 

 

The following monsters will perform their respective battlefield attacks.

Boss

Description

 Traumat of Destruction

  • Periodically appears on the battlefield.
  • Performs a 3x3 range battlefield attack upon casting completion.
  • Moves to another area and regenerates after the battlefield attack.

 Traumat of War

  • Periodically appears on the battlefield.
  • Follows 1 party and performs a crosswise battlefield attack upon casting completion.
  • Moves to another area and regenerates after the battlefield attack.

 Traumat of Tragedy

  • Periodically appears on the battlefield.
  • Performs a straight-line battlefield attack upon casting completion.
  • Moves to another area and regenerates after the battlefield attack.

 

For monsters that are in the process of casting, the casting will be Suspended or Canceled, depending on the situation described below.

- Suspend

ㄴ When you enter battle with a monster that's in the process of casting

- Cancel

ㄴ When defeating a monster that's in the process of casting

※ All monsters in the process of casting (excluding Nabel)

ㄴ Casting canceled when the battle time limit is reached

Forged God, Nabel

Evil of Ignorance Nabel

ㄴ But if you are wiped out or retreat, the suspended casting will be executed instantly.

 

Hard

A challenging mode for a pre-made group of 12 players, where the goal is to defeat Evil of Ignorance Nabel.

The main differences between Normal and Hard mode are listed below.

 

Method

Starts with Forged God, Nabel awakened and decreases incoming damage for all monsters on the battlefield.

Bonuses for disrupting monster patterns are increased compared to Normal mode.

Engraved God’s Power (HP lock) only applies to Evil of Ignorance Nabel.

Defeating Research Director Eldirh leads to a battle with Pioneer Eldirh.

Traumat of Death appears strengthened.

Eldirh and Anima will each have a special role applied.

- Eldirh and Anima's casting will be canceled if the battle time limit is reached.

Boss

Description

Research Director Eldirh

  • Upon casting completion, casts a shield on Nabel in battle.

Pioneer Eldirh

Artificial God Anima

  • Upon casting completion, casts Rupture on the party fighting Nabel.

Evil of Arrogance Anima

Adds Hard mode patterns and gimmicks to each monster.

Changes the maximum number of Guard Gauge units to 2.

 

Combat Reporting

Added Combat Reporting to the [Forged God, Nabel Raid].

- For Normal/Hard modes only

- The existing Reporting title, Cube Master, will be removed for the [Forged God, Nabel Raid] Combat Reporting.

- A new Reporting title, Perfect Guard, will be added instead.

 

Monster Collection

Monsters related to Forged God, Nabel will be added to the Monster Collection.

You can get rewards based on your progress in the Forged God, Nabel collection.

Completed Grade Total

Rewards

Trade Type

★15

Condensed Nightmare Crystal x100 (Account-Bound)

Account-bound

★55

Bobblehead Scientist Mori Avatar Box

* Contains a Bobblehead Scientist Mori Avatar of the class of your choice.

Account-bound

★75

Traumat of War Transformation Costume

Transforms you into a Traumat of War for 5 min.

Account-bound

 

 

Adventure Navigator

Added [Nabel: Evil of Ignorance] and [Nabel: Barrier of Nonvolition] to the Content Guide - Raid tab.

New Guide equipment will be added to the Equipment Guide.

 

Other Systems

Added [Forged God, Nabel Raid] related equipment to the Equipment Book.

Added [Forged God, Nabel Raid] related cards to the Monster Card Collection.

Added the [Forged God, Nabel Raid] achievements to the Achievements - Forged God, Nabel tab.

Added the [Forged God, Nabel Raid] achievements to the Achievement Challenges - Content tab.

Added Forged God, Nabel to the Equipment Guide - Raid tab.

Added Forged God, Nabel to the Training Center.

Added Forged God, Nabel to the Explorer Club - Weekly Dungeon Info.

Removed Sirocco Raid and replaced it with Forged God, Nabel in the Explorer Club Basic Info - Content Training tab.

- Forged God, Nabel Training will only count on Normal/Hard mode.

Added Suppressed Memory Restorer to the Title Book > Special Achievements tab.

Added Nabel: Barrier of Nonvolition and Nabel: Evil of Ignorance to the World Map - Recommended Favorites.

Clearing the [Forged God, Nabel Raid] will count toward clearing the Optimal Level Dungeons for Guild missions.

 

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