Aspect-Devoured Weapon
|
Skill Atk. +35%
|
Skill Atk. +49%
|
|
Weapon of Culmination - Soul Bender
|
Option 3
Certain Attack skills simultaneously explode targets with Netherworld Flames on them.
Netherworld Flame's explosion Atk. is 500% of Kalla's flame Atk.
[Netherworld Flame Explosion Target Skills]
- Ghost Slash
- Moonlight Slash
- Ghost Slash: Overdrive
- Phantasmal Slayer
- Ghost Slash: Abyss
- Dark Flame Sword
- Blade Phantom Possession: Technique
- Ravenous Crevasse
|
Option 3
Certain Attack skills simultaneously explode targets with Netherworld Flames on them.
Netherworld Flame's explosion Atk. is 300% of Kalla's flame Atk.
[Netherworld Flame Explosion Target Skills]
- Ghost Slash
- Moonlight Slash
- Ghost Slash: Overdrive
- Phantasmal Slayer
- Ghost Slash: Abyss
n- Dark Flame Sword
- Blade Phantom Possession: Technique
- Ravenous Crevasse
|
-
|
Turbulent Mind
|
Option 1
When HP reaches 0, casts the Immortal buff for 5 sec. (Cooldown: 300 sec.)
- HP +10%
- All HP healing effects negated
- 30% of max usable HP restricted at the end of the Immortal buff (Max Stacks: 1, HP can't be restored more times than allowed.)
|
-
|
Option 1
1,078 → 1,886
|
Option 2
Incoming damage +10%
Physical/Magical Critical Chances +5%
|
Option 2
Incoming damage +10%
All Elemental Damage +10
Physical/Magical Critical Chances +5%
|
Option 2
1,078 → 1,886
|
Reversible Leather Coat
|
Option 1
When HP reaches 0, casts Hero's Spirit buff.
- All HP healing effects negated
- Incoming damage consumes MP instead of HP. Character dies if MP reaches 0.
- MP -2% every sec. during Hero's Spirit
|
-
|
Option 1
1,078 → 2,290
|
Option 2
Attack Speed +5%
Casting Speed +7.5%
Skill MP cost +50%
|
-
|
Option 2
1,078 → 2,290
|
Noble Loyalty
|
Option 1
Enter the [Equipment Option Control] key to summon a subspace for 2 sec. (Cooldown: 60 sec.)
- Press Jump near this subspace to enter it.
- Only the option user can enter this subspace.
- Invincible within the subspace
- All speeds +30% for 10 sec. at the end of the subspace duration
|
-
|
Option 1
808 → 2,021
|
Option 2
All Abnormal Status Tolerances +15%
Max HP -300
|
Option 2
All Abnormal Status Tolerances +15%
Max HP +30%
|
Option 2
808 → 2,021
|
Childhood's Dream Stage
|
Option 1
When HP reaches 0, puts you to Sleep and restores 10% of HP.
(Cooldown: 300 sec.)
|
-
|
Option 1
1,347 → 2,290
|
Option 2
During Sleep, incoming damage can't wake you up.
HP 15% if attacked during Sleep (Cooldown: 1 sec.)
|
-
|
Option 2
1,347 → 2,290
|
High-tech Tactical Command Armor
|
Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to teleport a certain distance away. (Cooldown: 20 sec.)
- Use direction keys to adjust your teleporting direction.
Movement Speed +30% for 10 sec. after teleporting
|
-
|
Option 1
1,078 → 1,482
|
Option 2
Your highest Elemental Damage +6 for every 20% of Movement Speed (Up to +30)
|
Option 2
Your highest Elemental Damage +6 for every 15% of Movement Speed (Up to +30)
|
Option 2
1,078 → 1,482
|
Quaking Stone Armor
|
Option 1
Enter the [Equipment Option Control] key to move 1 selected party member to you. (Cooldown: 50 sec. Invincible party members can't be selected.)
Movement +20% buff on the selected party member for 20 sec.
|
Option 1
Enter the [Equipment Option Control] key to move 1 selected party member to you. (Cooldown: 50 sec. Invincible party members can't be selected.)
Movement +20% buff on the selected party member for 20 sec. (Max Stacks: 1)
|
Option 1
808 → 1,482
|
Option 2
Damage Value +371 for every party member, including you (Max Stacks: 4)
(At Option Lv. 1)
|
Option 2
Damage Value +926 for every party member, including you (Max Stacks: 4)
(At Option Lv. 1)
|
Option 2
808 → 1,482
|
Heaven Defender's Winged Armor
|
Option 1
Enter the [Equipment Option Control] key to summon a holy shield for 5 sec. at the cost of 15% of Max HP. (Cooldown: 45 sec. HP can't go below 1% because of this option.)
- Holy Shield HP: 30% of your Max HP
- Blocks attacks from the front. Restricts movement.
- Physical/Magical Def. +20% while this holy shield exists in the map
|
Option 1
Enter the [Equipment Option Control] key to summon a holy shield for 5 sec. at the cost of 15% of Max HP. (Cooldown: 45 sec. HP can't go below 1% because of this option.)
- Holy Shield HP: 30% of your Max HP
- Blocks attacks from the front. Restricts movement.
- Physical/Magical Def. +20% while this holy shield exists in the map
|
-
|
Option 2
HP +5% when attacked (Cooldown: 20 sec.)
|
Option 2
HP +5% when attacked (Cooldown: 3 sec.)
Damage Value +445 when attacked (Max Stacks: 5) (At Option Lv. 1)
|
-
|
Lingering Rusty Soul
|
Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to minimize your character for 25 sec. (Cooldown: 60 sec.)
- Character size -50%
- Evasion +75%
- Skills and Basic attack disabled\n- Movement Speed +30%
- HP/MP +1% every sec.
(Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)
|
-
|
Option 1
943 → 1,886
|
Option 2
Movement Speed +5% for every 10% of Evasion (Up to +25%)
|
-
|
Option 2
943 → 1,886
|
Jade Ghost Chestplate
|
Option 1
During a jump, enter the [Equipment Option Control] key to float on a twister for 10 sec. (Cooldown: 40 sec.)
- The twister pulls surrounding enemies.
- Super Armor while floating
(Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)
|
Option 1
During a jump, enter the [Equipment Option Control] key to float on a twister for 10 sec. (Cooldown: 40 sec. Inflicts 720% of total Damage Value, regardless of enemy Def.)
- The twister pulls surrounding enemies.
- Super Armor while floating
(Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)
|
Option 1
1,078 → 1,886
|
Option 2
Jumping increases Attack Speed +10% and Casting Speed +15% at the cost of 10% of Movement Speed.
|
-
|
Option 2
1,078 → 1,886
|
Abyss Reactor
|
Option 1
Enter the [Equipment Option Control] key to change your weapon attribute from Fire, Water, Light, and then Shadow. (Cooldown: 0.5 sec.)
Decreases your corresponding Elemental Damage and resistance -10 upon change.
|
-
|
Option 1
1,347 → 1,616
|
Option 2
All Elemental Damage +30 if your combined elemental resistances are below 100
|
-
|
Option 2
1,347 → 1,616
|
Genius Engineer's Work Clothes Top
|
Option 1
Attacks cause an explosion within 500 px around you at the cost of 2% of HP. (Cooldown: 10 sec.)
|
Option 1
Attacks cause an explosion within 500 px around you at the cost of 2% of HP. (Cooldown: 10 sec. Inflicts 325% of total Damage Value, regardless of enemy Def.)
|
-
|
Dragon Slayer
|
Option 1
Adds all elemental attributes to your weapon if your Fire, Water, Light, and Shadow Damage is the same.
|
Option 1
Adds all elemental attributes to your weapon if your Fire, Water, Light, and Shadow Damage is the same. Damage Value +1,186 (at Option Lv. 1).
|
Option 1
1,347 → 1,751
|
Option 2
All Elemental Resistances +25 if your Fire, Water, Light, and Shadow Damage is the same.
|
Option 2
All Elemental Damage +15 and all Elemental Resistances +25 if your Fire, Water, Light, and Shadow Damage is the same.
|
Option 2
1,347 → 1,751
|
Tireless Journey Bottom
|
Option 2
Clear Cube Fragment skills increase Movement Speed +10% for 10 sec. (Max Stacks: 1)
|
Option 2
Clear Cube Fragment skills increase Damage Value +2,223 and Movement Speed +10% for 10 sec. (Max Stacks: 1) (At Option Lv. 1)
|
-
|
Glamorous Stage
|
Option 1
Movement Speed +200% during Backstep
|
-
|
Option 1
943 → 1,212
|
Option 2
Incoming damage -10% during Backstep
|
Option 2
Incoming damage -10% during Backstep
Backstep increases Damage Value +2223 for 20 sec. (Max Stacks: 1)
(At Option Lv. 1)
|
Option 2
943 → 1,212
|
Storm Rider
|
Option 1
Skills restore HP by 10% of their MP cost.
|
-
|
Option 1
808 → 2,021
|
Option 2
Consumables and equipment's MP healing amounts +10%
HP/MP recovery per min. set to 0
|
-
|
Option 2
808 → 2,021
|
Genius Engineer's Multi-box Pants
|
Option 1
Camouflage buff while waiting or walking (Canceled Cooldown: 5 sec.)
Camouflage buff canceled while dashing or when attacked
|
-
|
Option 1
943 → 1,212
|
Option 2
The Camouflage buff increases Evasion +45% and incoming damage +10%.
|
Option 2
The Camouflage buff applies the following effects.
(Canceled when Camouflage is canceled.)
- Damage Value +2,223 (At Option Lv. 1)
- Evasion +45%
- Incoming damage +10%
|
Option 2
943 → 1,212
|
High-tech Tactical Support Gaiters
|
Option 1
Holds enemies for 2 sec. if you accurately block them with the following skills.
- Guard, Sword Barrier, Endure, Weapon Parry, Shield Defense, Divine Shield, and Gun Guard
(Cast these skills and block enemy attacks within the next 0.5 sec. for the accurate decision.)
|
-
|
Option 1
269 → 1,616
|
Option 2
Skill Atk. +30% for 1 skill for 2 sec. if you accurately block enemy attacks with the following skills.
- Guard, Sword Barrier, Endure, Weapon Parry, Shield Defense, Divine Shield, and Gun Guard
(Cast these skills and block enemy attacks within the next 0.5 sec. to block them accurately.)
|
-
|
Option 2
269 → 1,616
|
Desert Technology Pants
|
Option 1
Attacking Burned enemies creates 1 Ember for 5 sec.
When 5 Embers are created, consumes all the Embers and causes an explosion.
|
Option 1
Attacking Burned enemies creates 1 Ember for 5 sec.
- When 5 Embers are created, consumes all the Embers and causes an explosion.
(Inflicts 24% of total Damage Value, regardless of enemy Def.)
|
-
|
Option 2
Attacking Burned enemies increases Fire Damage +5 for 10 sec. at the cost of 10 Fire Resistance. (Cooldown: 1 sec. Max Stacks: 5)
|
Option 2
Attacking Burned enemies increases Fire Damage +5 and Fire Resistance +5 for 10 sec. (Cooldown: 1 sec. Max Stacks: 5)
|
-
|
Unlimited Cybernetics
|
Option 1
Curses enemies in 250 px around you every 20 sec. while equipped.
Dashing gradually increases Curse range and decreases HP -0.5% every sec. (HP can't go below 1% because of this option.)
Curse range gradually decreases out of Dash mode.
|
-
|
Option 1
1,078 → 1,616
|
Option 2
If 70% or more HP, skill cooldown -10% (Awakening skills excluded)
If 50 to below 70% HP, skill cooldown -12% (Awakening skills excluded)
If below 50% HP, skill cooldown -15% (Awakening skills excluded)
|
-
|
Option 2
1,078 → 1,616
|
Dragon Rider
|
Option 1
Lv. 35 or lower skills increase Light Damage +4 for 15 sec. (Max Stacks: 5)
|
Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)
|
Option 1
674 → 1,347
|
Option 2
Lv. 40 or higher skills increase Light Resistance +3 for 15 sec. (Max Stacks: 5)
|
Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,186 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1)
(At Option Lv. 1)
|
Option 2
674 → 1,347
|
Blooming Natural Life
|
Option 1
Attacks create a 50% chance of delivering a Water attack, depending on your Water Damage. (Cooldown: 5 sec.)
- 100 - 149 Water Damage: Ice Needle
- 150 - 249 Water Damage: Ice Breath
- 250+ Water Damage: Blizzard
- Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Blizzard increases Water Resistance +20 for 30 sec. (Max Stacks: 1)
|
Option 1
Attacks create a 50% chance of delivering a Water attack, depending on your Water Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Water Damage: Ice Needle
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Water Damage: Ice Breath
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Water Damage: Blizzard
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Blizzard increases Water Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)
|
Option 1
1,347 → 2,021
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Water Resistance (Max Stacks: 10)
Water Resistance -15
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Water Resistance (Max Stacks: 10)
Water Resistance -15
|
Option 2
1,347 → 2,021
|
Manipulation
|
Option 1
Skills increase Damage Value +2,223 and Skill Atk. +6% for 30 sec. at the cost of 30% of remaining HP. (Cooldown: 30 sec.) (At Option Lv. 1)
|
Option 1
Skills increase Damage Value +2,223 and Skill Atk. +8% for 30 sec. at the cost of 30% of remaining HP. (Cooldown: 30 sec.) (At Option Lv. 1)
|
-
|
Bright Blue Melody
|
Option 1
Retain Quick Rebound to recover 5% of HP every sec. for up to 4 sec.
|
Option 1
Retain Quick Rebound to recover 5% of HP every sec. for up to 4 sec.
Quick Rebound cooldown -50%
|
Option 1
1,078 → 1,616
|
Option 2
Damage Value +2,519 for 60 sec. after Quick Rebound (At Option Lv. 1)
|
-
|
Option 2
1,078 → 1,616
|
Genius Engineer's Protective Mask
|
Option 1
Damage Value +2,371 for 30 sec. every 30 sec. at the cost of 1 Rare Soul
(At Option Lv. 1)
Damage Value +1,186 for consuming a total of 5 Rare Souls (At Option Lv. 1)
|
Option 1
Consumes 1 Rare Soul every 30 sec. to Damage Value +4,446 for 30 sec.
(At Option Lv. 1)
Damage Value +1,186 for consuming a total of 5 Rare Souls
|
Option 1
1,078 → 1,616
|
Option 2
Creates an equal chance of consuming 1 Common or Uncommon Soul every 30 sec. and applying one of the following effects.
- HP +10% at the cost of 1 Common Soul
- MP +10% at the cost of 1 Common Soul
- HP/MP +10% at the cost of 1 Uncommon Soul
|
-
|
Option 2
1,078 → 1,616
|
Heptagon Impulse Brick
|
Option 1
Attacks create a 2% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 30 sec.)
|
Option 1
Attacks create a 2% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 30 sec.)
Skill Atk. +5% against Petrified enemies
|
-
|
Freedom Defender's Winged Shoulder
|
Option 1
All speeds +3% and Fire Resistance +1 for every Burned enemy within 500 px (Max Stacks: 10)
Burned Named/Boss monsters apply the max Speed and Fire Resistance stacks.
|
-
|
Option 1
943 → 1,347
|
Option 2
Incoming damage -25% for 10 sec. if you lose more than 20% of HP at once.
(Cooldown: 10 sec.)
|
Option 2
Incoming damage -15% for 10 sec. if you lose more than 20% of HP at once.
Incoming damage -15%
|
Option 2
943 → 1,347
|
Jade Ghost Spaulders
|
Option 1
Marks the strongest enemy in the map.
If the marked enemy is within 500 px, using Backstep sends you behind the enemy. (Cooldown: 20 sec.)
Attack the enemy from behind to increase Skill Atk. +8% for 5 sec.
(Max Stacks: 1)
|
-
|
Option 1
943 → 1,616
|
Option 2
Back attacks Bleed, Burn, Poison, or Shock on hit for 10 sec. (Cooldown: 10 sec.)
All Abnormal Status Tolerances +10%
|
-
|
Option 2
943 → 1,616
|
Dragon Hunter
|
Option 1
Lv. 35 or lower skills increase Fire Damage +4 for 15 sec. (Max Stacks: 5)
|
Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)
|
Option 1
674 → 1,751
|
Option 2
Lv. 40 or higher skills increase Fire Resistance +3 for 15 sec. (Max Stacks: 5)
|
Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,186 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
674 → 1,751
|
Wishful Melody
|
Option 1
HP +3% HP while attacking (Cooldown: 5 sec.)
Skills and Consumables' HP healing amounts -99%
|
Option 1
HP +3% HP while attacking (Cooldown: 5 sec.)
Skills and Consumables' HP healing amounts -99%
Consumables put you to Sleep for 10 sec. and decrease remaining skill cooldown -10%. (Cooldown: 10 sec. Awakening skills excluded.)
|
Option 1
1,482 → 2,021
|
Option 2
Equipment's HP healing amounts +20%
|
Option 2
Equipment's HP healing amounts +20%
Consumables increase Damage Value +3,260 for 20 sec. (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
1,482 → 2,021
|
Starry Belt
|
Option 1
Incoming damage -3% every 0.5 sec. while dashing
(Max Stacks: 10. Stacks -1 every sec. when not moving.)
|
Option 1
Incoming damage -3% every 0.5 sec. while standing still.
(Max Stacks: 5. Stacks -2 every sec. while moving.)
|
Option 1
1,078 → 1,347
|
Option 2
Damage Value +445 every 0.5 sec. when stopping (Max Stacks: 10. Stacks -1 every sec. when not moving.) (At Option Lv. 1)
|
Option 2
Damage Value +889 every 0.5 sec. when stopping (Max Stacks: 5. Stacks -2 every sec. when not moving.) (At Option Lv. 1)
Skill Atk. +7% at the max Damage Value stacks
|
Option 2
1,078 → 1,347
|
Power Plant
|
Option 1
Every 5th skill increases Skill Atk. +20% and cooldown +10%.
|
Option 1
Every 5th skill increases Skill Atk. +20% and cooldown +10%.
|
Option 1
943 → 2,021
|
Option 2
HP +10% for every 50 Clear Cube Fragments used in total
|
-
|
Option 2
943 → 2,021
|
Dragon Scavenger
|
Option 1
Lv. 35 or lower skills increase Water Damage +4 for 15 sec. (Max Stacks: 5)
|
Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)
|
Option 1
674 → 1,751
|
Option 2
Lv. 40 or higher skills increase Water Resistance +3 for 15 sec. (Max Stacks: 5)
|
Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,186 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
674 → 1,751
|
Earth Walker's Boots
|
Option 1
Landing generates a shock wave, attacking surrounding enemies.
Shock waves create a 30% chance of generating a more powerful shock wave that Stuns enemies. (Cooldown: 20 sec.)
|
Option 1
Landing generates a shock wave, attacking enemies within 300 px around you. (Inflicts 55% of total Damage Value, regardless of enemy Def.)
These shock waves create a 30% chance of generating a more powerful shock wave that Stuns enemies for 3 sec.
(Cooldown: 20 sec. Inflicts 550% of total Damage Value, regardless of enemy Def.)
|
Option 1
808 → 2,290
|
Option 2
Landing casts a barrier by 10% of Max HP for 1 sec. (Cooldown: 5 sec.)
Jump Strength -100
|
-
|
Option 2
808 → 2,290
|
Circulating Nature's Law
|
Option 1
Attacks create a 50% chance of delivering a Shadow attack, depending on your Shadow Damage. (Cooldown: 5 sec.)
- 100 - 149 Shadow Damage: Dark Explosion
- 150 - 249 Shadow Damage: Dark Ball
- 250+ Shadow Damage: Black Hole
- Black Hole Blinds enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Black Hole increases Shadow Resistance +20 for 30 sec. (Max Stacks: 1)
|
Option 1
Attacks create a 50% chance of delivering a Shadow attack, depending on your Shadow Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Shadow Damage: Dark Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Shadow Damage: Dark Ball
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Shadow Damage: Black Hole
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Black Hole Blinds enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Black Hole increases Shadow Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)
|
Option 1
1,347 → 2,021
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Shadow Resistance (Max Stacks: 10)
Shadow Resistance -15
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Shadow Resistance (Max Stacks: 10)
Shadow Resistance -15
|
Option 2
1,347 → 2,021
|
Accelerator
|
Option 1
Max MP +4,196
Damage Value +267 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
Skill Atk. -4% at 60% or lower MP
|
Option 1
Max MP +4,196
Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
Skill Atk. -4% at 30% or lower MP
|
Option 1
404 → 1,347
|
Option 2
Skill MP cost +100%
Skill cooldown -12% (Awakening skills excluded)
|
Option 2
Skill MP cost +100%
Skill cooldown -15% (Awakening skills excluded)
|
Option 2
404 → 1,347
|
High-tech Mobility-enhancing Boots
|
Option 1
Clear Cube Fragment skills' Command Key effect +400%
(Awakening skills excluded)
|
-
|
Option 1
593 → 1,347
|
Option 2
Cast skills through commands to increase their Skill Atk. +5%. (Awakening skills excluded)
|
Option 2
Cast skills through commands to increase their Skill Atk. +8%. (Awakening skills excluded)
|
Option 2
593 → 1,347
|
Sky Defender's Winged Boots
|
Option 1
When attacked in midair, enter the Auction Hall key to stay in midair.
(Cooldown: 10 sec.)
|
-
|
Option 1
943 → 1,616
|
Option 2
Physical/Magical Def. +20% and Damage Value +593 for 10 sec. upon landing
(Max Stacks: 1) (At Option Lv. 1)
|
Option 2
Landing applies the following effects for 10 sec. (Max Stacks: 1)
- Physical/Magical Def. +20%
- Damage Value +3,409 (At Option Lv. 1)
- Skill Atk. +6%
|
Option 2
943 → 1,616
|
Steam Punk Sonic Disrupter
|
Option 1
Petrifies you if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
Remaining cooldown -5% for the skill you used at the time of Petrification (Awakening skills excluded)
|
Option 1
Petrifies you for 10 sec. if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
Remaining skill cooldown -5% while Petrified
(Awakening skills excluded. Cooldown: 5 sec.)
|
-
|
Rampaging Body
|
Option 1
Damage Value +889 per Abnormal status cast on enemies (Max Stacks: 3) (At Option Lv. 1)
|
Option 1
Damage Value +889 per Abnormal Status type cast on enemies and Skill Atk. +2% (Max Stacks: 3) (At Option Lv. 1)
|
Option 1
943 → 2,021
|
Option 2
Attacks increase Physical/Magical +Def. 4,000 per Abnormal status cast on enemies. (Max Stacks: 3)
|
-
|
Option 2
943 → 2,021
|
Stepping Courage
|
Option 1
All classes' Lv. 1 - 25 skills +1 level at 50% or higher Hit Rate
|
Option 1
If 35% or higher Hit Rate, Damage Value +2,371 (At Option Lv. 1)
|
Option 1
808 → 2,021
|
Option 2
All classes' Lv. 1 - 25 skills +1 level at 80% or higher Movement Speed
|
Option 2
All classes' Lv. 1 - 25 skills +2 levels at 50% or higher Hit Rate
|
Option 2
808 → 2,021
|
Dragon Pathfinder
|
Option 1
Lv. 35 or lower skills increase Shadow Damage +4 for 15 sec. (Max Stacks: 5)
|
Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)
|
Option 1
674 → 1,751
|
Option 2
Lv. 40 or higher skills increase Shadow Resistance +3 for 15 sec. (Max Stacks: 5)
|
Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,778 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
674 → 1,751
|
Darkened Stone Hooves
|
Option 1
While you're only Poisoned, creates an equal chance of casting one of the following effects for 10 sec. every 10 sec.
- All speeds +30%
- Skill Atk. +10%
- Cooldown recovery +30% (Awakening skills excluded)
|
Option 1
Attacking Poisoned enemies increases all speeds +15%. (Max Stacks: 1)
If you're Poisoned, creates the same chance of casting one of the following effects for 10 sec. every 10 sec.
- Skill Atk. +10%
- Skill cooldown recovery +30% (Awakening skills excluded)
|
Option 1
808 → 1,347
|
Option 2
Poison damage +10%
Poison Tolerance -20%
|
-
|
Option 2
808 → 1,347
|
Tactical Drone Controller Armlet
|
Option 1
Damage Value +356 while attacking (Max Stacks: 10. -1 stack when attacked)
Movement Speed -2% per Damage Value stack by this equipment
(Max Stacks: 10)
|
Option 1
Damage Value +385 while attacking (Max Stacks: 10. -1 stack when attacked)
Movement Speed -1% per Damage Value stack by this equipment (Max Stacks: 10)
|
Option 1
674 → 1,347
|
Option 2
Physical/Magical Def. -21,000 and skill cooldown -10%
(Awakening skills excluded)
|
Option 2
Skill cooldown -12% (Awakening skills excluded)
Physical/Magical Def. -21,000
|
Option 2
674 → 1,347
|
Bound Freedom
|
Option 1
Non-Clear Cube Fragment Skill Atk. -5%
Clear Cube Fragment Skill Atk. +10%
Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3)
|
-
|
Option 1
674 → 1,078
|
Option 2
Clear Cube Fragment skills increase All Elemental Damage +3 for 10 sec. (Max Stacks: 5)
|
-
|
Option 2
674 → 1,078
|
Knight's Salvation
|
Option 1
Jump Strength +100
During a jump, enter the Auction Hall key to start falling immediately at increased falling speed.
(Cooldown: 10 sec.)
|
-
|
Option 1
943 → 1,616
|
Option 2
Damage Value +2,223 and Movement Speed +100% for 2 sec. upon landing (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
Damage Value +2,964 and Movement Speed +20% for 15 sec. upon landing (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
943 → 1,616
|
Arc Blaster Source
|
Option 1
Face enemies within 300 px around you for 3 sec. to Petrify them. (Cooldown: 30 sec.)
HP -2.5% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
Skill Atk. +5% against Petrified enemies
|
Option 1
Face enemies within 300 px around you for 3 sec. to Petrify them for 10 sec. (Cooldown: 30 sec.)
HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
Skill Atk. +10% against Petrified enemies
|
Option 1
1,078 → 1,347
|
Option 2
Attacking enemies in Abnormal statuses restores 1500 HP. (Cooldown: 0.5 sec.)
HP -2.5% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
|
Option 2
Attacking enemies in Abnormal statuses restores 1500 HP. (Cooldown: 0.5 sec.)
HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
|
Option 2
1,078 → 1,347
|
Radiant Gold-plated Bracelet
|
Option 2
Incoming damage -5%, depending on the number of Abnormal Status effects on you (Up to -15%)
|
Option 2
Bleeds, Poison, Shocks, or Burn you for 10 sec. every 10 sec. This Abnormal Status effect can't be removed by skills or Consumables.
For every Abnormal Status type applied on you, Skill Atk. +4% and incoming damage -5% (Max Stacks: 3)
|
-
|
Golem's Core Bracelet
|
Option 1
Converts 50% of damage into Poison damage.
Poison damage +10%
|
-
|
Option 1
1,212 → 1,482
|
Option 2
Converts 50% of all incoming damage into Poison damage.
Skill Atk. +2% against Poisoned enemies
|
-
|
Option 2
1,212 → 1,482
|
Guardian Dragon's Protection - Mercy
|
Option 1
All classes' Lv. 35 Active skills +10 levels (Buff skills excluded: Thirst, Congest, Taunt, Shadow Clone, and Ninpou: Shadow Clone). The Creator's Flame Hurricane/Ice Shield skills +10 levels
Casting Lv. 35 skills decreases their level -1. Casting the Creator's Flame Hurricane/Ice Shield skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
|
-
|
Option 1
1,212 → 1,616
|
Option 2
Casting Lv. 35 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)
|
Option 2
Casting Lv. 35 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)
|
Option 2
1,212 → 1,616
|
Harvesting Hands
|
Option 1
Weapon durability reduction +100%
Skill Atk. +6%
|
-
|
Option 1
404 → 674
|
Option 2
Weapon durability -1 for every 200 combos (Cooldown: 10 sec.)
All skill cooldown recovery +10% every time this reduction occurs (Max Stacks: 5. Awakening skills excluded)
|
Option 2
Weapon durability -1 for every 200 combos (Cooldown: 10 sec.)
Skill cooldown recovery +5% every time your weapon's durability is decreased (Max Stacks: 5. Awakening skills excluded)
|
Option 2
404 → 674
|
Ionization Control Bracelet
|
Option 2
Evasion +10%
Physical/Magical Critical +10% for 20 sec. when attacked (Max Stacks: 1)
|
Option 2
Evasion +10%
Damage Value +2,964 and Physical/Magical Critical +10% for 20 sec. when attacked
(Max Stacks: 1) (At Option Lv. 1)
|
-
|
Harmonious Timber
|
Option 1
50% of incoming damage is received over 10 sec.
Consumables' HP healing amounts +20% during damage distribution
|
Option 1
50% of incoming damage is received over 10 sec.
Consumables' HP healing amounts +20% during damage distribution
Attacks increase Skill Atk. +1% for 10 sec. (Cooldown: 2 sec. Max Stacks: 10)
|
-
|
Pulsating Vital Beats
|
Option 1
Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec.)
|
Option 1
Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.
|
Option 1
404 → 1,886
|
Option 2
Incoming Light damage increases Light Damage +30 for 10 sec. (Max Stacks: 1)
|
-
|
Option 2
404 → 1,886
|
Soldier's Honor Necklace
|
Option 1
Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec.)
|
Option 1
Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec. Inflicts 9% of total Damage Value, regardless of enemy Def.)
|
Option 1
539 → 1,482
|
Option 2
Attacking Burned enemies decreases all non-Awakening skills' remaining cooldown -0.5%. (Cooldown: 0.5 sec.)
|
-
|
Option 2
539 → 1,482
|
Harsh Reality Necklace
|
Option 1
Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec.)
|
Option 1
Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.
|
Option 1
404 → 1,886
|
Option 2
Incoming Fire damage increases Fire Damage +30 for 10 sec. (Max Stacks: 1)
|
-
|
Option 2
404 → 1,886
|
Golem's Heart Necklace
|
Option 1
Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec.)
|
Option 1
Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.
|
Option 1
404 → 1,886
|
Option 2
Incoming Water damage increases Water Damage +30 for 10 sec. (Max Stacks: 1)
|
-
|
Option 2
404 → 1,886
|
Tightening Eroded Mal-intent
|
Option 1
Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec.)
|
Option 1
Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.
|
Option 1
404 → 1,886
|
Option 2
Incoming Shadow damage increases Shadow Damage +30 for 10 sec. (Max Stacks: 1)
|
-
|
Option 2
404 → 1,886
|
D-Zet Fuse Choker
|
Option 1
The last Neutralize effect cast on your enemy becomes the next Neutralize gauge's vulnerable trait.
|
-
|
Option 1
674 → 2,155
|
Option 2
Attacking enemies in Abnormal statuses increases Skill Atk. +5%.
Attacking other enemies decreases Skill Atk. -5%.
|
-
|
Option 2
674 → 2,155
|
Guardian Dragon's Protection - Valor
|
Option 1
All classes' Lv. 40 Active skills +10 levels (Buff skills excluded: Tiger Flash, First Aid of Love, Fountain of Life, Resurrection, and Ninpou: Cycles of Eternity)
Casting Lv. 40 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
|
-
|
Option 1
1,212 → 1,751
|
Option 2
Casting Lv. 40 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)
|
Option 2
Casting Lv. 40 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)
|
Option 2
1,212 → 1,751
|
Absolute Sense Guard
|
Option 1
Jump attacks immediately make you land, sending forth a shock wave. (Cooldown: 5 sec.)
Shock wave damage doubled for every 100 px of character height (Up to 300 px)
|
Option 1
Jump attacks immediately make you land, sending forth a shock wave. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
Shock wave damage doubled for every 100 px of character height
(Up to 300 px)
|
Option 1
1,212 → 2,290
|
Option 2
Leap +5 levels
Leap casts Super Armor for 30 sec.
|
-
|
Option 2
1,212 → 2,290
|
Dignified Golden Decoration
|
Option 1
Incoming damage -50% for 5 sec. when not attacking (Max Stacks: 1. Buff canceled when attacking or using a skill.)
Incoming counterattack damage +30%
|
Option 1
Casts the Incoming Damage -50% buff if you don't attack for 5 sec. (Buff canceled when attacking or using a skill. Max Stacks: 1.)
Incoming counterattack damage +12%
|
Option 1
539 → 1,078
|
Option 2
Counterattacks increase Skill Atk. +10% for 5 sec. (Max Stacks: 1)
|
Option 2
Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)
|
Option 2
539 → 1,078
|
Knight's Pride
|
Option 1
Enter the [Equipment Option Control] key to consume Blue Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Blue Cube Fragment attacks Freeze enemies. (Cooldown: 25 sec.)
Skill Atk. +5% against Frozen enemies
|
-
|
Option 1
1,347 → 1,751
|
Option 2
Clear Cube Fragment skills increase Water Damage +10 for 20 sec. (Max Stacks: 1)
|
-
|
Option 2
1,347 → 1,751
|
Opening Mysterious Flower
|
Option 1
Enter the [Equipment Option Control] key to consume Black Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Black Cube Fragment attacks Blind enemies. (Cooldown: 25 sec.)
Skill Atk. +10% against Blinded enemies
|
-
|
Option 1
1,347 → 1,751
|
Option 2
Clear Cube Fragment skills increase Shadow Damage +10 for 20 sec. (Max Stacks: 1)
|
-
|
Option 2
1,347 → 1,751
|
Overcurrent Magnet Ring
|
Option 1
Enter the [Equipment Option Control] key to consume Gold Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Gold Cube Fragment attacks Stun enemies. (Cooldown: 20 sec.)
Skill Atk. +5% against Stunned enemies
|
-
|
Option 1
1,347 → 1,751
|
Option 2
Clear Cube Fragment skills increase All Elemental Damage +8 for 20 sec. (Max Stacks: 1)
|
-
|
Option 2
1,347 → 1,751
|
Golem's Centrum Ring
|
Option 1
Cause 3 or more Abnormal Status effects to an enemy to spread them to other enemies within 300 px around it that have no Abnormal Status effects on them. (Cooldown: 25 sec.)
|
Option 1
Cause 3 or more Abnormal Status effects to an enemy to spread them to other enemies within 300 px around it that have no Abnormal Status effects on them. (Cooldown: 25 sec.)
Damage Value +247 every 5 sec. in dungeons (Max Stacks: 6) (At Option Lv. 1)
Skill Atk. +2% at 3 or more Damage Value stacks
Damage Value stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)
|
Option 1
943 → 2,021
|
Option 2
Damage Value +326 per enemy in an Abnormal status (Max Stacks: 10)
(At Option Lv. 1)
|
Option 2
Damage Value +326 per enemy in an Abnormal status (Max Stacks: 10)
Physical/Magical Def. +2,000 every 5 sec. in dungeons (Max Stacks: 6)
Skill Atk. +2% at 3 or more Physical/Magical Def. stacks
Physical/Magical Def. stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)
|
Option 2
943 → 2,021
|
Unstoppable Destiny
|
Option 1
Your Freeze effect on enemies can't be removed by Burn attacks.
Skill Atk. +5% when attacking Frozen enemies
|
-
|
Option 1
808 → 1,616
|
Option 2
Hit Frozen enemies 30 times to increase Freeze duration +5 sec. (Cooldown: 15 sec.)
|
-
|
Option 2
808 → 1,616
|
Guardian Dragon's Protection - Blessing
|
Option 1
All classes' Lv. 45 Active skills +10 levels (Buff skills excluded: Healing Wind and Regenerative Aria)
Casting Lv. 45 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
|
-
|
Option 1
1,212 → 1,751
|
Option 2
Casting Lv. 45 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)
|
Option 2
Casting Lv. 45 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)
|
Option 2
1,212 → 1,751
|
Sparkling Melody
|
Option 1
Recover MP with Consumables to add Damage Value +2,519 for 30 sec. (Max Stacks: 1) (At Option Lv. 1)
Consumables' MP healing amounts -80%
|
Option 1
Recover MP with Consumables to add Damage Value +3,409 for 30 sec. (Max Stacks: 1)(At Option Lv. 1)
Consumables' MP healing amounts -80%
|
Option 1
1,078 → 1,616
|
Option 2
Equipment's MP healing amounts +30%
|
-
|
Option 2
1,078 → 1,616
|
Magnetic Field Detector Ring
|
Option 1
Effect shared among the party members affected by this equipment option
- They share incoming damage.
- Your Attack/Casting Speeds +2% for 5 sec. upon receiving shared damage (Max Stacks: 5)
Incoming damage +10%
|
Option 1
Casts the Gravity buff upon entering dungeons, applying the following effects.
- The party members that receive this Gravity buff share incoming damage.
- If receiving another party member's damage, Attack/Casting Speeds +2% for 5 sec. (Max Stacks: 5)
Incoming damage +10%
|
-
|
Option 2
Damage Value +1,112 for every party member, including you, that's affected by this equipment option (Max Stacks: 4) (At Option Lv. 1)
|
Option 2
Your Skill Atk. +2% and Damage Value +1,112 for every Gravity Buff target including you (Max Stacks: 4) (At Option Lv. 1)
|
-
|
Destroyed Life
|
Option 1
If less than 50% HP, Physical/Magical Def. +7,000, Damage Value +2,223, and Skill Atk. +5% (At Option Lv. 1)
Incoming damage +10%
|
Option 1
If below 50% HP, applies the following effects.
- Physical/Magical Def. +7,000
- Damage Value +2,223 (At Option Lv. 1)
- Skill Atk. +7%
Incoming damage +10%
|
-
|
Deathbringer Coffin
|
Option 1
Damage Value +3,260 upon entering dungeons (at Option Lv. 1)
Incoming Damage +10%
|
Option 1
Damage Value +3,705 upon entering dungeons (at Option Lv. 1)
Incoming Damage +10%
|
Option 1
943 → 2,021
|
Option 2
All Elemental Damage -1 when attacked, incoming damage -1%
(Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)
|
Option 2
Incoming damage decreases All Elemental Damage -1 and incoming damage -1%. (Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)
All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec.
|
Option 2
943 → 2,021
|
Hologram Call
|
Option 1
Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)
Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 30 sec. (Max Stacks: 10)
|
-
|
Option 1
1,212 → 1,886
|
Option 2
Basic attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies. (Cooldown: 10 sec.)
|
Option 2
Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 10 sec.)
|
Option 2
1,212 → 1,886
|
Touch Control Panel
|
Option 1
If 90% or more MP, Damage Value +711 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1)
If below 90% MP, Damage Value stacks -1 every 3 sec.
|
Option 1
If 90% or more MP, Damage Value +830 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1)
If below 90% MP, Damage Value stacks -1 every 3 sec.
|
Option 1
1,347 → 1,482
|
Option 2
If 90% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every 2 sec. (Max Stacks: 5)
If below 90% HP, Physical/Magical Critical Chance stacks -1 every 3 sec.
|
-
|
Option 2
1,347 → 1,482
|
Holy Grail of Dawn
|
Option 1
Cast skills through commands to increase Skill Atk., depending on the number of direction keys entered. (Awakening skills excluded)
- 1 Direction Key: Skill Atk. +7%
- 2 Direction Keys: Skill Atk. +9%
- 3 Direction Keys: Skill Atk. +11%
- 4 Direction Keys: Skill Atk. +15%
|
-
|
Option 1
269 → 1,347
|
Option 2
Cast skills through commands to increase all speeds +5% for 3 sec. (Max Stacks: 3)
|
Option 2
Cast skills through commands to increase all speeds +5% for 10 sec. (Max Stacks: 3)
|
Option 2
269 → 1,347
|
Sloshing Vital Water
|
Option 1
Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills.)
This chilling fog Freezes enemies if they stay within range for 2 sec. (Cooldown: 25 sec.)
|
Option 1
Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
This chilling fog Freezes enemies for 5 sec. if they stay within range for 2 sec. (Per-monster Cooldown: 25 sec.)
|
Option 1
943 → 1,616
|
Option 2
Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec.)
Skill Atk. +5% when attacking Frozen enemies
|
Option 2
Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.)
Skill Atk. +5% when attacking Frozen enemies
|
Option 2
943 → 1,616
|
Dragon Killer's Token - Dragon Bone Bugle
|
Option 2
Casting Lv. 60 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)
|
Option 2
Casting Lv. 60 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)
|
-
|
Righteous Knight Mask
|
Option 2
Incoming damage -15% while jumping
|
Option 2
Incoming damage -15% while jumping
Skill cooldown -12% for 15 sec. after jumping (Max Stacks: 1. Awakening skills excluded.)
|
-
|
Ominous Decalcomania Slab
|
Option 2
Super Armor while jumping (Canceled upon landing)
|
Option 2
Super Armor while jumping (Canceled upon landing)
Skill Atk. +5% for 15 sec. after jumping (Max Stacks: 1)
|
-
|
Cursed Heart
|
Option 1
Skills can't be interrupted by incoming attacks. (Cooldown: 10 sec. Hold excluded.)
Incoming damage 15% during skill casting
|
Option 1
Skills can't be interrupted by incoming attacks. (Cooldown: 10 sec. Hold excluded.)
Incoming damage +12% during skill casting
|
Option 1
404 → 1,347
|
Option 2
Counter Atk. +15%
MP -1% every 3 sec.
|
-
|
Option 2
404 → 1,347
|
Circling Dim Clairvoyance
|
Option 1
Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
Damage Value +667 per Battery stack (At Option Lv. 1)
At 5 Battery stacks, a great explosion occurs in 3 sec., decreasing HP -30% and resetting the stacks.
This Battery explosion increases Attack/Casting/Movement Speeds +40% for 30 sec. at the cost of 20,000 Physical/Magical Def.
Backstep decreases Battery stacks -1.
|
Option 1
Casts the Battery buff upon entering dungeons, applying the following effects.
- Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
- Damage Value +963 per Battery stack (Max Stacks: 1)
- Backstep decreases Battery stacks -1.
- At 5 Battery stacks, Battery Explosion occurs in 3 sec., attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)
Battery Explosion decreases Physical/Magical Def. -20,000 and increases all speeds +40% for 30 sec.
|
Option 1
1,212 → 1,616
|
Option 2
Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to 10%)
Movement Speed -30%
|
Option 2
Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to +10%)
Movement Speed -30%
|
Option 2
1,212 → 1,616
|
Billowing Madness
|
Option 1
Lv. 45 or lower skill cooldown recovery +50% with 1 or more Abnormal Status effects cast on you
|
-
|
Option 1
269 → 539
|
Option 2
Lv. 60 or higher skill cooldown recovery +50% with 3 or more Abnormal Status effects cast on you (Awakening skills excluded)
|
-
|
Option 2
269 → 539
|
Dragon Killer's Token: Dragon Heart Stone
|
Option 2
Casting Lv. 70 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)
|
Option 2
Casting Lv. 70 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)
|
-
|
Midnight Sanctum
|
Option 1
Clear Cube Fragment skills generate energy by the number of Clear Cube Fragments consumed. (Max 100)
When this energy reaches 100, it's consumed at once, decreasing 5% of remaining skill cooldown. (Awakening skills excluded)
Basic/Jump/Dash attacks and non-Clear Cube Fragment skills decrease Energy -1.
|
-
|
Option 1
1,078 → 1,347
|
Option 2
Non-Clear Cube Fragment skills increase Attack Speed 10% and Casting Speed 15% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)
Non-Clear Cube Fragment skill cooldown -20%
|
-
|
Option 2
1,078 → 1,347
|
Dodeca Hologram
|
Option 1
Stuns you if you lose at least 20% of HP at once. (Cooldown: 30 sec.)
Cooldown recovery +20% while Stunned (Awakening skills excluded)
|
Option 1
Stuns you for 3 sec. if you lose at least 20% of HP at once. (Cooldown: 30 sec.)
Skill cooldown recovery +20% for 30 sec. when released from Stun (Awakening skills excluded. Max Stacks: 1.)
|
-
|
Fight for Freedom
|
Option 1
While Bleeding, attack 10 times to recover 15% of HP for 10 sec. (Cooldown: 10 sec.)
|
Option 1
While Bleeding, attack 10 times to recover 15% of HP and increase Damage Value +1,482 for 10 sec. (Cooldown: 10 sec.) (At Option Lv. 1)
|
Option 1
943 → 1,616
|
Option 2
Attack/Movement Speeds +20% and Casting Speed +30% while Bleeding
Bleeding Tolerance -20%
|
-
|
Option 2
943 → 1,616
|
Explosive Type: Small Tactical Flare
|
Option 1
Attack/Casting Speeds +2% while attacking
(Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking)
|
Option 1
Attacks increase Attack/Casting Speeds +2% and All Elemental Damage +1.
(Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking)
|
Option 1
808 → 1,886
|
Option 2
Movement Speed +3% every 0.2 sec. while dashing
(Max Stacks: 15. Stacks -1 every 0.5 sec. when not dashing)
|
-
|
Option 2
808 → 1,886
|
Corrupt Soul
|
Option 1
Clear Cube Fragment Skill Atk. +8%
Clear Cube Fragment skills' Clear Cube Fragment cost +2
|
Option 1
Clear Cube Fragment Skill Atk. +8%
Clear Cube Fragment skill cooldown -10% (Awakening skills excluded)
Clear Cube Fragment skills' Clear Cube Fragment cost +2
|
-
|
Operation Order
|
Option 1
Water/Light/Shadow Damage +1 for every 8 Fire Damage (Up to +50)
Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30)
|
Option 1
Water/Light/Shadow Damage +1 for every 6 Fire Damage (Up to +50)
Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30)
|
Option 1
539 → 808
|
Option 2
Physical/Magical Critical Chances +15% at 150 or higher Fire Damage
|
-
|
Option 2
539 → 808
|
Unknown Civilization: Twin Stones
|
Option 1
Fire/Light/Shadow Damage +1 for every 8 Water Damage (Up to +50)
Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)
|
Option 1
Fire/Light/Shadow Damage +1 for every 6 Water Damage (Up to +50)
Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)
|
Option 1
539 → 808
|
Option 2
Physical/Magical Critical Chances +15% at 150 or higher Water Damage
|
-
|
Option 2
539 → 808
|
Vitalizing Cobalt Stick
|
Option 1
Fire/Water/Shadow Damage +1 for every 8 Light Damage (Up to +50)
Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)
|
Option 1
Fire/Water/Shadow Damage +1 for every 6 Light Damage (Up to +50)
Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)
|
Option 1
539 → 808
|
Option 2
Physical/Magical Critical Chances +15% at 150 or higher Light Damage
|
-
|
Option 2
539 → 808
|
Brisk Morning Sprout
|
Option 1
Fire/Water/Shadow Damage +1 for every 8 Shadow Damage (Up to +50)
Fire/Water/Shadow Resistance -1 for every 10 Shadow Damage (Up to -30)
|
Option 1
Fire/Water/Light Damage +1 for every 6 Shadow Damage (Up to +50)
Fire/Water/Light Resistance -1 for every 10 Shadow Damage (Up to -30)
|
Option 1
539 → 808
|
Option 2
Physical/Magical Critical Chances +15% at 150 or higher Shadow Damage
|
-
|
Option 2
539 → 808
|
Storm-devouring Energy
|
Option 1
Consumables' MP healing amounts +50%
|
Option 1
Consumables' MP healing amounts +50%
If 50% or lower HP, Skill Atk. +7%
|
Option 1
934 → 1347
|
Option 2
Skill MP cost -20%
Max MP +4,196
|
-
|
Option 2
934 → 1,347
|
Sound of the Heart
|
Option 1
Freeze Tolerance -3%
Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 30 sec.)
Enter a Chat message including "Unfreeze" while Frozen by this equipment's option to cancel Freeze.
|
Option 1
Freeze Tolerance -3%
Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.)
Enter a Chat message including "Unfreeze" while Frozen by this equipment's option to cancel Freeze.
|
Option 1
808 → 2,694
|
Option 2
While Frozen, incoming damage -30% and HP +20% for 5 sec. (Cooldown: 5 sec.)
|
-
|
Option 2
808 → 2,694
|
Law of Gravitation
|
Option 2
Dashing increases Movement Speed by +100% for 0.5 sec.
|
Option 2
Dashing increases Movement Speed by +100% for 0.5 sec.
Dashing increases Skill Atk. +10% and Movement Speed +20% for 7 sec. (Max Stacks: 1)
|
-
|
Dragon Killer's Token: Dragon Scale Earrings
|
Option 1
Stuns enemies within 300 px around you if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
|
Option 1
Stuns enemies within 300 px around you if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
All classes' Lv. 75 Active skills +10 levels (Buff skills excluded: Transcendence Rune, Divine Flash, and Windstorm Spiral Power) and Creator's Time Forward +10 levels
Casting Lv. 75 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)
|
-
|
Option 2
Creates a barrier by 25% of Max HP for 20 sec. if you lose at least 25% of HP at once. (Max Stacks: 1)
|
Option 2
Creates a barrier by 25% of Max HP for 20 sec. if you lose at least 25% of HP at once. (Max Stacks: 1)
Lv. 75 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1)
|
-
|
Wandering Spirit Censer
|
Option 1
Movement Speed +200% while waiting and walking
Movement Speed -100% while dashing
|
Option 1
Movement Speed +200% and y-axis Movement Speed +50% while waiting and walking
Movement Speed -100% and y-axis Movement Speed -50% while dashing
|
-
|
Option 2
Y-axis Movement Speed +50% while waiting and walking
Y-axis Movement Speed -50% while dashing
|
Option 2
Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.)
Skill Cooldown Recovery stacks -5 every 0.5 sec. while dashing
|
-
|
Dusky Cluster
|
Option 1
Damage Value +593 and Physical/Magical Def. -10% every time you decrease Boss monsters' HP by 10% of Max HP (Max Stacks: 5) (At Option Lv. 1)
|
Option 1
Damage Value +445 and Physical/Magical Def. -2% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10) (At Option Lv. 1)
|
Option 1
1,078 → 1,616
|
Option 2
If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 1 sec.)
|
Option 2
If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.)
|
Option 2
1,078 → 1,616
|
Knight's Repentance
|
Option 1
Casts an Attack/Movement/Casting Speed buff for 20 sec., depending on your dashing duration. (Option effect and cooldown applied at the end of dashing.)
- 1+ sec.: Attack/Movement Speeds +5% and Casting Speed +7.5%
- 2+ sec.: Attack/Movement Speeds +10% and Casting Speed +15%
- 4+ sec.: Attack/Movement Speeds +20% and Casting Speed +30%
|
Option 1
Dashing applies the following effects for 40 sec., depending on your dashing duration. (Max Stacks: 1. Option effect and cooldown applied at the end of dashing.)
- 1 sec. - less than 3 sec.: Attack/Movement Speeds +5%, Casting Speed +7.5%, and Skill Atk. +5%
- 3+ sec.: Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +10%
|
Option 1
1,078 → 1,616
|
Option 2
Evasion +20% while dashing
|
Evasion +20% in Dash mode.
Incoming damage -10% out of Dash mode.
|
Option 2
1,078 → 1,616
|
Blue Nature Seed
|
Option 1
If your Freeze effect on enemies is removed by Burn, increases the Burn damage that's inflicted at once by 30%.
|
Option 1
If your Burn effect on enemies is removed by Freeze, increases the Burn damage that's inflicted at once +35%.
Enemy Burn duration +4 sec.
|
Option 1
674 → 1,616
|
Option 2
Attacking Burned enemies Freezes them. (Cooldown: 5 sec.)
|
Option 2
Attacking Burned enemies Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)
|
Option 2
674 → 1,616
|
Mysterious Gold Stele
|
Option 1
Attacks create a ghost. (Cooldown: 0.5 sec.)
- This ghost follows the nearest enemy within 200 px around you and explodes.
- If there's no enemy to follow, then it explodes on the same spot in 3 sec.
30% chance of creating 2 ghosts at a time
|
Option 1
Attacks create a ghost. (Cooldown: 0.5 sec. Inflicts 50% of total Damage Value, regardless of enemy Def.)
- This ghost follows the nearest enemy within 500 px around you and explodes.
- If there's no enemy to follow, then it explodes on the same spot in 3 sec.
30% chance of creating 2 ghosts at a time
|
Option 1
674 → 1,078
|
Option 2
Attacks increase all Abnormal Status Tolerances +3% for 20 sec. (Max Stacks: 5. Incoming damage decreases stacks -2.)
|
Option 2
Attacks increase Lv. 35 - 80 Skill Atk. +2% and all Abnormal Status Tolerances +4% for 20 sec. (Max Stacks: 4. Stacks -1 when attacked. Incoming Hit Cooldown: 1 sec.)
|
Option 2
674 → 1,078
|
Suppressed Mana Bracelet
|
Option 1
Incoming damage consumes MP before HP.
Restricts 99% of max usable HP upon entering dungeon. (HP can't be restored past this restriction.)
|
Option 1
Consumes 99% of HP and restricts 99% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)
Incoming damage consumes MP before HP.
Restores MP by 25% of HP healed by equipment and HP-healing skills.
|
Option 1
808 → 1,347
|
Option 2
Max MP +4,196
Skill MP cost +50%
|
Option 2
Max MP +4,196
skill MP cost +50%
If 75% or more MP, Damage Value +2,668 and Skill Atk. +5% (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
808 → 1,347
|
Desperate Footfall
|
Option 1
Damage Value +400 for every 10% HP loss while in dungeons (Max Stacks: 10) (At Option Lv. 1)
|
Option 1
Damage Value +400 for every 10% HP loss while in dungeons (Max Stacks: 10) (At Option Lv. 1)
Skill Atk. +7% at 5 or more Damage Value stacks
|
Option 1
1,078 → 1,616
|
Option 2
HP +50% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)
Skills, Consumables, and equipment's HP healing amounts -20%
|
Option 2
HP +40% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)
Skills, Consumables, and equipment's HP healing amounts -20%
|
Option 2
1,078 → 1,616
|
Cursed Bridle
|
Option 1
Skills, Consumables, and equipment's HP healing amounts +5% for every Bleeding enemy within 450 px around you (Up to +50%)
|
-
|
Option 1
674 → 1,078
|
Option 2
Cooldown recovery +10% for every Bleeding enemy within 450 px around you (Up to +30%. Awakening skills excluded.)
Skill Atk. +2% against Bleeding enemies
|
-
|
Option 2
674 → 1,078
|
Painful Wound
|
Option 1
Attacks restrict 10% of max usable HP. Damage Value +889. (At Option Lv. 1)
(Cooldown: 10 sec. Max Stacks: 5. This equipment's HP Restriction effect can't restrict HP below max 1%. HP can't be restored past this restriction.)
|
Option 1
Attacks cast the Scar buff, applying the following effects. (Cooldown: 5 sec. Max Stacks: 3)
- Consumes 15% of Max HP.
- Restricts 10% 15% of max usable HP. (This equipment's HP Restriction effect can't restrict below max 1%. HP can't be restored past this restriction.)
- Damage Value +1,482 (At Option Lv. 1)
Skill Atk. +5% at the max Scar buff stacks
|
-
|
Surging Hazy Lament
|
Option 1
Skill Atk. +10% for skills that cool down for at least 15 sec.
Skill Atk. -15% for skills that cool down for less than 15 sec.
|
Option 1
Skill Atk. +15% for skills that cool down for at least 12 sec.
Skill Atk. -15% for skills that cool down for less than 15 sec.
|
Option 1
674 → 1,751
|
Option 2
Skill cooldown -10% if Attack/Casting Speeds are below 100% combined (Awakening skills excluded)
Skill cooldown +10% if Attack/Casting Speeds are at least 100% combined (Awakening skills excluded)
|
Option 2
Skill cooldown -10% if Attack/Casting Speeds are below 100% combined (Awakening skills excluded)
Skill cooldown +5% if Attack/Casting Speeds are at least 100% combined (Awakening skills excluded)
|
Option 2
674 → 1,751
|
Air Type: Tactical Prop Drone
|
Option 1
Attacking and casting summon a drone that randomly drops a supply crate within 300 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.)
Supply Crate: Damage Value +3,409 for 20 sec. when obtained (At Option Lv. 1)
|
Option 1
Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.)
Supply Crate: Damage Value +3,853 for 25 sec. when obtained (At Option Lv. 1)
|
Option 1
1,078 → 1,616
|
Option 2
Incoming damage summons a drone that randomly drops a first aid kit within 300 px around you.
(Only the option user can obtain this first aid kit. Cooldown: 30 sec.)
First Aid Kit: HP/MP +30%
|
-
|
Option 2
1,078 → 1,616
|
Calming Melody
|
Option 1
While you're in Sleep, disables Consumables and casts the Invincibility buff for 10 sec. (Cooldown: 30 sec.)
|
Option 1
When put to Sleep, disables Consumables and casts the Invincibility buff for 10 sec. (Cooldown: 30 sec.) all Elemental Damage +20 and Skill Atk. +10% for 20 sec. (Cooldown: 20 sec. Max Stacks: 1)
|
-
|
Pitapatting Passion
|
Option 1
Your incoming Sleep duration -50%
Sleep Tolerance -20%
|
Option 1
Your incoming Sleep duration -50%
Damage Value +3,705 for 20 sec. when put to Sleep (Cooldown: 20 sec.) (At Option Lv. 1)
Sleep Tolerance -20%
|
-
|
Option 2
Puts you to Sleep if you lose at least 25% of HP at once. (Cooldown: 30 sec.)
Skills and Consumables' healing amounts +50% while in Sleep
|
Option 2
Puts you to Sleep you if you lose at least 25% of HP at once. (Cooldown: 30 sec.)
Incoming damage -10% while in Sleep
|
-
|
Dreamy Acclimation
|
Option 1
HP +60% for 10 sec. while in Sleep
|
Option 1
HP +60% for 10 sec. while in Sleep (Cooldown: 10 sec.)
|
-
|
Option 2
Skill cooldown recovery +50% while in Sleep (Awakening skills excluded)
|
Option 2
Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.)
|
-
|
Tactical Radar Net Ring
|
Option 1
Quick slot skills' cooldown recovery 3.5% for every quick slot skill on cooldown (Up to 42%. Awakening skills excluded)
|
-
|
Option 1
135 → 539
|
Option 2
Skills create a 10% chance of randomly resetting a skill whose remaining cooldown is 20 sec. or less. (Cooldown: 20 sec. Awakening skills excluded)
|
-
|
Option 2
135 → 539
|
Rightful Duty
|
Option 1
Skill Atk. +2% per skill in the Extended Skill slots for those outside the slots (Up to +14%)
Skill Atk. -20% for skills in the Extended Skill slots
|
-
|
Option 1
135 → 539
|
Option 2
Skills that cost at least 3 Clear Cube Fragments increase all Elemental Damage +20 for 20 sec. (Max Stacks: 1)
|
-
|
Option 2
135 → 539
|
Earth Defender's Winged Belt
|
Option 1
Creates a light area underneath you while attacking. (Cooldown: 5 sec.)
Incoming damage -10% in this light area
The light area immediately disappears when you go out of its range.
Up to 1 light area can be created at a time.
- Attack 20 times within the area to increase its size. (Max 5 times)
|
Option 1
Attacks create a light area under you, applying the following effects when you stay within the area. (Creation Cooldown: 5 sec. Max Stacks: 1)
- Incoming damage -10%
- Skill Atk. +5%
- All Elemental Damage +10
- Every 5 attacks expand the light area. (Max 5 times)
This light area disappears as soon as you leave it.
|
Option 1
1,078 → 1,751
|
Option 2
Max HP +10%
All Abnormal Status Tolerances +10%
|
-
|
Option 2
1,078 → 1,751
|
Heightened Fury Necklace
|
Option 2
Remaining HP -1% for Named/Boss monsters within 500 px at 200 combos (Cooldown: 30 sec. Not applicable to Buffers.)
|
Option 2
Remaining HP -1% for Boss/Named/Champion monsters within 500 px at 200 combos (Cooldown: 15 sec. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)
|
-
|
Fluttering Feather
|
Option 1
For every 50th attack on Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -2%. (Up to 5 times. Not applicable to Buffers.)
- Blood Vessel Rupture-activating attack count x5 times per activation
- Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement Speed/Casting Speeds +22.5% for 30 sec. (Max Stacks: 1)
|
Option 1
For every 10th attack on Boss/Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)
- Blood Vessel Rupture-activating attack count x5 times per activation
- Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement/Casting Speeds +22.5% for 30 sec. (Max Stacks: 1)
|
-
|
Visible Destroyed Spiritual Residue
|
Option 1
If attacked at 20% or lower HP, consumes all MP and recovers HP by that consumed amount. (Cooldown: 60 sec.)
|
-
|
Option 1
808 → 2,021
|
Option 2
HP/MP recovery per min. +5,000% at 50% or lower MP
|
Option 2
If 50% or lower HP, recovers 3% of HP every sec.
If 50% or lower MP, recovers 4% of MP every sec.
|
Option 2
808 → 2,021
|
Expansion Supply Belt
|
Option 1
All speeds +5% for every 11 Fire Resistance (Up to +45%)
All speeds -30% for 10 sec. when attacked (Max Stacks: 1)
|
Option 1
All speeds +5% for every 11 Fire Resistance (Up to +45%)
All speeds -30% for 10 sec. when attacked (Max Stacks: 1)
|
Option 1
943 → 1,482
|
Option 2
Cooldown recovery +10% at 90% or more HP (Awakening skills excluded)
Incoming damage +30%
|
Option 2
If 70% or more HP, cooldown recovery +15% (Awakening skills excluded) and Skill Atk. +4%
Incoming damage +10%
|
Option 2
943 → 1,482
|
Ultimate Generator
|
Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to maximize your character for 25 sec. (Cooldown: 60 sec.)
- Incoming damage -20%
- Skills and Basic attack disabled
- Movement Speed -20%
- Dashing continuously generates shock waves. Jump-landing generates a more powerful shock wave.
- Super Armor while maximized
|
Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to maximize your character for 25 sec. (Cooldown: 60 sec.)
- Incoming damage -20%
- Skills and Basic attack disabled
- Movement Speed -20%
- Dashing continuously generates shock waves. (Inflicts 72% of total Damage Value, regardless of enemy Def.)
- Jump-landing generates a more powerful shock wave. (Inflicts 360% of total Damage Value, regardless of enemy Def.)
- Super Armor while maximized
|
Option 1
943 → 1,347
|
Option 2
Physical/Magical Def. +500 for every 10% of Movement Speed (Max Stacks: 20)
|
-
|
Option 2
943 → 1,347
|
Armored Power Top
|
Option 1
Burns all enemies within 450 px around you for every 5 Critical hits. (Cooldown: 10 sec.)
|
Option 1
Burns all enemies within 450 px around you for 15 sec. for every 5 Critical hits. (Cooldown: 10 sec.)
|
Option 1
1,212 → 1,616
|
Option 2
Burn damage +15%
Burn Tolerance +10%
|
-
|
Option 2
1,212 → 1,616
|
Earthen Nature
|
Option 1
Attacks create a 50% chance of delivering a Fire attack, depending on your Fire Damage. (Cooldown: 5 sec.)
- 100 - 149 Fire Damage: Fire Explosion
- 150 - 249 Fire Damage: Infernal Road
- 250+ Fire Damage: Meteor
- Meteor Burns enemies on hit for 10 sec. (Cooldown: 15 sec.)
- Meteor increases Fire Resistance +20 for 30 sec. (Max Stacks: 1)
|
Option 1
Attacks create a 50% chance of delivering a Fire attack, depending on your Fire Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Fire Damage: Fire Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Fire Damage: Infernal Road
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Fire Damage: Meteor
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Meteor Burns enemies on hit for 15 sec. (Cooldown: 10 sec.)
- Meteor increases Fire Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)
|
Option 1
1,347 → 2,021
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Fire Resistance (Max Stacks: 10)
Fire Resistance -15
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Fire Resistance (Max Stacks: 10)
Fire Resistance -15
|
Option 2
1,347 → 2,021
|
Peace Defender's Winged Leggings
|
Option 1
Non-Clear Cube Fragment skills cast a barrier by 10% of Max HP for 1.5 sec. (Cooldown: 0.5 sec. Max Stacks: 1)
|
-
|
Option 1
943 → 1,482
|
Option 2
Clear Cube Fragment skills restore 5% of MP for 10 sec.
(Cooldown: 10 sec.)
|
Option 2
Clear Cube Fragment skills increase Damage Value +1,927 and MP +5% for 10 sec. (Max Stacks: 1. Cooldown: 10 sec.) (At Option Lv. 1)
|
Option 2
943 → 1,482
|
Overwhelming Power Lower Armor
|
Option 1
Succeed in 5 Back attacks to Poison all enemies within 450 px around you. (Cooldown: 10 sec.)
|
Option 1
Poisons all enemies within 450 px around you for 15 sec. for every 5 Back attacks. (Cooldown: 10 sec.)
|
Option 1
1,212 → 2,155
|
Option 2
Poison damage +15%
Poison Tolerance +10%
|
-
|
Option 2
1,212 → 2,155
|
Chaos Curtains
|
Option 1
Damage Value +156 for every 5% HP loss (Max Stacks: 19)
(At Option Lv. 1)
Skills consume 1% of HP.
(HP can't go below 1% because of this effect.)
|
Option 1
If 90% or lower HP, Damage Value +412 (For every additional 10% HP loss, Damage Value stacks +1. Max Stacks: 9) (At Option Lv. 1)
Skills consume 1% of HP. (HP can't go below 1% because of this option.)
|
-
|
Option 2
Damage Value +165 and Physical/Magical Def. -2,200 for every 10% HP loss (Max Stacks: 9) (At Option Lv. 1)
|
Option 2
If 90% or lower HP, Damage Value +247 and Physical/Magical Def. -2,200 (For every additional 10% HP loss, Damage Value and Physical/Magical Def. stacks +1. Max Stacks: 9) (At Option Lv. 1)
|
-
|
Breathing Nature's Life
|
Option 1
Attacking Burned enemies Burns all enemies within 450 px. (Cooldown: 10 sec.)
|
Option 1
Attacking Burned enemies will Burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.)
|
Option 1
1,347 → 2,021
|
Option 2
Water damage on Burned enemies casts Explosion. (Cooldown: 0.5 sec.)
|
Option 2
Water damage on Burned enemies casts Explosion. (Cooldown: 0.5 sec.)
Attacking enemies in Abnormal statuses casts Nature's Fury, randomly casting one of the following effects on all enemies within 450 px: Fire Flare, Ice Pick, Lightning Strike, or Dark Bomb. (Cooldown: 0.5 sec. Inflicts 75% of total Damage Value, regardless of enemy Def.)
Attacking enemies in Abnormal statuses increases All Elemental Damage +10 for 10 sec. (Max Stacks: 1) (At Option Lv. 1)
|
Option 2
1,347 → 2,021
|
High-tech Body Protector Shoulder
|
Option 1
Counter enemies in 3 sec. after attacked to recover from damage. (Cooldown: 3 sec.)
- Counter in 1 sec. to recover from 70% of damage.
- Counter in 2 sec. to recover from 50% of damage.
- Counter in 3 sec. to recover from 20% of damage.
|
-
|
Option 1
-
|
Option 2
Equipment's HP healing amounts +10%
Incoming damage +20%
|
Option 2
Equipment's HP healing amounts +10%
Incoming damage +20%
|
Option 2
-
|
Lusterless Truth
|
Option 1
Bleeding damage +20%
|
-
|
Option 1
404 → 1,078
|
Option 2
While Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Bleeds you. (Cooldown: 5 sec.)
|
Option 2
While you're Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Bleeds you for 10 sec. (Cooldown: 5 sec.)
|
Option 2
404 → 1,078
|
Magnetic Search Scan
|
Option 1
Shock damage +20%
|
-
|
Option 1
404 → 1,078
|
Option 2
While Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Shocks you. (Cooldown: 5 sec.)
|
Option 2
While you're Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Shocks you for 10 sec. (Cooldown: 5 sec.)
|
Option 2
404 → 1,078
|
Intense Force
|
Option 1
Succeed in 15 combos to Bleed all enemies within 450 px around you. (Cooldown: 8 sec.)
|
Option 1
Achieve 15 combos to Bleed all enemies within 450 px around you for 10 sec. (Cooldown: 5 sec.)
|
-
|
Pure Nature's Law
|
Option 1
Attacks create a 50% chance of delivering a Light attack, depending on your Light Damage. (Cooldown: 5 sec.)
- 100 - 149 Light Damage: Light Explosion
- 150 - 249 Light Damage: Lightning
- 250+ Light Damage: Thunderstorm
- Thunderstorm Shocks enemies on hit for 10 sec. (Cooldown: 15 sec.)
- Thunderstorm increases Light Resistance +20 for 30 sec. (Max Stacks: 1)
|
Option 1
Attacks create a 50% chance of delivering a Lightning attack, depending on your Lightning Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Lightning Damage: Light Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Lightning Damage: Lightning
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Lightning Damage: Thunderstorm
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Thunderstorm Shocks enemies on hit for 15 sec. (Cooldown: 10 sec.)
- Thunderstorm increases Lightning Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)
|
Option 1
1,347 → 2,021
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Lightning Resistance (Max Stacks: 10)
Lightning Resistance -15
|
Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Lightning Resistance (Max Stacks: 10)
Lightning Resistance -15
|
Option 2
1,347 → 2,021
|
Shameful Broken Pride
|
Option 1
Succeed in 3 counterattacks to Shock all enemies within 450 px around you. (Cooldown: 15 sec.)
|
Option 1
Shocks all enemies within 450 px around you for 10 sec. for every 3 counterattacks. (Cooldown: 5 sec.)
|
Option 1
1,212 → 2,021
|
Option 2
Shock damage +15%
Shock Tolerance +10%
|
-
|
Option 2
1,212 → 2,021
|
Unchanging Floating Stone Belt
|
Option 1
Consumables cast Poison on you that can't be removed by skills or Consumables.
Skill cooldown recovery +25% while Poisoned (Awakening skills excluded)
|
Option 1
Poisons you for 15 sec. every 10 sec. during 1 or more Consumable effects. This Poison effect can't be removed by skills or Consumables.
While Poisoned, skill cooldown recovery +25% (Awakening skills excluded)
|
Option 1
674 → 1,751
|
Option 2
Attacks Poison enemies while you're Poisoned. (Cooldown: 5 sec.)
|
Option 2
Attacks Poison enemies for 10 sec. while you're Poisoned. (Cooldown: 5 sec.)
|
Option 2
674 → 1,751
|
Thunder Resist Belt
|
Option 1
Attacks create a 20% chance of casting lightning on enemies within 300 px. (Cooldown: 1 sec.)
This lightning Shocks enemies on hit. (Cooldown: 15 sec.)
|
Option 1
Attacks create a 20% chance of dropping lightning bolts onto enemies within 300 px. (Cooldown: 1 sec. Inflicts 5% of total Damage Value, regardless of enemy Def.)
These lightning bolts Shock enemies on hit for 15 sec. (Cooldown: 10 sec.)
|
Option 1
1,078 → 2,021
|
Option 2
Attacking Shocked enemies casts Light Explosion. (Cooldown: 0.5 sec.)
|
Option 2
Attacking Shocked enemies casts Light Explosion.
(Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)
Skill Atk. +3% when attacking Shocked enemies
|
Option 2
1,078 → 2,021
|
Destroyed Faith
|
Option 1
Casts Bleeding on you for 10 sec. every 10 sec., and it can't be removed by skills or Consumables.
Damage Value +326 for every 1,100 HP decreased by Bleeding (Max Stacks: 10) (At Option Lv. 1)
|
Option 1
Casts Bleeding on you for 15 sec. every 10 sec., and it can't be removed by skills or Consumables.
Damage Value +326 for every 1,100 HP decreased by Bleeding (Max Stacks: 10) Skill Atk. +5% while Bleeding
|
Option 1
1,078 → 1,751
|
Option 2
Attacks Bleed enemies while you're Bleeding. (Cooldown: 8 sec.)
|
Option 2
Attacks Bleed enemies for 10 sec. while you're Bleeding. (Cooldown: 5 sec.)
|
Option 2
1,078 → 1,751
|
High-tech Supply Belt
|
Option 1
Damage from frontal attacks -40%
Damage from Back attacks and counterattacks +20%
|
Option 1
Damage from frontal attacks -30%
Damage from Back attacks and counterattacks +20%
|
Option 1
-
|
Option 2
Damage from frontal attacks creates a 20% chance of casting a barrier by 10% of Max HP.
(Max Stacks: 1)
|
Option 2
Damage from frontal attacks creates a barrier by 10% of Max HP. (Cooldown: 10 sec. Max Stacks: 1)
|
Option 2
-
|
HEM Reinforced Boots
|
Option 1
Casts a Fire buff for 20 sec. every 20 sec. while equipped.
- This Fire buff adds Fire Attribute to your attacks.
It's deleted for 20 sec. if you receive Water damage.
|
-
|
Option 1
1,212 → 2,021
|
Option 2
Fire attacks Burn enemies. (Cooldown: 10 sec.)
|
Option 2
Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
Fire damage on Burned enemies increase Skill Atk. +5%.
|
Option 2
1,212 → 2,021
|
Electric-proof Boots
|
Option 1
Attacking Shocked enemies randomly drops lightning within 300 px around you, Shocking you and enemies. (Cooldown: 15 sec.)
|
Option 1
Attacking Shocked enemies drops a lightning bolt onto a random location within 300 px, Shocking you and enemies for 15 sec. (Cooldown: 10 sec. Inflicts 21% of total Damage Value, regardless of enemy Def.)
|
Option 1
943 → 2,021
|
Option 2
Attack/Movement Speeds +20% and Casting Speed +30% while Shocked
|
Option 2
Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +5% while Shocked
|
Option 2
943 → 2,021
|
Mobile Impotent Obsession
|
Option 1
Casts Shock on you for 10 sec. every 10 sec., and it can't be removed by skills or Consumables.
All Elemental Damage +15 and all elemental resistances +15 while Shocked
|
Option 1
Shocks you for 15 sec. every 10 sec. This Shock effect can't be removed by skills or Consumables.
All Elemental Damage +20 and all Elemental Resistance +15 while Shocked
|
Option 1
808 → 1,616
|
Option 2
Non-Awakening skill cooldown -5% for every 25 points of your highest elemental resistance (Up to -15%)
|
-
|
Option 2
808 → 1,616
|
Dull Slow Change
|
Option 1
Attacks create a 5% chance of Burning you and enemies within 300 px at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
Burn damage +10%
|
Option 1
Attacks burn you and enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
Burn damage +10%
Skill Atk. +5% while Burned
|
Option 1
539 → 1,347
|
Option 2
All Elemental Damage +3 for 15 sec. every sec. while you're Burned
(Max Stacks: 10)
|
-
|
Option 2
539 → 1,347
|
Red Life Ring
|
Option 1
Enter the [Equipment Option Control] key to consume Red Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Red Cube Fragment attacks Burn enemies. (Cooldown: 10 sec.)
Skill Atk. +2% against Burned enemies
|
Option 1
Enter the [Equipment Option Control] key to consume Red Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Red Cube Fragment attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
Skill Atk. +2% against Burned enemies
|
Option 1
1,347 → 1,751
|
Option 2
Clear Cube Fragment skills increase Fire Damage +10 for 20 sec. (Max Stacks: 1)
|
-
|
Option 2
1,347 → 1,751
|
Glowing Life
|
Option 1
Enter the [Equipment Option Control] key to consume White Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
White Cube Fragment attacks Shock enemies. (Cooldown: 15 sec.)
Skill Atk. +2% against Shocked enemies
|
Option 1
Enter the [Equipment Option Control] key to consume White Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
White Cube Fragment attacks Shock enemies for 15 sec. (Cooldown: 10 sec.)
Skill Atk. +2% against Shocked enemies
|
Option 1
1,347 → 1,751
|
Option 2
Clear Cube Fragment skills increase Light Damage +10 for 20 sec. (Max Stacks: 1)
|
-
|
Option 2
1,347 → 1,751
|
Moving Fortress
|
Option 1
Applying 2 or more Consumable effects Bleeds you for 10 sec. (Cooldown: 10 sec.)
Cooldown recovery +10% while Bleeding (Awakening skills excluded)
|
Option 1
Receiving 2 or more Consumable effects Bleeds you for 15 sec. every 10 sec.
Skill cooldown recovery +10% while Bleeding (Awakening skills excluded)
|
Option 1
943 → 1,616
|
Option 2
Incoming damage -20% for 30 sec. when recovering HP through Consumables (Max Stacks: 1)
|
Option 2
Recovering HP with Consumables increases Skill Atk. +5% and decreases incoming damage -20% for 30 sec. (Max Stacks: 1)
|
Option 2
943 → 1,616
|
Virtual Sight Glass
|
Option 1
Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills.)
This flame area Burns enemies on contact. (Cooldown: 10 sec.)
|
Option 1
Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.)
|
Option 1
1,347 → 1,482
|
Option 2
Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec.)
Skill Atk. +2% when attacking Burned enemies
|
Option 2
Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)
Skill Atk. +2% when attacking Burned enemies
|
Option 2
1,347 → 1,482
|
Digging Reinforcement Part
|
Option 1
Creates a Soul Sword when equipped.
Skills charge 5 Soul stacks. (Max 50)
Basic/Jump/Dash attacks consume 1 Soul stack and inflict additional damage with the Soul Sword. (Cooldown: 0.1 sec.)
When your Soul stacks reach the max limit, a Basic/Jump/Dash attack consumes them all to inflict additional damage with the Soul Sword.
|
Option 1
Creates a Soul Sword upon entering dungeons, applying the following effects.
- Skills add 5 Soul stacks to this Soul Sword. (Max Stacks: 50)
- Normal/Jump/Dash attacks consume 1 Soul stack and apply damage. (Inflicts 15% of total Damage Value, regardless of enemy Def.)
- At the max Soul stacks, Normal/Jump/Dash attacks consume all the stacks and apply damage. (Inflicts 600% of total Damage Value, regardless of enemy Def.)
|
Option 1
1,347 → 2,290
|
Option 2
Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)
Skill cooldown -5% (Awakening skills excluded) and Skill Atk. -2% upon entering dungeons
|
Option 2
Skill cooldown -5% (Awakening skills excluded), Skill Atk. -2%
Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)
|
Option 2
1,347 → 2,290
|
Option 4
Attacks create a 50% chance of Shocking enemies. (Cooldown: 15 sec.)
|
Option 4
Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.)
|
-
|
Unbeaten Medal
|
Option 1
Incoming attacks inflict Fire damage.
Fire Resistance +5 for 10 sec. when attacked (Max Stacks: 5)
|
-
|
Option 1
808 → 1,616
|
Option 2
Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)
|
Option 2
Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
|
Option 2
808 → 1,616
|
Unknown Civilization: Star Stone
|
Option 1
Incoming attacks inflict Water damage.
Water Resistance +5 for 10 sec. when attacked (Max Stacks: 5)
|
-
|
Option 1
808 → 1,616
|
Option 2
Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)
|
Option 2
Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
|
Option 2
808 → 1,616
|
Vital Green Liquid
|
Option 1
Incoming attacks inflict Light damage.
Light Resistance +5 for 10 sec. when attacked (Max Stacks: 5)
|
-
|
Option 1
808 → 1,616
|
Option 2
Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)
|
Option 2
Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
|
Option 2
808 → 1,616
|
Natural Melting Dew
|
Option 1
Incoming attacks inflict Shadow damage.
Shadow Resistance +5 for 10 sec. when attacked (Max Stacks: 5)
|
-
|
Option 1
808 → 1,616
|
Option 2
Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)
|
Option 2
Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)
|
Option 2
808 → 1,616
|
Desert Concealment Shoulder
|
Option 1
Burn damage +20%
|
-
|
Option 1
404 → 1,212
|
Option 2
While Burned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Burns you. (Cooldown: 5 sec.)
|
Option 2
While Burned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Burns you for 10 sec. (Cooldown: 5 sec.)
|
Option 2
404 → 1,212
|
Contaminated Ice Stone Spaulders
|
Option 1
Poison damage +20%
|
-
|
Option 1
404 → 1,616
|
Option 2
While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Poisons you. (Cooldown: 5 sec.)
|
Option 2
While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Poisons you for 10 sec. (Cooldown: 5 sec.)
|
Option 2
404 → 1,616
|