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Item Balance

Lv. 105 Epic Item

Item Name

Before

After

Damage Value Change
(at Option Lv. 1)

Aspect-Devoured Weapon

Skill Atk. +35%

Skill Atk. +49%

 

Weapon of Culmination - Soul Bender

Option 3
Certain Attack skills simultaneously explode targets with Netherworld Flames on them.
Netherworld Flame's explosion Atk. is 500% of Kalla's flame Atk.
[Netherworld Flame Explosion Target Skills]
- Ghost Slash
- Moonlight Slash
- Ghost Slash: Overdrive
- Phantasmal Slayer
- Ghost Slash: Abyss
- Dark Flame Sword
- Blade Phantom Possession: Technique
- Ravenous Crevasse

Option 3
Certain Attack skills simultaneously explode targets with Netherworld Flames on them.
Netherworld Flame's explosion Atk. is 300% of Kalla's flame Atk.
[Netherworld Flame Explosion Target Skills]
- Ghost Slash
- Moonlight Slash
- Ghost Slash: Overdrive
- Phantasmal Slayer
- Ghost Slash: Abyss
n- Dark Flame Sword
- Blade Phantom Possession: Technique
- Ravenous Crevasse

-

Turbulent Mind

Option 1
When HP reaches 0, casts the Immortal buff for 5 sec. (Cooldown: 300 sec.)
- HP +10%
- All HP healing effects negated
- 30% of max usable HP restricted at the end of the Immortal buff (Max Stacks: 1, HP can't be restored more times than allowed.) 

-

Option 1
1,078 → 1,886

Option 2
Incoming damage +10%
Physical/Magical Critical Chances +5% 

Option 2
Incoming damage +10%
All Elemental Damage +10
Physical/Magical Critical Chances +5%

Option 2
1,078 → 1,886

Reversible Leather Coat 

Option 1
When HP reaches 0, casts Hero's Spirit buff.
- All HP healing effects negated
- Incoming damage consumes MP instead of HP. Character dies if MP reaches 0.
- MP -2% every sec. during Hero's Spirit

-

Option 1
1,078 → 2,290

Option 2
Attack Speed +5%
Casting Speed +7.5%
Skill MP cost +50%

-

Option 2
1,078 → 2,290

Noble Loyalty

Option 1
Enter the [Equipment Option Control] key to summon a subspace for 2 sec. (Cooldown: 60 sec.)
- Press Jump near this subspace to enter it.
- Only the option user can enter this subspace.
- Invincible within the subspace
- All speeds +30% for 10 sec. at the end of the subspace duration

-

Option 1
808 → 2,021

Option 2
All Abnormal Status Tolerances +15%
Max HP -300

Option 2
All Abnormal Status Tolerances +15%
Max HP +30%

Option 2
808 → 2,021

Childhood's Dream Stage

Option 1
When HP reaches 0, puts you to Sleep and restores 10% of HP.
(Cooldown: 300 sec.)

-

Option 1
1,347 → 2,290

Option 2
During Sleep, incoming damage can't wake you up.
HP 15% if attacked during Sleep (Cooldown: 1 sec.)

-

Option 2
1,347 → 2,290

High-tech Tactical Command Armor

Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to teleport a certain distance away. (Cooldown: 20 sec.)
- Use direction keys to adjust your teleporting direction.
Movement Speed +30% for 10 sec. after teleporting

-

Option 1
1,078 → 1,482

Option 2
Your highest Elemental Damage +6 for every 20% of Movement Speed (Up to +30)

Option 2
Your highest Elemental Damage +6 for every 15% of Movement Speed (Up to +30)

Option 2
1,078 → 1,482

Quaking Stone Armor

Option 1
Enter the [Equipment Option Control] key to move 1 selected party member to you. (Cooldown: 50 sec. Invincible party members can't be selected.)
Movement +20% buff on the selected party member for 20 sec.

Option 1
Enter the [Equipment Option Control] key to move 1 selected party member to you. (Cooldown: 50 sec. Invincible party members can't be selected.)
Movement +20% buff on the selected party member for 20 sec. (Max Stacks: 1)

Option 1
808 → 1,482

Option 2
Damage Value +371 for every party member, including you (Max Stacks: 4)
(At Option Lv. 1)

Option 2
Damage Value +926 for every party member, including you (Max Stacks: 4)
(At Option Lv. 1)

Option 2
808 → 1,482

Heaven Defender's Winged Armor

Option 1
Enter the [Equipment Option Control] key to summon a holy shield for 5 sec. at the cost of 15% of Max HP. (Cooldown: 45 sec. HP can't go below 1% because of this option.)
- Holy Shield HP: 30% of your Max HP
- Blocks attacks from the front. Restricts movement.
- Physical/Magical Def. +20% while this holy shield exists in the map

Option 1
Enter the [Equipment Option Control] key to summon a holy shield for 5 sec. at the cost of 15% of Max HP. (Cooldown: 45 sec. HP can't go below 1% because of this option.)
- Holy Shield HP: 30% of your Max HP
- Blocks attacks from the front. Restricts movement.
- Physical/Magical Def. +20% while this holy shield exists in the map

-

Option 2
HP +5% when attacked (Cooldown: 20 sec.)

Option 2
HP +5% when attacked (Cooldown: 3 sec.)
Damage Value +445 when attacked (Max Stacks: 5) (At Option Lv. 1)

-

Lingering Rusty Soul

Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to minimize your character for 25 sec. (Cooldown: 60 sec.)
- Character size -50%
- Evasion +75%
- Skills and Basic attack disabled\n- Movement Speed +30%
- HP/MP +1% every sec.
(Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)

-

Option 1
943 → 1,886

Option 2
Movement Speed +5% for every 10% of Evasion (Up to +25%)

-

Option 2
943 → 1,886

Jade Ghost Chestplate

Option 1
During a jump, enter the [Equipment Option Control] key to float on a twister for 10 sec. (Cooldown: 40 sec.)
- The twister pulls surrounding enemies.
- Super Armor while floating
(Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)

Option 1
During a jump, enter the [Equipment Option Control] key to float on a twister for 10 sec. (Cooldown: 40 sec. Inflicts 720% of total Damage Value, regardless of enemy Def.)
- The twister pulls surrounding enemies.
- Super Armor while floating
(Canceled if you re-enter the [Equipment Option Control] key, become Immobilized, die, or force-cast a skill. Re-entering the [Equipment Option Control] key only counts while waiting, walking, or dashing.)

Option 1
1,078 → 1,886

Option 2
Jumping increases Attack Speed +10% and Casting Speed +15% at the cost of 10% of Movement Speed.

-

Option 2
1,078 → 1,886

Abyss Reactor

Option 1
Enter the [Equipment Option Control] key to change your weapon attribute from Fire, Water, Light, and then Shadow. (Cooldown: 0.5 sec.)
Decreases your corresponding Elemental Damage and resistance -10 upon change.

-

Option 1
1,347 → 1,616

Option 2
All Elemental Damage +30 if your combined elemental resistances are below 100

-

Option 2
1,347 → 1,616

Genius Engineer's Work Clothes Top

Option 1
Attacks cause an explosion within 500 px around you at the cost of 2% of HP. (Cooldown: 10 sec.)

Option 1
Attacks cause an explosion within 500 px around you at the cost of 2% of HP. (Cooldown: 10 sec. Inflicts 325% of total Damage Value, regardless of enemy Def.)

-

Dragon Slayer

Option 1
Adds all elemental attributes to your weapon if your Fire, Water, Light, and Shadow Damage is the same.

Option 1
Adds all elemental attributes to your weapon if your Fire, Water, Light, and Shadow Damage is the same. Damage Value +1,186 (at Option Lv. 1).

Option 1
1,347 → 1,751

Option 2
All Elemental Resistances +25 if your Fire, Water, Light, and Shadow Damage is the same.

Option 2
All Elemental Damage +15 and all Elemental Resistances +25 if your Fire, Water, Light, and Shadow Damage is the same.

Option 2
1,347 → 1,751

Tireless Journey Bottom

Option 2
Clear Cube Fragment skills increase Movement Speed +10% for 10 sec. (Max Stacks: 1)

Option 2
Clear Cube Fragment skills increase Damage Value +2,223 and Movement Speed +10% for 10 sec. (Max Stacks: 1) (At Option Lv. 1)

-

Glamorous Stage

Option 1
Movement Speed +200% during Backstep

-

Option 1
943 → 1,212

Option 2
Incoming damage -10% during Backstep

Option 2
Incoming damage -10% during Backstep
Backstep increases Damage Value +2223 for 20 sec. (Max Stacks: 1)
(At Option Lv. 1)

Option 2
943 → 1,212

Storm Rider

Option 1
Skills restore HP by 10% of their MP cost.

-

Option 1
808 → 2,021

Option 2
Consumables and equipment's MP healing amounts +10%
HP/MP recovery per min. set to 0

-

Option 2
808 → 2,021

Genius Engineer's Multi-box Pants

Option 1
Camouflage buff while waiting or walking (Canceled Cooldown: 5 sec.)
Camouflage buff canceled while dashing or when attacked

-

Option 1
943 → 1,212

Option 2
The Camouflage buff increases Evasion +45% and incoming damage +10%.

Option 2
The Camouflage buff applies the following effects.
(Canceled when Camouflage is canceled.)
- Damage Value +2,223 (At Option Lv. 1)

- Evasion +45%
- Incoming damage +10%

Option 2
943 → 1,212

High-tech Tactical Support Gaiters

Option 1
Holds enemies for 2 sec. if you accurately block them with the following skills.
- Guard, Sword Barrier, Endure, Weapon Parry, Shield Defense, Divine Shield, and Gun Guard
(Cast these skills and block enemy attacks within the next 0.5 sec. for the accurate decision.)

-

Option 1
269 → 1,616

Option 2
Skill Atk. +30% for 1 skill for 2 sec. if you accurately block enemy attacks with the following skills.
- Guard, Sword Barrier, Endure, Weapon Parry, Shield Defense, Divine Shield, and Gun Guard
(Cast these skills and block enemy attacks within the next 0.5 sec. to block them accurately.)

-

Option 2
269 → 1,616

Desert Technology Pants

Option 1
Attacking Burned enemies creates 1 Ember for 5 sec.
When 5 Embers are created, consumes all the Embers and causes an explosion.

Option 1
Attacking Burned enemies creates 1 Ember for 5 sec.
- When 5 Embers are created, consumes all the Embers and causes an explosion.
(Inflicts 24% of total Damage Value, regardless of enemy Def.)

-

Option 2
Attacking Burned enemies increases Fire Damage +5 for 10 sec. at the cost of 10 Fire Resistance. (Cooldown: 1 sec. Max Stacks: 5)

Option 2
Attacking Burned enemies increases Fire Damage +5 and Fire Resistance +5 for 10 sec. (Cooldown: 1 sec. Max Stacks: 5)

-

Unlimited Cybernetics

Option 1
Curses enemies in 250 px around you every 20 sec. while equipped.
Dashing gradually increases Curse range and decreases HP -0.5% every sec. (HP can't go below 1% because of this option.)
Curse range gradually decreases out of Dash mode.

-

Option 1
1,078 → 1,616

Option 2
If 70% or more HP, skill cooldown -10% (Awakening skills excluded)
If 50 to below 70% HP, skill cooldown -12% (Awakening skills excluded)
If below 50% HP, skill cooldown -15% (Awakening skills excluded)

-

Option 2
1,078 → 1,616

Dragon Rider

Option 1
Lv. 35 or lower skills increase Light Damage +4 for 15 sec. (Max Stacks: 5)

Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)

Option 1
674 → 1,347

Option 2
Lv. 40 or higher skills increase Light Resistance +3 for 15 sec. (Max Stacks: 5)

Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,186 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1)
(At Option Lv. 1)

Option 2
674 → 1,347

Blooming Natural Life

Option 1
Attacks create a 50% chance of delivering a Water attack, depending on your Water Damage. (Cooldown: 5 sec.)
- 100 - 149 Water Damage: Ice Needle
- 150 - 249 Water Damage: Ice Breath
- 250+ Water Damage: Blizzard
- Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Blizzard increases Water Resistance +20 for 30 sec. (Max Stacks: 1)

Option 1
Attacks create a 50% chance of delivering a Water attack, depending on your Water Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Water Damage: Ice Needle
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Water Damage: Ice Breath
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Water Damage: Blizzard
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Blizzard Freezes enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Blizzard increases Water Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Option 1
1,347 → 2,021

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Water Resistance (Max Stacks: 10)
Water Resistance -15

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Water Resistance (Max Stacks: 10)
Water Resistance -15

Option 2
1,347 → 2,021

Manipulation

Option 1
Skills increase Damage Value +2,223 and Skill Atk. +6% for 30 sec. at the cost of 30% of remaining HP. (Cooldown: 30 sec.) (At Option Lv. 1)

Option 1
Skills increase Damage Value +2,223 and Skill Atk. +8% for 30 sec. at the cost of 30% of remaining HP. (Cooldown: 30 sec.) (At Option Lv. 1)

-

Bright Blue Melody

Option 1
Retain Quick Rebound to recover 5% of HP every sec. for up to 4 sec.

Option 1
Retain Quick Rebound to recover 5% of HP every sec. for up to 4 sec.
Quick Rebound cooldown -50%

Option 1
1,078 → 1,616

Option 2
Damage Value +2,519 for 60 sec. after Quick Rebound (At Option Lv. 1)

-

Option 2
1,078 → 1,616

Genius Engineer's Protective Mask

Option 1
Damage Value +2,371 for 30 sec. every 30 sec. at the cost of 1 Rare Soul
(At Option Lv. 1)
Damage Value +1,186 for consuming a total of 5 Rare Souls (At Option Lv. 1)

Option 1
Consumes 1 Rare Soul every 30 sec. to Damage Value +4,446 for 30 sec.
(At Option Lv. 1)
Damage Value +1,186 for consuming a total of 5 Rare Souls

Option 1
1,078 → 1,616

Option 2
Creates an equal chance of consuming 1 Common or Uncommon Soul every 30 sec. and applying one of the following effects.
- HP +10% at the cost of 1 Common Soul
- MP +10% at the cost of 1 Common Soul
- HP/MP +10% at the cost of 1 Uncommon Soul

-

Option 2
1,078 → 1,616

Heptagon Impulse Brick

Option 1
Attacks create a 2% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 30 sec.)

Option 1
Attacks create a 2% chance of Petrifying enemies within 300 px for 10 sec. (Cooldown: 30 sec.)
Skill Atk. +5% against Petrified enemies

-

Freedom Defender's Winged Shoulder

Option 1
All speeds +3% and Fire Resistance +1 for every Burned enemy within 500 px (Max Stacks: 10)
Burned Named/Boss monsters apply the max Speed and Fire Resistance stacks.

-

Option 1
943 → 1,347

Option 2
Incoming damage -25% for 10 sec. if you lose more than 20% of HP at once.
(Cooldown: 10 sec.)

Option 2
Incoming damage -15% for 10 sec. if you lose more than 20% of HP at once.
Incoming damage -15%

Option 2
943 → 1,347

Jade Ghost Spaulders

Option 1
Marks the strongest enemy in the map.
If the marked enemy is within 500 px, using Backstep sends you behind the enemy. (Cooldown: 20 sec.)
Attack the enemy from behind to increase Skill Atk. +8% for 5 sec.
(Max Stacks: 1)

-

Option 1
943 → 1,616

Option 2
Back attacks Bleed, Burn, Poison, or Shock on hit for 10 sec. (Cooldown: 10 sec.)
All Abnormal Status Tolerances +10%

-

Option 2
943 → 1,616

Dragon Hunter

Option 1
Lv. 35 or lower skills increase Fire Damage +4 for 15 sec. (Max Stacks: 5)

Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)

Option 1
674 → 1,751

Option 2
Lv. 40 or higher skills increase Fire Resistance +3 for 15 sec. (Max Stacks: 5)

Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,186 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1) (At Option Lv. 1)

Option 2
674 → 1,751

Wishful Melody

Option 1
HP +3% HP while attacking (Cooldown: 5 sec.)
Skills and Consumables' HP healing amounts -99%

Option 1
HP +3% HP while attacking (Cooldown: 5 sec.)
Skills and Consumables' HP healing amounts -99%

Consumables put you to Sleep for 10 sec. and decrease remaining skill cooldown -10%. (Cooldown: 10 sec. Awakening skills excluded.)

Option 1
1,482 → 2,021

Option 2
Equipment's HP healing amounts +20%

Option 2
Equipment's HP healing amounts +20%
Consumables increase Damage Value +3,260 for 20 sec. (Max Stacks: 1) (At Option Lv. 1)

Option 2
1,482 → 2,021

Starry Belt

Option 1
Incoming damage -3% every 0.5 sec. while dashing
(Max Stacks: 10. Stacks -1 every sec. when not moving.)

Option 1
Incoming damage -3% every 0.5 sec. while standing still.
(Max Stacks: 5. Stacks -2 every sec. while moving.)

Option 1
1,078 → 1,347

Option 2
Damage Value +445 every 0.5 sec. when stopping (Max Stacks: 10. Stacks -1 every sec. when not moving.) (At Option Lv. 1)

Option 2
Damage Value +889 every 0.5 sec. when stopping (Max Stacks: 5. Stacks -2 every sec. when not moving.) (At Option Lv. 1)
Skill Atk. +7% at the max Damage Value stacks

Option 2
1,078 → 1,347

Power Plant

Option 1
Every 5th skill increases Skill Atk. +20% and cooldown +10%.

Option 1
Every 5th skill increases Skill Atk. +20% and cooldown +10%.

Option 1
943 → 2,021

Option 2
HP +10% for every 50 Clear Cube Fragments used in total

-

Option 2
943 → 2,021

Dragon Scavenger

Option 1
Lv. 35 or lower skills increase Water Damage +4 for 15 sec. (Max Stacks: 5)

Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)

Option 1
674 → 1,751

Option 2
Lv. 40 or higher skills increase Water Resistance +3 for 15 sec. (Max Stacks: 5)

Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,186 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1) (At Option Lv. 1)

Option 2
674 → 1,751

Earth Walker's Boots

Option 1
Landing generates a shock wave, attacking surrounding enemies.
Shock waves create a 30% chance of generating a more powerful shock wave that Stuns enemies. (Cooldown: 20 sec.)

Option 1
Landing generates a shock wave, attacking enemies within 300 px around you. (Inflicts 55% of total Damage Value, regardless of enemy Def.)
These shock waves create a 30% chance of generating a more powerful shock wave that Stuns enemies for 3 sec.
(Cooldown: 20 sec. Inflicts 550% of total Damage Value, regardless of enemy Def.)

Option 1
808 → 2,290

Option 2
Landing casts a barrier by 10% of Max HP for 1 sec. (Cooldown: 5 sec.)
Jump Strength -100

-

Option 2
808 → 2,290

Circulating Nature's Law

Option 1
Attacks create a 50% chance of delivering a Shadow attack, depending on your Shadow Damage. (Cooldown: 5 sec.)
- 100 - 149 Shadow Damage: Dark Explosion
- 150 - 249 Shadow Damage: Dark Ball
- 250+ Shadow Damage: Black Hole
- Black Hole Blinds enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Black Hole increases Shadow Resistance +20 for 30 sec. (Max Stacks: 1)

Option 1
Attacks create a 50% chance of delivering a Shadow attack, depending on your Shadow Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Shadow Damage: Dark Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Shadow Damage: Dark Ball
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Shadow Damage: Black Hole
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Black Hole Blinds enemies on hit for 10 sec. (Cooldown: 30 sec.)
- Black Hole increases Shadow Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Option 1
1,347 → 2,021

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Shadow Resistance (Max Stacks: 10)
Shadow Resistance -15

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Shadow Resistance (Max Stacks: 10)
Shadow Resistance -15

Option 2
1,347 → 2,021

Accelerator

Option 1
Max MP +4,196
Damage Value +267 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
Skill Atk. -4% at 60% or lower MP

Option 1
Max MP +4,196
Damage Value +371 for every 20,000 of remaining MP (Max Stacks: 10) (At Option Lv. 1)
Skill Atk. -4% at 30% or lower MP

Option 1
404 → 1,347

Option 2
Skill MP cost +100%
Skill cooldown -12% (Awakening skills excluded)

Option 2
Skill MP cost +100%
Skill cooldown -15% (Awakening skills excluded)

Option 2
404 → 1,347

High-tech Mobility-enhancing Boots

Option 1
Clear Cube Fragment skills' Command Key effect +400%
(Awakening skills excluded)

-

Option 1
593 → 1,347

Option 2
Cast skills through commands to increase their Skill Atk. +5%. (Awakening skills excluded)

Option 2
Cast skills through commands to increase their Skill Atk. +8%. (Awakening skills excluded)

Option 2
593 → 1,347

Sky Defender's Winged Boots

Option 1
When attacked in midair, enter the Auction Hall key to stay in midair.
(Cooldown: 10 sec.)

-

Option 1
943 → 1,616

Option 2
Physical/Magical Def. +20% and Damage Value +593 for 10 sec. upon landing
(Max Stacks: 1) (At Option Lv. 1)

Option 2
Landing applies the following effects for 10 sec. (Max Stacks: 1)
- Physical/Magical Def. +20%
- Damage Value +3,409 (At Option Lv. 1)
- Skill Atk. +6%

Option 2
943 → 1,616

Steam Punk Sonic Disrupter

Option 1
Petrifies you if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
Remaining cooldown -5% for the skill you used at the time of Petrification (Awakening skills excluded)

Option 1
Petrifies you for 10 sec. if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
Remaining skill cooldown -5% while Petrified
(Awakening skills excluded. Cooldown: 5 sec.)

-

Rampaging Body

Option 1
Damage Value +889 per Abnormal status cast on enemies (Max Stacks: 3) (At Option Lv. 1)

Option 1
Damage Value +889 per Abnormal Status type cast on enemies and Skill Atk. +2% (Max Stacks: 3) (At Option Lv. 1)

Option 1
943 → 2,021

Option 2
Attacks increase Physical/Magical +Def. 4,000 per Abnormal status cast on enemies. (Max Stacks: 3)

-

Option 2
943 → 2,021

Stepping Courage

Option 1
All classes' Lv. 1 - 25 skills +1 level at 50% or higher Hit Rate

Option 1
If 35% or higher Hit Rate, Damage Value +2,371 (At Option Lv. 1)

Option 1
808 → 2,021

Option 2
All classes' Lv. 1 - 25 skills +1 level at 80% or higher Movement Speed

Option 2
All classes' Lv. 1 - 25 skills +2 levels at 50% or higher Hit Rate

Option 2
808 → 2,021

Dragon Pathfinder

Option 1
Lv. 35 or lower skills increase Shadow Damage +4 for 15 sec. (Max Stacks: 5)

Option 1
Lv. 35 or lower skills increase All Elemental Damage +3 for 15 sec. (Max Stacks: 5)

Option 1
674 → 1,751

Option 2
Lv. 40 or higher skills increase Shadow Resistance +3 for 15 sec. (Max Stacks: 5)

Option 2
Lv. 40 or higher skills increase All Elemental Resistance +3 for 15 sec. (Max Stacks: 5)
Damage Value +1,778 at the max All Elemental Resistance Bonus stacks (Max Stacks: 1) (At Option Lv. 1)

Option 2
674 → 1,751

Darkened Stone Hooves

Option 1
While you're only Poisoned, creates an equal chance of casting one of the following effects for 10 sec. every 10 sec.
- All speeds +30%
- Skill Atk. +10%
- Cooldown recovery +30% (Awakening skills excluded)

Option 1
Attacking Poisoned enemies increases all speeds +15%. (Max Stacks: 1)
If you're Poisoned, creates the same chance of casting one of the following effects for 10 sec. every 10 sec.
- Skill Atk. +10%
- Skill cooldown recovery +30% (Awakening skills excluded)

Option 1
808 → 1,347

Option 2
Poison damage +10%
Poison Tolerance -20%

-

Option 2
808 → 1,347

Tactical Drone Controller Armlet

Option 1
Damage Value +356 while attacking (Max Stacks: 10. -1 stack when attacked)
Movement Speed -2% per Damage Value stack by this equipment
(Max Stacks: 10)

Option 1
Damage Value +385 while attacking (Max Stacks: 10. -1 stack when attacked)
Movement Speed -1% per Damage Value stack by this equipment (Max Stacks: 10)

Option 1
674 → 1,347

Option 2
Physical/Magical Def. -21,000 and skill cooldown -10%
(Awakening skills excluded)

Option 2
Skill cooldown -12% (Awakening skills excluded)
Physical/Magical Def. -21,000

Option 2
674 → 1,347

Bound Freedom

Option 1
Non-Clear Cube Fragment Skill Atk. -5%
Clear Cube Fragment Skill Atk. +10%
Clear Cube Fragment skills' Clear Cube Fragment cost is doubled every time they're cast. (Max Stacks: 3)

-

Option 1
674 → 1,078

Option 2
Clear Cube Fragment skills increase All Elemental Damage +3 for 10 sec. (Max Stacks: 5)

-

Option 2
674 → 1,078

Knight's Salvation

Option 1
Jump Strength +100
During a jump, enter the Auction Hall key to start falling immediately at increased falling speed.
(Cooldown: 10 sec.)

-

Option 1
943 → 1,616

Option 2
Damage Value +2,223 and Movement Speed +100% for 2 sec. upon landing (Max Stacks: 1) (At Option Lv. 1)

Option 2
Damage Value +2,964 and Movement Speed +20% for 15 sec. upon landing (Max Stacks: 1) (At Option Lv. 1)

Option 2
943 → 1,616

Arc Blaster Source

Option 1
Face enemies within 300 px around you for 3 sec. to Petrify them. (Cooldown: 30 sec.)
HP -2.5% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
Skill Atk. +5% against Petrified enemies

Option 1
Face enemies within 300 px around you for 3 sec. to Petrify them for 10 sec. (Cooldown: 30 sec.)
HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)
Skill Atk. +10% against Petrified enemies

Option 1
1,078 → 1,347

Option 2
Attacking enemies in Abnormal statuses restores 1500 HP. (Cooldown: 0.5 sec.)
HP -2.5% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)

Option 2
Attacking enemies in Abnormal statuses restores 1500 HP. (Cooldown: 0.5 sec.)
HP -1% if you're affected by Abnormal Status effects (HP can't go below 1% because of this option. Cooldown: 20 sec.)

Option 2
1,078 → 1,347

Radiant Gold-plated Bracelet

Option 2
Incoming damage -5%, depending on the number of Abnormal Status effects on you (Up to -15%)

Option 2
Bleeds, Poison, Shocks, or Burn you for 10 sec. every 10 sec. This Abnormal Status effect can't be removed by skills or Consumables.
For every Abnormal Status type applied on you, Skill Atk. +4% and incoming damage -5% (Max Stacks: 3)

-

Golem's Core Bracelet

Option 1
Converts 50% of damage into Poison damage.
Poison damage +10%

-

Option 1
1,212 → 1,482

Option 2
Converts 50% of all incoming damage into Poison damage.
Skill Atk. +2% against Poisoned enemies

-

Option 2
1,212 → 1,482

Guardian Dragon's Protection - Mercy

Option 1
All classes' Lv. 35 Active skills +10 levels (Buff skills excluded: Thirst, Congest, Taunt, Shadow Clone, and Ninpou: Shadow Clone). The Creator's Flame Hurricane/Ice Shield skills +10 levels
Casting Lv. 35 skills decreases their level -1. Casting the Creator's Flame Hurricane/Ice Shield skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

-

Option 1
1,212 → 1,616

Option 2
Casting Lv. 35 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)

Option 2
Casting Lv. 35 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2
1,212 → 1,616

Harvesting Hands

Option 1
Weapon durability reduction +100%
Skill Atk. +6%

-

Option 1
404 → 674

Option 2
Weapon durability -1 for every 200 combos (Cooldown: 10 sec.)
All skill cooldown recovery +10% every time this reduction occurs (Max Stacks: 5. Awakening skills excluded)

Option 2
Weapon durability -1 for every 200 combos (Cooldown: 10 sec.)
Skill cooldown recovery +5% every time your weapon's durability is decreased (Max Stacks: 5. Awakening skills excluded)

Option 2
404 → 674

Ionization Control Bracelet

Option 2
Evasion +10%
Physical/Magical Critical +10% for 20 sec. when attacked (Max Stacks: 1)

Option 2
Evasion +10%
Damage Value +2,964 and Physical/Magical Critical +10% for 20 sec. when attacked
(Max Stacks: 1) (At Option Lv. 1)

-

Harmonious Timber

Option 1
50% of incoming damage is received over 10 sec.
Consumables' HP healing amounts +20% during damage distribution

Option 1
50% of incoming damage is received over 10 sec.
Consumables' HP healing amounts +20% during damage distribution

Attacks increase Skill Atk. +1% for 10 sec. (Cooldown: 2 sec. Max Stacks: 10)

-

Pulsating Vital Beats

Option 1
Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec.)

Option 1
Attacks cause a Light explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Option 1
404 → 1,886

Option 2
Incoming Light damage increases Light Damage +30 for 10 sec. (Max Stacks: 1)

-

Option 2
404 → 1,886

Soldier's Honor Necklace

Option 1
Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec.)

Option 1
Attacking Burned enemies causes a Fire explosion. (Cooldown: 1 sec. Inflicts 9% of total Damage Value, regardless of enemy Def.)

Option 1
539 → 1,482

Option 2
Attacking Burned enemies decreases all non-Awakening skills' remaining cooldown -0.5%. (Cooldown: 0.5 sec.)

-

Option 2
539 → 1,482

Harsh Reality Necklace

Option 1
Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec.)

Option 1
Attacks cause a Fire explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Option 1
404 → 1,886

Option 2
Incoming Fire damage increases Fire Damage +30 for 10 sec. (Max Stacks: 1)

-

Option 2
404 → 1,886

Golem's Heart Necklace

Option 1
Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec.)

Option 1
Attacks cause a Water explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Option 1
404 → 1,886

Option 2
Incoming Water damage increases Water Damage +30 for 10 sec. (Max Stacks: 1)

-

Option 2
404 → 1,886

Tightening Eroded Mal-intent

Option 1
Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec.)

Option 1
Attacks cause a Shadow explosion that damages both you and enemies. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
- Inflicts 1 fixed damage on you.

Option 1
404 → 1,886

Option 2
Incoming Shadow damage increases Shadow Damage +30 for 10 sec. (Max Stacks: 1)

-

Option 2
404 → 1,886

D-Zet Fuse Choker

Option 1
The last Neutralize effect cast on your enemy becomes the next Neutralize gauge's vulnerable trait.

-

Option 1
674 → 2,155

Option 2
Attacking enemies in Abnormal statuses increases Skill Atk. +5%.
Attacking other enemies decreases Skill Atk. -5%.

-

Option 2
674 → 2,155

Guardian Dragon's Protection - Valor

Option 1
All classes' Lv. 40 Active skills +10 levels (Buff skills excluded: Tiger Flash, First Aid of Love, Fountain of Life, Resurrection, and Ninpou: Cycles of Eternity)
Casting Lv. 40 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

-

Option 1
1,212 → 1,751

Option 2
Casting Lv. 40 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)

Option 2
Casting Lv. 40 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2
1,212 → 1,751

Absolute Sense Guard

Option 1
Jump attacks immediately make you land, sending forth a shock wave. (Cooldown: 5 sec.)
Shock wave damage doubled for every 100 px of character height (Up to 300 px)

Option 1
Jump attacks immediately make you land, sending forth a shock wave. (Cooldown: 5 sec. Inflicts 120% of total Damage Value, regardless of enemy Def.)
Shock wave damage doubled for every 100 px of character height
(Up to 300 px)

Option 1
1,212 → 2,290

Option 2
Leap +5 levels
Leap casts Super Armor for 30 sec.

-

Option 2
1,212 → 2,290

Dignified Golden Decoration

Option 1
Incoming damage -50% for 5 sec. when not attacking (Max Stacks: 1. Buff canceled when attacking or using a skill.)
Incoming counterattack damage +30%

Option 1
Casts the Incoming Damage -50% buff if you don't attack for 5 sec. (Buff canceled when attacking or using a skill. Max Stacks: 1.)
Incoming counterattack damage +12%

Option 1
539 → 1,078

Option 2
Counterattacks increase Skill Atk. +10% for 5 sec. (Max Stacks: 1)

Option 2
Counterattacks increase Skill Atk. +12% for 5 sec. (Max Stacks: 1)

Option 2
539 → 1,078

Knight's Pride

Option 1
Enter the [Equipment Option Control] key to consume Blue Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Blue Cube Fragment attacks Freeze enemies. (Cooldown: 25 sec.)
Skill Atk. +5% against Frozen enemies

-

Option 1
1,347 → 1,751

Option 2
Clear Cube Fragment skills increase Water Damage +10 for 20 sec. (Max Stacks: 1)

-

Option 2
1,347 → 1,751

Opening Mysterious Flower

Option 1
Enter the [Equipment Option Control] key to consume Black Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Black Cube Fragment attacks Blind enemies. (Cooldown: 25 sec.)
Skill Atk. +10% against Blinded enemies

-

Option 1
1,347 → 1,751

Option 2
Clear Cube Fragment skills increase Shadow Damage +10 for 20 sec. (Max Stacks: 1)

-

Option 2
1,347 → 1,751

Overcurrent Magnet Ring

Option 1
Enter the [Equipment Option Control] key to consume Gold Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Gold Cube Fragment attacks Stun enemies. (Cooldown: 20 sec.)
Skill Atk. +5% against Stunned enemies

-

Option 1
1,347 → 1,751

Option 2
Clear Cube Fragment skills increase All Elemental Damage +8 for 20 sec. (Max Stacks: 1)

-

Option 2
1,347 → 1,751

Golem's Centrum Ring

Option 1
Cause 3 or more Abnormal Status effects to an enemy to spread them to other enemies within 300 px around it that have no Abnormal Status effects on them. (Cooldown: 25 sec.)

Option 1
Cause 3 or more Abnormal Status effects to an enemy to spread them to other enemies within 300 px around it that have no Abnormal Status effects on them. (Cooldown: 25 sec.)
Damage Value +247 every 5 sec. in dungeons (Max Stacks: 6) (At Option Lv. 1)
Skill Atk. +2% at 3 or more Damage Value stacks
Damage Value stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)

Option 1
943 → 2,021

Option 2
Damage Value +326 per enemy in an Abnormal status (Max Stacks: 10)
(At Option Lv. 1)

Option 2
Damage Value +326 per enemy in an Abnormal status (Max Stacks: 10)
Physical/Magical Def. +2,000 every 5 sec. in dungeons (Max Stacks: 6)
Skill Atk. +2% at 3 or more Physical/Magical Def. stacks
Physical/Magical Def. stacks -1 when attacked (Cooldown: 1 sec. Option only applied if you lose at least 1% of HP at once.)

Option 2
943 → 2,021

Unstoppable Destiny

Option 1
Your Freeze effect on enemies can't be removed by Burn attacks.
Skill Atk. +5% when attacking Frozen enemies

-

Option 1
808 → 1,616

Option 2
Hit Frozen enemies 30 times to increase Freeze duration +5 sec. (Cooldown: 15 sec.)

-

Option 2
808 → 1,616

Guardian Dragon's Protection - Blessing

Option 1
All classes' Lv. 45 Active skills +10 levels (Buff skills excluded: Healing Wind and Regenerative Aria)
Casting Lv. 45 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

-

Option 1
1,212 → 1,751

Option 2
Casting Lv. 45 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)

Option 2
Casting Lv. 45 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

Option 2
1,212 → 1,751

Sparkling Melody

Option 1
Recover MP with Consumables to add Damage Value +2,519 for 30 sec. (Max Stacks: 1) (At Option Lv. 1)
Consumables' MP healing amounts -80%

Option 1
Recover MP with Consumables to add Damage Value +3,409 for 30 sec. (Max Stacks: 1)(At Option Lv. 1)
Consumables' MP healing amounts -80%

Option 1
1,078 → 1,616

Option 2
Equipment's MP healing amounts +30%

-

Option 2
1,078 → 1,616

Magnetic Field Detector Ring

Option 1
Effect shared among the party members affected by this equipment option
- They share incoming damage.
- Your Attack/Casting Speeds +2% for 5 sec. upon receiving shared damage (Max Stacks: 5)
Incoming damage +10%

Option 1
Casts the Gravity buff upon entering dungeons, applying the following effects.
- The party members that receive this Gravity buff share incoming damage.
- If receiving another party member's damage, Attack/Casting Speeds +2% for 5 sec. (Max Stacks: 5)
Incoming damage +10%

-

Option 2
Damage Value +1,112 for every party member, including you, that's affected by this equipment option (Max Stacks: 4) (At Option Lv. 1)

Option 2
Your Skill Atk. +2% and Damage Value +1,112 for every Gravity Buff target including you (Max Stacks: 4) (At Option Lv. 1)

-

Destroyed Life

Option 1
If less than 50% HP, Physical/Magical Def. +7,000, Damage Value +2,223, and Skill Atk. +5% (At Option Lv. 1)
Incoming damage +10%

Option 1
If below 50% HP, applies the following effects.
- Physical/Magical Def. +7,000
- Damage Value +2,223 (At Option Lv. 1)
- Skill Atk. +7%
Incoming damage +10%

-

Deathbringer Coffin

Option 1
Damage Value +3,260 upon entering dungeons (at Option Lv. 1)
Incoming Damage +10%

Option 1
Damage Value +3,705 upon entering dungeons (at Option Lv. 1)
Incoming Damage +10%

Option 1
943 → 2,021

Option 2
All Elemental Damage -1 when attacked, incoming damage -1%
(Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)

Option 2
Incoming damage decreases All Elemental Damage -1 and incoming damage -1%. (Max Stacks: 20. Incoming Hit Cooldown: 2 sec. Option only applied if you lose at least 1% of HP at once.)
All Elemental Damage/Incoming Damage Decrease stacks -1 every 30 sec.

Option 2
943 → 2,021

Hologram Call

Option 1
Basic/Jump/Dash attacks decrease non-Clear Cube Fragment skills' remaining cooldown -1%. (Cooldown: 0.1 sec.)
Casting Clear Cube Fragment skills increases non-Clear Cube Fragment skills' cooldown +2% for 30 sec. (Max Stacks: 10)

-

Option 1
1,212 → 1,886

Option 2
Basic attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies. (Cooldown: 10 sec.)

Option 2
Basic/Jump/Dash attacks create a 15% chance of Burning, Shocking, Bleeding, or Poisoning enemies for 10 sec. (Cooldown: 10 sec.)

Option 2
1,212 → 1,886

Touch Control Panel

Option 1
If 90% or more MP, Damage Value +711 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1)
If below 90% MP, Damage Value stacks -1 every 3 sec.

Option 1
If 90% or more MP, Damage Value +830 for 20 sec. every 2 sec. (Max Stacks: 5) (At Option Lv. 1)
If below 90% MP, Damage Value stacks -1 every 3 sec.

Option 1
1,347 → 1,482

Option 2
If 90% or more HP, Physical/Magical Critical Chance +2% for 20 sec. every 2 sec. (Max Stacks: 5)
If below 90% HP, Physical/Magical Critical Chance stacks -1 every 3 sec.

-

Option 2
1,347 → 1,482

Holy Grail of Dawn

Option 1
Cast skills through commands to increase Skill Atk., depending on the number of direction keys entered. (Awakening skills excluded)
- 1 Direction Key: Skill Atk. +7%
- 2 Direction Keys: Skill Atk. +9%
- 3 Direction Keys: Skill Atk. +11%
- 4 Direction Keys: Skill Atk. +15%

-

Option 1
269 → 1,347

Option 2
Cast skills through commands to increase all speeds +5% for 3 sec. (Max Stacks: 3)

Option 2
Cast skills through commands to increase all speeds +5% for 10 sec. (Max Stacks: 3)

Option 2
269 → 1,347

Sloshing Vital Water

Option 1
Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills.)
This chilling fog Freezes enemies if they stay within range for 2 sec. (Cooldown: 25 sec.)

Option 1
Creates chilling fog in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
This chilling fog Freezes enemies for 5 sec. if they stay within range for 2 sec. (Per-monster Cooldown: 25 sec.)

Option 1
943 → 1,616

Option 2
Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec.)
Skill Atk. +5% when attacking Frozen enemies

Option 2
Attacking Frozen enemies causes a cold explosion. (Cooldown: 0.5 sec. Inflicts 10% of total Damage Value, regardless of enemy Def.)
Skill Atk. +5% when attacking Frozen enemies

Option 2
943 → 1,616

Dragon Killer's Token - Dragon Bone Bugle

Option 2
Casting Lv. 60 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)

Option 2
Casting Lv. 60 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

-

Righteous Knight Mask

Option 2
Incoming damage -15% while jumping

Option 2
Incoming damage -15% while jumping
Skill cooldown -12% for 15 sec. after jumping (Max Stacks: 1. Awakening skills excluded.)

-

Ominous Decalcomania Slab

Option 2
Super Armor while jumping (Canceled upon landing)

Option 2
Super Armor while jumping (Canceled upon landing)
Skill Atk. +5% for 15 sec. after jumping (Max Stacks: 1)

-

Cursed Heart

Option 1
Skills can't be interrupted by incoming attacks. (Cooldown: 10 sec. Hold excluded.)
Incoming damage 15% during skill casting

Option 1
Skills can't be interrupted by incoming attacks. (Cooldown: 10 sec. Hold excluded.)
Incoming damage +12% during skill casting

Option 1
404 → 1,347

Option 2
Counter Atk. +15%
MP -1% every 3 sec.

-

Option 2
404 → 1,347

Circling Dim Clairvoyance

Option 1
Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
Damage Value +667 per Battery stack (At Option Lv. 1)
At 5 Battery stacks, a great explosion occurs in 3 sec., decreasing HP -30% and resetting the stacks.
This Battery explosion increases Attack/Casting/Movement Speeds +40% for 30 sec. at the cost of 20,000 Physical/Magical Def.
Backstep decreases Battery stacks -1.

Option 1
Casts the Battery buff upon entering dungeons, applying the following effects.
- Attacks increase Battery stacks +1. (Cooldown: 10 sec.)
- Damage Value +963 per Battery stack (Max Stacks: 1)
- Backstep decreases Battery stacks -1.
- At 5 Battery stacks, Battery Explosion occurs in 3 sec., attacking enemies, decreasing your HP -30%, and resetting your Battery stacks. (Inflicts 500% of total Damage Value, regardless of enemy Def.)
Battery Explosion decreases Physical/Magical Def. -20,000 and increases all speeds +40% for 30 sec.

Option 1
1,212 → 1,616

Option 2
Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to 10%)
Movement Speed -30%

Option 2
Physical/Magical Critical Chances +1% for every 10% of Movement Speed (Up to +10%)
Movement Speed -30%

Option 2
1,212 → 1,616

Billowing Madness

Option 1
Lv. 45 or lower skill cooldown recovery +50% with 1 or more Abnormal Status effects cast on you

-

Option 1
269 → 539

Option 2
Lv. 60 or higher skill cooldown recovery +50% with 3 or more Abnormal Status effects cast on you (Awakening skills excluded)

-

Option 2
269 → 539

Dragon Killer's Token: Dragon Heart Stone

Option 2
Casting Lv. 70 skills increases All Elemental Damage +20 for 30 sec. (Max Stacks: 1)

Option 2
Casting Lv. 70 skills increases All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

-

Midnight Sanctum

Option 1
Clear Cube Fragment skills generate energy by the number of Clear Cube Fragments consumed. (Max 100)
When this energy reaches 100, it's consumed at once, decreasing 5% of remaining skill cooldown. (Awakening skills excluded)
Basic/Jump/Dash attacks and non-Clear Cube Fragment skills decrease Energy -1.

-

Option 1
1,078 → 1,347

Option 2
Non-Clear Cube Fragment skills increase Attack Speed 10% and Casting Speed 15% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)
Non-Clear Cube Fragment skill cooldown -20%

-

Option 2
1,078 → 1,347

Dodeca Hologram

Option 1
Stuns you if you lose at least 20% of HP at once. (Cooldown: 30 sec.)
Cooldown recovery +20% while Stunned (Awakening skills excluded)

Option 1
Stuns you for 3 sec. if you lose at least 20% of HP at once. (Cooldown: 30 sec.)
Skill cooldown recovery +20% for 30 sec. when released from Stun (Awakening skills excluded. Max Stacks: 1.) 

-

Fight for Freedom

Option 1
While Bleeding, attack 10 times to recover 15% of HP for 10 sec. (Cooldown: 10 sec.)

Option 1
While Bleeding, attack 10 times to recover 15% of HP and increase Damage Value +1,482 for 10 sec. (Cooldown: 10 sec.) (At Option Lv. 1)

Option 1
943 → 1,616

Option 2
Attack/Movement Speeds +20% and Casting Speed +30% while Bleeding
Bleeding Tolerance -20%

-

Option 2
943 → 1,616

Explosive Type: Small Tactical Flare

Option 1
Attack/Casting Speeds +2% while attacking
(Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking)

Option 1
Attacks increase Attack/Casting Speeds +2% and All Elemental Damage +1.
(Max Stacks: 15. Stacks -1 every 0.5 sec. when not attacking)

Option 1
808 → 1,886

Option 2
Movement Speed +3% every 0.2 sec. while dashing
(Max Stacks: 15. Stacks -1 every 0.5 sec. when not dashing)

-

Option 2
808 → 1,886

Corrupt Soul

Option 1
Clear Cube Fragment Skill Atk. +8%
Clear Cube Fragment skills' Clear Cube Fragment cost +2

Option 1
Clear Cube Fragment Skill Atk. +8%
Clear Cube Fragment skill cooldown -10% (Awakening skills excluded)
Clear Cube Fragment skills' Clear Cube Fragment cost +2

-

Operation Order

Option 1
Water/Light/Shadow Damage +1 for every 8 Fire Damage (Up to +50)
Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30)

Option 1
Water/Light/Shadow Damage +1 for every 6 Fire Damage (Up to +50)
Water/Light/Shadow Resistance -1 for every 10 Fire Damage (Up to -30)

Option 1
539 → 808

Option 2
Physical/Magical Critical Chances +15% at 150 or higher Fire Damage

-

Option 2
539 → 808

Unknown Civilization: Twin Stones

Option 1
Fire/Light/Shadow Damage +1 for every 8 Water Damage (Up to +50)
Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)

Option 1
Fire/Light/Shadow Damage +1 for every 6 Water Damage (Up to +50)
Fire/Light/Shadow Resistance -1 for every 10 Water Damage (Up to -30)

Option 1
539 → 808

Option 2
Physical/Magical Critical Chances +15% at 150 or higher Water Damage

-

Option 2
539 → 808

Vitalizing Cobalt Stick

Option 1
Fire/Water/Shadow Damage +1 for every 8 Light Damage (Up to +50)
Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)

Option 1
Fire/Water/Shadow Damage +1 for every 6 Light Damage (Up to +50)
Fire/Water/Shadow Resistance -1 for every 10 Light Damage (Up to -30)

Option 1
539 → 808

Option 2
Physical/Magical Critical Chances +15% at 150 or higher Light Damage

-

Option 2
539 → 808

Brisk Morning Sprout

Option 1
Fire/Water/Shadow Damage +1 for every 8 Shadow Damage (Up to +50)
Fire/Water/Shadow Resistance -1 for every 10 Shadow Damage (Up to -30)

Option 1
Fire/Water/Light Damage +1 for every 6 Shadow Damage (Up to +50)
Fire/Water/Light Resistance -1 for every 10 Shadow Damage (Up to -30)

Option 1
539 → 808

Option 2
Physical/Magical Critical Chances +15% at 150 or higher Shadow Damage

-

Option 2
539 → 808

Storm-devouring Energy

Option 1
Consumables' MP healing amounts +50%

Option 1
Consumables' MP healing amounts +50%
If 50% or lower HP, Skill Atk. +7%

Option 1
934 → 1347

Option 2
Skill MP cost -20%
Max MP +4,196

-

Option 2
934 → 1,347

Sound of the Heart

Option 1
Freeze Tolerance -3%
Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 30 sec.)
Enter a Chat message including "Unfreeze" while Frozen by this equipment's option to cancel Freeze.

Option 1
Freeze Tolerance -3%
Enter a Chat message including "Freeze" to Freeze yourself for 10 sec. (Cooldown: 10 sec.)
Enter a Chat message including "Unfreeze" while Frozen by this equipment's option to cancel Freeze.

Option 1
808 → 2,694

Option 2
While Frozen, incoming damage -30% and HP +20% for 5 sec. (Cooldown: 5 sec.)

-

Option 2
808 → 2,694

Law of Gravitation

Option 2
Dashing increases Movement Speed by +100% for 0.5 sec.

Option 2
Dashing increases Movement Speed by +100% for 0.5 sec.
Dashing increases Skill Atk. +10% and Movement Speed +20% for 7 sec. (Max Stacks: 1)

-

Dragon Killer's Token: Dragon Scale Earrings

Option 1
Stuns enemies within 300 px around you if you lose at least 25% of HP at once. (Cooldown: 20 sec.)

Option 1
Stuns enemies within 300 px around you if you lose at least 25% of HP at once. (Cooldown: 20 sec.)
All classes' Lv. 75 Active skills +10 levels (Buff skills excluded: Transcendence Rune, Divine Flash, and Windstorm Spiral Power) and Creator's Time Forward +10 levels
Casting Lv. 75 skills decreases their level -1. (Up to -10. Retained until you clear the dungeon.)
Maintain 70% or lower remaining HP for 120 sec. to recover the lost skill levels. (Cooldown: 120 sec.)

-

Option 2
Creates a barrier by 25% of Max HP for 20 sec. if you lose at least 25% of HP at once. (Max Stacks: 1)

Option 2
Creates a barrier by 25% of Max HP for 20 sec. if you lose at least 25% of HP at once. (Max Stacks: 1)
Lv. 75 skills increase All Elemental Damage +30 for 30 sec. (Max Stacks: 1)

-

Wandering Spirit Censer

Option 1
Movement Speed +200% while waiting and walking
Movement Speed -100% while dashing

Option 1
Movement Speed +200% and y-axis Movement Speed +50% while waiting and walking
Movement Speed -100% and y-axis Movement Speed -50% while dashing

-

Option 2
Y-axis Movement Speed +50% while waiting and walking
Y-axis Movement Speed -50% while dashing

Option 2
Skill cooldown recovery +1% every 0.5 sec. while waiting and walking (Max Stacks: 20. Awakening skills excluded.)
Skill Cooldown Recovery stacks -5 every 0.5 sec. while dashing

-

Dusky Cluster

Option 1
Damage Value +593 and Physical/Magical Def. -10% every time you decrease Boss monsters' HP by 10% of Max HP (Max Stacks: 5) (At Option Lv. 1)

Option 1
Damage Value +445 and Physical/Magical Def. -2% every time you decrease Boss monsters' HP by 5% of Max HP (Max Stacks: 10) (At Option Lv. 1)

Option 1
1,078 → 1,616

Option 2
If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 1 sec.)

Option 2
If 30% or lower HP, attacking Boss monsters restores 1% of HP. (Cooldown: 0.5 sec.)

Option 2
1,078 → 1,616

Knight's Repentance

Option 1
Casts an Attack/Movement/Casting Speed buff for 20 sec., depending on your dashing duration. (Option effect and cooldown applied at the end of dashing.)
- 1+ sec.: Attack/Movement Speeds +5% and Casting Speed +7.5%
- 2+ sec.: Attack/Movement Speeds +10% and Casting Speed +15%
- 4+ sec.: Attack/Movement Speeds +20% and Casting Speed +30%

Option 1
Dashing applies the following effects for 40 sec., depending on your dashing duration. (Max Stacks: 1. Option effect and cooldown applied at the end of dashing.)
- 1 sec. - less than 3 sec.: Attack/Movement Speeds +5%, Casting Speed +7.5%, and Skill Atk. +5%
- 3+ sec.: Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +10%

Option 1
1,078 → 1,616

Option 2
Evasion +20% while dashing

Evasion +20% in Dash mode.

Incoming damage -10% out of Dash mode.

Option 2
1,078 → 1,616

Blue Nature Seed

Option 1
If your Freeze effect on enemies is removed by Burn, increases the Burn damage that's inflicted at once by 30%.

Option 1
If your Burn effect on enemies is removed by Freeze, increases the Burn damage that's inflicted at once +35%.
Enemy Burn duration +4 sec.

Option 1
674 → 1,616

Option 2
Attacking Burned enemies Freezes them. (Cooldown: 5 sec.)

Option 2
Attacking Burned enemies Freezes all enemies within 500 px around you. (Cooldown: 5 sec.)

Option 2
674 → 1,616

Mysterious Gold Stele

Option 1
Attacks create a ghost. (Cooldown: 0.5 sec.)
- This ghost follows the nearest enemy within 200 px around you and explodes.
- If there's no enemy to follow, then it explodes on the same spot in 3 sec.
30% chance of creating 2 ghosts at a time

Option 1
Attacks create a ghost. (Cooldown: 0.5 sec. Inflicts 50% of total Damage Value, regardless of enemy Def.)
- This ghost follows the nearest enemy within 500 px around you and explodes.
- If there's no enemy to follow, then it explodes on the same spot in 3 sec.
30% chance of creating 2 ghosts at a time

Option 1
674 → 1,078

Option 2
Attacks increase all Abnormal Status Tolerances +3% for 20 sec. (Max Stacks: 5. Incoming damage decreases stacks -2.)

Option 2
Attacks increase Lv. 35 - 80 Skill Atk. +2% and all Abnormal Status Tolerances +4% for 20 sec. (Max Stacks: 4. Stacks -1 when attacked. Incoming Hit Cooldown: 1 sec.)

Option 2
674 → 1,078

Suppressed Mana Bracelet

Option 1
Incoming damage consumes MP before HP.
Restricts 99% of max usable HP upon entering dungeon. (HP can't be restored past this restriction.)

Option 1
Consumes 99% of HP and restricts 99% of max usable HP upon entering dungeons. (HP can't be restored past this restriction.)
Incoming damage consumes MP before HP.
Restores MP by 25% of HP healed by equipment and HP-healing skills.

Option 1
808 → 1,347

Option 2
Max MP +4,196
Skill MP cost +50%

Option 2
Max MP +4,196
 skill MP cost +50%
If 75% or more MP, Damage Value +2,668 and Skill Atk. +5% (Max Stacks: 1) (At Option Lv. 1)

Option 2
808 → 1,347

Desperate Footfall

Option 1
Damage Value +400 for every 10% HP loss while in dungeons (Max Stacks: 10) (At Option Lv. 1)

Option 1
Damage Value +400 for every 10% HP loss while in dungeons (Max Stacks: 10) (At Option Lv. 1)
Skill Atk. +7% at 5 or more Damage Value stacks

Option 1
1,078 → 1,616

Option 2
HP +50% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)
Skills, Consumables, and equipment's HP healing amounts -20%

Option 2
HP +40% for 15 sec. at 10% or lower HP (Cooldown: 60 sec.)
Skills, Consumables, and equipment's HP healing amounts -20%

Option 2
1,078 → 1,616

Cursed Bridle

Option 1
Skills, Consumables, and equipment's HP healing amounts +5% for every Bleeding enemy within 450 px around you (Up to +50%)

-

Option 1
674 → 1,078

Option 2
Cooldown recovery +10% for every Bleeding enemy within 450 px around you (Up to +30%. Awakening skills excluded.)
Skill Atk. +2% against Bleeding enemies

-

Option 2
674 → 1,078

Painful Wound

Option 1
Attacks restrict 10% of max usable HP. Damage Value +889. (At Option Lv. 1)
(Cooldown: 10 sec. Max Stacks: 5. This equipment's HP Restriction effect can't restrict HP below max 1%. HP can't be restored past this restriction.)

Option 1
Attacks cast the Scar buff, applying the following effects. (Cooldown: 5 sec. Max Stacks: 3)
- Consumes 15% of Max HP.
- Restricts 10% 15% of max usable HP. (This equipment's HP Restriction effect can't restrict below max 1%. HP can't be restored past this restriction.)
- Damage Value +1,482 (At Option Lv. 1)
Skill Atk. +5% at the max Scar buff stacks

-

Surging Hazy Lament

Option 1
Skill Atk. +10% for skills that cool down for at least 15 sec.
Skill Atk. -15% for skills that cool down for less than 15 sec.

Option 1
Skill Atk. +15% for skills that cool down for at least 12 sec.
Skill Atk. -15% for skills that cool down for less than 15 sec.

Option 1
674 → 1,751

Option 2
Skill cooldown -10% if Attack/Casting Speeds are below 100% combined (Awakening skills excluded)
Skill cooldown +10% if Attack/Casting Speeds are at least 100% combined (Awakening skills excluded)

Option 2
Skill cooldown -10% if Attack/Casting Speeds are below 100% combined (Awakening skills excluded)
Skill cooldown +5% if Attack/Casting Speeds are at least 100% combined (Awakening skills excluded)

Option 2
674 → 1,751

Air Type: Tactical Prop Drone

Option 1
Attacking and casting summon a drone that randomly drops a supply crate within 300 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.)
Supply Crate: Damage Value +3,409 for 20 sec. when obtained (At Option Lv. 1)

Option 1
Attacking and casting will summon a drone that randomly drops a supply crate within 150 px around you. (Only the option user can obtain this supply crate. Cooldown: 20 sec.)
Supply Crate: Damage Value +3,853 for 25 sec. when obtained (At Option Lv. 1)

Option 1
1,078 → 1,616

Option 2
Incoming damage summons a drone that randomly drops a first aid kit within 300 px around you.
(Only the option user can obtain this first aid kit. Cooldown: 30 sec.)
First Aid Kit: HP/MP +30%

-

Option 2
1,078 → 1,616

Calming Melody

Option 1
While you're in Sleep, disables Consumables and casts the Invincibility buff for 10 sec. (Cooldown: 30 sec.)

Option 1
When put to Sleep, disables Consumables and casts the Invincibility buff for 10 sec. (Cooldown: 30 sec.)  all Elemental Damage +20 and Skill Atk. +10% for 20 sec. (Cooldown: 20 sec. Max Stacks: 1)

-

Pitapatting Passion

Option 1
Your incoming Sleep duration -50%
Sleep Tolerance -20%

Option 1
Your incoming Sleep duration -50%
Damage Value +3,705 for 20 sec. when put to Sleep (Cooldown: 20 sec.) (At Option Lv. 1)
Sleep Tolerance -20%

-

Option 2
Puts you to Sleep if you lose at least 25% of HP at once. (Cooldown: 30 sec.)
Skills and Consumables' healing amounts +50% while in Sleep

Option 2
Puts you to Sleep you if you lose at least 25% of HP at once. (Cooldown: 30 sec.)
Incoming damage -10% while in Sleep

-

Dreamy Acclimation

Option 1
HP +60% for 10 sec. while in Sleep

Option 1
HP +60% for 10 sec. while in Sleep (Cooldown: 10 sec.)

-

Option 2
Skill cooldown recovery +50% while in Sleep (Awakening skills excluded)

Option 2
Skill cooldown recovery +50% for 10 sec. while in Sleep (Cooldown: 10 sec. Awakening skills excluded.)

-

Tactical Radar Net Ring

Option 1
Quick slot skills' cooldown recovery 3.5% for every quick slot skill on cooldown (Up to 42%. Awakening skills excluded)

-

Option 1
135 → 539

Option 2
Skills create a 10% chance of randomly resetting a skill whose remaining cooldown is 20 sec. or less. (Cooldown: 20 sec. Awakening skills excluded)

-

Option 2
135 → 539

Rightful Duty

Option 1
Skill Atk. +2% per skill in the Extended Skill slots for those outside the slots (Up to +14%)
Skill Atk. -20% for skills in the Extended Skill slots

-

Option 1
135 → 539

Option 2
Skills that cost at least 3 Clear Cube Fragments increase all Elemental Damage +20 for 20 sec. (Max Stacks: 1)

-

Option 2
135 → 539

Earth Defender's Winged Belt

Option 1
Creates a light area underneath you while attacking. (Cooldown: 5 sec.)
Incoming damage -10% in this light area
The light area immediately disappears when you go out of its range.
Up to 1 light area can be created at a time.
- Attack 20 times within the area to increase its size. (Max 5 times)

Option 1
Attacks create a light area under you, applying the following effects when you stay within the area. (Creation Cooldown: 5 sec. Max Stacks: 1)
- Incoming damage -10%
- Skill Atk. +5%
- All Elemental Damage +10

- Every 5 attacks expand the light area. (Max 5 times)
This light area disappears as soon as you leave it.

Option 1
1,078 → 1,751

Option 2
Max HP +10%
All Abnormal Status Tolerances +10%

-

Option 2
1,078 → 1,751

Heightened Fury Necklace

Option 2
Remaining HP -1% for Named/Boss monsters within 500 px at 200 combos (Cooldown: 30 sec. Not applicable to Buffers.)

Option 2
Remaining HP -1% for Boss/Named/Champion monsters within 500 px at 200 combos (Cooldown: 15 sec. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)

-

Fluttering Feather

Option 1
For every 50th attack on Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -2%. (Up to 5 times. Not applicable to Buffers.)
- Blood Vessel Rupture-activating attack count x5 times per activation
- Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement Speed/Casting Speeds +22.5% for 30 sec. (Max Stacks: 1)

Option 1
For every 10th attack on Boss/Named/Champion monsters causes Blood Vessel Rupture, decreasing their remaining HP -1%. (Up to 5 times. Only up to 5% of enemy Max HP count toward this Remaining HP Decrease effect. Not applicable to Buffers.)
- Blood Vessel Rupture-activating attack count x5 times per activation
- Boss monsters' Blood Vessel Rupture increases Attack Speed +15% and Movement/Casting Speeds +22.5% for 30 sec. (Max Stacks: 1)

-

Visible Destroyed Spiritual Residue

Option 1
If attacked at 20% or lower HP, consumes all MP and recovers HP by that consumed amount. (Cooldown: 60 sec.)

-

Option 1
808 → 2,021

Option 2
HP/MP recovery per min. +5,000% at 50% or lower MP

Option 2
If 50% or lower HP, recovers 3% of HP every sec.
If 50% or lower MP, recovers 4% of MP every sec.

Option 2
808 → 2,021

Expansion Supply Belt

Option 1
All speeds +5% for every 11 Fire Resistance (Up to +45%)
All speeds -30% for 10 sec. when attacked (Max Stacks: 1)

Option 1
All speeds +5% for every 11 Fire Resistance (Up to +45%)
All speeds -30% for 10 sec. when attacked (Max Stacks: 1)

Option 1
943 → 1,482

Option 2
Cooldown recovery +10% at 90% or more HP (Awakening skills excluded)
Incoming damage +30%

Option 2
If 70% or more HP, cooldown recovery +15% (Awakening skills excluded) and Skill Atk. +4%
Incoming damage +10%

Option 2
943 → 1,482

Ultimate Generator

Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to maximize your character for 25 sec. (Cooldown: 60 sec.)
- Incoming damage -20%
- Skills and Basic attack disabled
- Movement Speed -20%
- Dashing continuously generates shock waves. Jump-landing generates a more powerful shock wave.
- Super Armor while maximized

Option 1
While waiting, walking, or dashing, enter the [Equipment Option Control] key to maximize your character for 25 sec. (Cooldown: 60 sec.)
- Incoming damage -20%
- Skills and Basic attack disabled
- Movement Speed -20%
- Dashing continuously generates shock waves. (Inflicts 72% of total Damage Value, regardless of enemy Def.)
- Jump-landing generates a more powerful shock wave. (Inflicts 360% of total Damage Value, regardless of enemy Def.)
- Super Armor while maximized

Option 1
943 → 1,347

Option 2
Physical/Magical Def. +500 for every 10% of Movement Speed (Max Stacks: 20)

-

Option 2
943 → 1,347

Armored Power Top

Option 1
Burns all enemies within 450 px around you for every 5 Critical hits. (Cooldown: 10 sec.)

Option 1
Burns all enemies within 450 px around you for 15 sec. for every 5 Critical hits. (Cooldown: 10 sec.)

Option 1
1,212 → 1,616

Option 2
Burn damage +15%
Burn Tolerance +10%

-

Option 2
1,212 → 1,616

Earthen Nature

Option 1
Attacks create a 50% chance of delivering a Fire attack, depending on your Fire Damage. (Cooldown: 5 sec.)
- 100 - 149 Fire Damage: Fire Explosion
- 150 - 249 Fire Damage: Infernal Road
- 250+ Fire Damage: Meteor
- Meteor Burns enemies on hit for 10 sec. (Cooldown: 15 sec.)
- Meteor increases Fire Resistance +20 for 30 sec. (Max Stacks: 1)

Option 1
Attacks create a 50% chance of delivering a Fire attack, depending on your Fire Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Fire Damage: Fire Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Fire Damage: Infernal Road
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Fire Damage: Meteor
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Meteor Burns enemies on hit for 15 sec. (Cooldown: 10 sec.)
- Meteor increases Fire Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Option 1
1,347 → 2,021

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Fire Resistance (Max Stacks: 10)
Fire Resistance -15

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Fire Resistance (Max Stacks: 10)
Fire Resistance -15

Option 2
1,347 → 2,021

Peace Defender's Winged Leggings

Option 1
Non-Clear Cube Fragment skills cast a barrier by 10% of Max HP for 1.5 sec. (Cooldown: 0.5 sec. Max Stacks: 1)

-

Option 1
943 → 1,482

Option 2
Clear Cube Fragment skills restore 5% of MP for 10 sec.
(Cooldown: 10 sec.)

Option 2
Clear Cube Fragment skills increase Damage Value +1,927 and MP +5% for 10 sec. (Max Stacks: 1. Cooldown: 10 sec.) (At Option Lv. 1)

Option 2
943 → 1,482

Overwhelming Power Lower Armor

Option 1
Succeed in 5 Back attacks to Poison all enemies within 450 px around you. (Cooldown: 10 sec.)

Option 1
Poisons all enemies within 450 px around you for 15 sec. for every 5 Back attacks. (Cooldown: 10 sec.)

Option 1
1,212 → 2,155

Option 2
Poison damage +15%
Poison Tolerance +10%

-

Option 2
1,212 → 2,155

Chaos Curtains

Option 1
Damage Value +156 for every 5% HP loss (Max Stacks: 19)
(At Option Lv. 1)
Skills consume 1% of HP.
(HP can't go below 1% because of this effect.)

Option 1
If 90% or lower HP, Damage Value +412 (For every additional 10% HP loss, Damage Value stacks +1. Max Stacks: 9) (At Option Lv. 1)
Skills consume 1% of HP. (HP can't go below 1% because of this option.)

-

Option 2
Damage Value +165 and Physical/Magical Def. -2,200 for every 10% HP loss (Max Stacks: 9) (At Option Lv. 1)

Option 2
If 90% or lower HP, Damage Value +247 and Physical/Magical Def. -2,200 (For every additional 10% HP loss, Damage Value and Physical/Magical Def. stacks +1. Max Stacks: 9) (At Option Lv. 1)

-

Breathing Nature's Life

Option 1
Attacking Burned enemies Burns all enemies within 450 px. (Cooldown: 10 sec.)

Option 1
Attacking Burned enemies will Burn all enemies within 450 px for 15 sec. (Cooldown: 10 sec.)

Option 1
1,347 → 2,021

Option 2
Water damage on Burned enemies casts Explosion. (Cooldown: 0.5 sec.)

Option 2
Water damage on Burned enemies casts Explosion. (Cooldown: 0.5 sec.)
Attacking enemies in Abnormal statuses casts Nature's Fury, randomly casting one of the following effects on all enemies within 450 px: Fire Flare, Ice Pick, Lightning Strike, or Dark Bomb. (Cooldown: 0.5 sec. Inflicts 75% of total Damage Value, regardless of enemy Def.)
Attacking enemies in Abnormal statuses increases All Elemental Damage +10 for 10 sec. (Max Stacks: 1) (At Option Lv. 1)

Option 2
1,347 → 2,021

High-tech Body Protector Shoulder

Option 1
Counter enemies in 3 sec. after attacked to recover from damage. (Cooldown: 3 sec.)
- Counter in 1 sec. to recover from 70% of damage.
- Counter in 2 sec. to recover from 50% of damage.
- Counter in 3 sec. to recover from 20% of damage.

-

Option 1
-

Option 2
Equipment's HP healing amounts +10%
Incoming damage +20%

Option 2
Equipment's HP healing amounts +10%
Incoming damage +20%

Option 2
-

Lusterless Truth

Option 1
Bleeding damage +20%

-

Option 1
404 → 1,078

Option 2
While Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Bleeds you. (Cooldown: 5 sec.)

Option 2
While you're Bleeding, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Bleeds you for 10 sec. (Cooldown: 5 sec.)

Option 2
404 → 1,078

Magnetic Search Scan

Option 1
Shock damage +20%

-

Option 1
404 → 1,078

Option 2
While Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Shocks you. (Cooldown: 5 sec.)

Option 2
While you're Shocked, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Shocks you for 10 sec. (Cooldown: 5 sec.)

Option 2
404 → 1,078

Intense Force

Option 1
Succeed in 15 combos to Bleed all enemies within 450 px around you. (Cooldown: 8 sec.)

Option 1
Achieve 15 combos to Bleed all enemies within 450 px around you for 10 sec. (Cooldown: 5 sec.)

-

Pure Nature's Law

Option 1
Attacks create a 50% chance of delivering a Light attack, depending on your Light Damage. (Cooldown: 5 sec.)
- 100 - 149 Light Damage: Light Explosion
- 150 - 249 Light Damage: Lightning
- 250+ Light Damage: Thunderstorm
- Thunderstorm Shocks enemies on hit for 10 sec. (Cooldown: 15 sec.)
- Thunderstorm increases Light Resistance +20 for 30 sec. (Max Stacks: 1)

Option 1
Attacks create a 50% chance of delivering a Lightning attack, depending on your Lightning Damage. (Cooldown: 1.5 sec.)
- 100 to below 150 Lightning Damage: Light Explosion
(Inflicts 180% of total Damage Value, regardless of enemy Def.)
- 150 to below 250 Lightning Damage: Lightning
(Inflicts 230% of total Damage Value, regardless of enemy Def.)
- 250+ Lightning Damage: Thunderstorm
(Inflicts 370% of total Damage Value, regardless of enemy Def.)
- Thunderstorm Shocks enemies on hit for 15 sec. (Cooldown: 10 sec.)
- Thunderstorm increases Lightning Resistance +20 and Skill Atk. +2% for 30 sec. (Max Stacks: 1)

Option 1
1,347 → 2,021

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Lightning Resistance (Max Stacks: 10)
Lightning Resistance -15

Option 2
Attack Speed +1% and Casting Speed +1.5% for every 5 Lightning Resistance (Max Stacks: 10)
Lightning Resistance -15

Option 2
1,347 → 2,021

Shameful Broken Pride

Option 1
Succeed in 3 counterattacks to Shock all enemies within 450 px around you. (Cooldown: 15 sec.)

Option 1
Shocks all enemies within 450 px around you for 10 sec. for every 3 counterattacks. (Cooldown: 5 sec.)

Option 1
1,212 → 2,021

Option 2
Shock damage +15%
Shock Tolerance +10%

-

Option 2
1,212 → 2,021

Unchanging Floating Stone Belt

Option 1
Consumables cast Poison on you that can't be removed by skills or Consumables.
Skill cooldown recovery +25% while Poisoned (Awakening skills excluded)

Option 1
Poisons you for 15 sec. every 10 sec. during 1 or more Consumable effects. This Poison effect can't be removed by skills or Consumables.
While Poisoned, skill cooldown recovery +25% (Awakening skills excluded)

Option 1
674 → 1,751

Option 2
Attacks Poison enemies while you're Poisoned. (Cooldown: 5 sec.)

Option 2
Attacks Poison enemies for 10 sec. while you're Poisoned. (Cooldown: 5 sec.)

Option 2
674 → 1,751

Thunder Resist Belt

Option 1
Attacks create a 20% chance of casting lightning on enemies within 300 px. (Cooldown: 1 sec.)
This lightning Shocks enemies on hit. (Cooldown: 15 sec.)

Option 1
Attacks create a 20% chance of dropping lightning bolts onto enemies within 300 px. (Cooldown: 1 sec. Inflicts 5% of total Damage Value, regardless of enemy Def.)
These lightning bolts Shock enemies on hit for 15 sec. (Cooldown: 10 sec.)

Option 1
1,078 → 2,021

Option 2
Attacking Shocked enemies casts Light Explosion. (Cooldown: 0.5 sec.)

Option 2
Attacking Shocked enemies casts Light Explosion.
(Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)
Skill Atk. +3% when attacking Shocked enemies

Option 2
1,078 → 2,021

Destroyed Faith

Option 1
Casts Bleeding on you for 10 sec. every 10 sec., and it can't be removed by skills or Consumables.
Damage Value +326 for every 1,100 HP decreased by Bleeding (Max Stacks: 10) (At Option Lv. 1)

Option 1
Casts Bleeding on you for 15 sec. every 10 sec., and it can't be removed by skills or Consumables.
Damage Value +326 for every 1,100 HP decreased by Bleeding (Max Stacks: 10) Skill Atk. +5% while Bleeding

Option 1
1,078 → 1,751

Option 2
Attacks Bleed enemies while you're Bleeding. (Cooldown: 8 sec.)

Option 2
Attacks Bleed enemies for 10 sec. while you're Bleeding. (Cooldown: 5 sec.)

Option 2
1,078 → 1,751

High-tech Supply Belt

Option 1
Damage from frontal attacks -40%
Damage from Back attacks and counterattacks +20%

Option 1
Damage from frontal attacks -30%
Damage from Back attacks and counterattacks +20%

Option 1
-

Option 2
Damage from frontal attacks creates a 20% chance of casting a barrier by 10% of Max HP.
(Max Stacks: 1)

Option 2
Damage from frontal attacks creates a barrier by 10% of Max HP. (Cooldown: 10 sec. Max Stacks: 1)

Option 2
-

HEM Reinforced Boots

Option 1
Casts a Fire buff for 20 sec. every 20 sec. while equipped.
- This Fire buff adds Fire Attribute to your attacks.
It's deleted for 20 sec. if you receive Water damage.

-

Option 1
1,212 → 2,021

Option 2
Fire attacks Burn enemies. (Cooldown: 10 sec.)

Option 2
Fire attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
Fire damage on Burned enemies increase Skill Atk. +5%.

Option 2
1,212 → 2,021

Electric-proof Boots

Option 1
Attacking Shocked enemies randomly drops lightning within 300 px around you, Shocking you and enemies. (Cooldown: 15 sec.)

Option 1
Attacking Shocked enemies drops a lightning bolt onto a random location within 300 px, Shocking you and enemies for 15 sec. (Cooldown: 10 sec. Inflicts 21% of total Damage Value, regardless of enemy Def.)

Option 1
943 → 2,021

Option 2
Attack/Movement Speeds +20% and Casting Speed +30% while Shocked

Option 2
Attack/Movement Speeds +20%, Casting Speed +30%, and Skill Atk. +5% while Shocked

Option 2
943 → 2,021

Mobile Impotent Obsession

Option 1
Casts Shock on you for 10 sec. every 10 sec., and it can't be removed by skills or Consumables.
All Elemental Damage +15 and all elemental resistances +15 while Shocked

Option 1
Shocks you for 15 sec. every 10 sec. This Shock effect can't be removed by skills or Consumables.
All Elemental Damage +20 and all Elemental Resistance +15 while Shocked

Option 1
808 → 1,616

Option 2
Non-Awakening skill cooldown -5% for every 25 points of your highest elemental resistance (Up to -15%)

-

Option 2
808 → 1,616

Dull Slow Change

Option 1
Attacks create a 5% chance of Burning you and enemies within 300 px at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
Burn damage +10%

Option 1
Attacks burn you and enemies within 300 px for 15 sec. at the cost of 3 Red Cube Fragments. (Cooldown: 10 sec.)
Burn damage +10%
Skill Atk. +5% while Burned

Option 1
539 → 1,347

Option 2
All Elemental Damage +3 for 15 sec. every sec. while you're Burned
(Max Stacks: 10)

-

Option 2
539 → 1,347

Red Life Ring

Option 1
Enter the [Equipment Option Control] key to consume Red Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Red Cube Fragment attacks Burn enemies. (Cooldown: 10 sec.)
Skill Atk. +2% against Burned enemies

Option 1
Enter the [Equipment Option Control] key to consume Red Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
Red Cube Fragment attacks Burn enemies for 15 sec. (Cooldown: 10 sec.)
Skill Atk. +2% against Burned enemies

Option 1
1,347 → 1,751

Option 2
Clear Cube Fragment skills increase Fire Damage +10 for 20 sec. (Max Stacks: 1)

-

Option 2
1,347 → 1,751

Glowing Life

Option 1
Enter the [Equipment Option Control] key to consume White Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
White Cube Fragment attacks Shock enemies. (Cooldown: 15 sec.)
Skill Atk. +2% against Shocked enemies

Option 1
Enter the [Equipment Option Control] key to consume White Cube Fragments instead of Clear ones for Clear Cube Fragment skills for 300 sec. (Cooldown: 10 sec.)
White Cube Fragment attacks Shock enemies for 15 sec. (Cooldown: 10 sec.)
Skill Atk. +2% against Shocked enemies

Option 1
1,347 → 1,751

Option 2
Clear Cube Fragment skills increase Light Damage +10 for 20 sec. (Max Stacks: 1)

-

Option 2
1,347 → 1,751

Moving Fortress

Option 1
Applying 2 or more Consumable effects Bleeds you for 10 sec. (Cooldown: 10 sec.)
Cooldown recovery +10% while Bleeding (Awakening skills excluded)

Option 1
Receiving 2 or more Consumable effects Bleeds you for 15 sec. every 10 sec.
Skill cooldown recovery +10% while Bleeding (Awakening skills excluded)

Option 1
943 → 1,616

Option 2
Incoming damage -20% for 30 sec. when recovering HP through Consumables (Max Stacks: 1)

Option 2
Recovering HP with Consumables increases Skill Atk. +5% and decreases incoming damage -20% for 30 sec. (Max Stacks: 1)

Option 2
943 → 1,616

Virtual Sight Glass

Option 1
Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills.)
This flame area Burns enemies on contact. (Cooldown: 10 sec.)

Option 1
Creates a flame area in your wake for 3 sec. (Cooldown: 0.5 sec. Disabled when jumping or moving to use skills. Inflicts 1% of total Damage Value, regardless of enemy Def.)
This flame area Burns enemies on contact for 15 sec. (Cooldown: 10 sec.)

Option 1
1,347 → 1,482

Option 2
Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec.)
Skill Atk. +2% when attacking Burned enemies

Option 2
Attacking Burned enemies causes a fire explosion. (Cooldown: 0.5 sec. Inflicts 7% of total Damage Value, regardless of enemy Def.)
Skill Atk. +2% when attacking Burned enemies

Option 2
1,347 → 1,482

Digging Reinforcement Part

Option 1
Creates a Soul Sword when equipped.
Skills charge 5 Soul stacks. (Max 50)
Basic/Jump/Dash attacks consume 1 Soul stack and inflict additional damage with the Soul Sword. (Cooldown: 0.1 sec.)
When your Soul stacks reach the max limit, a Basic/Jump/Dash attack consumes them all to inflict additional damage with the Soul Sword.

Option 1
Creates a Soul Sword upon entering dungeons, applying the following effects.
- Skills add 5 Soul stacks to this Soul Sword. (Max Stacks: 50)
- Normal/Jump/Dash attacks consume 1 Soul stack and apply damage. (Inflicts 15% of total Damage Value, regardless of enemy Def.)
- At the max Soul stacks, Normal/Jump/Dash attacks consume all the stacks and apply damage. (Inflicts 600% of total Damage Value, regardless of enemy Def.)

Option 1
1,347 → 2,290

Option 2
Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)
Skill cooldown -5% (Awakening skills excluded) and Skill Atk. -2% upon entering dungeons

Option 2
Skill cooldown -5% (Awakening skills excluded), Skill Atk. -2%
Skills increase Attack Speed +5% and Casting Speed +8% for 10 sec. (Max Stacks: 5)

Option 2
1,347 → 2,290

Option 4
Attacks create a 50% chance of Shocking enemies. (Cooldown: 15 sec.)

Option 4
Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.)

-

Unbeaten Medal

Option 1
Incoming attacks inflict Fire damage.
Fire Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

-

Option 1
808 → 1,616

Option 2
Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)

Option 2
Incoming Fire damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2
808 → 1,616

Unknown Civilization: Star Stone

Option 1
Incoming attacks inflict Water damage.
Water Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

-

Option 1
808 → 1,616

Option 2
Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)

Option 2
Incoming Water damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2
808 → 1,616

Vital Green Liquid

Option 1
Incoming attacks inflict Light damage.
Light Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

-

Option 1
808 → 1,616

Option 2
Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)

Option 2
Incoming Light damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2
808 → 1,616

Natural Melting Dew

Option 1
Incoming attacks inflict Shadow damage.
Shadow Resistance +5 for 10 sec. when attacked (Max Stacks: 5)

-

Option 1
808 → 1,616

Option 2
Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 3 sec.)

Option 2
Incoming Shadow damage restores HP +5% for 5 sec. (Cooldown: 7 sec.)

Option 2
808 → 1,616

Desert Concealment Shoulder

Option 1
Burn damage +20%

-

Option 1
404 → 1,212

Option 2
While Burned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Burns you. (Cooldown: 5 sec.)

Option 2
While Burned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Burns you for 10 sec. (Cooldown: 5 sec.)

Option 2
404 → 1,212

Contaminated Ice Stone Spaulders

Option 1
Poison damage +20%

-

Option 1
404 → 1,616

Option 2
While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Poisons you. (Cooldown: 5 sec.)

Option 2
While Poisoned, Physical/Magical Critical Chances +10%, Attack Speed +5%, and Casting Speed +7.5%
Incoming damage Poisons you for 10 sec. (Cooldown: 5 sec.)

Option 2
404 → 1,616

 

 

 

Custom Option Changes

  • Level 105 Legendary equipment (weapons, magic stones, and earrings) registered for sale on the Auction Hall will be removed from the auction list during the scheduled maintenance. This is necessary to renew their Adventurer Fame in relation to the Custom Option updates. Please keep this in mind when you use the Auction Hall.
Before After Damage Value (At Option Lv.1)
Additional <Growth/Transfer Option> activation chance +5% Damage Value +1,186 for 20 sec. if spending at least 10 Clear Cube Fragments for a single skill (Max Stacks: 1. Cooldown: 15 sec.) (At Option Lv. 1)  -
Counterattacks increase Skill Atk. +8%. - 445 -> 741
Non-counterattacks increase Skill Atk. +8%. - 445 -> 741
Skill Atk. +6% when attacking Boss monsters - 445 -> 741
Skill Atk. +15% when attacking Normal monsters  - 445 -> 741
Skill Atk. +8% while attacking Named/Champion enemies - 445 -> 741
Attack Speed +30% and Casting Speed +45% for 20 sec. if spending 10 Clear Cube Fragments for a single skill (Max Stacks: 1. Cooldown: 15 sec.) Attack Speed +30% and Casting Speed +45% for 20 sec. if spending at least 5 Clear Cube Fragments for a single skill (Max Stacks: 1. Cooldown: 15 sec.)  -
Fire Resistance +40
Hit Rate -15%
If more than 40% HP, Fire Resistance +40
If 40% of lower HP, Skill Atk. +5%
-
Water Resistance +40
Hit Rate -15%
If more than 40% HP, Water Resistance +40
If 40% or lower HP, Damage Value +3,112 (At Option Lv. 1)
-
Light Resistance +40
Hit Rate -15%
If more than 40% HP, Light Resistance +40
If 40% or lower HP, Physical/Magical Def. +14,000
-
Shadow Resistance +40
Hit Rate -15%
If more than 40% HP, Shadow Resistance +40
If 40% or lower HP, Attack Speed +15%, Casting Speed +22.5%
-
Attacks create a 50% chance of Bleeding enemies. (Cooldown: 8 sec.) Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.) -
Attacks create a 50% chance of Poisoning enemies. (Cooldown: 10 sec.) Attacks create a 50% chance of Poisoning enemies for 10 sec. (Cooldown: 5 sec.) -
Attacks create a 50% chance of Burning enemies. (Cooldown: 10 sec.) Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 5 sec.) -
Attacks create a 50% chance of Shocking enemies. (Cooldown: 15 sec.) Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.) -

 

 

Other Changes

Lv. 105 Equipment Updates

  • Level 105 Epic equipment's and Custom options' tooltips will be improved.
  • The Abnormal Status Duration and Object Damage information will be added to the Details window.
  • The Level 105 Epic sub equipment, Virtual Sight Glass, will now apply flame area damage every 0.5 sec.
  • Certain items' tooltips will be improved, so you can check their options more easily.
    - Jade Ghost Tassets
    - Restrained Spirit Bead
    - Sound of the Heart
  • Death-ridden Armor: It will no longer decrease your Berserk during its cinematic effects inside dungeons.
  • High-tech Tactical Command Armor: Its Highest Elemental Damage Bonus option's application method will be improved.
  • If multiple Elemental Damage types have the same amount of points and are above the other types, then they all will receive a bonus.
  • Air Type: Tactical Prop Drone: Its Supply Crate and First Aid Kit acquisition range will be improved.

 

Game Terminology Dictionary

  • The Damage-type Abnormal Status Effect information will be added to the Game Terminology Dictionary.
  • The Enemy's Remaining HP Decrease Option information will be added to the Game Terminology Dictionary.
  • You can check this Game Terminology Dictionary in the Menu (ESC) → DFOpedia.

 

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