The story of Finder, Celesti's first mage who first made a name for himself as a pioneer, has led many Celestians to lives of adventure,
and they're known as the Travelers.
Beginning at the Celestial Sea, their adventures took them through the Empty Sea, across the White Sea, and into Empyrean.
Along the way, they found many lands and floating islands, discovering new resources and making great contributions to civilization.
They also connected the inhabitants to the outside world, allowing them to share resources and exchange cultures.
All of these were recorded, and the accumulation of these records became history, passed down to future generations.
Travelers don't hesitate to set foot in unknown lands where they don't know what dangers might be lurking,
and if they encounter someone in danger, they prioritize helping them over their own safety.
As a result, the Travelers are always exposed to danger, and they are often seriously injured or killed.
Some people may see them as reckless, as they put themselves in harm's way to help others without expecting anything in return,
but most Celestians have a great deal of respect for their actions and beliefs, and treat them with the utmost courtesy should they come across them.
Unlike in the past, Traveler guilds have sprung up in Celesti today.
These guilds supply their members with a variety of tools as well as bows to help them cope with a variety of situations.
They also teach them how to deal with unexpected situations or dangerous enemies.
The largest of them all is Wanderment, the Free Explorer's Guild.
They make Stellatrium on the Sky of a Thousand Seas their sanctum, and follow their leader, whom they call Ouinim or Uitnim in their own slang, known as Traveler's Language.
They find their way by the stars, sleep on the grass with the sky as their roof,
and willingly put themselves in harm's way for the sake of others, all the while keeping a smile on their face and moving forward.
From the past, to the present, and into the future.
They never stop moving forward, using the footsteps of those who have gone before them as their compass.
· The second Advancement for the new Archer character, Traveler, will be released.
· The new Traveler character's Awakening quest will be added.
Icon |
Skill Name |
Level |
Description |
---|---|---|---|
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Traveler's Leather Armor Mastery |
1 |
Leather Armor additionally increases the Traveler's Strength, Spirit, Attack/Movement Speed, Physical Critical Chance, and Max HP/MP. |
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Attachment: Mist Gear |
1 |
Equips Longbows with the Mist Gear an the top to assist in shooting. |
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Mist Burst |
1 |
Fires an arrow enhanced with the mist energy. |
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Acrobatic Raid |
5 |
Can be used from the ground or air. |
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Quick Move |
5 |
Can be used from the ground or air. |
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Campfire |
10 |
Throws an automatic campfire tool in front of her, restoring HP for her and party members within range of its warmth. |
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Fog Swarm |
15 |
Fires multiple mist arrows fanwise. |
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Longbow Mastery |
20 |
Longbows increase Physical Atk. and Hit Rate. |
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Bug Repellant |
20 |
Increases the power of the Traveler's indispensable Fire Starter, scattering flames. |
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Triple Axel |
25 |
Can be used from the ground or air. |
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Exciting |
25 |
Increases Basic/Skill Atk. and Movement Speed. |
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Jetstream |
30 |
Fires a whirlwind of mist energy to gather enemies diagonally before firing a vibrating arrow to Hold enemies. |
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Drizzle |
30 |
Fires clusters of arrows and mist arrows in the form of a howitzer. |
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Highland Mistflower |
35 |
Spurs the ground, releasing a large amount of mist from her Mist Gear, and then spins around, firing multiple mist arrows. |
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Traveler's Intuition |
35 |
Increases Evasion, Critical Chance, and Critical Atk. |
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Gear Drive |
35 |
Can be used from the ground or air. |
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Miststorm |
40 |
With the Mist Gear's power up, fires a barrage of arrows and mist arrows into the sky. |
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Setup: Onslaught |
40 |
Can be used from the ground or air. |
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Divine Mist Gadget: Meteor |
45 |
Equips her longbow with the Divine Mist Gadget: Meteor at the base. |
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