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Special Object Damage Options

Special Object Damage Options Added

  • The Special Object Damage options will be added.
  • You can check them through ESC menu or Equipment Dic. > Game Terminology tab > Equipment/Special Object Damage.
  • They are subject to the same damage calculations as character skills, but some options are excluded.

Applied Rule

Application Range

Note

Stat
(STR/INT)

Only the highest value is applied.

Character-specific Buff Enhancement skills, Active buffs, and Passive Skill effects are not applied.
* Example) Dark Knight: Space-time Union

Physical/Magical/Independent Atk.

Only the highest value is applied.

Character-specific Buff Enhancement skills, Active buffs, and Passive Skill effects are not applied.
* Example) Blade Master: Weapon Mastery

Atk. Increase

All options

-

Atk. Amp.

All options

 

Overall Damage Increase

Increases all skills' Overall Damage.

Certain skills' Atk. Increase options are separate from Overall Damage Increase options, and this option can't be applied to them.
* Example) Lv. n Skill Atk. increased. Casting a skill with the command increases its Skill Atk.

Elemental Damage

Only the highest value is applied.

-

Abnormal Status Damage Conversion/Increase

Also, converts and increases Object damage.

-

Character Skill

Only the Buffer characters' Buff effects are applied.

Each character's Buff Enhancement skills, Active buffs, and Passive skills are not applied.
* Example) Traveler: Exciting (Buff Enhancement), Traveler's Intuition (Active Buff), and Longbow Mastery/Survival/Wandering Star Crest/Stellar Gear (Passive Skills)

Monster Def.

All values applied

-

Dungeon Buff

All values applied

Buffs provided inside dungeons
* Example) Ispins, the Usurped Lands - Lv. 1 Operation Card and The Machine Revolution: Total War: OP Pack

 

 

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