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The weapon-related skills of the following characters will be updated.
Sword Master
- Swordplay
ㄴ This skill will be deleted.
- Weapon Training
ㄴ A new Passive skill that can be learned at Level 15.
ㄴ Increases the level of the following skills when learned.
ㄴ Elemental Short Sword Mastery
ㄴ Swift Katana Mastery
ㄴ Robust Zanbato Mastery
ㄴ Crushing Bludgeon Mastery
- Elemental Short Sword Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Weapon Mastery skill.
- Swift Katana Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Weapon Mastery skill.
- Robust Zanbato Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Weapon Mastery skill.
- Crushing Bludgeon Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Weapon Mastery skill.
Rogue
- Dagger Mastery
ㄴ This skill will be deleted.
- Dual Blade Mastery
ㄴ This skill will be deleted.
- Rogue's Weapon Mastery
ㄴ A new Passive skill that can be learned at Level 20.
ㄴ Increases Physical Atk. and Hit End Atk., and decreases Advanced skill cooldown when learned.
ㄴ Increases Hit Point gain at Level 15 or above.
ㄴ Creates additional effects for Daggers and Dual Blades.
Dark Knight
- Swordsman of Darkness
ㄴ A new Passive skill that can be learned at Level 15.
ㄴ Increases the level of the following skills when learned.
ㄴ Shadowy Short Sword Mastery
ㄴ Shadowy Katana Mastery
ㄴ Shadowy Zanbato Mastery
ㄴ Shadowy Bludgeon Mastery
ㄴ Shadowy Lightsabre Mastery
- Shadowy Short Sword Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Swordsman of Darkness skill.
- Shadowy Katana Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Swordsman of Darkness skill.
- Shadowy Zanbato Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Swordsman of Darkness skill.
- Shadowy Bludgeon Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Swordsman of Darkness skill.
- Shadowy Lightsabre Mastery
ㄴ Mastery/max levels will be changed. (30/40 → 1/40)
ㄴ Skill options remain the same as before (at the Mastery Level).
ㄴ Changed so that Level 1 will be learned automatically.
ㄴ Skill level can no longer be manually increased; it will only increase by learning the Swordsman of Darkness skill.
The Slayer (M)'s and Dark Knight's default character sprite will be updated.
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If a skill has evenly spaced level acquisition intervals, the amount of Atk. Increase per level will now be equalized.
Accordingly, the Level 1 Atk. of the following skills will be adjusted.
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Advancement |
Target Skills |
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Blade Master |
Short Sword Mastery |
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Katana Mastery |
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Bludgeon Mastery |
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Zanbato Mastery |
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Lightsabre Mastery |
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Auto Guard |
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Flowing Stance - Swift |
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Illusion Sword Dance |
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Lightning Draw Sword |
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Omnislay: Mind's Sword |
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Hypervigilance |
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Asura |
Murderous Wave |
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Fire Wave Sword |
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Magma Wave Sword |
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Heavenly Vajra |
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Slayer (F) |
Flying Tips |
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Sword Master |
Elemental Shift |
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Magic Sword Medley |
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Vagabond |
Soaring |
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Cutting Palms |
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Brawler (F) |
Apply Poison |
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Claw Mastery |
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Deadly Blood |
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Explosive Poison |
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Mage (M) |
Trap Strike |
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Ice Sword |
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Glacial Master |
Ice Chain |
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Summoner |
Contract: Conqueror Kasijas |
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Battle Mage |
Double Swing |
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Witch |
Enhanced Magic Missile |
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Jackyl |
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Crusader (M) |
Revenge of Light |
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Kunoichi |
Yamata no Orochi |
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Chaos |
Quick Summon: Voras |
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Quick Summon: Lucky Wacky |
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Quick Summon: Hysteric Warrior |
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Quick Summon: Gelatin Mask |
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Quick Summon: Twinkle Artist |
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Quick Summon: Crazy Spin |
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Quick Summon: Vampire Children |
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Quick Summon: Rage Hat |
- In the Arena, the Level 1 Atk. of certain skills will be adjusted, separately from the target skills listed above.
Additionally, certain Atk. types within the following skills will retain their unique Atk. Increase scaling.
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Advancement |
Target Skills |
Target Atk. Type |
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All Advancements |
Basic/Dash/Jump Atk. |
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Blade Master |
Hypervigilance |
Shooting Star: Sky Assault Atk. |
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Soul Bender |
Afterimage of Keiga |
Basic/Dash/Jump Atk. |
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Asura |
Wave Manifestation Brand |
Wave Spirit Sword Atk. |
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Demon Slayer |
Heaven Cleaver |
Bleeding Atk. |
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Vagabond |
Qigong - Yang |
Bleeding/Shock Atk. |
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Nen Master (M) |
Tiger Flash |
Basic/Dash/Jump Atk. and Shock Atk. |
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Brawler (M) |
Net Throw |
Net Atk. |
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Nen Master (F) |
Tiger Flash |
Basic/Dash/Jump Atk. and Shock Atk. |
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Brawler (F) |
Heaven's Net |
Net Atk. and Apply Poison's additional Poison Atk. |
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Gunner (M) |
Silver Bullet |
Silver bullet Atk. and additional Undead Atk. |
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Gunner (F) |
Silver Bullet |
Silver bullet Atk. and additional Undead Atk. |
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Ranger (F) |
Veiled Cut |
Bleeding Atk. |
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Dimension Walker |
Divergence: Forbidden Nyarly |
Melee/Ranged Atk. |
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Mage (F) |
Lasher |
Lasher/Reinforce Control Atk. |
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Witch |
Bloom Powder |
Poison Atk. |
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Homunculus |
Homunculus Atk. |
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Crusader (M) |
Holy Ghost Mace |
3rd Basic attack's shock wave Atk. |
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Thunder Hammer: Jupiter |
Holy Shock/Holy Lightning Atk. |
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Inquisitor |
Holy Fire |
Activation Atk. and Burn Atk. |
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Shadow Dancer |
Chain Reaction |
All Atk. types except finishing Atk. |
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Elven Knight |
Rose Armor |
Bleeding Atk. |
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Muse |
Sensation |
Mana wave Atk. |
In the Arena, certain skills will retain their unique Atk. Increase scaling, separately from the target skills listed above.
The Equipment Simulator will no longer display Non-Advancement skill and Basic Attack damage.
Basic/Dash/Jump attacks will now reflect your character's damage type, regardless of specific skill acquisition.
The Conversion skill will be improved so that it changes the attack type of all learned skills, regardless of specific skill acquisition.
For skill option tooltips, the Atk. value of Fixed Damage skills will now display the base Skill Atk. without factoring in the character's Independent Atk.
In the case of Fixed Damage-type Advancements, some skill tooltips that previously showed percentage-based damage will now display the values as fixed damage.
Special function tooltips will be added for Chasing effect skills.
Some skill option tooltip information will be improved.
In certain skill option tooltips, values for options that are disabled for other Advancements or upon learning certain passives will no longer be displayed.
Tooltip phrases such as "For [Advancement Name]" will be removed from some skill option descriptions.
Blade Master
Illusion Sword Dance
- Changed the slashing attack to apply the maximum multi-hit count per weapon type.
- Changed the sword wind attack to apply the maximum multi-hit count and Atk. per weapon type.
- Changed the repeated keystroke effect. (Increased slash count and sword wind Atk. → Increased slashing speed)
Thrust and Ashe Fork
- Added sound effects.
Flowing Stance, Flowing Stance - Clash, Flowing Stance - Swift, Flowing Stance - Rise, Charge Burst, and Illusion Sword Dance
- Changed the sound effects.
Soul Bender
Kalla of Dark Flame
- The dark flame Atk. listed in the Kalla of Dark Flame skill will be moved to the Dark Flame Sword skill.
Ghost Slash: Abyss
- The preparation motion now grants Super Armor.
Blade Phantom
- The casting motion now grants Super Armor.
Berserker
Enrage
- Alleviated the two-way Stun effect.
Mountainous Wheel, Gore Cross, Bloodlust, and Outrage Break
- Changed the sound effects.
Asura
Wave Radiation
- Changed the voice on skill casting.
Wave Manifestation Brand
- The wave spirit swords by Basic attacks during this skill will now appear as Normal Attacks in the Combat Report.
- The wave spirit swords by Upward Slash during this skill will now appear as Upward Slash in the Combat Report.
Fire Wave Sword
- Now grants Super Armor when cast.
Thunder God Energy
- Shock Atk. from certain skill hits will now be marked as Thunder God Energy in the Combat Report.
Ghost Orb, Spirit Crescent, Wave Wheel Slasher, Wave Manifestation Brand, Murderous Wave, Ice Wave Sword, Fire Wave Sword, Deadly Enticer, and Heavenly Vajra
- Changed the sound effects.
Ghostblade
Fixed an issue where Ghost Slash and Drive Slash were applied as Advanced skills.
Fixed an issue where chaining Ghost Step and Spectral Eradication would not apply Spectral Eradication's Range Increase effect.
Sword Master
Ascending Sword
- Added a sound effect for the upward slash.
Swift Demon Slash
- The slash attack will no longer be affected by the number of keystrokes, and will always deliver the max hit count.
Soul Render
- Added range info to the tooltip.
Dragon Mortar
- Changed the skill sound effect.
Unleash
- Changed some of the effects displayed upon releasing the magic swords.
- The Atk. of Magic Sword Medley applied upon explosion with 1 or more Magic Sword stacks will now appear as Magic Sword Medley in the Combat Report.
Dark Templar
Hidden Blade
- After this skill is learned, Basic/Dash/Jump attacks will now appear as Normal Attacks in the Combat Report.
Liberate - Buckshot
- Added a casting sound effect.
Black Mirror
- A buff icon will now appear when the shield is applied.
- Added skill range info.
Demon Slayer
Heaven Cleaver
- Basic/Dash/Jump attacks during this skill will now appear as Normal Attacks in the Combat Report.
Bleeding Blades
- Fixed the swing attack's multi-hit count to 14 and deleted the multi-attack function. (Applied at the existing max multi-attack speed)
Majin Blades
- Changed the delay cancel function of Soaring Blades - Thrash.
ㄴ Can be canceled by Soaring Blade skills while cast. → Can be canceled into Soaring Blade skills during the post-casting delay. (Awakening skills excluded)
ㄴ Can be canceled into certain Soaring Blade skills while they're cast. → Can be canceled into Soaring Blade skills during their post-casting delay. (Awakening skills excluded)
Vagabond
Qigong - Yang
- Adjusted the qi weapon Atk. for the Bludgeon/Zanbato to align with other weapons.
Comet Rush
- Added skill voice.
Spectre
Showdown
- Increased the Obsidian-drawing Atk. by 10%.
- Deleted the Obsidian-drawing Atk. Increase feature.
Nen Master (M)
Nen Spear
- Improved Hold to also apply to certain Grab-immune enemies.
Striker (M)
Tornado Kick
- Fixed the hit count to 10 across all levels.
Close Kick
- The attack decision duration will be increased.
Flame Tornado Kick
- Changed so that it can also attack Downed enemies when cast from the ground.
Dual Release
- Changed the additional Atk. from Dragon Kick, Atk., and Mortal Assault to display as Dual Release in the Combat Report.
Brawler (M)
Backstreet Fighting Trick
- Deleted the Atk. decrease rate of the second throwable.
Sand Splash
- Atk. -25%
- Total Atk. remains the same when Backstreet Fighting Trick is applied.
Poison Throw
- Decreased the Normal Poison Bottle Throw Atk. by 20%.
- Total Atk. remains the same when Backstreet Fighting Trick is applied.
- Added a throwing sound effect.
- Added a Poison zone and a Poison Mist sound effect to Strengthened Throw.
Needle Throw
- Decreased the Normal Needle throw Atk. by 5%.
- Total Atk. remains the same when Backstreet Fighting Trick is applied.
Block Throw
- Decreased the Normal Throw Atk. by 19.8%.
- Total Atk. remains the same when Backstreet Fighting Trick is applied.
Mount
- Added a sound effect to grab attempts.
Net Throw
- Adjusted the Normal Throw attack range to include enemies near you. (Disabled in the Arena)
Raging Vulcan
- The Atk. of Mount during this skill will now appear as Mount in the Combat Report.
- Changed the nearby enemy shock wave Atk. to be proportional to the Mount Atk.
- Changed the nearby enemy shock wave Atk. to be affected by Raging Vulcan's Mount Atk. Increase Rate.
Grappler (M)
Shoulder Tackle
- Changed the voice played in the ready stance to stop on shoulder tackles.
Slam Kick
- Changed the shock wave generated during the Aerial mode to be affected by the Range Increase effect.
Technique: Storm Diver
- Added a shock wave sound effect.
Fighter (F)
Changed the voice for casting Doppelganger.
Nen Master (F)
Energy Shield
- Changed certain sound effects.
Floating Nen Flowers
- Added a UI that shows the remaining cooldown upon being hit.

- Changed the voice for casting Doppelganger Blast when Fortitude of Nen is learned.
Striker (F)
Powerful Crushing Fist
- Changed the prerequisite skill from One Inch Punch Level 10 to One Inch Punch Level 1.
Lightning Shift
- Changed the finishing attack sound.
Tiger Strike
- Improved the finishing attack sound effect.
Brawler (F)
Double Throw
- Deleted Sand Splash's and Junk Spin's Atk. decrease effect.
Sand Splash
- Atk. will be decreased by 8.3%.
- Total Atk. remains the same when Double Throw is applied.
Claw Mastery
- The chance Bleeding attack by Claws will now appear as Claw Mastery in the Combat Report.
Raging Vulcan
- The Atk. of Mount during this skill will now appear as Mount in the Combat Report.
Junk Spin
- Atk. will be decreased by 3%.
- Total Atk. remains the same when Double Throw is applied.
- Changed the sound effect of bric-a-brac hits.
Heaven's Net
- Added a Basic Training application tooltip.
Block Bomb
- Changed the voice on skill casting.
Disease Queen - Poison Mine
- Changed the sound effect of Poison zone hits.
Ranger (M)
Wild Shot
- Fixed the shot count to 30, separately from the multi-attack feature.
Suppressive Fire
- Fixed the shot count to 20, separately from the multi-attack feature.
Fast Draw
- Fixed the shot count to 24, separately from the multi-attack feature.
Stylish
- Changed so that it doesn't activate when another skill is canceled into the final Basic Attack shot after the shot lands as a headshot.
Mechanic (M)
TX-80 Dimension Runner
- The casting motion now grants Super Armor.
Air Combat Mech: Tempester
- Changed to self-destruct without visual effects if the caster dies while it's summoned.
Virtual Rush
- Changed to trigger the hologram robot explosion and the additional explosion attack at the same time.
Spitfire (M)
Napalm
- Improved the bullet-firing and explosion sounds.
Danger Close
- Improved the bombing sound.
Blitz
Alteration
- After this skill is learned, last Basic Attack shots will now appear as Normal Attacks in the Combat Report.
AT-SO Walker
- Decreased the x-axis incoming hit range in Mount mode.
Improved overall skill tooltip display.
Ranger (F)
Gun Dance
- Fixed the shot count to 20, separately from the multi-attack feature.
Bloody Carnival
- Fixed the frontal slash count to the maximum value, separately from the multi-attack feature.
Suppressive Fire
- Fixed the shot count to 20, separately from the multi-attack feature.
Mechanic (F)
HS-12 Plasma
- The skill casting motion now grants Super Armor.
G-SP Falcon
- Changed to consume 3 Clear Cube Fragments on initial summon.
- Added a voice for initial summon.
Magnetic Field
- Added skill voice.
Air Bomb Mech: Gale Force
- Changed to self-destruct without visual effects if the caster dies while it's summoned.
Spitfire (F)
Napalm
- Improved the bullet-firing and explosion sounds.
Glacial Master
Windmill Spear
- Changed the multi-hit count to the maximum value when Frost Hunt is not learned.
Blizzard Storm
- Now applies the maximum multi-hit count to enemies within range.
Ice Orb
- Now applies the screen shake effect to the ice orb explosion.
Shard Magnum
- Increased the y-axis range of the shock wave attack.
Glacies
- Added a skill voice for the slashing attack.
Blood Mage
Sanguinem
- Changed the blood absorption effect to be affected by your Effect Opacity settings.
Fatality
- Improved the successful attack sound effect.
Swift Master
Full Throttle
- Changed to apply the maximum multi-hit count regardless of additional direction key input.
- Added attack sound effects.
Dimension Walker
Divergence: Dimension Hollow
- Now also applies the Basic Attack Atk./Dimension Skill Atk Increase effect to Divergence: Forbidden Nyarly and Rapid Fire.
ㄴ Decreased Forbidden Nyarly's Basic Atk. by 10%.
ㄴ The Atk. Change effect by Crawling Mist attachment is also applied.
Divergence: Parasite Swarm
- Added the swarm size to Range Info.
Divergence: Indescribable Fear
- Increased the last explosion Atk. by 10%.
- Deleted the last explosion Atk. increase effect.
Divergence: Whip Skewer
- Added a Hold sound effect.
Elementalist
The Void
- Decreased the orb's multi-hit interval in dungeons, and changed it to hit up to 8 times.
Black Hole
- Changed Clear Cube Fragment cost to 1. (2 → 1)
Arctic Burst
- Changed Clear Cube Fragment cost to 1. (2 → 1)
Halloween Buster
- Changed the skill voice.
Elemental Quake
- Changed Clear Cube Fragment cost to 2. (3 → 2)
- Increased the z-axis attack range.
Battle Mage
Magical Change
- Skill deleted.
Dragon Strike
- Changed the Dragon Chaser explosion effect.
Primitive Ray
- The Chaser Atk. added to this skill will now appear as Chaser in the Combat Report.
Witch
Bloom Powder
- Changed some specifications of the skill.
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After |
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Sets Basic/Dash/Jump attacks, Sky Assault, and Dragon Fang to Independent Atk. Adds additional Atk. to Basic/Dash/Jump attacks, Sky Assault, and Dragon Fang, and increases attack range. Increased enemy Immobilization duration Cold magic dust causes Freeze. Death magic dust causes Poison. |
Changes the Atk. of Sky Assault and Dragon Fang to Independent Atk. Increases the attack range of Atk. to Basic/Dash/Jump attacks, Sky Assault, and Dragon Fang. Increased enemy Immobilization duration Cold magic dust causes Freeze. Death magic dust causes Poison. |
- Mastery/max levels will be changed. (60/70 → 1/11)
ㄴ The Level 34 value will be adjusted according to this mastery/max level update.
Florae Collider
- Fixed the multi-hit count to the maximum value per process.
Raging Flame Furnace
- Fixed the multi-hit count to the maximum value per process, and deleted the multi-attack function.
Mega Drill
- Added an explosion sound effect.
Frosty Snow Cone
- Deleted the multi-attack function. (Applied at the existing max multi-attack speed)
Low-temperature Pasteurization
- Deleted the prerequisite skill conditions.
Lapis Philosophorum
- Changed the "Mega Drill Multi-hit Interval Decrease" option in the All-time Effects section to "Mega Drill Atk. Increase Rate." (54% at Lv. 16)
- Fixed Mega Drill's multi-hit count to the maximum value per process, and adjusted its Atk.
ㄴ Mega Drill's Atk. remains the same at Lapis Philosophorum Level 16.
Lava Potion No. 9, Raging Flame Furnace, and Mega Drill
- Changed the process criteria applied in the Equipment Simulator.
Crusader (M)
Basic/Dash/Jump Attack
- Even the Holy Ghost Mace and Thunder Hammer: Jupiter versions will now appear as Normal Attacks in the Combat Report.
Giant Weapon Launcher
- Even the Holy Ghost Mace and Thunder Hammer: Jupiter versions will now appear as Giant Weapon Launcher in the Combat Report.
Thunder Hammer: Jupiter
- The Atk. of Phoenix Hammer during Thunder Hammer: Jupiter will now appear as Thunder Hammer: Jupiter.
Deflection Wall
- Changed to appear as the original skill in the Combat Report, even when Pressure Wall is learned.
Flash Sphere
- Changed to appear as the original skill in the Combat Report, even when Flash Shrapnel is learned.
Righteous Judgment
- Deleted the effect that increased the radiant spear Atk. based on the duration of the pentacle. (Now always applies the Atk. at the max duration.)
Punishment
- Changed the Holy Ghost Mace-learning effect to be applied at all times.
Improved overall skill tooltip display.
Monk
Machine Gun Jab
- Fixed the hit count to 15, separately from the multi-attack feature.
Heavenly Combo
- Fixed an issue where the enemy-pulling strength was applied abnormally, depending on the monster's position.
Hurricane 'n' Roll
- Fixed the hook hit count to 10, separately from the multi-attack feature.
- Added finishing voice.
Gatling Punch
- Fixed the multi-hit count to 10, separately from the multi-attack feature.
Demolition Punch
- Changed to also attack Downed enemies.
- Changed to activate the screen shake effect on hit, and intensified the effect.
Exorcist
Shikigami of Air - White Tiger
- Changed the lightning attack visual effects.
Chaos Hammer
- Changed the skill sound effect.
- Fixed the multi-hit count to the maximum value, separately from the multi-attack feature.
Spinning Cross
- Changed the skill sound effect.
- Fixed the multi-hit count to the maximum value, separately from the multi-attack feature.
Heavenly Gate of the Shikigami
- Atk. will be increased by 10%.
- Deleted the Divine Bird Atk. Increase Rate option.
Shikigami of Water - Blue Dragon
- Adjusted the timing at which the skill can be reused while it's active.
- Reusing it before the finishing attack will make the blue dragon immediately deliver the finishing attack.
Avenger
Ripper
- Changed the "Explosion Size Rate" option in Range Info to "Attack Range."
Second Coming of Evil
- Improved the buff icon to display the remaining cooldown.

Dark Howling
- Improved so that each hit has the same attack range.
Crusader (F)
Spear of Victory
- Added a sound effect when the spear hits the ground.
Laus di Angelus
- The Atk. added by Crux of Victoria during this skill will now appear as Crux of Victoria in the Combat Report.
Rogue
Hurricane
- Changed the skill sound effect.
Vertical Spiral
- Changed certain attack sounds.
Improved the cancel feature between Hit Bleed and Advanced skills.
- Now, the following skills can be canceled by other skills.
ㄴ Applicable Skills: Lightning Arrow, Excel Strike, Aslant Spiral, and Vanishing Illusion (after using in midair and before landing)
- Now, the following skills can be canceled into other skills.
ㄴ Applicable Skills: Aslant Spiral and Nova Remnant
Now, the following skills can also be canceled into Stream Closer before the finishing slash.
- Applicable Skills: Side Step and Breaking Rush
Necromancer
Living Dead
- Improved the Atk. display method in the skill tooltip.
Kunoichi
Ninpou: Cycles of Eternity
- The Atk. of a recorded skill will now appear as the original skill in the Combat Report.
Fire Nin
- Adjusted the additional Burn Atk. rate. (25% → 30%)
Yamata no Orochi
- Changed certain sound effects and attack sounds.
Sword of Kusanagi
- Changed some effects when the sword is equipped.
ㄴ Before: Increases Fire Nin Burn Atk.
ㄴ After: Decreases Fire Nin Burn duration.
Shadow Dancer
Shadow Dancing
- Improved the effects.
Assassination
- Heart Thrust can now be pre-input as soon as Assassination hits when Rule of the Shadows is learned.
- Improved the tooltip to more clearly indicate the conditions for Assassination's Atk. Amplification effect.
Elven Knight
Harbinger of Life
- Changed the explosion effect to activate immediately upon striking the ground.
Chaos
Midnight Carnival
- Changed certain skill sound effects.
Massive Fire
- Decreased the recoil from attacking multiple enemies.
Changed the attack sound for certain skills.
Vanguard
Clive
- Changed the uppercut Atk. display method.
Lunge Strike and Deadly Massacre
- Added sound effects.
Skirmisher
Formless Lance Technique
- The additional Mirage attack Atk. will now appear as the original skill in the Combat Report.
Axial Vortex
- Increased the y-axis attack range.
Rolling Vulcan
- Changed certain sound effects.
Dragoon
Earthworm Hunt
- Improved the aerial casting timing.
Deboning Slasher
- Improved the aerial casting timing.
Impaler
Spiral Rush
- Alleviated the two-way Stun effect of the last explosion attack.
Muse
Special Opening
- Improved the timing for using Special Opening during Sound of the Muse.
Finale: Special Story
- The Atk. added by On the Stage during this skill will now appear as On the Stage in the Combat Report.
Adjusted the incoming hit range during certain skill motions.
Traveler
Divine Mist Gadget Meteor
- Changed to allow skill command customization.
- Added a cooldown reduction effect when Wandering Star Crest is learned. (Disabled when Automatic Movement is learned)
Vigilante
Cruel Slaughter
- Deleted the snuffing attack multi-hit count tooltip.
Dark Knight
Hop Smash
- Changed to apply the maximum multi-hit count at all times, separately from the multi-attack feature.
Phantom Sword
- Changed certain sound effects.
Creator
Destruction, Reenactment, Tuning, and Creation
- Added a casting sound effect.
Time Forward
- Changed the sound effect upon successfully hitting the Cabala area.
Improved overall skill tooltip display.
DFO’s server use’s UTC as the standard time.
However, you can use this feature to convert
the UTC time to your local time.
This will allow you to keep track of important things
such as start/end of events, expiration of
event/sale items, etc. in your local time.
This setting will only be applied to the current
browser you are accessing from.
09 : 28
Tue, 10 Oct 2017 (UTC)
09 : 28
Tue, 10 Oct 2017
(-)
Change