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Skill |
Description |
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Lightning Leg Strike |
Atk. +17% Improved controllability |
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Spiral Nen |
Atk. +10% Now also increases Resplendent Form's Atk. Skill Atk. increase has increased. - Lightning Leg Strike (36% → 50%) - Tiger Flash: Nen Creature of Light Upgrade (18% → 25%) - Energy Shield (18% → 25%) - Nen Spear (10% → 25%) - Electric Energy Sphere (10% → 25%) Skill Atk. increase per spiral orb has increased. - Lightning Leg Strike (9% → 10%) - Nen Spear (2.9% → 5%) - Electric Energy Sphere (2.9% → 5%) |
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Spiral Nen Press |
Spiral Nen Atk. increase increased. (175% → 213%) |
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Tiger Flash: Nen Creature of Light |
Atk. +21% Now also increases Moonlight Land's skill Atk. (40% at Lv. 19) Skill Attack increase increased - Nen Shot (33% → 40%) - Lion's Roar (20% → 40%) - Haitai Summon (20% → 40%) - Lion of Suju (20% → 40%) - Nen Cannon (20% → 40%) |
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Energy Shield |
Atk. +11% Improved skill’s post-delay |
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Spiral Nen Stone Upgrade (TP) |
Atk. increase per level increased (3% → 4%) |
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Nen Conduit |
Now increases Critical Atk. - +4% at Lv. 1 and +10% at Lv. 13 Magic Def. reduction per level adjusted - +7% at Lv. 1 and +13% at Lv. 13 Magic Critical increase adjusted - +8% at Lv. 1 and +20% at Lv. 13 |
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Lion of Suju |
Skill Atk. +3% Skill effects change at Lv. 9. - Lion of Suju Atk. +30% → Skill Atk. +10% for 30 sec. when cast. Basic Jump count decreased (5 → 3) - (Additional Explanation) Its total Atk. remains the same. Skill animation speed has improved. |
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Windstorm Spiral Power |
Skill Atk. Passive increase increased - Lion's Roar Atk. increase increased (16% → 21% at Lv. 4) - Energy Shield Atk. increase increased (16% → 21% at Lv. 4) - Haitai Summon Atk. increase increased (16% → 21% at Lv. 4) - Lion of Suju Atk. increase increased (16% → 21% at Lv. 4) - Nen Spear Atk. increase increased (16% → 21% at Lv. 4) - Electric Energy Sphere Atk. increase increased (16% → 21% at Lv. 4) - Overlord Spiral Blade Atk. increase increased (16% → 21% at Lv. 4) Tiger Flash: Nen Creature of Light, Nen Shot, and Lightning Leg Strike, when attacking multiple enemies, no longer fill the Spiral Absorption gauge abnormally quickly based on the number of attacked enemies. |
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Overlord Spiral Blade |
Atk. +17% |
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Moonlight Land |
Atk. +5% |
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Resplendent Form |
Enemy-pulling speed with the X button has improved. |
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Skill |
Description |
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|---|---|---|
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Block Throw (Normal) |
Atk. +40% |
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Poison Throw (Normal) |
Atk. +10% |
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Sand Splash |
Atk. +40% |
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Mount |
Atk. +10% |
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Ground Tackle |
Damage change rate for Abnormal enemies is now fixed to 150%. Atk. +30% Damage intensification for Grab-immune monsters decreased (50% → 20%) |
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Venom Mine |
Poison pillars' and kicking Atk. +25% Poison Atk. +20% Damage change rate for Abnormal enemies is now fixed to 140%. |
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Thousand Hands |
Needle Spin Atk. increase increased (7% → 35% at Lv. 13) Dirty Barrel Atk. increase increased (35% at Lv. 13) Blood Rage Atk. increase increased (13% → 35% at Lv. 13) Cursed Quake Atk. increase increased (18% → 35% at Lv. 13) |
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Cursed Quake |
Atk. +12% |
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Blood Rage Chain |
Atk. +15% |
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Rule Break |
Atk. increase for the listed skills changed (40% at Lv. 4) Growth rate per level changed to 2% |
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Chain Drive |
Damage change rate for Abnormal enemies is now fixed to 40%. Atk. +10% |
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Cave-in |
Atk. +15% |
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Upgraded Poison Mine: Firelock |
Atk. +12% |
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Skill |
Description |
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|---|---|---|
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Power Fist |
Increased Critical Damage a) At Lv. 20, 20% → 30% |
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Muscle Shift |
Increased Skill Atk. when cancelling a) 15% → 20% |
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Slow Burn |
Added Bonus Physical/Defense Piercing Atk. a) At Lv. 13: 16% |
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Suju Inferno |
Double Unlock Upgrade Skill Atk +21% |
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Atomic Cannon |
Changed to hit only once a) Piercing Atk. is merged to Charge Atk. Increased z-axis attack range |
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Skill |
Description |
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|---|---|---|
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Basic Attack |
Increased y-axis attack range of 4th basic attack. |
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Hammer Kick |
Adjusted Atk. and damage increase per skill level a) At Lv. 1: +68% atk., +91% independant atk. b)At Lv. 43: +30% atk., +49% independent atk. |
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Low Kick |
Adjusted Atk. and damage increase per skill level a) At Lv. 1. +54% Atk., At Lv. 41: Atk +20% |
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Crushing Fist |
Atk. +29% |
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Bone Crusher |
Atk +12% |
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One Inch Punch |
Punch Atk +10% Shockwave Atk. +24% Increased Punch Attack Range Changed Master/Max Level a) Master Level 30/Max Level 40 → Master Level 50/Max Level 60 |
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Rising Fist |
Atk +21% |
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Lightning Dance |
Increased y-axis attack range of 1st hit |
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Beat Drive |
Increased Atk. a) Lv. 1: Kick Atk. +34%, Punch Atk. +9% b) Lv. 23 : Kick Atk. +32%, Punch Atk. +8% Reduced hit count on consecutive hit a) 12 → 10 Reduced delay between kick and punch Kick speed increased on consecutive hit |
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Powerful Crushing Fist |
Melee atk. +120% Increased y-axis attack range Decreased pre-delay |
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Rising Uppercut |
Atk. +9% |
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Tiger Strike |
Atk. +14% |
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Chain Destruction |
Increased Atk. a) Lv. 1: +6%, At Lv. 6: +7% |
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Dynast Punch |
Increased y-axis attack range |
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Skill |
Description |
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|---|---|---|
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Knee Drop |
Atk +40% |
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Overwhelming Grab |
Changed Buff Mechanics (Realtime → On use) Changed Grab Bonus Atk. Rate a) At Lv. 10: +46%, increase per level +2% |
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Counter Strike |
Changed Grab Atk. Rate (per level 1% → 1.5%) Changed Lv. 1 Grab Atk. Bonus Rate (3% → 1.5%) a) Grab Atk. at Lv.: 15% → 19.5% |
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Focused Fury |
Atk +10% |
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Who's the Strongest? |
Basic Damage Atk. per level changed from (2% → 1%) Changed Lv. 1 Basic Attack increase rate (14% →17%) |
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Fling |
Atk +20% |
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Break Down |
Atk +20% |
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Air Steiner |
Atk +20% |
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Snap Shot |
Atk +50% |
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Slam Kick |
Atk +15% |
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Rolling Spike |
Atk +15% |
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Wild Cannon Spike |
Grabbed Enemy Slam Atk. and Shockwave Atk +15% Ungrabbable Enemy Slam Atk +10% |
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Rockin' Attack Beats |
Atk +15% |
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Pierce |
Atk +15% |
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Technique: Storm Diver |
Atk +10% Grab Cannon's finish will now activate even if there are no grabbed enemies. |
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Sole Bearer: Quaking Tiger |
Atk +10% |