- Ancient Dungeon, Mirror Arad Dungeon, Guild Dungeon and Otherverse Dungeon will be considered Optimal Level Dungeon at Lv. 90.
- The following changes have been made to the Scenario dungeons.
- The Scenario dungeons' Easy and Hard modes have been deleted, and now only 1 difficulty level is available.
a) The new difficulty level is partially harder/easier compared to the old Hard mode.
- Monsters' HP has increased while their Defense decreased.
- Monsters gives the same amounts of EXP as they did in the old Hard mode.
- Attack delay has increased for certain monsters in the Scenario dungeon.
- The Scenario dungeon Boss monsters no longer activate the Zoom-in graphic effect when they appear.
- All the members of a party now must meet the Level requirement of the Death Dragon Scenario dungeon to enter it.
- Forgotten Land Additional Admission Tickets are no longer rewarded for spending 100 Fatigue.
- External NPCs can no longer be selected while the Menu Selection window is opened.
- Katanas and Maces can now be used by Knights as well.
- The 1st/2nd Awakening Quest reward items for Knights have increased from 1 kind to 4 kinds.
- The Awakening Anton dungeon no longer allows party members to reserve to leave their party.
- The Tartan Warrior/Archer monsters in the Boss chamber of the Anton Raid: Cutting Off the Energy dungeon have been deleted.
- Clear Cube skills no longer have their cooldown reset every time you reach a new floor in the Tower of the Dead.
- Forgotten Land Tinctures no longer stack with Ancient Dark Elf Site Tinctures.
- The objective of the Special Achievement: Hellspawn has changed to obtain 20 Epic Souls.
- Exorcist's Red Phoenix Amulet skill can now be used without the Passion/Luminous Chakra modes.
- When you become Invincible while using skills, your character is outlined in white.
- The Dungeon Book menu has been added to the Menu Selection window.
- Introduces to the available dungeons and acquirable Set items.

- Reinforcement mechanics have been changed.
- Reinforcement animation will be shortened for equipment at reinforcement level 10 below.
- Reinforcement level will no longer decrease upon failure for reinforcement level 10 lower.
→ In line with the changes, reinforcement success rate and cost has been adjusted.
→ Other mechanics remain the same as before.
Reinforcement Level
|
Success Rate
|
0 → 1
|
100%
|
1 → 2
|
100%
|
2 → 3
|
100%
|
3 → 4
|
100%
|
4 → 5
|
80%
|
5 → 6
|
70%
|
6 → 7
|
60%
|
7 → 8
|
50%
|
8 → 9
|
40%
|
9 → 10
|
30%
|