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Arena Character Balancing

Arena: Slayer (M)

Class

Skill

Options

Blade Master

Lightsabre License

Cooldown reduction deleted

Auto Guard

Cooldown increased (30 sec. → 40 sec.)

Soul Bender

Fear of Darkness

Skill effects are no longer abnormally applied.

Berserker

Blood Sword

Attack - 15%

 

Arena: Slayer (F)

Class

Skill

Options

Sword Master

Blade Dance

Blade Dance canceling timing during Castigation changed
  - It can now cancel after the stabbing attack.

Dark Templar

Black Mirror

Cooldown decreased (60 sec. → 50 sec.)

No longer confines enemies.

 

Arena: Fighter (M)

Class

Skill

Options

Common

Tornado Kick

X-axis incoming damage range increased

Brawler

Brick Throw

Stunning effect on Immobilized enemies has weakened.

 

Arena: Fighter (F)

Class

Skill

Options

Grappler

Elbow Shock

Attack -15%

Neck Snap

Physical Critical Chance bonus decreased
([Lv. 33] 33% → 10%)

Brawler

Explosive Hook

Enemy-launching power increased

 

Arena: Gunner (M)

Class

Skill

Options

Mechanic

G-2 Rolling Thunder

Now fully charged when cast.

Spitfire

Napalm

Casting time decreased
(0.6 sec. → 0.4 sec.)

 

Arena: Mage (M)

Class

Skill

Options

Common

Immortality

Cannot be used in the Arena.

Elemental Bomber

Atk.

Overall Atk. +10%

Crystal Crash

Atk. -30%

Elemental Shield

Cooldown decreased (30 sec. → 5 sec.)

Flame Circle

Beginning cooldown added (0 sec. → 10 sec.) 
Pre-attack delay increased

Lightning Wall

Casting Time decreased (1 sec. → 0.8 sec.)
Y-axis attack range changed during forward movement
  - Same as the Y-axis attack range when cast

Darkness Mantle

Casting Time decreased (1 sec. → 0.5 sec.)
No longer pulls enemies.
Orb creation/attack time decreased
Enemies inside the orb are now launched in the air.

Elemental Rain

Small orb Atk. increased. Big orb Atk. decreased.
  - Total Atk. is the same as before.
Attack decision no longer remains after the finishing explosion.

Glacial Master

Atk.

Overall Atk. +10%

Glacial Master Leather Armor Mastery

Max HP increase increased
  - About +15% in actuality

Windmill Spear

Character rear attack decision during attacks decreased

Blizzard Storm

Ice pillars can no longer Freeze enemies.
  - The skill Freezes enemies once when cast. 

 

Arena: Mage (F) Common

Class

Skill

Options

Common

Basic Attack

Post-delay after a first Basic attack increased.

Summoner

Atk.

Minion Atk. +10%

Spirit Sacrifice

Elemental resistance debuff effect -50%

Elemental resistance debuff duration changed

 - Different duration per level → Fixed 20 sec.

Stalker Sacrifice attack

Curse debuff effects decreased

Naias Sacrifice attack

Freeze time -20%

 

Arena: Priest

Class

Skill

Options

Monk

Ducking

Z-axis incoming damage range in first frame after casting decreased
  - It is now the same as the Z-axis incoming damage range for other frames

Exquisite Combo

Cooldown increased (8 sec. → 10 sec.)

Exorcist

Gale Smash

No longer casts Invincibility during attacks.

Red Phoenix Amulet

It can now be used outside the Passion/Luminous Chakra modes.

Star in the Sky

The Up key launches enemies higher in the air.

Spinning Cross

The finishing blow's launching power increased

Shikigami Legion

Multi-hit Atk. +100%

Avenger

Dark Authority

Super Armor is cast when you successfully grab an enemy.

 

Arena: Thief

Class

Skill

Options

Common

Basic Attack

Atk. +10%

Jump Attack

Atk. +10%

Slicer

Atk. -20%

Flame Cut

Atk. -20%

Eraser

Atk. -20%

Rogue

Excel Strike

Invincibility is cast immediately when you successfully grab an enemy.

Necromancer

Nicholas Rapport

Super Armor during standby and moving motions deleted

Zombie Rapport

Zombies can no longer move while you are Invincible.

Invincibility is now applied properly while having Zombies summoned.

Kunoichi

Fire Art: Fireball

Atk. -20%

Flame Tornado

Atk. -20%

Multi Illusion Shuriken

Y-axis distance between you and your clones decreased

Shuriken shot count decreased (5 → 3)

Shuriken Atk. +75%

Ninpou: Decoy

Cannot be used in the Arena.

Spiral Wheel Kunai

Atk. -20%

Toad Bomb

Beginning cooldown increased (25 sec. → 30 sec.)

Cooldown increased (25 sec. → 30 sec.)

Heavenly Fire Blast

Atk. -20%

Dark Shadow

Fire Resistance -50% for Assassin Targets

Burn Atk. -50% for certain skills when they hit Assassination Targets

Burning Stigma

Atk. -50%

Shadow Dancer

Basic Attack

Y-axis attack range for the first and second attacks decreased
Delay after the third attack increased

Hold Up

Atk. -30%

Heart Thrust

Atk. -30%

Shadow Trip

Attack decision deleted.

Cooldown decreased (10 sec. → 8 sec.)

Abyss Drop

X-axis attack range for grabbing ground enemies decreased

Downed enemies stand back up more quickly.

 

Arena: Knight

Class

Skill

Options

Common

Defensive Instinct

Cannot be used in the Arena.

Wheel of Fate

Invincibility is cast when you successfully grab an enemy.

Elven Knight

Overwhelm

Pre-attack delay increased

Blessing of Mother Nature

Attack Speed increase decreased (5% → 2% at Lv. 13)

 

Arena: Demonic Lancer

Class

Skill

Options

Common

Hook and Throw

Invincibility is cast when you successfully grab an enemy.

Skirmisher

Rising Lance

Cooldown increased (10 sec. → 12 sec.)

Ground Seeker

Cooldown increased (10 sec. → 12 sec.)

Mirage Stance

Cooldown increased (10 sec. → 12 sec.)

Swirling Stance

Cooldown increased (10 sec. → 12 sec.)

 

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Tue, 10 Oct 2017 (UTC)

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