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Origin: Area

Elvenguard


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The entrance to Grand Flores. In the past, the elves used it to fend off external threats to their forest.
It's situated at the end of the narrow path that connected the Milan Plains to the forest, and Panggorits, rain shelters made from lower trunks of Panggorn trees by elven rangers, can be seen here and there.
After the Great Fire in Grand Flores, the elves disappeared from Elvenguard.
Now the amnesic Seria and blacksmith Linus live here, guiding new adventurers.

  • Guild Hideout: Now accessible through Elvenguard instead of Seria's Room.                           

 

 

Hendon Myre


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Hendon Myre is the capital city of Bel Myre, a kingdom of magic with a long history.           
A great legendary mage named Myre built this big city on the desert by creating a pentacle.

 

As a major city in a country that advocates freedom and magic, it boasts a variety of magic equipment and is crowded with adventurers, traders, and scholars from all over the world.

 

All buildings are colored white to honor the city's creator, Myre.

  • Training Center: Accessible through the entrance to Pungjin's Dojo (after the To the Training Center quest).
  • Arena: Accessible through the carriage behind Chobung (after the Ring of Combat 1 quest).

 

 

West Coast


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A neighboring city of Hendon Myre. It's situated on the beach, and serves as the outpost for the Sky Tower.
It's also an important center for marine traffic, and thus it's densely populated and commercially well-developed.
Here, a mixture of races can be seen, even dark elves who are known to be on bad terms with humans. 
They even operate Magathas, their unique method of transportation.

  • NPC Loton has been added.
  • New Area Traveling System: West Coast Harbor Dock
  • You can use it after you unlock a new world.
  • You can get on the Magatha and select the world to which you want to move.

 

 

Back Alley


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A back alley in Hendon Myre. The city's famous Moonlight Tavern is located here.
This tavern is always crowded with adventurers who want a drink after a long day and braggarts who are looking for an opportunity to flaunt their strength.
Through the Back Alley, you can go to North Myre, a plagued, deserted place.

  • NPC Michelle the Telekinetic has been added.
  • NPC Karakas has been added.
  • Karakas's Shop: Sells supplies useful for adventuring.
  • In the Moonlight Tavern, you can use Character Setup and Screenshot modes.
  • The following menus have been added to NPC Siusha.
  • Screenshot Mode: Enables you to take a screenshot with your characters (up to 5).

 

  • Setup Mode: Enables you to set up your characters (up to 5) in the tavern and check how they look.

 

 

Aphelia Post


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A temporary military base that the Principality of Bel Myre set up by the foot of Aphelia Mountain for the impending war that was caused by a misunderstanding between it and the dark elves.
Here, a Bucken who has identified himself and the Elapse sisters will help you. You can also meet Klonter, the messenger of the dark elves.
To stop the war, you must go to Underfoot, the capital city of the dark elves under Aphelia Mountain, and deliver the cure for the Epidemic. Along the way you will fight the undead created by the epidemic, violent spiders, and the monsters that keep the gates of Underfoot under contract with the dark elves.
Nearby is the Noire Ferra, a small village of dark elves where the Epidemic broke out and sparked the war. 

 

 

Underfoot


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The capital city of the dark elves.
Its entrance is located in Aphelia Mountain, but to reach that far, one has to fight his way through throngs of monsters.
It's located so deep under the ground that only its habitants, the dark elves, know exactly where it is.

 

 

Valley of the Fallen Souls


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A valley located by the entrance to the Stru Mountains south of the barren Desert of Ashen.
Of all the valleys in the mountains, only this one has a name because of the ghostly sound that can be heard from it on windy days.
Some believe it's the sound of angry spirits that disappeared into the long, bloody history of Arad.
Rumor has it that mysterious towers, one by one, have recently started appearing there.

 

 

Storm Pass


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The capital city of the Bantus who have left Mount Thunderime to avoid Skasa, the ice dragon that wakes up every thirty years, and settled near the border of the Principality. The Bantus used to move from one place to another, being a nomadic tribe as they were, but since they found Storm Pass, they've declared it their capital city and refused to move southward.

 

Not far away from Mount Thunderime, it provides a passage to the mountain.

              

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