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Character

TP System Removed

The TP system will be removed.

All TP Skill options will be moved to the respective target skill's base effect based on the Mastery level.

- Example) Blade Master - Illusion Sword Dance

Skill Name

Change

Note

Illusion Sword Dance

Atk. +50%

Attack Speed +47.5%

 

Illusion Sword Dance Upgrade (TP)

Skill deleted

Skill Options: Illusion Sword Dance Atk. +10% and Attack Speed +9.5% per level

Mastery Level: 5

 

- For the following TP skills, some options will not be moved, or their effects will be adjusted.

Advancement

Skill Name

Non-Transferable Options

Blade Master

Auto Guard Upgrade

Increases launching strength.

Berserker

Derange Upgrade

Decreases Stun/Sleep Tolerance bonuses. 

Dark Templar

Liberate - Buckshot Upgrade

Decreases Atk. and Soul cost per Energy fired.

Nen Master (M)

Upgrade Nen Cannon

Changes to energy orb form, increases multi-hit count, and decreases Atk.

Fighter (M)

Hammer Kick Upgrade

Decreases launching strength.

Fighter (F)

Hammer Kick Upgrade

Decreases launching strength.

Fighter (F)

Low Kick Upgrade

Increases Atk. against Downed enemies.

Fighter (F)

Tornado Kick Upgrade

Increases spinning speed.

Elemental Bomber

Chain Lightning Upgrade

Decreases transfer count.

Thief

Shining Cut Upgrade

Decreases moving distance.

Thief

Shadow Cut Upgrade

Increases cooldown.

Necromancer

Black Web Upgrade

Adds Immobility.

Dark Knight

Hop Smash Upgrade

Increases Jump Height.

Dark Knight

Draw Sword Upgrade

Increases preparation time.

Dark Knight

Momentary Slash Upgrade

Decreases delay on hit.

Advancement

Skill Name

Effect-Adjusted Option

Soul Bender

Afterimage of Keiga Upgrade

30% chance of 1-sec. Invincibility on being hit → 15% chance of 0.5-sec. Invincibility on being hit

 

Skill Window UI and Function Updates

The Skill window (K) UI will be updated, and certain functions will be added and changed.

- The Common Skill tab will no longer be pinned to the top of the Skill window.

- The Learn TP Skill tab will be removed.

- A menu button will be added, and some features will be added and moved to the Menu.

Menu Function Image

Menu Function Details

Change Adv.
* Change your current Advancement.
* Available until Level 69.

Advance
* Select your Advancement.
* Available for characters who have not yet selected their Advancement.

Awaken
* Perform 1st, 2nd, or Neo: Awakening. 
* Available for characters that have not awakened after completing the Awakening quest.

Try (New)
* Enter Trial mode.
* Available after Level 69.

Export Skill Code
* Export your current skill tree's code in a copiable form to the clipboard.

Import Skill Code
* Import the skill code copied to the clipboard.

Reset Skill Code
* Reset to the last saved skill code.

Change Command
* Set commands.

 

The Skill Window User Guide screen will be added.

Skill Window Use Guide Image

Skill Window Use Guide Details

Skill Window Controls
* Guides you through the operation of the functions available in the Skill window..
* If no skill icon is selected in the Skill window, the Guide screen will be displayed.

Skill Level Increase Notation
* Guides you through the notation of skill level increases.

Neo: Awakening Link Skill
* Guides you through the Neo: Awakening Skill Link function.
* Only displayed for characters who have completed Neo: Awakening.

 

Skill Commands Changed

- Changed to allow you to register cooldown notifications and lock commands in the Change Command window, and added the ability to batch-register/lock commands.

- Cooldown Alert Batch Registration/Deregistration

   ㄴ Batch-register or deregister skills that are not in quick slots to the Cooldown Notifications UI.

- Command Key Batch Lock/Unlock

   ㄴ Batch-lock or unlock your skills whose command key is not locked or unlocked.

The Skill information display will be changed.

- Changed the skill tooltip (basic information, skill description, skill options, and special effects).

Before

After



 

The Fold/Unfold Tab feature will be added for skill tooltip items.

Color-coding by skill type will be added.

Skill Type

Image

Active

Passive

Buff

Awakening Skill

 

The special effect display style will be changed.

Special Effect Type

Display Target

* Skills that decrease MP/cooldown when used with commands

* Skills with Invincibility, Gather Enemies, and Hold Enemies in the original skill effect

* Skills with unique features
* Skills that are affected by other skills

* Skills with Arena changes

 

The Skill Quick Slot tooltip will be changed.

Before

After





- Removed the toggle between the Skill and Option descriptions.

- Added a toggle between Overview and Details.

- Removed type-specific descriptions and changed to automatically switch between the Dungeon and Arena information, depending on your current environment.

- Changed to display the same tooltip specifications in the Change Command window.

- Added the Skill Level field to the Basic Info.

Clicking a skill will now display the skill description, and other information will be included in the skill description.

Before

After

 

 

Other Changes and Fixes

Changed the Skill Tree, the Skill Info tooltip, and the Skill Quick Slot tooltip to display skill level increases in the same way.

Changed the Skill window so that the Creator character can register cooldown notifications (Alt + left-click).

Removed "Basic Attack Cancelable Skill" from all the skill tooltips.

Improved instructions for using the Command feature.

 

Character Creation Screen Update

The Character Creation window will be updated.

- Changed the illustration for the Select Advancement button to the Neo: Awakening image.

- The Neo: Awakening illustration will now appear first when you select an Advancement.

- Removed the character stat display.

- Relocated the display of the control difficulty.

- Changed the control difficulty level to a total of 4 levels.

- Changed the Select Advancement/Awakening Button UI.

- Changed the icon of the weapon used.

 

Trial System

The Trial system will be updated.

The Trial Mode Entry method will be improved.

- If your character is Level 70 or above, you will now be able to enter Trial mode through the Skill Window (K) menu.

   ㄴ Characters at Level 69 or below will be able to enter through the Change Advancement feature in the Skill Window menu.

   ㄴ You will still be able to enter Trial mode through the Character Creation window.

The Trial environment will be improved.

- Changed to allow you to experience the Max Level and Neo: Awakening and set character skills while in Trial mode.

   ㄴ Changed to allow access to the Skill window, so that you can auto-allocate skills and adjust or reset their levels.

- Added the ability to reset the Entry status.

- Added a list of summonable and removable monsters.

- Changed to allow currently active Contracts and Hotkey settings in Trial mode.

 

Additional Changes

Buffer Character Fixed HP Restoration Skill Restructure

The following skills' HP-healing amounts will no longer be affected by character stats, and their values will be adjusted.

Advancement

Skill Name

Crusader (M)

Slow Heal

Crusader (F)

Healing Prayer

Enchantress

Meticulous Stitching

Muse

Nights and Dreams

 

Some Awakening Skill Retention Methods Improved

The following skills will now be cast properly, even if you move rooms halfway through.

Advancement

Skill Name

Blade Master

Lv. 85 Telekinetic Swords

Berserker

Lv. 50 Extreme Overkill

Asura

Lv. 50 Wave Eye

Striker (M)

Lv. 50 Suju Inferno

Summoner

Lv. 50 Contract: Conqueror Kasijas

Lv. 85 Legendary Summon: War Maiden Lamos

Witch

Lv. 85 Uroboros

Avenger

Lv. 50 Demonize

Mistress

Lv. 50 Seven Sins of Corruption

Kunoichi

Lv. 85 Sword of Kusanagi

Shadow Dancer

Lv. 85 Chain Reaction

Traveler

Lv. 85 Divine Mist Gadget Polaris

Creator

Lv. 85 Creative Space

 

1st Awakening Skill Level 3/6/9 Effects Removed

The additional effects based on the level of the 1st Awakening skill will be removed.

Changed to make all characters become Invincible during their 1st Awakening skill.

The following additional effects will be moved to the base effect.

- Atk. Increase effects (including those from increased hits and additional attacks)

- Attack range increase effects

- Other effects that upgrade the 1st Awakening skill itself and character-specific advantages

For the following skills, some effects will not be moved or will be adjusted.

Advancement

Skill Name

Changes

Blade Master

Ultimate Slay: Tempest

* Temporary Invincibility removed
* Physical Critical Chance increase removed

Berserker

Extreme Overkill

* Blood Absorption mode deleted
* Summons the blood sword in complete form, regardless of skill level.
* The blood sword no longer absorbs blood on hit.

Sword Master

Ultimate Slayer Technique: Spacetime Cutter

* Temporary Blade Dance level increase deleted
* Temporary skill cooldown reduction deleted
* Atk. +5%

Dark Templar

Doomsday

* Temporary Magical Critical Chance increase deleted

Vagabond

Verdant Blast

* Temporary Physical Critical Chance increase deleted

Striker (F)

Kihop Low Kick

* Temporary skill cooldown reduction deleted
* Atk. +5%

Launcher (F)

Ancient Trigger

* Temporary skill cooldown reduction deleted
* Atk. +5%

Mechanic (F)

G-0 Battleroid

* Temporary Hit Rate increase deleted
* Temporary skill cooldown reduction deleted
* Atk. +5%

Swift Master

Vortex Hurricane

* Temporary Physical Critical Chance increase deleted

Enchantress

Marionette

* Temporary Invincibility deleted

Monk

Big Bang Punch

* Temporary Physical Critical Chance increase deleted

Avenger

Demonize

* Temporary skill cooldown reduction after Execution deleted
* Execution Atk. +5%

Inquisitor

Death by Burning

* Temporary skill cooldown reduction deleted
* Atk. +5%

Shaman

Oracle: Dragon Thunderstorm

* Temporary party member Hit Rate increase deleted
* Temporary skill cooldown reduction deleted
* Atk. +5%

Mistress

Seven Sins of Corruption

* Temporary skill cooldown reduction after Flowers of Purification deleted
* Flowers of Purification Atk. +5%

Necromancer

Phantom Storm

* The temporary Vallacre the Slaughterer level increase will be fixed to 160 sec. across all levels.

Shadow Dancer

Killing Shadow

* Temporary skill cooldown reduction deleted
* Atk. +5%

Elven Knight

Pegasus Assault

* Temporary Attack/Movement Speed increase deleted

Vanguard

Earthshatter

* Temporary skill cooldown reduction deleted
* Atk. +5%

Dragoon

Dragon Slayer

* Temporary skill cooldown reduction deleted
* Atk. +5%

Impaler

Fury: Black Armageddon

* Temporary skill cooldown reduction deleted
* Atk. +5%

Hitman

Blitzkrieg

* Temporary Physical Critical Chance increase deleted

Secret Agent

VIP Assassination

* Temporary skill cooldown reduction deleted
* Atk. +5%

 

Weapon-Related Skill Option Updates

Skill options that only increase Atk. or reduce cooldown for certain weapons will be changed.

- Changed the following skills' Atk. Increase/Cooldown Reduction options to be activated regardless of your weapon.

   ㄴ Skill options that are not related to Atk. Increase or cooldown reduction will not be affected by this change, and will only still be applied when a specific weapon is equipped.

   ㄴ Example) Ghostblade - Ghostblade Katana Mastery

 

Skill Tooltip

Option Application

Before

* Increased Physical Atk. for Katanas only
* Increased Hit Rate for Katanas only

After

* Increases Physical Atk. for all weapons
* Increased Hit Rate for Katanas only

 

- Target Skill List

Advancement

Skill Name

Ghostblade

Ghostblade Katana Mastery 

Vagabond

Lightsabre License

Spectre

Infamous

Striker (M)

Equip Boxing Gloves

Brawler (M)

Claw Mastery

Grappler (M)

Gauntlet Mastery

Striker (F)

Equip Boxing Gloves

Brawler (F)

Claw Mastery

Ranger (M)

Revolver Upgrade

Launcher (M)

Heavy Firearm Mastery

Spitfire (M)

Firearm Mastery

Blitz

Blitz Auto Gun Mastery

Ranger (F)

Revolver Upgrade

Launcher (F)

Heavy Firearm Mastery

Spitfire (F)

Firearm Mastery

Monk

Will Driver

Avenger

Scythe Mastery

Crusader (F)

Cross Mastery

Inquisitor

Battle Axe Mastery

Mistress

Sin Carrier's Scythe Mastery

Rogue

Dagger Mastery

Twin Sword Mastery

Necromancer

Wand Mastery

Kunoichi

Chakra Weapon Mastery

Shadow Dancer

Sharp Dagger

Vanguard

Demonic Lance Mastery

Skirmisher

Longspear Mastery

Dragoon

Beam Spear Mastery

Impaler

Shadow Javelin Mastery

Battle Mage

Battle Mage's Weapon Mastery

Swift Master

Spiraling Gale Pole Mastery

Lightbringer

Seraphic Feather

Hitman

Odachi Mastery

Secret Agent

Chisakatana Mastery

Troubleshooter

Square Sword Mastery

Specialist

Core Blade Mastery

Traveler

Longbow Mastery

Hunter

Enable Arbalest

Arbalest Mastery

 

The following skills' Atk. Increase option will now be applied, regardless of your current weapon.

- Also, new options for specific weapons will be added.

- Target Skill List

Advancement

Skill Name

Additional Option

Ranger (M)

Death by Revolver

Increased Physical Critical Chance for Revolvers

Ranger (F)

Death by Revolver

Increased Physical Critical Chance for Revolvers

 

The following skills can now be cast, regardless of your current weapon.

- Target Skill List

Advancement

Skill Name

Gunner (M)

Dust Shot

Gunner (F)

Ranger (M)

Multi Headshot

Fast Draw

Scud Genocide

Launcher (M)

Cannonball

Ranger (F)

Multi Headshot

Launcher (F)

Cannonball

 

The following skills will now have a separate Mastery option for Legacy weapons.

- When you equip a Legacy weapon, the target skills will apply a separate Legacy weapon-specific Atk. and Hit Rate Increase options instead of the existing ones.

- Target Skill List

Advancement

Skill Name

Blade Master

Short Sword Mastery

Katana Mastery

Zanbato Mastery

Bludgeon Mastery

Lightsabre Mastery

Soul Bender

Short Sword Mastery

Katana Mastery

Zanbato Mastery

Bludgeon Mastery

Berserker

Asura

Dark Knight

Shadowy Short Sword Mastery

Shadowy Katana Mastery

Shadowy Zanbato Mastery

Shadowy Bludgeon Mastery

Shadowy Lightsabre Mastery

 

Basic Upward Attack Skill Atk. and Atk. Increase per Skill Level Equalized

The basic Upward Attack skills' learning levels, SP cost, and Mastery/Max levels will be unified.

- Learning Level: 3

- SP Cost: 20

- Mastery/Max Levels: 10/20

- Target Skill List

Class Name

Skill Name

Slayer (M)

Upward Slash

Slayer (F)

Ascending Sword

Fighter (M)

High Kick

Fighter (F)

Muse's Uppercut

Gunner (M)

Jack Spike

Gunner (F)

Marilyn Rose

Mage (M)

Wind Strike

Mage (F)

Sky Assault

Priest (M)

Giant Weapon Launcher

Priest (F)

Rising Cut

Thief

Rising Cut

Knight

Shield Uppercut

Demonic Lancer

Helm Shot

Agent

 Black Crescent

Archer

Gapseeker

Dark Knight

Uppercut

 

The following skills' Atk. increase per skill level will be readjusted.

Advancement

Skill Name

Common

Basic Upward Attack Skill

Slayer (M)

Lv. 1 Ghost Slash

Lv. 5 Ashen Fork

Lv. 10 Wave Wheel Slasher

Lv. 15 Drive Slash

Blade Master

Lv. 30 Flip Side Counter

Asura

Lv. 30 Murderous Wave

Slayer (F)

Lv. 10 Shadow Snake Attack

Lv. 15 Sliding Slash

Vagabond

Lv. 45 Comet Rush

Fighter (M)

Lv. 1 Hammer Kick

Lv. 10 Air Walk

Lv. 15 Sand Splash

Brawler (M)

Lv. 20 Explosive Hook

Fighter (F)

Lv. 10 Air Walk

Lv. 10 Tiger Chain Strike

Lv. 10 Sand Splash

Brawler (F)

Lv. 15 Explosive Hook

Lv. 50 Poison Mist

Lv. 85 Snake Stance

Grappler (F)

Lv. 30 Air Steiner

Gunner (M)

Lv. 1 Rising Shot

Lv. 5 M-137 Gatling Gun

Lv. 10 Punisher

Gunner (F)

Lv. 1 Rising Shot

Lv. 5 M-137 Gatling Gun

Lv. 10 Spriggan

Launcher (F)

Lv. 30 Flame Pillar

Mechanic (F)

Lv. 20 G-1 Corona

Lv. 30 G-3 Raptor

Mage (M)

Lv. 1 Water Cannon

Lv. 10 Flame Shield

Lv. 10 Ghost Flame

Blood Mage

Lv. 75 Phantom Veil

Elementalist

Lv. 50 Astral Storm

Battle Mage

Lv. 15 Stabbing Wheel

Lv. 25 Time Bomb

Lv. 30 Full Swing

Lv. 40 Meteor Assault

Lv. 45 Dragon Strike

Lv. 70 Draconic Descent

Priest (M)

Lv. 1 Smasher

Avenger

Lv. 20 Thunder Mine

Lv. 25 Spin Cutter

Lv. 50 Demonize

Lv. 50 Execution

Shaman

Lv. 15 Bead Shower

Thief

Lv. 1 Kunai Throw

Lv. 5 Flame Cut

Lv. 5 Shadow Cut

Lv. 10 Ankle Cut

Lv. 15 Diving Arrow

Lv. 15 Flying Squirrel

Lv. 15 Eraser

Rogue

Lv. 40 Death Hurricane

Necromancer

Lv. 35 Vallacre the Slaughterer

Kunoichi

Lv. 15 Fire Art: Fireball

Lv. 75 Yamata no Orochi

Knight

Lv. 5 Wheel of Fate

Lv. 10 Lethal Punto

Lv. 10 Intercept

Lv. 10 Finish!

Elven Knight

Lv. 15 Disarm

Lv. 15 Rose Armor

Lv. 30 Chain Rush
ㄴ Chain Rush's learning level will be changed. (10 → 5)

Agent

Lv. 15 Core Shield

Creator

Lv. 1 Fire Wall

Lv. 1 Meteor Drop

Lv. 10 Ice Stone

Lv. 10 Ice Plate

 

Character Common Skill Updates

Leap

- Mastery/max levels changed (10/20 → 1/1)

- Cooldown changed to 5 sec.

- Duration changed to 20 sec.

- Added the ability to end the Leap buff on skill key re-entry during its effect.

- Added a visual effect to the Leap effect.

The following skills will be deleted.

- Target Skills: Back Attack, Ancient Memory, and Indomitable Spirit

When you Advance, your Basic and Skill attacks will change to match your attack type.

The Conversion skill will be changed to an Advanced skill that is only available for certain Advancements.

- Target Advancements: Brawler (M/F), Spitfire (M/F), Battle Mage, Exorcist, Crusader (F), and Dark Knight

- Conversion will be removed from other characters upon login.

Among the existing Equipment and Monster Card options, Common Skill Level Increase will be moved to Critical Hit Skill Level Increase.

Among the Conversion Skill options, Normal will be deleted. (Disabled in the Arena)

- Only two options can be selected, Physical/Magical. If you meet the Conversion Advancement requirement and have selected Normal, you will be changed to the attack type that matches your Advancement upon login.

   ㄴ Not applicable to the existing Physical/Magical modes

Advancement

Default Type

Brawler (M)

Magical

Brawler (F)

Magical

Spitfire (M)

Physical

Spitfire (F)

Magical

Battle Mage

Physical

Exorcist

Physical

Crusader (F)

Magical

Dark Knight

Magical

 

Neo: Awakening Skill Cost Reduction System Deleted

The effect that decreases some skills' SP cost upon Neo: Awakening will be deleted, and it will become the skill's base effect.

- For all Advancements

Target Skill

Change

Note

1st Awakening Passive

Decreased SP cost (45 → 30)

Exemption Advancement: Dark Knight (20 → 15)

2nd Awakening Passive

Decreased SP cost (80 → 45)

Exemption Advancement: Dark Knight (40 → 25)

2nd Awakening Active

Decreased SP cost to 0

Now an auto-learned skill

 

 

- Since the SP Cost Reduction effect is deleted, the skill's Latent Power tooltip will be changed.

Fixed incorrect SP totals for some characters.

 

Other Changes

The incoming hit decision criteria will be changed.

- Before: When attacked and HP is decreased

- After: When attacked

   ㄴ When you're attacked by a monster, the hit decision will be applied, even if your HP is not decreased because of barrier skills or item options.

   ㄴ The hit decision doesn't apply when you're Invincible.

Elementalist: Some options for the Ice Walls skill will be changed.

- Deleted Option: Negate Ranged attacks within range

- Added Option: Super Armor and incoming damage -10% within range

Ranger (M/F): The number of shots for Moving Shot will be changed.

- Before

   ㄴ Revolver Shots: 30

   ㄴ Auto Gun Shots: 50

   ㄴ Musket Shots: 30

   ㄴ Hand Cannon Shots: 20

   ㄴ Bowgun Shots: 45

- After

   ㄴ Shots: 45

 

Damage Compression

The Sunken Depths dungeon and Training Center-only monsters will now take less damage than before.

Training Center Challenge Changes

- Sandbags and Gold Sandbags in Challenge mode will take less damage and have their HP adjusted.

- Existing Challenge Mode records will be reset.

 

Area Buff Changes

The Area buff will no longer increase Max HP/MP Increase Rate, and the Atk. of monsters in the affected dungeons will be decreased.

- Target Dungeons: Forest of Awakening (Normal/Extreme) and Asrahan: Mu, God of Mist (Normal/Hard)

 

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