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Items and Equipment

New Lv. 115 Equipment Added

New Lv. 115 equipment will be added.

- New equipment, other than weapons, can be equipped with Lv. 110 Fusion Stones.

- Inheritance can be performed between Lv. 110 equipment and Lv. 115 Rare/Unique/Legendary/Epic/Primeval equipment.

   ㄴ Inheritance can't be performed on Tradable equipment.

Lv. 115 equipment have the same Adventurer Fame values for Reinforcement, Amplification, and Refinement, regardless of rarity.

 

The shop sale price of Lv. 115 equipment will be adjusted to reflect its rarity.

Smart Drop will be applied to Lv. 115 weapon drops.

- Smart Drop increases the chances of equippable drops as opposed to unequippable ones.

 

Weapons at Lv. 115 and above will have a unified durability of 48.

- Shop prices for all weapons at Lv. 115 and above will be unified at the maximum for each rarity.

- Repair costs for all weapons at Lv. 115 and above will be unified at the minimum value for each rarity.

 

New Equipment Type

Category

Item Description

 Normal Weapon

1 weapon type per rarity
* Rare/Unique/Legendary/Epic/Primeval

 Legacy Weapon

1 weapon type per rarity
* Legendary/Epic/Primeval

Legacy weapons have unified basic options for equipment, such as Weapon Atk., stats, cooldown, and Attack Speed.

 Normal Equipment

1 type per Armor/Accessory/Special Equipment part
* Rare

Rare equipment has common Set Points, which are counted toward the set with the highest Set Points.

 Advanced Dungeon Distinct Equipment

1 type per Armor/Accessory/Special Equipment part for each rarity
* Unique/Legendary/Epic

Advanced Dungeon Distinct Equipment have the following characteristics:
* Common Set Points, which are counted toward the set with the highest Set Point.
* Can be registered in the Armory, but is not included in the Set Point calculation within the Armory.
* Equipment tuning or promotion not possible.

 Set Equipment

12 Set equipment sets
* Each consists of 11 Accessory/Special Equipment parts.
* Unique/Legendary/Epic/Primeval
* Primeval grade equipment only available for Accessories.

Set equipment have a set amount of Set Points for each set, and when the Set Points are reached, the Set options are activated and enhanced.

 Black Fang Set Equipment

12 Set equipment sets
* 12 Accessory parts per rarity
* Epic/Primeval

Black Fang Set equipment consist of 12 different types, each with a lower amount of Set Points than equipment of the same rarity, but with higher Overall Damage, Buff Power, and Fame.

Can be obtained by using the Black Fang Conversion Scroll on regular Set Accessory equipment.
* Example: Immortal Valkyrie Heavenly Necklace, the Epic item for the Ancient Battlefield Valkyrie set can be converted to Black Fang: Immortal Valkyrie Heavenly Necklace, and its Set Points will be applied to your Ancient Battlefield Valkyrie set.

Converted Black Fang Set equipment can be reverted to normal Set equipment with the Black Fang Purification Scroll.

 

Set Point System

Common Set Point Equipment

Exclusive Set Point Equipment

Set Options

The Set Point system will be added.

- Set options that correspond to the total number of Set Points on each piece of equipment will be applied.

- Each equipment set consists of a total of 12 items.

- Exclusive Set Points are combined among equipment of the same set.

- Common Set Points count toward the set with the highest amount of Exclusive Set Points.

Armory System

The Armory system will be added.

- The Armory system is accessible through the right menu of the Equipment inventory, the Menu Selection window (Esc), the Equipment quick menu, and hotkeys.

- Lv. 115 equipment will be registered in the Armory when you use the Register Armory feature or destroy it by disassembling, extracting, reinforcing, or amplifying.

- Equipment registered in the Armory is saved per character, and the same equipment can be registered up to 9 times.

- In Set Info, you can see the equipment registered per set, its Set Points, and the Set Rarity options corresponding to the Set Points.

   ㄴ Click the Convert Equipment button to use the Equipment Conversion system and convert equipment to the selected setting.

   ㄴ Click the Equipment Simulator button to view the Equipment Simulator for the setting.

   ㄴ When you click an equipment icon, the Details window will be displayed on the right, and you can check the registered rarity, the number of registered equipment, and the equipment information of that part.

   ㄴ Click a registered rarity to check the Equipment information for each rarity.

   ㄴ Click the Select Tuning button to check the Tuning information of the equipment.

- The Details window will show the Set options for the rarity corresponding to the Set Points currently registered in the Armory by default.

Press the Left and Right arrows and the - and + buttons to view the Set options for each rarity.

 

Equipment Simulator

The Equipment Simulator system will be added.

- Accessible from Inventory and Lv. 115 or above equipment.

 

 

System Features

Characters equipped with Lv. 110 or above equipment and Fusion Stones on all parts can see their Simulator results in the left UI.

Those who have not yet Advanced can't see the Simulator results.

While using the Equipment Simulator, you'll be restricted from moving, changing your currently equipped equipment, and making changes to your skill tree.

Aside from equipment and Fusion Stones, other additional stats that are reflected in the Equipment Simulator are based on those applied on your character currently.

 

System Info

Equipment Change

In the Equipment Simulator, you can virtually try on equipment you currently own and equipment you've found in your search to see how it affects your current character's Skill damage and buffs.

When you try on equipment virtually, any Reinforcement, Amplification, and Refinement levels, enchantments, and Fusion Stones from your previous equipment will be applied.

You can search for and equip equipment and Fusion Stones at Lv. 115 and above.

You can set subcategories for searching to search for sets.

When you search for and try on a set, all items that match the selected Set rarity will be tried on at once.

 

Changes

In the Equipment Simulator, DPS characters can compare their Total Damage and Cooldown-based Damage metrics, and Buffer characters can additionally compare their Total Damage Increase Rate.

- Total Damage

   ㄴ The sum of the damage from all of your skills combined.

- Cooldown-based Damage

   ㄴ The sum of your skills' damage divided by their cooldown.

- Total Damage Increase Rate

   ㄴ The sum of a virtual character's damage increase when it's buffed.

   ㄴ The Enchantress's Favoritism skill will be reflected as an average based on a 4-player party.

The values provided in the Equipment Simulator may differ from those in a real dungeon.

The effectiveness of some items may differ because the simulator does not take into account environmental factors, such as monster stats and dungeon characteristics.

Any changes are reflected by comparing the equipment you have currently equipped and the equipment you're trying on virtually in the Equipment Simulator.

 

Equipment Conversion System

The Equipment Conversion system will be added.

- The Equipment Conversion system can be used in the following ways.

   ㄴ Convert Equipment button in the Armory UI

   ㄴ NPC Mystical Grimoire Menu

   ㄴ Item Quick Menu

- Equipment conversion enables you to convert the currently equipped Lv. 115 equipment to any other Lv. 115 equipment registered in your Armory.

   ㄴ Enhancement values - Reinforcement, Amplification, Refinement, Fusion Stone, equipment grade, enchantment, etc. - will be retained.

   ㄴ Only Lv. 115 equipment that can be registered in the Armory can be converted.

 

Conversion requires the following:

- When you convert tuned equipment to equipment of the same part and of the same rarity, the tuning value will be retained.

   ㄴ If the rarity is different, the Souls spent on tuning will be returned.

- The pre-conversion equipment will be registered in the Armory and 1 Soul of that rarity will be refunded.

   ㄴ Example) Converting a Little Fairy Top (Unique) to a Pack Beta Top (Epic) refunds 1 Unique Soul, and requires 1 Epic Soul along with 40,000 Gold or 8 Malefic Residue.

- If the pre-conversion equipment doesn't exist, you can create it with a Soul of the corresponding rarity after the conversion.

Category

Material 1

Material 2

Note

Rare

25,000 Gold
or
Malefic Residue x5

Rare Soul x1

The Souls of equipment used as material will be refunded.

Unique

30,000 Gold
or
Malefic Residue x6

Unique Soul x1

The Souls of equipment used as material will be refunded.

Legendary

35,000 Gold
or
Malefic Residue x7

Legendary Soul x1

The Souls of equipment used as material will be refunded.

Epic

40,000 Gold
or
Malefic Residue x8

Epic Soul x1

The Souls of equipment used as material will be refunded.

Primeval

50,000 Gold
or
Malefic Residue x10

Primeval Soul x1

The Souls of equipment used as material will be refunded.

 

If equipment that were not registered in the Armory or disassembled/extracted are registered in the Armory through conversion, the following material items will be mailed to you according to each of their rates:

Item

Description

Tradability

 Incomplete Rare Soul

Requires 1 Rare Soul for opening.

<Available Item>
- Rare Soul Crystal x1 (Tradable once)

Account-bound

 Incomplete Unique Soul

Requires 1 Unique Soul for opening.

<Available Item>
- Unique Soul Crystal x1 (Tradable once)

Account-bound

 Incomplete Legendary Soul

Requires 1 Legendary Soul for opening.

<Available Item>
- Legendary Soul Crystal x1 (Tradable once)

Account-bound

 Incomplete Epic Soul

Requires 1 Epic Soul for opening.

<Available Item>
- Epic Soul Crystal x1 (Tradable once)

Account-bound

 Incomplete Primeval Soul

Requires 1 Primeval Soul for opening.

<Available Item>
- Primeval Soul Crystal x1 (Tradable once)

Account-bound

 

Convert Only Specific Parts

You can pick and choose desired parts to convert.

Parts that you don't want to convert can be right-clicked off the list.

 

Create Equipment with Souls

Even if there's no equipment in the Before Conversion slot, you can create it using Souls by clicking the part icon.

The created equipment will appear in your inventory. It costs 1 Soul to create.

 

Equipment Tuning

The Equipment Tuning system will be added.

- Accessible through the Tune/Promote Equipment menu of NPC Mystical Grimoire and NPC Inventor Rolumber.

- Lv. 115 Rare to Epic equipment can be tuned up to 3 times.

   ㄴ Distinct equipment excluded

- Tuning increases the following values:

   ㄴ Weapon: Overall Damage, Buff Power, and Adventurer Fame

   ㄴ Armor/Accessory/Special Equipment: Set Point

- Tuning requires the following materials, depending on the target equipment's part and rarity.

Equipment Rarity

Weapon

Material 1

Material 2

Rare

150,000 Gold
or
Malefic Residue x30

Rare Soul x75

Unique

450,000 Gold
or
Malefic Residue x90

Unique Soul x53

Legendary

900,000 Gold
or
Malefic Residue x180

Legendary Soul x30

Epic

1,500,000 Gold
or
Malefic Residue x300

Epic Soul x15

Equipment Rarity

Armor/Accessory/Special Equipment

Material 1

Material 2

Rare

100,000 Gold
or
Malefic Residue x20

Rare Soul x50

Unique

300,000 Gold
or
Malefic Residue x60

Unique Soul x35

Legendary

600,000 Gold
or
Malefic Residue x120

Legendary Soul x20

Epic

1,000,000 Gold
or
Malefic Residue x200

Epic Soul x10

 

If you reset the tuning of tuned equipment, or destroy it by converting, disassembling, extracting, reinforcing, or amplifying it, the Souls spent on its tuning progress will be refunded.

- But converting to the same part and rarity will transfer the tuning value.

Tuning Value

Weapon

Rare

Unique

Legendary

Epic

1 → 0

Rare Soul x75

Unique Soul x53

Legendary Soul x30

Epic Soul x15

2 → 0

Rare Soul x150

Unique Soul x106

Legendary Soul x60

Epic Soul x30

3 → 0

Rare Soul x225

Unique Soul x159

Legendary Soul x90

Epic Soul x45

Tuning Value

Armor/Accessory/Special Equipment

Rare

Unique

Legendary

Epic

1 → 0

Rare Soul x50

Unique Soul x35

Legendary Soul x20

Epic Soul x10

2 → 0

Rare Soul x100

Unique Soul x70

Legendary Soul x40

Epic Soul x20

3 → 0

Rare Soul x150

Unique Soul x105

Legendary Soul x60

Epic Soul x30

 

Equipment Promotion

The Equipment Promotion system will be added.

- Accessible through the Tune/Promote Equipment menu of NPC Mystical Grimoire and NPC Inventor Rolumber.

- Available for Lv. 115 Rare - Legendary equipment that have been tuned 3 times.

- Promoted to higher rarity of the same part and set.

- Rare armor, accessories, and Special Equipment can be promoted to the Set equipment of the same part you want.

- The existing enhancements and equipment grade will be retained.

- Promotion requires all the following materials, depending on the target equipment's part and rarity:

Equipment Rarity

Weapon

Material 1

Material 2

Material 3

Rare → Unique

150,000 Gold
or
Malefic Residue x30

Unique Soul x60

Void Soul x2

Unique → Legendary

2,550,000 Gold
or
Malefic Residue x510

Legendary Soul x30

Void Soul x105

Legendary → Epic

6,450,000 Gold
or
Malefic Residue x1,290

Epic Soul x30

Void Soul x248

Equipment Rarity

Armor/Accessory/Special Equipment

Material 1

Material 2

Material 3

Rare → Unique

100,000 Gold
or
Malefic Residue x20

Unique Soul x40

Void Soul x1

Unique → Legendary

1,700,000 Gold
or
Malefic Residue x340

Legendary Soul x20

Void Soul x70

Legendary → Epic

4,300,000Gold
or
Malefic Residue x860

Epic Soul x20

Void Soul x165

 

Disassembly/Extraction

When Lv. 115 equipment is registered in the Armory or destroyed by disassembling, extracting, reinforcing, or amplifying, it will have a set chance of yielding Souls that matches its rarity.

- Equipment acquired through conversion won't yield Soul Crystals.

Category

Item

Description

Tradability

Account-bound Soul

 Rare Soul

<Main Purposes>
- To buy Doom Oracles
- To buy Unique Souls
- To convert equipment
- To tune equipment
- To Transcend Lv. 115 or above equipment

<Main Use NPCs>
- Mystical Grimoire
- Kind Death Cenir

<Main Sources>
- Lv. 115 or above Rare equipment Armory registration/disassembly/extraction

Account-bound

 Unique Soul

<Main Purposes>
- To buy Doom Oracles
- To buy Void Souls
- To buy Lv. 115 Set Unique Equipment Pot Selection Boxes
- To buy Lv. 115 Set Unique Weapon Selection Boxes
- To buy Legendary Souls
- To convert equipment
- To tune/promote equipment
- To Transcend Lv. 115 or above Unique equipment

<Main Use NPCs>
- Mystical Grimoire
- Kind Death Cenir

<Main Sources>
- Lv. 115 or above Unique equipment Armory registration/disassembly

Account-bound

 Legendary Soul

<Main Purposes>
- To buy Doom Oracles
- To buy Epic Souls
- To convert equipment
- To tune/promote equipment
- To open Lv. 115 Set Epic Equipment Pots
- To Transcend Lv. 115 or above Legendary equipment
- To upgrade God of Mist weapons/Sacrosanct equipment

<Main Use NPCs>
- Mystical Grimoire
- Kind Death Cenir
- Inventor Rolumber

<Main Sources>
- Lv. 115 or above Legendary equipment Armory registration/disassembly

Account-bound

 Epic Soul

<Main Purposes>
- To buy Doom Oracles
- To buy Primeval Souls
- To convert equipment
- To tune/promote equipment
- To convert to Black Fang equipment
- To open Lv. 115 Set Epic Equipment Pots
- To transcend Lv. 115 or above Epic equipment

<Main Use NPCs>
- Mystical Grimoire
- Kind Death Cenir

<Main Sources>
- Lv. 115 or above Epic equipment Armory registration/disassembly

Account-bound

 Primeval Soul

<Main Purposes>
- To buy Doom Oracles
- To convert equipment
- To convert to Black Fang equipment
- To transcend Lv. 115 or above Primeval equipment

<Main Use NPCs>
- Mystical Grimoire
- Kind Death Cenir

<Main Sources>
- Lv. 115 or above Primeval equipment Armory registration/disassembly

Account-bound

Tradable Soul

 Rare Soul Crystal

Contains a Soul of the corresponding rarity.

Tradable once (Account-bound after trade)

 Unique Soul Crystal

Tradable once (Account-bound after trade)

 Legendary Soul Crystal

Tradable once (Account-bound after trade)

 Epic Soul Crystal

Tradable once (Account-bound after trade)

 Primeval Soul Crystal

Tradable once (Account-bound after trade)

 

Lv. 115 Primeval equipment, when registered to the Armory or disassembled, provides additional Untradable Material items.

- Equipment acquired through conversion won't yield Prime Stella when disassembled.

Item

Description

Tradability

 Prime Stella

<Main Purposes>
- To buy Primeval Normal Weapon Selection Boxes
- To buy Primeval Normal/Legacy Weapon Pot Weapon Type Selection Boxes

<Main Use NPCs>
- Mystical Grimoire
- Kind Death Cenir

<Main Sources>
- Lv. 115 or above Primeval equipment Armory registration/disassembly

Untradable

 

Items and their quantities available through Lv. 115 equipment disassembly/extraction will be adjusted to match their rarity tiers.

The names of Souls that appear from disassembled Lv. 110 or below equipment will be changed.

Icon

Before

After

Common Soul

(Old) Common Soul

Uncommon Soul

(Old) Uncommon Soul

Rare Soul

(Old) Rare Soul

Unique Soul

(Old) Unique Soul

 Legendary Soul

(Old) Legendary Soul

Epic Soul

(Old) Epic Soul

Items and their quantities available through Lv. 110 equipment (Common, Uncommon, Rare, Unique, Chronicle, and Legendary) disassembly/extraction will be adjusted to match their rarity tiers.

The shop sale price of Lv. 110 equipment (Common, Uncommon, Rare, Unique, Chronicle, and Legendary) will be adjusted to reflect its rarity.

 

NPC Abello's Profession Shop sale list will be updated as follows.

Alchemist

Category

Name

Description

Trade Type

Purchase Limit

Necessary Materials

Change

Bottle of Wind

<Main Purposes>
- Item production

<Main Sources>
- Rare - Unique equipment alchemy extraction
- Profession Shop: Abello

Tradable

100 per character (daily)

Clear Cube Fragment x20

Golden Powder

<Main Purposes>
- Item production

<Main Sources>
- Rare - Unique equipment alchemy extraction
- Profession Shop: Abello

Tradable

Clear Cube Fragment x2

Dragon Heart

<Main Purposes>
- Item production

<Main Sources>
- Rare - Unique equipment alchemy extraction
- Profession Shop: Abello

Tradable

Clear Cube Fragment x2

Thick Meat

<Main Purposes>
- Item production

<Main Sources>
- Rare - Unique equipment extraction
- Profession Shop: Abello

Tradable

Clear Cube Fragment x2

Deleted

Raw Mana

-

-

-

-

 

Enchanter

Category

Name

Description

Trade Type

Purchase Limit

Necessary Materials

New

Mana Solvent

A solvent used to extract mana from magically-enchanted materials.

<Main Purposes>
- Enchantment

<Main Sources>
- Common - Legendary equipment mana extraction
- Profession Shop: Abello

Tradable

100 per character (daily)

Clear Cube Fragment x2

Low Grade Elemental Crystal

<Main Purposes>
- Quests
- Item production
- Enchantment

<Main Sources>
- Disassembled Rare equipment
- Rare equipment alchemy/mana extraction
- Profession Shop: Abello

Tradable

Clear Cube Fragment x1

 

Animator

Category

Name

Description

Trade Type

Purchase Limit

Necessary Materials

Change

Ethereal Animate Spirit

<Main Purposes>
- Item production

<Main Sources>
- Lv. 30 or below equipment Soul extraction
- Profession Shop: Abello

Tradable

3 per character (daily)

100 per character (daily)

Clear Cube Fragment x1

Lucid Animate Spirit

<Main Purposes>
- Item production

<Main Sources>
- Lv. 31 - 50 equipment Soul extraction
- Profession Shop: Abello

Tradable

Clear Cube Fragment x4

Zoetic Animate Spirit

<Main Purposes>
- Item production

<Main Sources>
- Rare equipment Soul extraction
- Lv. 51 - 70 equipment Soul extraction
- Profession Shop: Abello

Tradable

Clear Cube Fragment x1

New

Experienced Animate Spirit

<Main Purposes>

- Item production

<Main Sources>
- Unique equipment Soul extraction
- Lv. 71 or above equipment Soul extraction
- Profession Shop: Abello

Tradable

100 per character (daily)

Clear Cube Fragment x15

 

Transcendence

The cost of Transcending Lv. 115 equipment is as follows:

Equipment Type

Category

Soul per Rarity

High Grade Elemental Crystal

Malefic Residue

Void Soul

Weapon

Rare

75

9

20

-

Unique

60

36

38

2

Legendary

30

180

375

98

Epic

30

432

1,125

225

Primeval

8

432

4,500

750

Armor

Accessory

Rare

50

9

13

-

Unique

40

36

25

1

Legendary

20

180

250

65

Epic

20

540

750

150

Primeval

5

540

3,000

500

Special Equipment

Rare

50

9

13

-

Unique

40

36

25

1

Legendary

20

180

250

65

Epic

20

810

750

150

 

Batch Inheritance System

The Inheritance system will be updated.

- Changed to allow Inheritance of all 12 parts in batches.

- Enhancement effects will be swapped between material and target equipment.

   ㄴ Enhancement Effects: Reinforcement/Amplification/Refinement, Enchantment, and Fusion Stone Fusion

Before

 

 

 

After

 

The Batch Inheritance system works as follows.

- When you open the Inheritance System UI, all equipped equipment with at least 1 enhancement will be automatically registered in the slots on the left.

   ㄴ Enhancement Effects: Reinforcement/Amplification/Refinement, Enchantment, and Fusion Stone

- Manually register equipment that will Inherit the enhancements.

- The enhancement information of material and target equipment will be displayed for the selected part.

- Only parts where both material and target equipment are registered will incur a cost.

   ㄴ 25,000 Gold or Malefic Residue x5 per part

- Inheritance can't be completed for parts where either material or target equipment are not registered.

God of Mist/Sacrosanct Equipment Upgrade System

The following NPCs will have the ability to upgrade your God of Mist weapons and Sacrosanct Area equipment:

- Loton

- Imperfect Border Ward

- Equipment Processing System

- Mistpunk Dessert Golem

- Scholar Riki

- Inventor Rolumber

 

Upgrades cost the following resources:

- Legendary Soul x1

 

You can upgrade Primeval God of Mist weapons that have completed Starfield restoration and Rumination activation.

- First Harmony God of Mist weapons will retain their existing options and have their Overall Damage increased.

 

You can upgrade unsealed Sacrosanct Area equipment at Option Lv. 80 to Lv. 115 equipment.

- Upgraded Sacrosanct equipment will have its Options 1 - 4 changed to new options and provide Common Set Points.

   ㄴ A detailed list of options can be found in the Post-Upgrade Specs section below.

- Upgraded Sacrosanct equipment can't be Transcended or resealed.

 

Upgraded First Harmony weapons and Sacrosanct Area equipment can be disassembled, yielding 10 Legendary Souls when disassembled.

- Tradable Soul Crystals can't be obtained.

- First Harmony: Sacrosanct Area weapons that have completed Starfield activation and restoration.

 

First Harmony weapons and Sacrosanct Area equipment can only be upgraded a maximum of 40 times per account.

 

Post-Upgrade Specs

Type

Energy

Before Upgrade

After Upgrade

Changes

Normal God of Mist Weapon

Fire

Overall Damage +116.9%

Buff Power 22,780

Fame 4,098

Overall Damage +192.8%

Buff Power 27,980

Fame 6,900

-

Water

Overall Damage +92.5%

Buff Power 22,194

Fame 4,098 

Overall Damage +159.9%

Buff Power 27,394

Fame 6,900

Wood

Overall Damage +60.8%

Buff Power 22,266

Fame 4,098

Overall Damage +117.1%

Buff Power 27,466

Fame 6,900

Metal

Overall Damage +114.7%

Buff Power 22,780

Fame 4,098

Overall Damage +189.8%

Buff Power 27,980

Fame 6,900

Earth

Overall Damage +108%

Buff Power 22,266

Fame 4,098

Overall Damage +180.8%

Buff Power 27,466

Fame 6,900

Disharmony

Overall Damage +78.6%

Buff Power 15,502

Fame 4,098

Overall Damage +141.1%

Buff Power 20,702

Fame 6,900

First Harmony God of Mist Weapon

Fire/Water/Wood/Metal/Earth

Overall Damage +78.6%

Buff Power 15,310

Fame 4,098

Overall Damage +141.1%

Buff Power 20,510

Fame 8,500

Can disassemble

Sacrosanct Area Equipment

Top

Overall Damage +23%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +58.3%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

Set Point 165

Can't be resealed

Not Available

Option/Ability transfer/growth/change not possible

Bottom

Overall Damage +20%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +58.3%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

Set Point 165

Head-Shoulder

Overall Damage +40%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +74.2%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

Attack Speed +35%

Casting Speed +35%

Set Point 165

Waist

Overall Damage +20%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +58.3%

Atk. Increase +3,622%

Options 1 - 4 removed

Set Point 165

Shoes

Overall Damage +35%

Atk. Increase +200%

Movement Speed +4%

Options 1 - 4

Fame 998

Overall Damage +68.9%

Atk. Increase +3,622%

Movement Speed +39%

Options 1 - 4 removed

Fame 1,450

Set Point 165

Necklace

Overall Damage +30%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +47.8%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

All Elemental Damage +40

Set Point 165

Bracelet

Overall Damage +30%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +58.3%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

All Elemental Damage +50

Set Point 165

Ring

Overall Damage +20%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +47.8%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

All Elemental Damage +40

Set Point 165

Sub Equipment

Overall Damage +20%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +47.8%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

Set Point 165

Magic Stone

Overall Damage +20%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +37.2%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

Set Point 165

Earrings

Overall Damage +20%

Atk. Increase +200%

Options 1 - 4

Fame 998

Overall Damage +47.8%

Atk. Increase +3,622%

Options 1 - 4 removed

Fame 1,450

Set Point 165

 

Fame Value Adjustments

Lv. 110 equipment's upgrade Fame will be increased.

Type

Before

After

Upgrade Lv. 110 Equipment

113

250

 

The Fame that was provided by the systems below will be removed, and your Fame values will be readjusted.

Type

Details

Before

After

Equipment Growth

Lv. 105 equipment

2,725

748

Seon Lv. 110 weapons

3,290

998

Seon equipment (Weapons excluded)

3,516

998

Primeval God of Mist weapons

6,390

4,098

Sacrosanct weapons (at Lv. 70)

3,290

998

Sacrosanct Legendary equipment (at Lv. 80. Weapons excluded.)

3,516

998

Rune/Talisman

Common Runes

15

0

Uncommon Runes

18

0

Rare Runes

21

0

Unique Runes

46

0

Lv. 95 Rare Talismans

87

0

Lv. 95 Unique Talismans

120

0

Capella's Stigma Rare Talismans

134

0

Capella's Stigma Unique Talismans

185

0

Subtrait

Order

488

0

Onslaught

488

0

Protection

488

0

Implementation

488

0

Others

Lv. 105 Mythic equipment

2,039

748

As Fame values are adjusted, all Fame values used in existing content and systems will also be readjusted. 

 

Equipment-Activated Option

The Equipment-Activated Option will be added.

- Accessible through the new button in the Esc menu, Inventory UI, and the corresponding system UI.

- You can use the specified Equipment-Activated options, depending on the Lv. 115 equipment that you're equipped with and the activated Set options. (Up to 10 options per character)

   ㄴ When you newly obtain or do not register an Equipment-Activated Option, you will be notified through a System message.

   ㄴ If you unequip an Equipment item while an Equipment-Activated Option is registered, it will drop you below the option's requirement value and disable the option.

   ㄴ Options registered in Skill quick slots and Expanded Skill slots will be removed.

   ㄴ Changing your Skill Style will remove options registered in Skill quick slots and Expanded Skill slots.

You can use the Equipment-Activated Options after registering commands and register them in Skill quick slots and Expanded Skill slots.

- Available Keys: →, ←, ↑, ↓, Z, X, C, Space, Equipment Option Control (Caps Lock), and &

- Command keys can't be shared among character skills and equipment-activated options.

 

Level Achievement Reward

Lv. 115 Achievement Reward

When you reach Lv. 115, you'll receive the following items:

Issued Item 

Description

Tradability

 Lv. 115 Rare Weapon Selection Box

Contains a Lv. 115 Rare weapon of your choice.

The issued equipment comes with basic enchantments. It's also high-grade and untradable with a selling price of 0.

Untradable

 Lv. 115 Rare Armor/Accessory/Special Equipment Box

Contains Lv. 115 armor, accessories, and Special Equipment.

The issued equipment comes with basic enchantments. It's also high-grade and untradable with a selling price of 0.

Untradable

 Doom Oracle Box (300) 

Used to enter the Disciple of Doom dungeon.

Untradable

 Vitality Booster (100)

HP +30%
STR/INT/VIT/SPR +15 for 30 sec.

Untradable

 Magic Booster (100)

MP +30%
Attack/Casting/Movement Speed +5% for 30 sec.

Untradable

 

Lv. 100 Achievement Reward

When you reach Lv. 100, a Talisman/Rune Full Set Box will be mailed to you.

Issued Item

Description

Tradability

 Talisman/Rune Full Set Box

Contains Capella's Stigma Talismans and Runes for your Advancement.

Recommended Talismans and Runes will be auto-equipped, and the old Talismans and Runes replaced by them will be returned to your inventory.

Untradable

 

Mystical Grimoire Shop Changes

All of the items that were previously sold in the Mystical Grimoire shop will be removed and replaced with new items.

The Mystical Grimoire Shop's sale list will be changed as follows.

- The new products will also be added to the new NPC shops in the related areas.

Category

Item

Tradability

Purchase

Limit

Tooltip

Necessary

Materials

Shop

 Necklace Primeval Fusion Stone Pot

Account-bound

-

Contains 1 Necklace Primeval Fusion Stone, all at the same rate.

Merchant Guild Silver Coin x400

 Ring Primeval Fusion Stone Pot

Account-bound

-

Contains 1 Ring Primeval Fusion Stone, all at the same rate.

Merchant Guild Silver Coin x400

 Lv. 110 Epic Fusion Stone Selection Box

Account-bound

20 per account (Weekly)

Contains an Asrahan Armor Epic Fusion Stone or Asrahan Archives/Library Accessory/Special Equipment Epic Fusion Stone of your choice.

Merchant Guild Silver Coin x30

 Forgotten Light Box (3)

Account-bound

-

Contains 3 Forgotten Light.

Merchant Guild Silver Coin x15

 Energy Core Box (300)

Account-bound

10 per account (Weekly)

Contains 300 Energy Cores.

Merchant Guild Silver Coin x35

 Superconductor Energy Core Box (4)

Account-bound

10 per account (Weekly)

Contains 4 Superconductor Energy Cores.

Merchant Guild Silver Coin x35

 Void Soul Box (Silver Coin)

Untradable

100 per account (Monthly)

Contains 1 Void Soul.

Any remaining Purchases will be rolled over to the next month, up to a maximum of 100.
Example 1) If you make only 50 purchases in January, you can make up to 150 purchases in February.
Example 2) If you haven't made any purchases in January, you can make up to 200 purchases in February.
* If you don't make any purchases in February, either, then only 100 of your February purchases will be carried over to March and you can make up to 200 purchases in March.

Merchant Guild Silver Coin x50

Void Soul Box (Soul)

Untradable

200 per account (Monthly)

Contains 1 Void Soul.

Any remaining Purchases will be rolled over to the next month, up to a maximum of 200.
Example 1) If you make only 100 purchases in January, you can make up to 300 purchases in February.
Example 2) If you haven't made any purchases in January, you can make up to 400 purchases in February.
* If you don't make any purchases in February, either, then only 200 of your February purchases will be carried over to March and you can make up to 400 purchases in March.

Unique Soul x8

 Lv. 115 Set Unique Equipment Pot Selection Box

Account-bound

8 per account (Monthly)

Contains a Lv. 115 Set Unique Equipment Pot for a set of your choice.

Unique Soul x10

500,000 Gold

 Lv. 115 Unique Weapon Selection Box

Account-bound

-

Contains a Lv. 115 Unique weapon of your choice.

Unique Soul x15

750,000 Gold

 Black Fang Purification Scroll

Account-bound

-

Converts Black Fang accessories to Set equipment of the same part and set.
Retains Reinforcement/Amplification/Enchantment/Tuning options.

100,000 Gold

Tickets &
Souls

 Unique Soul

Account-bound

-

 

Rare Soul x5

 Legendary Soul

Account-bound

-

 

Unique Soul x20

 Epic Soul

Account-bound

-

 

Legendary Soul x20

 Primeval Soul

Account-bound

-

 

Epic Soul x20

 Doom Oracle Box (2)

Account-bound

-

Contains 2 Doom Oracles.

Rare Soul x1

 Doom Oracle Box (4)

Account-bound

-

Contains 4 Doom Oracles.

Unique Soul x1

 Doom Oracle Box (30)

Account-bound

-

Contains 30 Doom Oracles.

Legendary Soul x1

 Doom Oracle Box (90)

Account-bound

-

Contains 90 Doom Oracles.

Epic Soul x1

 Doom Oracle Box (1,000)

Account-bound

-

Contains 1,000 Doom Oracles.

Primeval Soul x1

 Doom Oracle Box (2)

Account-bound

-

Contains 2 Doom Oracles.

Merchant Guild Silver Coin x40

 Doom Oracle Box (20)

Account-bound

10 per account (Weekly)

Contains 20 Doom Oracles.

Merchant Guild Silver Coin x300

 Doom Oracle Box (1)

Untradable

700 times per character (Weekly)

Contains 1 Doom Oracle.

(Old) Epic Soul x1

Primeval Weapons

 Primeval Normal Weapon Selection Box

Account-bound

Once per character (Monthly)

Contains a Primeval Normal weapon of your choice.

5 Primeval Souls are required for opening.

Prime Stella x5

Void Soul x500

 Primeval Normal/Legacy Weapon Pot Weapon Type Selection Box

Untradable

-

Contains a Primeval Normal/Legacy Weapon Pot of the weapon type of your choice.

5 Primeval Souls are required for opening.

Prime Stella x5

Void Soul x500

Enchantment

 Moon-Submerged Lake Legendary Card Album

Tradable once
(Account-bound afterward)

2 per account (Weekly)

Contains 1 Crimson Tooth Wulard or Camerin, Keeper of the Land Card of your choice.
This card can be traded once.

Merchant Guild Silver Coin x262

 Merchant Guild Weapon Bead Selection Box

Account-bound

-

Contains a Merchant Guild Weapon Bead of your choice.

* Contents
- All Elemental Damage: Weapon Bead (DPS)
- All Stats: Weapon Bead (Buffer)

Merchant Guild Silver Coin x5

 Merchant Guild Armor Bead Selection Box

Account-bound

-

Contains a Merchant Guild Armor Bead of your choice.

* Contents
- Physical/Magical/Independent Atk.: Top/Bottom Bead (DPS)
- Overall Damage 1%: Shoulder/Belt Bead (DPS)
- All Stats: Shoes Bead (DPS)
- All Stats: Top/Bottom/Shoulder/Belt/Shoes Bead (Buffer)

Merchant Guild Silver Coin x5

 Merchant Guild Accessory Bead Selection Box

Account-bound

-

Contains a Merchant Guild Accessory Bead of your choice.

* Contents
- All Elemental Damage: Necklace/Bracelet/Ring Bead (DPS)
- All Stats: Necklace/Bracelet/Ring Bead (Buffer)

Merchant Guild Silver Coin x5

 Merchant Guild Special Equipment Bead Selection Box

Account-bound

-

Contains a Merchant Guild Special Equipment Bead of your choice.

* Contents
- Physical/Magical/Independent Atk.: Sub Equipment Bead (DPS)
- All Elemental Damage: Magic Stone/Earrings Bead (DPS)
- All Stats: Sub Equipment/Magic Stone/Earrings Bead (Buffer)

Merchant Guild Silver Coin x5

Others

 Capella's Stigma Talisman Selection Box

Untradable

-

Contains a Capella's Stigma Talisman of choice.

(The generated Talisman is issued as untradable.)

10,000 Gold

 Unique Rune Selection Box

Untradable

-

Contains a Unique Rune Selection Box of your choice.

Unique Rune Selection Box: Select your Advancement to get a Unique Rune of one of the following types: Terra Cotta, Circle Mage, The Guardians, Ancient Library, or Second Pact. (The Selection Box and its contents are issued as untradable.)

10,000 Gold

 (Old) Epic Soul Box (1)

Account-bound

-

Contains 1 (Old) Epic Soul.

Purchasable with one of the following:
- Abyss Battery x170
- Pale Mist x170개
- Quad-Color Split Energy x240
- Cruel King of Dragons' Seal x220
- Blurry Memory Fragment x180
- Precipitated Purple Malefic Energy x110
- Dragon Conflagration x60
- Five Element Flow x100

 

Enchantment Cards and Magic Beads

New Enchantments Added

18 new Enchantment Cards will be added.

- The Elieve of Platinum Luck Card and Courier Bannibou Card can only be obtained through the Card Combination system.

Card Name

Tradability

Rarity

Parts

Adventurer Fame
(Max-upgraded)

Stats
(Max-upgraded)

 Elieve of Platinum Luck Card

Tradable once (Account-bound after trade)
 

Legendary

Bottom

240

Overall Damage +2%

Physical/Magical/Independent Atk. +110

STR/INT +90

 Courier Bannibou Card

240

STR/INT/VIT/SPR +125

Advanced Passive levels +4 per Buffer class

 

[Solo Mode Option]

Overall Damage +2%

Physical/Magical/Independent Atk. +110

INT/VIT/SPR +90

 Flawless Death Vissima Card

Magic Stone

240

All Elemental Damage +40

 Kind Death Cenir Card

240

STR/INT/VIT/SPR +120

Advanced Passive levels +3 per Buffer class

 

[Solo Mode Option]

All Elemental Damage +40

 Sonic Boom Crassimor Card

Head-Shoulder

221

Overall Damage +3%

Physical/Magical/Independent Atk. +10

STR/INT/VIT/SPR +40

Physical/Magical Critical Chances +5%

 Horn Beast Kraken Card

221

STR/INT/VIT/SPR +120

Advanced Passive levels +3 per Buffer class

 

[Solo Mode Option]

Overall Damage +3%

Physical/Magical/Independent Atk. +10

STR/INT/VIT/SPR +40

Physical/Magical Critical Chances +5%

 Crimson Tooth Wulard Card

Belt

210

Overall Damage +2%

Physical/Magical/Independent Atk. +10

STR/INT/VIT/SPR +40

Physical/Magical Critical Chances +3%

 Camerin, Keeper of the Land Card

210

STR/INT/VIT/SPR +100

1st Awakening Passive levels +2 per Buffer class

Physical/Magical Critical Chances +7%

 Camirak the Omen Bird Card

 

Tradable once (Account-bound after trade)
 

Unique

Top

196

Physical/Magical/Independent Atk. +90

STR/INT +60

 Falling Ostry Card

196

STR/INT/VIT/SPR +100

 

[Solo Mode Option]

Physical/Magical/Independent Atk. +90

INT/VIT/SPR +60

 Grailo the Logger Card

Shoulder

196

Overall Damage +1.5%

Physical/Magical/Independent Atk. +10

STR/INT/VIT/SPR +40

Physical/Magical Critical Chances +5%

 Sowing Murk Card

196

STR/INT/VIT/SPR +110

 

[Solo Mode Option]

Overall Damage +1.5%

Physical/Magical/Independent Atk. +10

STR/INT/VIT/SPR +40

Physical/Magical Critical Chances +5%

 Anchoring Huleeze Card

Bracelet

196

All Elemental Damage +33

 Struggling Meliona Card

196

STR/INT/VIT/SPR +90

 

[Solo Mode Option]

All Elemental Damage +35

 Nesting Veroro Card

Necklace

196

All Elemental Damage +33

 Gluttonous Taigo Card

196

STR/INT/VIT/SPR +90

 

[Solo Mode Option]

All Elemental Damage +35

 Cheshire the Copycat Card

Ring

196

All Elemental Damage +33

 Zermio the Assailant Card

196

STR/INT/VIT/SPR +90

 

[Solo Mode Option]

All Elemental Damage +35

 

Certain Enchantment Options Changed

Item Name

Before

After

Adventurer Fame

Sunken Depths DPS Top Bead

Overall Damage +1%

Physical/Magical/Independent Atk. +110

STR/INT +90

Overall Damage +2%

Physical/Magical/Independent Atk. +110

STR/INT +90

221 → 240

Sunken Depths Buffer Top Bead

STR/INT +100

Advanced Passive levels +4 per Buffer class

 

[Solo Mode Option]

Overall Damage +1%

Physical/Magical/Independent Atk. +110

STR/INT/VIT/SPR +90

STR/INT +125

Advanced Passive levels +4 per Buffer class

 

[Solo Mode Option]

Overall Damage +2%

Physical/Magical/Independent Atk. +110

STR/INT/VIT/SPR +90

221 → 240

Sunken Depths Special Buffer Belt Bead

STR/INT/VIT/SPR +110

Advanced Passive levels +3 per Buffer class

Physical/Magical Critical Chances +7%

 

[Solo Mode Option]

Overall Damage +3%

Physical/Magical/Independent Atk. +15

STR/INT/VIT/SPR +50

Physical/Magical Critical Chances +3%

STR/INT/VIT/SPR +120

Advanced Passive levels +3 per Buffer class

Physical/Magical Critical Chances +7%

 

[Solo Mode Option]

Overall Damage +3%

Physical/Magical/Independent Atk. +15

STR/INT/VIT/SPR +50

Physical/Magical Critical Chances +3%

-

 

Card Combination System Updates

The following cards will be added to the list of cards that are available for Legendary and Unique grades.

Legendary

Unique

Elieve of Platinum Luck Card

Camirak the Omen Bird

Courier Bannibou Card

Grailo the Logger

Horn Beast Kraken Card

Anchoring Huleeze

Kind Death Cenir Card

Nesting Veroro Card

Sonic Boom Crassimor Card

Cheshire the Copycat

Flawless Death Vissima Card

Falling Ostry

Camerin, Keeper of the Land Card

Sowing Murk

Crimson Tooth Wulard Card

Struggling Meliona

Serene Rosalind Card

Gluttonous Taigo

Ominous Savelli Card

Zermio the Assailant

Shining Diane Card

 

Forest Messenger Camilla Card

 

Wicked Dragon Nympha Card

 

Gherda of the Ice Card

 

Rotting Death Dragon Spirazzi Card

 

Freezing Ice Dragon Skasa Card

 

Destructive Berserk Dragon Hismar Card

 

 

The Elieve of Platinum Luck Card and Courier Bannibou Card can only be obtained through the Card Combination system.

Card combinations require additional materials based on the cards' rarity.

Rarity

Necessary Materials

Common

5,000 Gold or Malefic Residue x1

Uncommon

10,000 Gold or Malefic Residue x2

Rare

20,000 Gold or Malefic Residue x4

Unique

50,000 Gold or Malefic Residue x10

Legendary

100,000 Gold or Malefic Residue x20

 

Existing Equipment Option Adjustments

The Overall Damage and Buff Power values provided by the systems below will be transferred to Lv. 110 Epic equipment.

- Subtrait

- Overall Damage options when Lv. 105 Mythic equipment is not equipped

Category

Overall Damage

Buff Power

Equipment

Before

After

Before

After

Lv. 110 Epic Top

15.4%

23%

1,202

1,803

Lv. 110 Epic Bottom

15.4%

20%

1,202

1,803

Lv. 110 Epic Head-Shoulder

38%

40%

1,202

1,803

Lv. 110 Epic Belt

15.4%

20%

1,202

1,803

Lv. 110 Epic Shoes

32.9%

35%

1,202

1,803

Lv. 110 Epic Necklace

15.4%

30%

487

1,803

Lv. 110 Epic Bracelet

15.4%

30%

487

1,803

Lv. 110 Epic Ring

15.4%

20%

487

1,903

Lv. 110 Epic Sub Equipment

15.4%

20%

2,067

2,400

Lv. 110 Epic Magic Stone

15.4%

20%

2,067

2,400

Lv. 110 Epic Earrings

15.4%

20%

1,202

4,045

 

The Records/Traces Set options will be changed:

Set Name

Options (Before)

Options (After)

Record of Unknown Life

Overall Damage +22.8%
Cooldown reduction 15%
All speed +30%
Physical/Magical damage reduction +20%
Casts a barrier with 30% of Max HP for 20 sec. if losing at least 10% of HP on hit. (Cooldown: 15 sec.)
Max HP +600

[Buffer-only Option]
Skill range +15%

[4-Piece Set Options]

Overall Damage +15%
Cooldown reduction 15%
All speed +30%
Physical/Magical damage reduction +20%
Casts a barrier with 30% of Max HP for 20 sec. if losing at least 10% of HP on hit. (Cooldown: 15 sec.)
Max HP +600

[Buffer-only Option]
Skill range +15%

 

[6-Piece Set Options]
Overall Damage +6.8%

Trace of Unknown Life

Overall Damage +19.3%
Cooldown recovery +30%

[Buffer-only Option]
Skill range +15%
STR/INT/VIT/SPR +50

[3-Piece Set Options]

Overall Damage +12%
Cooldown recovery +30%

[Buffer-only Option]
Skill range +15%
STR/INT/VIT/SPR +50

[5-Piece Set Options]
Overall Damage +6.5%

Record of Never-Ending Pilgrimage

Overall Damage +22.7%
Skill cooldown -10%
Physical/Magical damage reduction +20%
All speed +10%
Evasion +30%
Max HP +30%

[Buffer-only Option]
Overall Damage +2%
Lv. 1 - 25 skill levels +2

[4-Piece Set Options]

Overall Damage +15%
Skill cooldown -10%
Physical/Magical damage reduction +20%
All speed +10%
Evasion +30%
Max HP +30%

[Buffer-only Option]
Overall Damage +2%
Lv. 1 - 25 skill levels +2

 

[6-Piece Set Options]
Overall Damage +6.7%

Trace of Never-Ending Pilgrimage

Overall Damage +18.6%
Skill cooldown recovery +20%
Max HP +20%
HP +3% when attacking (Cooldown: 1 sec.)

[Buffer-only Option]
Overall Damage +1%
STR/INT/VIT/SPR +50

[3-Piece Set Options]

Overall Damage +11%
Skill cooldown recovery +20%
Max HP +20%
HP +3% when attacking (Cooldown: 1 sec.)

[Buffer-only Option]
Overall Damage +1%
STR/INT/VIT/SPR +50

 

[5-Piece Set Options]

Overall Damage +6.8%

Record of the Veteran

Overall Damage +13%
Cooldown Reduction 35%
All speed +10%
Physical/Magical damage reduction +30%

[Veteran's Strategy]
The veteran's strategy boosts party morale.
- Party member Attack Speed +10%
- Party member Physical/Magical damage reduction +5%

[Buffer-only Option]
Overall Damage +5%
Lv. 1 - 25 skill levels +2
Skill range +20%
Max HP +15%
All speed +30%

[4-Piece Set Options]

Overall Damage +6%
Cooldown Reduction 35%
All speed +10%
Physical/Magical damage reduction +30%

[Veteran's Strategy]
The veteran's strategy boosts party morale.
- Party member Attack Speed +10%
- Party member Physical/Magical damage reduction +5%

[Buffer-only Option]
Overall Damage +5%
Lv. 1 - 25 skill levels +2
Skill range +20%
Max HP +15%
All speed +30%

 

[6-Piece Set Options]

Overall Damage +6.6%

Trace of the Veteran

Overall Damage +11.3%
Cooldown recovery +60%

[Tactics of the Veteran]
The veteran's tactic boosts party morale.
- Party member Movement Speed +10%
- Party member HP/MP +0.2% per sec.

[Buffer-only Option]
Overall Damage +3%
STR/INT/VIT/SPR +50
Skill range +20%
Casts a [rechargeable barrier] with 30%of Max HP.

[3-Piece Set Options]

Overall Damage +5%
Cooldown recovery +60%

[Tactics of the Veteran]
The veteran's tactic boosts party morale.
- Party member Movement Speed +10%
- Party member HP/MP +0.2% per sec.

[Buffer-only Option]
Overall Damage +3%
STR/INT/VIT/SPR +50
Skill range +20%
Casts a [rechargeable barrier] with 30%of Max HP.

 

[5-Piece Set Options]

Overall Damage +6%

 

The God of Mist Weapon options will be changed:

Equipment

Options (Before)

Options (After)

Wood: Shadowy Dawn Weapons

[Sweeping Storm]

Awakening skills create a Sweeping Storm that attacks enemies.
- Sweeping Storm damage 5,858%

Lv. 50/85/100 Active Skill Atk. +10%

[Sweeping Storm]

Awakening skills create a Sweeping Storm that attacks enemies.
- Sweeping Storm damage 5,858%

Lv. 50/85/100 Active Skill Atk. +10%

 

[Gale's Rest]

Applies the following effects with the power of the winds that envelop the land. (Buffers excluded)
- Awakening skill link canceled
- Lv. 50 Skill Atk. +10%
- Lv. 50 skill cooldown -50%
The Beyond Limit Energy set's [Release Limiter] option can't be activated.

First Sprout

Wood: Surpassed Memories Weapons

First Harmony: Wood

First Earth

Mark of the Sublime

[Song of the Four Seasons]

Recreates the Song of the Four Seasons upon entering a dungeon.
- Overall Damage +5%
- Neutralize Gauge reduction +10%
- 100% of the Blessing of the Four Seasons effect applied to party members

Mark of the Sublime

[Song of the Four Seasons]

Recreates the Song of the Four Seasons upon entering a dungeon.
- Overall Damage +5%
- Ignite Ratio +3%
- 100% of the Blessing of the Four Seasons effect applied to party members

First Harmony: Earth

 

The Lv. 105 Epic Equipment options will be changed:

Equipment

Options (Before)

Options (After)

Mist Will Follower Top

Overall Damage +10%
Neutralize Gauge reduction +10%

Max HP +600
Physical/Magical Def. +7,000

Overall Damage +10%
Ignite Ratio +3%

Max HP +600
Physical/Magical Def. +7,000

Justification for Victory

Overall Damage +8%

Weakness Neutralize-type Abnormal Status effect's Neutralize Gauge reduction +200%

Physical/Magical Def. +7,000
Movement Speed +8%

Overall Damage +8%

Ignite Ratio +13%

Physical/Magical Def. +7,000
Movement Speed +8%

Mist Will Follower Bottom

Overall Damage +8%

Hold Neutralize Gauge reduction +200%

Physical/Magical Def. +7,000
Movement Speed +8%

Overall Damage +8%

Ignite Ratio +13%

Physical/Magical Def. +7,000
Movement Speed +8%

Eternal Sleep Preparation

Burn damage +15%

[Freeze, Thaw]
Freeze attempts on enemies create a Burn-Freeze combo. (Cooldown: 3 sec.)
- Detonates Burn damage accumulated on enemies.
- Instantly Burns Frozen enemies.

Burn duration +50%
Burn duration +2 sec.

Atk. Increase +71.2% for every Burned target (Max Stacks: 5)

Max MP +945

Physical/Magical damage reduction +15%

Overall Damage +8%

Burn damage +15%

[Freeze, Thaw]
Freeze attempts on enemies create a Burn-Freeze combo. (Cooldown: 3 sec.)
- Detonates Burn damage accumulated on enemies.
- Instantly Burns Frozen enemies.

Burn duration +50%
Burn duration +2 sec.

Atk. Increase +71.2% for every Burned target (Max Stacks: 5)

Max MP +945

Physical/Magical damage reduction +15%

Mist Will Follower Shoes

Overall Damage +13%
Hold Neutralize Gauge reduction + 100%

[Weakness Exploitation]
For enemies with 90% or lower Neutralize Gauge, applies all Neutralize-type Abnormal Status effects attempts on them as their vulnerable traits.

Movement Speed +8%
Hit Rate +10%

Overall Damage +13%
Ignite Ratio +13%

[Weakness Exploitation]
For enemies with 90% or lower Neutralize Gauge, applies all Neutralize-type Abnormal Status effects attempts on them as their vulnerable traits.

Movement Speed +8%
Hit Rate +10%

Boundless Dimensions

Overall Damage +13%
All Elemental Damage +10

All TP skill levels +1 if total Skill Range options are 23% or higher

Physical/Magical Critical Chances +5%
Attack Speed +8%
Casting Speed +12%
All Elemental Resistance +8

Overall Damage +19.8%
All Elemental Damage +10

Physical/Magical Critical Chances +5%
Attack Speed +8%
Casting Speed +12%
All Elemental Resistance +8

D-Zet Fuse Choker

Overall Damage +8%

Enemy Neutralize Gauge -10 when attacking (Cooldown: 3 sec. Not applicable to Buffers.)

Attacking enemies with destroyed Neutralize Gauge applies the following.
- Neutralize Gauge reduction +20%, depending on the number of destructions (Max Stacks: 5)
- Sets the last-applied Neutralize-type Abnormal Status effect as the vulnerable trait.

Max HP +600
Physical/Magical Def. +7,000

Overall Damage +8%

Ignite Ratio +13%

Max HP +600
Physical/Magical Def. +7,000

Black Flower Binding Bracelet

Overall Damage +7.1%
Bleeding damage conversion +50%
Bleeding damage +20%
Converts 50% of Physical/Magical damage into Bleeding damage.
Bleeding Tolerance +1%

Overall Damage +14.2%
Bleeding damage conversion +50%
Bleeding damage +20%
Converts 50% of Physical/Magical damage into Bleeding damage.
Bleeding Tolerance +1%

Golem's Core Bracelet

Overall Damage +7.1%
Poison damage conversion +50%
Poison damage +20%
Converts 50% of Physical/Magical damage into Poison damage.
Poison Tolerance +1%

Overall Damage +14.2%
Poison damage conversion +50%
Poison damage +20%
Converts 50% of Physical/Magical damage into Poison damage.
Poison Tolerance +1%

Vigorous Leather Armguard

Overall Damage +7.1%
Shock damage conversion +50%
Shock damage +20%
Converts 50% of Physical/Magical damage into Shocked damage.
Shock Tolerance +1%

Overall Damage +10.3%
Shock damage conversion +50%
Shock damage +20%
Converts 50% of Physical/Magical damage into Shocked damage.
Shock Tolerance +1%

Bracelet of Misguided Power

Overall Damage +16%

Neutralize Gauge -1% when attacking Boss/Named monsters (Buffers excluded)
- Only if their Neutralize Gauge is 90% or higher

Attack Speed +8%
Casting Speed +12%
Physical/Magical Critical Chances +5%

Overall Damage +16%

Ignite Ratio +10%

Attack Speed +8%
Casting Speed +12%
Physical/Magical Critical Chances +5%

Compact GPS

Overall Damage +12%
Neutralize Gauge reduction +45%

Physical/Magical damage reduction +15%
Physical/Magical Def. +7,000
Attack Speed +8%
Casting Speed +12%

Overall Damage +12%
Ignite Ratio +15%

Physical/Magical damage reduction +15%
Physical/Magical Def. +7,000
Attack Speed +8%
Casting Speed +12%

 

The Lv. 105 Custom options will be changed:

Equipment

Options (Before)

Options (After)

Bottom

Atk. Increase +222.3%
Neutralize-type Abnormal Status effects' and Hold's Neutralize Gauge reduction +200%

Atk. Increase +222.3%
Ignite Ratio +13%

Earrings

Overall Damage +6% if total Skill Range options are 30% or higher

Overall Damage +6%

Blue Pirate Blouse

Atk. Increase +192.7%
Enemy Neutralize Gauge -1 when attacking (Cooldown: 1 sec.)

Atk. Increase +192.7%
Ignite Ratio +1%

Skill cooldown -10% (Awakening skills excluded)
- Boundless Dimensions equipment equipped or the All TP Skill Levels +1 option required

Skill cooldown -10% (Awakening skills excluded)

Ent Spirit Shoulder

Cast skills with commands to increase their Skill Atk. +12%. (Awakening skills excluded)

Overall Damage +12% (Awakening skills excluded)

Forest Witch Cape

Atk. Increase +281.6%
Neutralize Gauge reduction +30%

Atk. Increase +281.6%
Ignite Ratio +10%

Blue Beryl Necklace

All Elemental Damage +15
Enemy Neutralize Gauge -5 when attacking (Cooldown: 3 sec. Buffers excluded.)

All Elemental Damage +15
Ignite Ratio +2%

Atk. Increase +148.2%
Enemy Neutralize Gauge -5 when attacking (Cooldown: 3 sec. Buffers excluded.)

Atk. Increase +148.2%
Ignite Ratio +2%

Deep Diver Necklace

Atk. Increase +266.8%
Neutralize Gauge reduction +10%

Atk. Increase +266.8%
Ignite Ratio +3%

Blue Beryl Armlet

Overall Damage +9% if total Skill Range options are 30% or higher

Overall Damage +9%

TP skill levels +1

Skill range +10%

Overall Damage +6%

Skill range +10%

Ent Spirit Ring

Poison damage +15% at 250 or more combined Elemental Resistance

Poison damage +15%

Forest Witch Ring

Skill cooldown recovery +30% if your highest Abnormal Status Tolerance is 50% or higher (Awakening skills excluded)
Freeze Tolerance +40%

Skill cooldown recovery +30% (Awakening skills excluded)
Freeze Tolerance +40%

Atk. Increase +281.6%
Neutralize Gauge reduction +10%

Atk. Increase +281.6%
Ignite Ratio +3%

Blue Beryl Ring

Atk. Increase +355.7%
Neutralize Gauge reduction +20%

Atk. Increase +355.7%
Ignite Ratio +6%

Ent Spirit Holy Grail

Bleeding damage +15% at 250 or more combined Elemental Resistance

Bleeding damage +15%

Deep Diver Fins

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Stun duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Stun duration +1 sec.

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Curse duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Curse duration +1 sec.

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Petrification duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Petrification duration +1 sec.

Ent Spirit Heart

Burn damage +15% at 250 or more combined Elemental Resistance

Burn damage +15%

Deep Diver Mask

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Freeze duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Freeze duration +1 sec.

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Blind duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Blind duration +1 sec.

Blue Pirate Jewel

Neutralize-type Abnormal Status effects' and Hold's Neutralize Gauge reduction +100%

Ignite Ratio +6%

Ent Spirit Earrings

Shock damage +15% at 250 or more combined Elemental Resistance

Shock damage +15%

Deep Diver Earrings

Overall Damage +6%
Neutralize Gauge reduction +10%

Overall Damage +6%
Ignite Ratio +3%

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Sleep duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Sleep duration +1 sec.

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Slow duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Slow duration +1 sec.

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Confusion duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Confusion duration +1 sec.

Atk. Increase +266.8%
Neutralize Gauge reduction +10%
Immobility duration +1 sec.

Atk. Increase +266.8%
Ignite Ratio +3%
Immobility duration +1 sec.

All Elemental Damage +20
Neutralize Gauge reduction +3%

All Elemental Damage +20
Ignite Ratio +1%

Blue Pirate Earrings

Overall Damage +6%
- Boundless Dimensions equipment equipped or the All TP Skill Levels +1 option required

Lv. 75 – 100 Skill Atk. +6%

Overall Damage +6%

 

The following Fusion Stones' options will be changed:

Equipment

Options (Before)

Options (After)

Green Dragon: Cruel Dragon's Claws

Atk. Increase +938%
Buff Power +1,405

Attacks generate shock waves. (Cooldown: 1 sec.)
- Enemy Neutralize Gauge -0.5
- Inflicts 240% of total Atk. Increase.

Atk. Increase +938%
Buff Power +1,405

Ignite Ratio +1%


Attacks generate shock waves. (Cooldown: 1 sec.)
- Inflicts 240% of total Atk. Increase.

Green Dragon: Heavy Iron Will

Atk. Increase +938%
Buff Power +1,405

Attacks generate shock waves. (Cooldown: 0.5 sec.)
- Inflicts 120% of total Atk. Increase.

Attacks Stun enemies for 3 sec. (Cooldown: 8 sec.)

Enemy Neutralize Gauge -1.5 when attacking (Cooldown: 8 sec.)

Atk. Increase +938%
Buff Power +1,405

Ignite Ratio +1%

Attacks generate shock waves. (Cooldown: 0.5 sec.)
- Inflicts 120% of total Atk. Increase.

Attacks Stun enemies for 3 sec. (Cooldown: 8 sec.)

Monstrosity: Sprouted Abyss

Atk. Increase +1,083%
Buff Power +2,400

Overall Damage +3%

Attacks generate shock waves. (Cooldown: 0.1 sec.)
- Enemy Neutralize Gauge -0.1
- Inflicts 36% of total Atk. Increase.

Atk. Increase +1,083%
Buff Power +2,400

Overall Damage +3%

Ignite Ratio +1%

Attacks generate shock waves. (Cooldown: 0.1 sec.)
- Inflicts 36% of total Atk. Increase.

Seon: Green Dragon: Cruel Dragon's Claws

Atk. Increase +938%
Buff Power +2180

Overall Damage +3%

Attacks generate shock waves. (Cooldown: 1 sec.)
- Enemy Neutralize Gauge -0.5
- Inflicts 240% of total Atk. Increase.

Atk. Increase +938%
Buff Power +2,180

Overall Damage +3%

Ignite Ratio +1%

Attacks generate shock waves. (Cooldown: 1 sec.)
- Inflicts 240% of total Atk. Increase.

Seon: Green Dragon: Heavy Iron Will

Atk. Increase +938%
Buff Power +2,180

Overall Damage +3%

Attacks generate shock waves. (Cooldown: 0.5 sec.)
- Inflicts 120% of total Atk. Increase.

Attacks Stun enemies for 3 sec. (Cooldown: 8 sec.)

Enemy Neutralize Gauge -1.5 when attacking (Cooldown: 8 sec.)

Atk. Increase +938%
Buff Power +2,180

Overall Damage +3%

Ignite Ratio +1%

Attacks generate shock waves. (Cooldown: 0.5 sec.)
- Inflicts 120% of total Atk. Increase.

Attacks Stun enemies for 3 sec. (Cooldown: 8 sec.)

Last Fiery Breath

Overall Damage +6%
Neutralize Gauge reduction +25%

Overall Damage +6%
Ignite Ratio +8%

Overall Damage +7%
Weakness Neutralize-type Abnormal Status effect's and Hold's Neutralize Gauge reduction +50%

Overall Damage +7%
Ignite Ratio +3%

Bakal's Anvil

Atk. Increase +210.4%
Overall Damage +3%
Neutralize Gauge reduction +15%

Atk. Increase +157.8%
Overall Damage +3%
Ignite Ratio +5%

Atk. Increase +157.8%
Overall Damage +3%
Weakness Neutralize-type Abnormal Status effect's and Hold's Neutralize Gauge reduction +25%

Atk. Increase +210.4%
Overall Damage +3%
Ignite Ratio +1%

Balance on the Horizon

Overall Damage +8%

[One in a Thousand]

Skills creates a 0.1% chance of Skill Atk. +1,000%.

Overall Damage +9%

[One in a Thousand]

Skills creates a 5% chance of Skill Atk. +20%.

 

Consumable Options Changed

Some Dungeon Life Online Consumable options will be changed:

Name

Options (Before)

Options (After)

Hot Fireball

Throw in an arc to slightly damage and Burn enemies.
Causes significant Neutralize Destruction to enemies that are vulnerable to Burn.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to slightly damage and Burn enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Cold Icicle

Throw in an arc to slightly damage and Freeze enemies.
Causes significant Neutralize Destruction to enemies that are vulnerable Freeze.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to slightly damage and Freeze enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Shocking Electricity Bunch

Throw in an arc to slightly damage and Shock enemies.
Causes significant Neutralize Destruction to enemies that are vulnerable to Shock.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to slightly damage and Shock enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Poison Bunch

Throw in an arc to slightly damage and Poison enemies.
Causes significant Neutralize Destruction to enemies that are vulnerable to Poison.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to slightly damage and Poison enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Thorn Bunch

Throw in an arc to slightly damage and Bleed enemies.
Causes significant Neutralize Destruction to enemies that are vulnerable to Bleeding.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to slightly damage and Bleed enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Ink Pouch

Throw in an arc to slightly damage and Blind enemies.
Causes significant Neutralize Destruction to enemies that are vulnerable to Blind.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to slightly damage and Blind enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Hot Flame Bomb

Throw in an arc to damage and Burn enemies.
Causes highly significant Neutralize Destruction to enemies that are vulnerable to Burn.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to damage and Burn enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Frozen Bomb

Throw in an arc to damage and Freeze enemies.
Causes highly significant Neutralize Destruction to enemies that are vulnerable to Freeze.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to damage and Freeze enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Dazzling Light Bomb

Throw in an arc to damage and Shock enemies.
Causes highly significant Neutralize Destruction to enemies that are vulnerable to Shock.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to damage and Shock enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Dangerous Poison Bomb

Throw in an arc to damage and Poison enemies.
Causes highly significant Neutralize Destruction to enemies that are vulnerable to Poison.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to damage and Poison enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Sharp Needle Bomb

Throw in an arc to damage and Bleed enemies.
Causes highly significant Neutralize Destruction to enemies that are vulnerable to Bleeding.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to damage and Bleed enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

Black Ink Bomb

Throw in an arc to damage and Blind enemies.
Causes highly significant Neutralize Destruction to enemies that are vulnerable to Blind.

Shares cooldown with other Dungeon Life Online Throw items.

Throw in an arc to damage and Blind enemies.
Causes significant Neutralize Destruction to enemies.

Shares cooldown with other Dungeon Life Online Throw items.

 

Buff Enhancement System Updates

The Fragmented Abyss Set equipment's options will now be applied at all times.

- The Dark Fragmented Abyss Set equipment's options will be applied on registration as before.

Applicable Options

Category

Applied Stats

Legendary Fragmented Abyss S Weapons

* Buff skill-related options
* Fragmented Abyss [6-piece]/[9-piece] Set effects

Legendary Fragmented Abyss Armor/Accessories

* Fragmented Abyss [6-piece]/[9-piece] Set effects

Legendary Fragmented Abyss Special Equipment

* Warped Abyss [3-piece] Set effects

 

Additional Changes

The NPC Zasura Shop will be removed.

The NPC Ceberin Shop will be removed.

Now, DPS characters can only register Fragmented Abyss equipment in the Buff Enhancement UI.

- Any equipment that can no longer be registered in the Buff Enhancement system will be automatically unequipped if it's registered.

Buff skill-related options and Set options will be removed from Legendary Fragmented Abyss items.

The Legendary Fragmented Abyss items' rarity will be changed to Rare.

The Unique Dark Fragmented Abyss items' options will be updated as follows.

Category

Change

Unique Dark Fragmented Abyss Weapons

  • Buff skill-related options adjusted
  • Fragmented Abyss Set effects removed

Unique Dark Fragmented Abyss Armor/Accessories/Special Equipment

  • Fragmented Abyss Set effects removed

Skill/Item Effect Opacity Settings

The Item Effect Opacity feature will be added to the Settings - Effects tab - My Character/Party Member Effects settings.

- Set to the same value as your current My Character Skill Effect Opacity setting.

- For Party Member Item Effect Opacity, it will default to 100%. Please check the settings and adjust accordingly.

 

My Character Item Effects

 

Party Member Item Effects

 

Preview

These settings are saved per character.

 

Guild Shop Updates

Update Details

The NPC Court Supplier Ande Shop will be updated as follows.

Category

Item Name

Description

Purchase Price

Purchase Limit

Tradability

Deleted

 Warped Dimension Cube [Guild Support]

Used to change Custom Epic Equipment options.

Guild Coin x3,500

2 per account (Monthly)

Untradable

 Legion/Raid Material Selection Box

Contains 1 Ispins, the Usurped Lands, The Machine Revolution: Total War, or Archmage's Dimensional Corridor material of your choice.

Guild Coin x2,400

4 per account (Monthly)

Untradable

 Abyss Battery Box (30)

Contains 30 Abyss Batteries.

Guild Coin x300

8 per account (Weekly)

Untradable

Added

 Merchant Guild Silver Coin Box (100)

Contains 100 Merchant Guild Silver Coins.

Guild Coin x3,000

2 per account (Monthly)

Untradable

 

The NPC Court Supplier Ande Shop will be updated as follows.

Category

Item Name

Description

Purchase Price

Purchase Limit

Tradability

Deleted

 Fragmented Abyss Set Selection Box

Contains a Fragmented Abyss Set Selection Box of your choice.

Guild Coin x150

12 per character

Untradable

Added

 Doom Oracle Box (100)

Contains 100 Doom Oracles.

Guild Coin x7,500

2 per account (Monthly)

Untradable

 

Reinforcement/Amplification Changes

Changes

Reinforcement/Amplification costs and Safe Reinforcement/Amplification standards will be changed.

Changes

Old

New

Reinforcement/Amplification Cost Changes

Reinforcement
* All Lv. 100 or above Unique equipment costs the same.

Amplification
* All Lv. 100 or above Unique equipment costs the same.

Reinforcement
* All Lv. 100 or above Rare equipment costs the same.

Amplification
* All Lv. 100 or above Rare equipment costs the same.

Safe Reinforcement/Amplification Standard Changes

Reinforcement
* Can only be used to reinforce Level 100 Unique or better weapons up to +11. (Attempts up to +12)

Amplification
* Can only be used to amplify Lv. 100 Unique or better items up to +9. (Attempts up to +10)

Reinforcement
* Can only be used to reinforce Level 100 Rare or better weapons up to +11. (Attempts up to +12)

Amplification
* Can only be used to amplify Lv. 100 Rare or better items up to +9. (Attempts up to +10)

 

Existing Content Reward Changes

The Asrahan: Mu, God of Mist Raid rewards will be changed partially.

- The following rewards will be additionally available upon clear:

Item Name

Description

Tradability

 Doom Oracle

Used to enter the Disciple of Doom dungeon.

Untradable

 

The following Clear rewards will be removed:

- Epic Soul

- Senior Worshipper's Archives Key

- Vivid Memory Remnant

- Special Memory Remnant

- Dim Floating Stone

- Mists of Ignorance Jewel

- Refined Mist

- Condensed Mist Core

- Mist Halo

- Lv. 105 Custom Epic Equipment

- Harmonious Mist Cube

- Sacrosanct Area Pot

 

The following Auction rewards will be removed:

- Radiant Mist Halo

- Epic Soul Box (300)

- Harmonious Mist Cube

- Sacrosanct Area equipment

- Senior Worshipper's Archives Key Box (2/3)

 

The following Weekly Auction rewards will be removed:

- Warped Dimension Cube [Tradable] Box (10 - 100)

- Radiant Mist Halo

- Harmonious Mist Cube

- Senior Worshipper's Archives Key Box (1 - 3)

 

The following products will be added to the Raid Shop:

Item Name

Description

Tradability

Purchase Price

 Archives Key Box

Contains 1 Archives Key.

Untradable

Five Element Flow x45

 

The following items will no longer appear in content rewards:

- Common/Uncommon equipment

- Lv. 105 Fixed/Custom Epic equipment

- Lv. 105 Sacrosanct Area Legendary equipment

- Warped Dimension Cube

- Clear Mist Cube [1/2 Lock]

- Harmonious Dimension Cube

- Mist Halo

- Radiant Mist Halo

- White Ocean Coin

- Single-use Sacrosanct Area Equipment Extractor

- Content Tales of Bravery

- Content Jewel

- Unwithering Silver Sprig

- Alien Dimension Cube

 

The following items will no longer appear in the Scenario dungeons:

- Abyss Battery

- Pale Mist

- Golden Beryl

 

Common/Uncommon equipment will be removed from all NPC shops:

- They will also be removed from DFOpedia as its sources are removed.

 

The following rewards will no longer appear in the Asrahan: Mu, God of Mist Raid Auction:

- Mu, God of Mist Raid Group Member List Skin

 

The following rewards will no longer appear in the Machine Revolution: Bakal Raid Auction:

- Crystallized Chaos Box

 

New icon marks will be added for Untradable/Account-Bound materials whose priority has decreased significantly:

- Tooltips will be simplified for these items.

 

Explorer Club Trait Reward Changes

Deprecated item rewards will be replaced with new ones.

Before

After

Additional Abyss Batteries
Additional Pale Mist

Additional Merchant Guild Silver Coins

 

Existing Content Removed

The following content will be removed:

- Codename: Gaebolg

- Operation: Hope

- The Exile Mountains

- Pandemonium War

- Forgotten Land

- Voyage Dungeon

- Noblesse Code

- Solace of Kashipa Normal/Expert/VIP

 

As the content is removed, the associated features will also be removed:

- Content channel

- Content quests

- Content areas

 

Existing Systems Removed

Some systems will be removed:

- Subtrait

- Sacrosanct Area Equipment Option Level/Option Change system

- Tales of Bravery

   ㄴ As the Tales of Bravery system is removed, a portion of each content's purchasable items will be moved to the content NPC shop.

 

The Gold/Premium Cards that appear in Clear rewards will be removed.

The contents that are being removed from Sunken Depths will be removed from the Content Status.

- Codename: Gaebolg/Operation: Hope/Pandemonium War/The Exile Mountains

 

 

Existing Content Shop Item Adjustments

Items that are no longer needed will be removed from existing NPC shops.

The sale list of the NPC Herbalist Shireen Shop in Elvenmere will be adjusted.

 

Explorer Collection

Monster Collection rewards will be changed as follows:

Category

Before

After

Legion: Ispins, the Usurped Lands

[Monster Collection] Ispins (Legion) Custom Option Epic Selection Box

[Monster Collection] Ispins (Legion) Fusion Stone Selection Box

Legion: The Archmage's Hall of Dimensions

[Monster Collection] Hall of Dimensions (Legion) Custom Option Epic Selection Box

[Monster Collection] Hall of Dimensions (Legion) Fusion Stone Selection Box

Legion: Dusky Island

[Monster Collection] Dusky Island (Legion) Custom Option Epic Selection Box

[Monster Collection] Dusky Island (Legion) Fusion Stone Selection Box

Raid: The Machine Revolution

[Monster Collection] The Machine Revolution Custom Option Epic Selection Box

[Monster Collection] The Machine Revolution Weapon & Armor Fusion Stone Selection Box

Raid: Asrahan

Clear Mist Cube [1 Lock] [Account-Bound]

[Monster Collection] Asrahan Armor Fusion Stone Selection Box

 

Seria's Greeting Reward Changes

The New/Returning Level-Up Mission rewards will be changed, and a new Lv. 115 mission will be added.

Category

Goal Level

New Adventurer Reward

Change

95

Creature Artifact Box

Special Ari Recovery Potion Pouch (50)

Change

110

Merchant Guild Silver Coin x5

Welcome Back Contract Package (14 Days)

Special Ari Recovery Potion Pouch (50)

Added

115

Merchant Guild Silver Coin x30

 

The Returning missions, Buff Enhancement and Clear Operation: Hope, will be removed.

 

The Change Daily Repeat Missions rewards will be changed:

Category

Condition

Item

New

Clear Dungeons 2 Times

Ari Coin x30

Merchant Guild Silver Coin x5

Return

Clear Dungeons 2 Times

Ari Coin x25

Merchant Guild Silver Coin x5

 

The following items will be removed from or added to Seria's Greeting Shop:

Category

Item

Deleted

Fragmented Abyss Selection Box

Capella's Stigma Talisman Selection Box

Ari's Rune Ore

Storm's Wrath Ticket

Added

Energy Core Box (300)

Superconductor Energy Core Box (4)

 

The Guide Mission rewards will be changed:

Guide Mission

Reward Change

Adventurer Fame Guide

Lv. 110 Epic Fusion Stone Selection Box

Buff Enhancement Guide

Rune/Talisman Guide

DFOpedia Guide

Merchant Guild Silver Coin x10

Changed the trade type of the Artifacts in the Creature Artifact Box within Seria's Greeting Reward to Untradable.

 

Improved Pot Consumable Opening Animation

Pots created after the Sunken Depths update will have improved animations.

 

Amplification Updates

Amplification Updates

Amplifying equipment at +10 or higher will now grant the following options, according to the level.

Lv. (Amplification)

Overall Damage

+10

0.2%

+11

0.4%

+12

0.7%

+13

1%

+14

1.2%

+15

1.4%

+16 and higher

+0.2% (Additional)

 

Reinforcing weapons and earrings at +12 or higher will now grant the following options, according to the level.

Lv. (Reinforcement)

Overall Damage

+12

0.4%

+13

0.7%

+14

1%

+15

1.2%

+16 and higher

+0.2% (Additional)

 

A special Amplification effect will be added, according to the total of the Amplification levels of a character's current equipment. (Weapons' Reinforcement levels also count toward this total.)

Level Total

Special Amplification Effect

144 - 155

156 - 167

168 and above

- Sub weapons' Reinforcement/Amplification levels are not counted.

With the addition of the special Amplification effects, a Settings option will also be added:

- Deselecting this option will hide your and others' special Amplification effects.

- Applied per account.

 

Changed the notation for the Overall Damage option granted upon amplification/reinforcement. (The actual level applied is the same as before.)

 

One-Shot Equipment Amplification Grimoire UI will be changed as follows.

Before After

- Equipped or items in possession will now be able to be registered immediately by right-clicking.

- "Register All Equippment Items" feature will be added.

 

 

Skill-Activated Option Rules Changed

For some skills, the activation of item options on skill cast will be changed to have a 1-sec. cooldown.

- Example) If a Creator character repeatedly clicks the Ice Age skill equipped with a Talisman

   ㄴ Old: Talisman options activated per click

   ㄴ New: Talisman options activated once per sec.

- Applicable Skills

   ㄴ Skills with a cooldown of less than 1 sec. that can't be used independently

   ㄴ Skills with a cooldown of 1 sec. or longer that can actually be used within a cooldown of less than 1 sec.

- Detailed Skill List

Character

Skill

Mechanic (F)

G-1 Corona

G-2 Rolling Thunder

G-3 Raptor

Spitfire (F)

G-14 Buster

G-35L Flash Bang

G-18C Freeze Grenade

Battle Mage

Chaser

Elven Knight

Chain Rush

Vigilante

Malefic Beast Mode

Creator

Firewall

Meteor Drop

Ice Stone

Ice Plate

Wind Press

Wind Storm

Ice Age

The Female Spitfire's G-14 Buster, G-35L Flash Bang, and G-18C Freeze Grenade will now activate a Cooldown Reset option.

 

When you switch to Lv. 115 equipment with Cooldown Recovery and Cooldown Reset options in a dungeon, the options will be activated after 10 sec.

 

When you switch Lv. 115 equipment in a dungeon, each option's cooldown activation is prioritized.

 

Other Item Changes

The existing Master Kaleido Box will be updated to support items up to Lv. 110, and related text will be added.

The Master Kaleido Box sold at NPC Seria’s Shop will be changed:

- A new Master Kaleido Box will be added to the shop.

- Sales of the four types of Master Kaleido Boxes (Rare, Unique, Legendary, Epic) will be discontinued.

- Previously purchased Master Kaleido Boxes can be refunded by purchasing a Refund Pot from the "Refund" tab in NPC Seria’s Shop menu.

 

The description of the existing Transcendent Stone and One-Shot Transcendent Stone will be updated to specify that they can only be used on equipment up to Lv. 110.

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