The Neutralize system will be improved.
- Changed to allow you to decrease more Neutralize Gauge in proportion to your character's damage.
The Ignite system will be added.
- Your Neutralize Gauge Decrease Rate will increase based on the amount of your Ignite Gauge in real-time.
- The Ignite system increases over time from your first hit on a monster.
- When you're hit by a monster, your Ignite Gauge will decrease and stop, and will resume after a while.
- All Ignite Gauge specs will be applied per individual.
The Counter system will be improved.
- Monsters will now only enter Counter mode at certain moments during their attack pattern.
- Monsters will display improved damage effects during Counter mode.
All monsters between Levels 1 and 140 will have their HP reduced by 20%.
Buff and debuff icons will now be displayed on separate lines.
- Buff Icons: Aligned on the bottom line
ㄴ Changed some character skill buffs that used to display a common icon to display the icon for that skill.
- Debuff Icons: Aligned on the top line
ㄴ Debuff icons will only display Abnormal statuses and will have a border added.
The Party Status window will now display buff and debuff icons separately.
- All debuff icons will now be displayed last.
An effect will now be added to your HP gauge while you're Invincible.
A new Abnormal Status, <Rupture>, will be added.
This is a Neutralize-type Abnormal Status effect that increases the overall incoming damage for its duration.
- Rupture applies to monsters, regardless of their Neutralize status.
Rupture stacks up to 3 times, increasing incoming damage per stack.
- Removed after its duration.
- An additional application of Rupture after 3 stacks renews the 3 Stacks effect.
- Applied to characters and monsters at different values.
<Rupture Stack Effect: Character>
Category |
Stage |
Effect |
---|---|---|
Rupture |
1 |
Overall Incoming Damage +25% |
2 |
Overall Incoming Damage +50% |
|
3 |
Overall Incoming Damage +75% |
<Rupture Stack Effect: Monster>
Category |
Stage |
Effect |
---|---|---|
Rupture |
1 |
Overall Incoming Damage +5% |
2 |
Overall Incoming Damage +7% |
|
3 |
Overall Incoming Damage +8% |
Items and skills that remove Abnormal Status effects will remove all Rupture effects.
Rupture will be removed at the end of its duration, regardless of stacks.
Moved the existing Abnormal Status Damage Bonus options to the existing default Equipment options.
Removed the Abnormal Status Damage Bonus options by Abnormal Status stacks.
Removed the Conditional Damage Bonus options from Neutralize-type Abnormal Status effects.
Category |
Abnormal Status |
Changes |
---|---|---|
Damage-type Abnormal Status |
Poison |
Removed Damage Bonus options by Poison stacks. |
Burn |
Removed Damage Bonus options by Burn stacks. |
|
Shock |
Removed Damage Bonus options by Shock stacks. |
|
Bleeding |
Removed Damage Bonus options by Bleeding stacks. |
|
Neutralize-type Abnormal Status |
Freeze |
Removed Damage Bonus options by adding Freeze during Burn. |
Sleep |
Removed Damage Bonus options by Sleep stacks. |
HP UI Improved
The basic organization and appearance of the Monster HP UI will be improved.
- The HP bar will be divided into blocks, with the total amount of HP displayed in % in the center.
- The UI will now change to decrease the HP gauge based on the %.
- Removed monster species labeling.
HP Shake Improvements
The HP UI will now fine-tune the shake based on damage intensity.
Abnormal Status Representation Improvements
Improved the display of the Invincibility and Hold effects.
Normal Monster HP
In addition to the HP UI display, HP will be simply displayed at the top of Normal monsters.
- Only the remaining HP will be indicated.
This system can be turned on or off in Settings.
- Off by default (No checkbox)
Normal Monster HP Settings |
Monster Top Display |
---|---|
|
|
A dedicated channel will be created for each Advanced Dungeon.
You can now only create parties and play Advanced dungeons in the dedicated channel for that dungeon.
Each Advanced dungeon has an exclusive town, where you can create a party and enter through a dedicated NPC located there.
- Dedicated NPC
- Create Party Window
In the dedicated channel, your Party portrait will display your available Advanced Dungeon Entry count and Special Reward count.
After you create a party, you can recruit for your party and wait in the dedicated lobby.
You can start the Advanced Dungeon through the dedicated NPC's menu in the lobby.
You can use the Content Status to see how many times you can enter each Advanced Dungeon and the maximum Weekly Special rewards for the Sunken Depths Advanced Dungeons.
Advanced Dungeons that match your Fame can be found through the Recommended mark in the Adventure Navigator or the Channel Selection window.
It is advised for you to enter the recommended dungeons to earn rewards that match your Fame.
Adventure Navigator
Channel Selection Window
Sunken Depths Advanced Dungeons share Integrated Advanced Dungeon Reward count, and you can get a reward up to twice a week per character.
The <Moon-Submerged Lake> Advanced Dungeon content will be added.
Complete the Act quest, The Behemoth's Charge, to enter the Advanced Dungeon channel, <Moon-Submerged Lake>.
- The <Moon-Submerged Lake> channel requires 34,749 or higher Fame.
<Moon-Submerged Lake> is open on all days of the week.
You can enter the content through NPC Moon Hunter Vezzlo in the <Moon-Submerged Lake> channel.
- You can create a party through NPC Moon Hunter Vezzlo or the Create Party button in the Look for Party UI.
- After creating or joining a party, move to the right side and start the content through NPC Moon Hunter Vezzlo or the portal on the right.
Category |
Description |
---|---|
Create Party Window |
![]() |
Entry Level |
115 or above |
Recommended Party Size |
1 or 4 |
Entry Fame |
34,749 |
Entry Fatigue Cost |
30 |
Weekly Entry Limit |
1 |
Integrated Reward Count |
2 |
Restrictions
A 20-minute limit is applied upon entering the dungeon.
- If you exceed the time limit, you will fail and be automatically removed from the dungeon.
Puppet items are restricted.
You have a default limit of 4 Life Tokens and share the usage count with your party members.
- Additional usage count of 4 Life Tokens can be obtained during dungeon progression.
- Skill cooldown will not be reset when you use Life Tokens in dungeons.
Content Failure
Being unable to defeat the Final Boss monster within the time limit will result in failure.
Abandon/Resume Mission
The party leader can retreat from the dungeon using the Retreat button on the mini-map.
- If you retreat, you'll receive penalty time.
After retreating, the party leader can abandon or resume the content through NPC Moon Hunter Vezzlo.
If you resume, you can restart at the starting point of your last map.
Abandoning the mission requires a vote, and the entire party must agree unanimously.
- If you abandon a mission, all your dungeon progress will be reset and your Weekly Entry count will be restored.
Area Buff
The Area buff, Ongoing Legacy, will be added.
- The Ongoing Legacy buff will be applied in the <Moon-Submerged Lake> channel.
- It increases STR and INT upon entering dungeons.
- The stat increase from the Ongoing Legacy buff won't affect Buffer characters' Buff skills.
In Moon-Submerged Lake, you'll battle Malefic Beasts in a vast field, and travel the Path to Demise through the Guiding River to the Fount of Tribulation.
You can move to the next room without defeating all Normal monsters.
- Information about the currently defeated monsters will be displayed on the Status Board.
- Normal monsters that you haven't defeated will appear in the next room.
Named and Boss Monster maps require all Normal monsters to be defeated to enter.
The number of monsters rounded up currently will be displayed.
- When the maximum number of monsters is gathered, you can't move rooms.
The more Normal monsters there are in the map, the more powerful abilities you gain.
10 - 19 Monsters |
20 - 29 Monsters |
30 or More Monsters |
---|---|---|
Incoming damage -40%/Atk. +50% |
Incoming damage -60%/Atk. +100% |
Incoming damage -80%/Atk. +150% |
Moon Hunters will support you when you defeat Normal monsters.
- The more monsters you defeat at once, the more gauge you can gain.
Available with the keys assigned to the Elite Member Mode/Raid Special keys.
- Default: `, (, ~, and )
- Changing the Hotkey settings will also change the tooltip.
Temporarily increases all players' Overall Damage by 50% when used.
Depending on your current location, the upper level is divided into the Moon Hunter Camp, Moon-Submerged Lake, and the Starfall Forest ecosystems.
You must defeat the Maleficents in 2 of the 3 areas and pass Camerin's test before you can move to the lower level.
When you enter an ecosystem, you must summon and defeat a Named monster to move to another ecosystem.
When you summon a Named monster by defeating a set number of Normal monsters, a Named monster that is specific to that ecosystem will appear.
- Moon Hunter Camp → Cheshire the Copycat
- Moon-Submerged Lake → Sowing Murk
- Starfall Forest → Grailo the Logger
Camerin's Hiding Place
- Each ecosystem has Camerin's Hiding Place, indicated by a glowing border on the Status Board.
- When you summon a Named Monster in Camerin's Hiding Place, Camerin will appear to help you in battle.
In the lower level, you'll chase down and fight Zermio, and then face Crimson Tooth Wulard.
The <Azure Main> Advanced Dungeon content will be added.
Complete the Act quest, The Behemoth's Charge, to enter the Advanced Dungeon channel, <Azure Main>.
- The <Azure Main> channel requires 44,929 or higher Fame.
The <Azure Main> is open on all days of the week.
You can enter the content through NPC Circuit Engineer Nerimo in the <Azure Main> channel.
- You can create a party through NPC Circuit Engineer Nerimo or the Create Party button in the Look for Party UI.
- After creating or joining a party, move to the left side and start exploring through NPC Circuit Engineer Nerimo or the portal on the left.
Category |
Description |
---|---|
Create Party Window |
|
Entry Level |
115 or above |
Recommended Party Size |
1 or 4 |
Entry Fame |
44,929 |
Entry Fatigue Cost |
30 |
Weekly Entry Limit |
1 |
Integrated Reward Count |
2 |
Restrictions
A 20-minute limit is applied upon entering the dungeon.
- If you exceed the time limit, you will fail and be automatically removed from the dungeon.
Puppet items are restricted.
You have a default limit of 8 Life Tokens and share the usage count with your party members.
- Skill cooldown will not be reset when you use Life Tokens in dungeons.
Content Failure
Being unable to defeat the Final Boss monster within the time limit will result in failure.
Abandon/Resume Mission
The party leader can retreat from the dungeon using the Retreat button on the mini-map.
- If you retreat, you'll receive penalty time.
After retreating, the party leader can abandon or resume the content through NPC Circuit Engineer Nerimo.
If you resume, you can restart at the starting point of your last map.
Abandoning the mission requires a vote, and the entire party must agree unanimously.
- If you abandon a mission, all your dungeon progress will be reset and your Weekly Entry count will be restored.
Area Buff
The Area buff, Ongoing Legacy, will be added.
- The Ongoing Legacy buff will be applied in the <Azure Main> channel.
- It increases STR and INT upon entering dungeons.
- The stat increase from the Ongoing Legacy buff won't affect Buffer characters' Buff skills.
The Advanced Dungeon, Azure Main, is a mission to defeat Kraken the Horn Beast and retake the mothership, which will take you through the Cruel Beast to the Azure Main.
Kraken roams the Azure Main and engages in combat. Depending on the situation, you can leverage its attacks to gain an advantage in the dungeon.
Cruel Beast |
Azure Main |
---|---|
|
|
On the Cruel Beast, you must help the ally NPC Maleficence Slayer Rayron and the other Maleficence Raiders destroy Kraken and its parasites that have attacked the ship.
- When you destroy all of Kraken's tentacles while fending off the parasites that come at Rayron, you'll enter the Azure Main.
The Azure Main has 3 core facilities: the Armory, the Wheelhouse, and the Deck.
- 2 of the core facilities are randomly occupied by Anchoring Huleeze and Struggling Meliona.
After defeating both Anchoring Huleeze and Struggling Meliona, you can enter the Engine Room.
Defeating Sonic Boom Crassimor and Horn Beast Kraken that occupy the Engine Room will clear the dungeon.
When you clear a core Facility on the Azure Main, your companions will reclaim that core facility, granting you a Facility Reclamation buff.
- The Rapid Wind buff is awarded for clearing the Cruel Beast.
All acquired Facility Reclamation buffs will be automatically activated when Horn Beast Kraken becomes Groggy.
When the Facility Reclamation buffs are activated, the companions who have reclaimed the facilities will assist you, providing different benefits for a while.
Facility Reclamation Buff |
Reclaimed Map |
Effect |
---|---|---|
Rapid Wind |
Cruel Beast |
Yujin supports you. |
Barrage |
Armory |
Rayron supports you after reclaiming the Armory. |
Gear Acceleration |
Wheelhouse |
Nerimo supports you after reclaiming the Wheelhouse. |
Emergency Supply |
Deck |
Aruz supports you after reclaiming the Deck. |
The <Temple of Death> Advanced Dungeon content will be added.
Complete the Act quest, The Behemoth's Charge, to enter the Advanced Dungeon channel, <Temple of Death>.
- The <Temple of Death> channel requires 48,988 or higher Fame.
The <Temple of Death> is open on all days of the week.
You can enter the content through NPC Kind Death Cenir in the <Temple of Death> channel.
- You can create a party through NPC Kind Death Cenir or the Create Party button in the Look for Party UI.
- After creating or joining a party, move to the left side and start exploring through NPC Kind Death Cenir or the portal on the left.
Category |
Description |
---|---|
Create Party Window |
|
Entry Level |
115 or above |
Recommended Party Size |
1 or 4 |
Entry Fame |
48,988 |
Entry Fatigue Cost |
30 |
Weekly Entry Limit |
1 |
Integrated Reward Count |
2 |
Restrictions
A 20-minute limit is applied upon entering the dungeon.
- If you exceed the time limit, you will fail and be automatically removed from the dungeon.
Puppet items are restricted.
You have a default limit of 8 Life Tokens and share the number with your party members.
- Skill cooldown will not be reset when you use Life Tokens in dungeons.
Content Failure
Being unable to defeat the Final Boss monster within the time limit will result in failure.
Abandon/Resume Mission
The party leader can retreat from the dungeon using the Retreat button on the mini-map.
- If you retreat, you'll receive penalty time.
After retreating, the party leader can abandon or resume the content through NPC Kind Death Cenir.
If you resume, you can restart at the starting point of your last map.
Abandoning the mission requires a vote, and the entire party must agree unanimously.
- If you abandon a mission, all your dungeon progress will be reset and your Weekly Entry count will be restored.
Area Buff
The Area buff, Ongoing Legacy, will be added.
- The Ongoing Legacy buff will be applied in the <Temple of Death> channel.
- It increases STR and INT upon entering dungeons.
- The stat increase from the Ongoing Legacy buff won't affect Buffer characters' Buff skills.
You must stop the Maleficents that are heading to the temple of the goddess and reach its interior before they do.
The path to the temple is very difficult, but you can make it easier by defeating many of the Maleficents around you and by utilizing the various hidden elements inside the mysterious temple.
After you start the content, four cards will be displayed, showing the combat characteristics of each monster.
- The cards are randomized each time, and only cards for monsters that must be defeated sequentially will be activated first.
ㄴ Each time you defeat a monster, the next monster's card will be activated.
- Depending on the card's effect, new experiences and strategies become available.
- Card-specific effects are applied when you battle each monster.
Some monsters must be defeated before you can encounter the Final Boss monster, and you can choose to defeat other monsters to utilize them in various ways.
In the Temple of Death, you will be affected by the Morale system when battling monsters.
Each monster has a Morale Level, which can be an advantage or disadvantage to you, depending on how high or low it is.
Players will start at Level 1 by default, and will gain Morale for each monster they defeat.
Depending on the situation, you can strategically utilize the above system to gain a more favorable battle.
Time Attack will be activated in the Shimmering Archipelago area.
You must clear the archipelago within the time limit, and if you fail, the Veroro monster will appear in the Hushed Corridor area.
- This is a must-kill monster and should be your first priority in the Corridor.
You can enter the Hushed Corridor after defeating Camirak the Omen Bird.
In the Hushed Corridor area, Survival Support will appear in randomized locations.
Up to 5 Support effects can be obtained, and they're optional.
They provide various effects or buffs, and can be used as additional strategies.
Defeating Flawless Death Vissima located deep in the Corridor will clear the dungeon.
- When you clear the quest, you can enter the White Cloud Valley of Dreams and Solidaris of Dreams channel.
You can create a party through NPC Mistdream Regulator in the Advanced Dungeon (Weekly) - White Cloud Valley of Dreams and Solidaris of Dreams channel.
- After creating or joining a party, move to the Mistdream Chamber in the center and start exploring through each content's NPC.
Memories of White Sea: Weekly Reward limits are applied per account.
- The Weekly Reward count for White Cloud Valley of Dreams and Solidaris of Dreams is limited to 20 per account each.
- Accounts that have exhausted their Weekly Reward count will be restricted from playing for that week.
- You can check your Account Reward count on the top right UI when you enter the channel.
|
|
Category |
Description |
---|---|
Create Party Window |
|
Entry Level |
115 or above |
Recommended Party Size |
1 or 4 |
Entry Fame |
16,316 |
Entry Fatigue Cost |
30 |
Weekly Entry Limit |
1 |
Integrated Reward Count |
2 (20 weekly per account) |
Time Limit
A 30-minute limit is applied upon starting the content.
As long as you don't leave the party, you can continue to challenge for the duration of the time limit.
Content Failure
Being unable to defeat the Final Boss, Elder Luton, within the time limit will result in failure.
Abandon and Retreat from a Mission
The party leader can retreat from the dungeon using the Retreat button on the mini-map.
- If you retreat, you can't re-enter the dungeon for a while.
After retreating, you can select Abandon Mission through NPC Elder Luton.
If you abandon a mission, all your progress in the dungeon will be reset, and the consumed entry will not be returned.
Combat Restrictions
Puppet items are restricted.
You have a default limit of 4 Life Tokens and share the usage count with your party members.
- All party members will automatically resurrect after defeating Named and Boss Monsters, and the Life Token limit will be reset.
- Skill cooldown will not be reset when you use Life Tokens in dungeons.
After entering the content, you can track your progress through the dungeon using the Status Board.
A special object, the Mist Collector, will be available in dungeons. You can collect Mist Energy in the Mist Collector by defeating monsters and use it to your advantage in battle.
Dungeon Progress
Subdue monsters to increase your progress through the dungeon.
New Boss monsters will be unlocked based on your dungeon progress.
At the maximum dungeon progression, the Final Boss, Elder Luton, will be unlocked.
|
|
Mist Collector
A special object, the Mist Collector, collects Mist Energy when you fight a Named/Boss monster.
Approach the Mist Collector and use the Dungeon Special key to carry and set it up.
- Up to one person can have a Mist Collector.
At the maximum amount of collected Mist Energy, it can be installed to significantly reduce the Neutralize Gauge of a monster.
Category |
Description |
---|---|
Create Party Window |
|
Entry Level |
115 or above |
Recommended Party Size |
1 or 4 |
Entry Fame |
23,016 |
Entry Fatigue Cost |
30 |
Weekly Entry Limit |
1 |
Integrated Reward Count |
2 (20 weekly per account) |
Time Limit
A 30-minute limit is applied upon starting the content.
As long as you don't leave the party, you can continue to challenge for the duration of the time limit.
Content Failure
Being unable to defeat the Final Boss, Bluehawk Captain Birdie, within the time limit will result in failure.
Abandon and Retreat from a Mission
The party leader can retreat from the dungeon using the Retreat button on the mini-map.
- If you retreat, you can't re-enter the dungeon for a while.
After retreating, you can select Abandon Mission through NPC Bowmaster Ludmilla.
If you abandon a mission, all your progress in the dungeon will be reset, and the consumed entry will not be returned.
Combat Restrictions
Puppet items are restricted.
You have a default limit of 4 Life Tokens and share the usage count with your party members.
- All party members will automatically resurrect after defeating Named and Boss Monsters, and the Life Token limit will be reset.
- Skill cooldown will not be reset when you use Life Tokens in dungeons.
After entering the content, you can use the mini-map to view your route through the dungeon.
After clearing each ship, you can go to the bow and select the next ship to proceed to.
By destroying each ship, you can board the captain's ship, the Bluenaught, at the end.
You can meet Bluehawk Captain Birdie on the captain's ship, the Bluenaught.
During combat, you can receive a Support effect that helps you progress through the dungeon.
A total of 4 different effects are available, and once obtained, they're permanent until the dungeon is cleared.
No. |
Buff Name |
Buff Image |
Buff Effect |
---|---|---|---|
1 |
Morale Boost |
|
Overall Damage +50% |
2 |
Time to Replenish |
|
Skill cooldown -50% |
3 |
Swift Movement |
|
Attack /Casting Speed +30% and Movement Speed +50% |
4 |
Nature's Protection |
|
HP +2% of outgoing damage |
An icon will be added to the Expected Reward UI portion of the Sunken Depths dungeon to indicate reward efficiency between dungeons.
You can get the following items upon clearing the dungeons, according to each of their rates.
All rewards in Advanced Dungeons appear as Clear Rewards.
Obtainable Item |
Description |
Tradability |
---|---|---|
|
Used to buy new items. |
Account-bound |
|
Used to enter the Disciple of Doom dungeon. |
Untradable |
|
1 per weapon type |
Untradable |
|
1 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
Contains 1 Sunken Depths Distinct Equipment item, according to each of their rates. |
Untradable |
|
A new Sunken Depths Enchantment Card |
Tradable once |
|
64 per Armor/Accessory/Special Equipment part |
Tradable once |
When you clear a dungeon, the Courier Bannibou NPC has a chance to appear.
You can buy the following items from NPC Courier Bannibou.
Purchasable Item |
Description |
Tradability |
---|---|---|
|
Use to enter the Annihilate the Maleficents dungeon. |
Tradable |
|
Contains 1 Black Fang Epic Conversion Scroll of a random set, all at the same rate. |
Tradable once (Account-bound after trade) |
|
Contains 1 Black Fang Primeval Conversion Scroll of a random set, all at the same rate. |
Account-bound |
|
Contains a Lv. 115 Set Legendary Equipment Pot for a set of your choice. |
Account-bound |
|
Contains a Lv. 115 Set Epic Equipment Pot for a set of your choice. |
Account-bound |
6 new dungeons will be added to the Inae, Crimson Mine Village, and Sanctuary of Scattered Stars areas of Sunken Depths.
Complete the Level 115 Act quest, The Behemoth's Charge, to enter the dungeons.
Limited Mission dungeons in Daily Missions will be enhanced by the Gaze of the Maleficents, and each character can only play each dungeon once.
- The number of characters is limited to 20.
- If you have not reached 13,195 Fame, the Gaze of the Maleficents Dungeon missions will not appear.
Upon entering the Gaze of the Maleficents dungeon, your character will be bound to the Daily mission.
- Once 20 characters are bound, the Gaze of the Maleficents dungeon will not appear.
- But if any of the bound characters have not yet cleared the dungeon, then it will appear for them.
When the dungeon is cleared, it will change to a Normal dungeon.
Dungeon Entry Level: 115
Entry Fame: 13,195
Daily Reward Limit: 1
Fatigue Cost: 2 per room
Party Mode: Available
Entry Materials: None
Gaze of Malefic Energy will be activated 25 sec. after entering the dungeon.
When Gaze of Malefic Energy is activated, a Gaze mark will be placed on the monster every 5.5 seconds, which can be reduced up to every 4 seconds depending on how many times Named or Boss Monsters are hit.
The mark will be destroyed on hit and the following effects will be applied to the monster and the player.
- Monster
ㄴ Incoming damage +50%
ㄴ Loses HP and Neutralize Gauge when hit, proportional to the Gaze value.
- Player
ㄴ Incoming damage +10%
The Gaze effect stacks up to 10 times and is also applied to subsequent encounters.
You'll get the following items from the Clear reward, according to each of their rates.
Obtainable Item |
Description |
Tradability |
---|---|---|
|
A tangled ball of fur that fell from Digming's store of treasure. |
Untradable |
|
1 per weapon type |
Untradable |
|
1 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
Contains a reward, according to each of their rates. Items and their chances don't vary by difficulty.
Obtainable Item |
Description |
Tradability |
---|---|---|
|
A new Sunken Depths Enchantment Card |
Tradable (Once) |
|
- |
Untradable |
|
- |
Untradable |
|
Damage +12% for 60 sec. This effect is canceled and its cooldown is reset when you're knocked down or move to town. Deleted on the 1st day of each month at 09:00 UTC. |
Account-bound |
|
HP/MP +20% Deleted on the 1st day of each month at 09:00 UTC. |
Account-bound |
|
|
Account-bound |
Bannibou's Secret Shop, which has a chance of appearing when you clear dungeons, sells the following items.
Item Name |
Description |
Tradability |
---|---|---|
![]() |
Used to enter the Annihilate the Maleficents dungeon. |
Tradable once (Account-bound after trade) |
The new Hell Party dungeon, the <Disciple of Doom>, will be added.
Category |
Description |
---|---|
Entry Level |
Lv. 112 or above |
Entry Fame |
13,632 |
Players |
1 - 4 ppl |
Entry Fatigue |
8 |
Entry Materials |
Doom Oracle x22 |
Entry Quest |
[Episode] [Disciple of Doom] Suspicious Traveler |
Entry Location |
Crimson Mine Village |
Instead of pressing the Retry button, simply moving in the direction you were traveling will start the new Hell Party dungeon again.
If you prefer to use the traditional Retry button, you can still use it to access the new Hell Party dungeon.
Whether you press the button or run to the right, the new dungeon will load naturally, bypassing the Loading screen and allowing for faster dungeon play.
When you clear Disciple of Doom multiple times, you'll earn a chance to enter it again for free.
If you earn this chance, the next Disciple of Doom you enter will not cost you any materials.
This Free Entry opportunity is limited to the Disciple of Doom only; it's not applicable to entering the Abyss: Disciple of Doom.
When you play the Disciple of Doom, you'll have a chance of encountering a rift that leads to the Abyss.
If you travel through this rift to the Abyss and defeat the Disciple of Doom, you will get a reward that is more valuable than the Disciple of Doom.
When you play the Disciple of Doom, you'll have a low chance of Mystical Fortune, which gives you 15x or 50x rewards.
When Mystical Fortune is applied, you will receive 15x/50x more rewards than you would have otherwise.
As you progress through the Disciple of Doom or the Abyss: Disciple of Doom, you'll have a low chance of encountering Nox, who is guarding a Fragment of Doom.
If you defeat Nox, you'll get the Primeval equipment he was guarding.
You can get the following items upon clearing the dungeons, according to each of their rates:
Obtainable Item |
Description |
Tradability |
---|---|---|
|
Used to buy new items. |
Account-bound |
|
Used to enter the Abyss: Disciple of Doom dungeon. |
Untradable |
|
Contains 200 Doom Oracles. |
Account-bound |
|
1 per weapon type |
Untradable |
|
1 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
Playing the Disciple of Doom has a chance of a Mystical Fortune reward in addition to the basic reward:
Obtainable Item |
Description |
Tradability |
---|---|---|
|
Used to buy new items. |
Account-bound |
|
Obtainable from disassembled Lv. 115 or above Rare equipment. |
Account-bound |
|
1 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
Playing the Disciple of Doom has a chance of triggering the Abyssal Rift.
When it appears, you'll have a set chance of getting exclusive rewards, while the basic and Mystical Fortune rewards will not appear.
Obtainable Item |
Description |
Tradability |
---|---|---|
|
Used to buy new items. |
Account-bound |
|
Obtainable from disassembled Lv. 115 or above Rare equipment. |
Account-bound |
|
Obtainable from disassembled Lv. 115 or above Unique equipment. |
Account-bound |
|
Obtainable from disassembled Lv. 115 or above Legendary equipment. |
Account-bound |
|
Obtainable from disassembled Lv. 115 or above Epic equipment. |
Account-bound |
|
Obtainable from disassembled Lv. 115 or above Primeval equipment. |
Account-bound |
The new Advanced Hell Party dungeon, the <Abyss: Disciple of Doom>, will be added.
Various systems that are applied to the <Disciple of Doom> are not applied to the <Abyss: Disciple of Doom>.
Category |
Description |
---|---|
Entry Level |
Lv. 112 or above |
Entry Fame |
13,632 |
Players |
1 - 4 ppl |
Entry Fatigue |
60 |
Entry Materials |
Abyssal Doom Oracle x120 |
Entry Quest |
[Episode] [Disciple of Doom] Suspicious Traveler |
Entry Location |
Crimson Mine Village |
When you select the button for the desired set and enter, you can obtain equipment from the corresponding set.
When entering as a party, each party member can select the set that they want.
You can earn the rewards of multiple playthroughs of the Disciple of Doom in a single run.
As a high-cost dungeon, it offers at least 1 piece of Legendary or better equipment without fail.
You can get the following rewards upon clearing the dungeon, according to each of their rates.
Before entering the dungeon, you can select 1 of 4 buttons, and depending on which button you select, you can get different rewards.
Selected Button |
Obtainable Item |
Description |
Tradability |
---|---|---|---|
|
|
Used to buy new items. |
Account-bound |
|
1 per weapon type |
Untradable |
|
|
1 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
|
Used to buy new items. |
Account-bound |
|
1 per weapon type |
Untradable |
|
|
1 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
|
Used to buy new items. |
Account-bound |
|
1 per weapon type |
Untradable |
|
|
1 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
|
Used to buy new items. |
Account-bound |
|
1 per weapon type |
Untradable |
|
|
1 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
|
|
2 per weapon type |
Untradable |
Purchasable Item |
Description |
Selling Price |
Tradability |
---|---|---|---|
|
Contains 2 Doom Oracles. |
Rare Soul x1 |
Account-bound |
|
Contains 4 Doom Oracles. |
Unique Soul x1 |
Account-bound |
|
Contains 30 Doom Oracles. |
Legendary Soul x1 |
Account-bound |
|
Contains 90 Doom Oracles. |
Epic Soul x1 |
Account-bound |
|
Contains 1,000 Doom Oracles. |
Primeval Soul x1 |
Account-bound |
|
Contains 2 Doom Oracles. |
Merchant Guild Silver Coin x40 |
Account-bound |
|
Contains 20 Doom Oracles. |
Merchant Guild Silver Coin x300 |
Account-bound |
|
Contains 1 Doom Oracle. |
(Old) Epic Soul x1 |
Untradable |
|
Contains a Primeval Normal weapon of your choice. |
Prime Stella x5 Void Soul x500 |
Account-bound |
|
Contains a Primeval Normal/Legacy Weapon Pot of the weapon type of your choice. |
Prime Stella x5 Void Soul x500 |
Untradable |
|
<Main Purposes> |
Rare Soul x5 |
Account-bound |
|
<Main Purposes> |
20 Unique Souls |
Account-bound |
|
<Main Purposes> |
Legendary Soul x20 |
Account-bound |
|
<Main Purposes> |
Epic Soul x20 |
Account-bound |
|
Contains 1 Dark Fragmented Abyss Equipment item of your choice. |
Malefic Residue x500 |
Account-bound |
|
<Main Purposes> |
Malefic Residue (Tradable Once) x1 |
Account-bound |
|
Contains 1 - 10 Malefic Residue (Tradable Once) according to each of their rates. |
Malefic Residue x10 |
Account-bound |
|
Contains 1 Necklace Primeval Fusion Stone, all at the same rate. |
Merchant Guild Silver Coin x400 |
Account-bound |
|
Contains 1 Ring Primeval Fusion Stone, all at the same rate. |
Merchant Guild Silver Coin x400 |
Account-bound |
|
Contains an Asrahan Armor Epic Fusion Stone or Asrahan Archives/Library Accessory/Special Equipment Epic Fusion Stone of your choice. |
Merchant Guild Silver Coin x30 |
Account-bound |
|
Contains 3 Forgotten Light. |
Merchant Guild Silver Coin x15 |
Account-bound |
|
Contains 300 Energy Cores. |
Merchant Guild Silver Coin x35 |
Account-bound |
|
Contains 4 Superconductor Energy Cores. |
Merchant Guild Silver Coin x35 |
Account-bound |
|
Contains 1 Void Soul. |
Merchant Guild Silver Coin x50 |
Account-bound |
|
Contains 1 Void Soul. |
Unique Soul x8 |
Account-bound |
|
Contains a Lv. 115 Set Unique Equipment Pot for a set of your choice. |
Unique Soul x10 500,000 Gold |
Account-bound |
|
Contains a Lv. 115 Unique weapon of your choice. |
Unique Soul x15 750,000 Gold |
Account-bound |
|
Converts Black Fang accessories back to the original equipment. |
100,000 Gold |
Account-bound |
When you clear the Disciple of Doom or Abyss: Disciple of Doom dungeon, NPC Courier Bannibou has a chance to appear.
You can buy the following items from NPC Courier Bannibou:
Purchasable Item |
Description |
Tradability |
---|---|---|
|
Used to enter the Annihilate the Maleficents dungeon. |
Tradable once (Account-bound after trade) |
|
Contains 1 Black Fang Epic Conversion Scroll of a random set, all at the same rate. |
Account-bound |
|
Contains 1 Black Fang Primeval Conversion Scroll of a random set, all at the same rate. |
Account-bound |
|
Contains a Lv. 115 Set Legendary Equipment Pot for a set of your choice. |
Account-bound |
|
Contains a Lv. 115 Set Epic Equipment Pot for a set of your choice. |
Account-bound |
6 new Normal dungeons will be added to the Sunken Depths region.
- Complete the Lv. 115 Act quest, The Behemoth's Charge, to enter the dungeons.
Each dungeon has 3 maps, and you will enter a randomized map upon entry.
Dungeon Entry Level: 115
Daily Entry Limit: None
Fatigue Cost: 2 per room
Party Mode: Available
Entry Materials: None
Category |
Normal |
||||
---|---|---|---|---|---|
Difficulty |
Normal |
Expert |
Master |
King |
Slayer |
Fame Requirement |
0 |
13,195 |
16,690 |
35,170 |
42,143 |
An area of Empty Sea subjected to strong currents and winds. The nature of the archipelago further accelerates these winds, shaking all the floating islands.
These erratic winds create unpredictable movements, causing the floating islands to collide with each other and suddenly move from one place to another.
From a distance, this irregular collection of floating islands looks like it's shining, hence the name, "Shimmering Archipelago."
The Shimmering Archipelago dungeon will be added to the Crimson Mine Village area of Sunken Depths.
Additional Elements
While exploring the dungeon, you can interact with certain monsters.
Interacting with these monsters will grant you a buff.
- Buff Effect: Movement Speed +70%
The acquired buff will be removed after 20 sec.
A wide corridor that runs the length of the Temple of Death, with only the dreamy glow of the indigenous Sacred Beasts, the Jellypahs, and plants to illuminate the path.
It's called the Hushed Corridor because one must prove their piety by remaining silent at all times when walking through it.
The Hushed Corridor dungeon will be added to the Crimson Mine Village area of Sunken Depths.
Additional Elements
|
|
While exploring the dungeon, you can obtain a shadow sword from certain monsters or Mural of the Dead.
This shadow sword will follow you around, and when you press the Attack key, it will fly at monsters in front of you, decreasing their HP.
- Auto-fired when you encounter a Named/Boss monster.
The anti-great beast weapon and mothership of the Maleficence Raiders, the Cruel Beast has a very strong hull and is heavily armed to defend against large numbers of Malefic Beasts.
The large harpoons on the bow are especially powerful, capable of tearing through even airship-sized Malefic Beasts.
The Maleficence Raiders often purposefully drive the Cruel Beast in a wild manner to hunt down Maleficents efficiently.
The Cruel Beast dungeon will be added to the Inae area of Sunken Depths.
Additional Elements
Detonation Devices will appear in the dungeon.
Destroy these Detonation Devices to inflict great damage to monsters located on the map.
Once a Detonation Device is destroyed, all subsequent Detonation Devices that appear will explode in a chain reaction.
- The method of destroying Detonation Devices depends on the sub-name displayed when you enter the dungeon.
A term referring to the Azure Main's engine room. It absorbs the surrounding mist in real-time and reproduces it as power for the ship.
It's practically an infinite power source in Seon, where there's endless mist in the atmosphere due to the influence of the God of Mist.
Since it's the most important section of the entire ship, it's guarded by Sonic Boom Crassimor, the longest-serving member of the First Battalion known for his superior combat power among the Bluehawks.
The Heart of the Clear Sea dungeon will be added to the Inae area of Sunken Depths.
Additional Elements
Mutated Parasites will appear throughout the dungeon.
- Mutated Parasites inflict great damage to monsters when defeated.
Once a Mutated Parasite is defeated, all subsequent Mutated Parasites that appear will explode in a chain reaction.
- The method of defeating Mutated Parasites depends on the sub-name displayed when you enter the dungeon.
A massive forest surrounding Moon-Submerged Lake.
Filled with towering trees that almost block out the sky, it looks like the walls of a fortress from above.
Dark even in the daytime, the dense forest can be intimidating to newcomers, but they soon feel at home, thanks to the friendly Sacred Beasts that live throughout the place.
Young Moon Hunters, still learning to hunt, often come and mingle with the Sacred Beast residents here.
Additional Elements
|
|
Twinkle Digmings will appear throughout the dungeon.
- Approach and activate them for a chance to receive additional rewards.
Suspicious Bushes that appear throughout the dungeon will allow you to access hidden areas.
- Additional Twinkle Digmings can be found in the hidden areas.
You can get the additional reward after defeating the Boss monster.
A river fed by the waters of Moon-Submerged Lake.
It flows through many floating islands in the depths of Empty Sea, and is infested by powerful Maleficents that have come up from the adjacent Fount of Tribulation.
Only the best of the Moon Hunters, those who have proved themselves through the Rite of Departure, can open the path and reach it.
However, even the most skilled of them are often endangered by the lush vegetation and the constant flow of water through the floating islands of varying sizes.
Still, the Moon Hunters refuse to give up to come here and fight the Maleficents with the help of giant Sacred Beasts like Wulard.
The Guiding River dungeon will be added to the Sanctuary of Scattered Stars area of Sunken Depths.
Additional Elements
|
|
Twinkle Digmings will appear throughout the dungeon.
- Approach and activate them for a chance to receive additional rewards.
Digming in Blobs, Lost Digmings, and Fruit Trees will appear throughout the dungeon.
- You can attack the Digming in Blob to rescue the Twinkle Digming.
You can get the additional reward after defeating the Boss monster.
|
|
|
|
You can encounter the Vanguard of Annihilation upon entering the dungeon.
- The Vanguard of Annihilation displays a special UI when obtained, lasting up to 15 sec.
- You can extend its duration by defeating monsters.
ㄴ The duration of the Moonbow Sacred Beast, Death's Shadow, or Maleficence Slayer Protocol can't be extended.
Activating Vanguard of Annihilation will randomly grant you 1 of the following effects.
Name |
Effect |
---|---|
Moonbow Sacred Beast |
Sets butterflies on monsters within a certain range, inflicting damage. |
Death's Shadow |
Fires shadows at monsters within a certain range, inflicting damage. |
Maleficence Slayer Protocol |
Fires laser beams at monsters within a certain range, inflicting damage. |
Sweeping Turbulence |
Pulls nearby monsters toward you. |
Titan Strike |
Attack range +30% |
Exploding Fury |
Hitting monsters causes an explosion on the surrounding monsters. |
Stealthy Steps |
Movement/Attack/Casting Speed +30% |
Cold-Hearted Mind |
Cooldown recovery +30% |
You'll get the following items upon defeating the Boss monster, according to each of their rates:
Obtainable Item |
Description |
Trade Type |
Obtainable Difficulty |
||||
Normal |
Expert |
Master |
King |
Slayer |
|||
Equipment |
1 per weapon type Equipment part |
Untradable |
O |
O |
O |
O |
O |
Equipment |
1 per weapon type Equipment part |
Untradable |
O |
O |
O |
O |
O |
|
2 per weapon type Equipment part |
Untradable |
O |
O |
O |
O |
O |
Item Name |
Description |
Tradability |
---|---|---|
|
A tangled ball of fur that fell from Digming's store of treasure. Each Digming has its own favorite treasures, so digging through its fur will reveal what they are. |
Untradable |
Can be obtained as a Clear Card reward for clearing a dungeon.
Contains a reward, according to each of their rates. Items and their chances don't vary by difficulty:
Obtainable Item |
Description |
Tradability |
---|---|---|
|
A new Sunken Depths Enchantment Card |
Tradable (Once) |
|
- |
Untradable |
|
- |
Untradable |
|
Damage +12% for 60 sec. |
Account-bound |
|
HP/MP +20% |
Account-bound |
|
Used to buy the following items at the NPC Mystical Grimoire and NPC Kind Death Cenir Shops. |
Account-bound |
Bannibou's Secret Shop, which has a chance of appearing when you clear dungeons, sells the following items, according to each of their rates:
Item Name |
Description |
Obtainable Difficulty |
Tradability |
||||
Normal |
Expert |
Master |
King |
Slayer |
|||
![]() |
Used to enter the Annihilate the Maleficents dungeon. |
O |
O |
O |
O |
O |
Tradable once (Account-bound after trade) |
When you clear the dungeon, you can get all the items that can be obtained in the Normal dungeon, except for Legendary cards.
- Depending on the placement of Normal/Named/Boss monsters in each dungeon, the type/total amount of rewards may vary.
You'll get the following items upon defeating the Boss monster, according to each of their rates:
Obtainable Item |
Description |
Tradability |
Obtainable Difficulty |
||||||
---|---|---|---|---|---|---|---|---|---|
|
|
|
Normal |
Expert | Master | King | |||
|
1 per weapon type |
Untradable |
O |
O |
O |
O |
|||
|
1 per weapon type |
Untradable |
O |
O |
O |
O |
|||
|
2 per weapon type |
Untradable |
O |
O |
O |
O |
Item Name |
Description |
Tradability |
![]() |
A tangled ball of fluff that fell from Digming's store of treasure. Each Digming has its own favorite treasures, so digging through its fur will reveal what they are. |
Untradable |
Can be obtained as a Clear Card reward for clearing a Scenario dungeon.
Contains a reward, according to each of their rates. Items and their chances don't vary by difficulty.
Obtainable Item |
Description |
Tradability |
---|---|---|
|
1 per weapon type |
Untradable |
|
1 per weapon type |
Untradable |
|
2 per weapon type |
Untradable |
|
A new Sunken Depths Unique Enchantment Card |
Tradable (Once) |
|
- |
Untradable |
|
- |
Untradable |
|
Damage +12% for 60 sec |
Account-bound |
|
HP/MP +20% |
Account-bound |
|
Used to buy the following items at the Mystical Grimoire and Kind Death Cenir NPC Shops. |
Account-bound |
Sunken Depths has launched a massive investigation to trace the source of the sudden surge in Malefic Energy. |
Numerous organizations have begun to mobilize in an effort to completely eradicate the Maleficents that plague Sunken Depths. |
The new dungeons, Track Malefic Energy and Annihilate the Maleficents, will be added to the Inae, Crimson Mine Village, and Sanctuary of Scattered Stars areas of Sunken Depths.
- Complete the Lv. 115 Act quest, The Behemoth's Charge, to enter the dungeons.
These dungeons are set in Sunken Depths, with a randomized area appearing in the background each time you enter.
Category |
Track Malefic Energy |
Annihilate the Maleficents |
---|---|---|
Entry Level |
115 |
115 |
Recommended Party Size |
1 ppl |
1 ppl |
Recommended Fame |
13,195 |
13,195 |
Entry Fatigue Cost |
8 upon entry |
8 upon entry |
Entry Materials |
- |
Materialized Malefic Clue x1 |
|
|
|
Objects appear throughout the dungeon that yield additional rewards.
- Starfall Forest/Guiding River: Fallen Moon Hunter
- Shimmering Archipelago/Hushed Corridor: Twinkle Digming
- Cruel Beast/Heart of the Clear Sea: Purge Device
By interacting with these objects, you can get additional rewards after defeating the Boss monster.
- In the Track Malefic Energy dungeon, 1 object will appear.
- In the Annihilate the Maleficents dungeon, 2 - 4 objects will appear, according to set rates.
In this dungeon, you can get Gold routinely.
- Equipment not available
You'll get the following items upon defeating monsters, according to each of their rates:
Obtainable Item |
Description |
Tradability |
---|---|---|
|
A trace of malefic energy. It's so tenuous that it can't contaminate anything, but since it has academic research value, some eccentrics will pay good money for it. <Main Purposes> <Main Use NPCs> <Main Sources> |
Account-bound |
|
- |
Untradable |
|
- |
Untradable |
Bannibou's Secret Shop, which has a chance of appearing when you clear dungeons, sells the following items.
Item Name |
Description |
Tradability |
|
Used to enter the Annihilate the Maleficents dungeon. |
Tradable once (Account-bound after trade) |
You can enter this dungeon by using the Materialized Malefic Clue item.
- You can get a lot of Gold and Malefic Residue, with a chance of a Tradable Malefic Residue dropping.
- Equipment not available
You'll get the following items upon defeating monsters, according to each of their rates:
Obtainable Item |
Monster Type |
Tradability |
Description |
||
Normal Monster |
Named Monster |
Boss Monster |
|||
|
O |
O |
O |
Tradable |
A trace of malefic energy. It's so tenuous that it can't contaminate anything, but since it has academic research value, some eccentrics will pay good money for it. <Main Purposes> <Main Use NPCs> <Main Sources> |
|
O |
O |
O |
Account-bound |
A trace of malefic energy. It's so tenuous that it can't contaminate anything, but since it has academic research value, some eccentrics will pay good money for it. <Main Purposes> <Main Use NPCs> <Main Sources> |
|
O |
Sealed |
Contains 1 of 18 different Uncommon Artifacts, according to each of their rates. |
||
|
O |
Sealed |
Contains 1 of 27 different Rare Artifacts, according to each of their rates. |
||
|
O |
Sealed |
Contains 1 of 12 different Unique Artifacts, according to each of their rates. |
||
|
O |
O |
O |
Account-bound |
|
|
O |
O |
O |
Account-bound |
|
|
O |
Tradable |
|||
|
O |
Tradable |
Bannibou's Secret Shop, which has a chance of appearing when you clear dungeons, sells the following items:
Item Name |
Description |
Tradability |
---|---|---|
|
Used to enter the Annihilate the Maleficents dungeon. |
Tradable once (Account-bound after trade) |
|
Creates the corresponding Rare Artifact without fail. The resulting item is sealed. |
Account-bound |
|
Creates the corresponding Unique Artifact without fail. The resulting item is sealed. |
Account-bound |
|
Creates the corresponding Dark Fragmented Abyss equipment without fail. |
Account-bound |
|
You can buy Unique Artifacts. |
Sealed |
You can exchange Malefic Residue for items through the NPC Shops below:
- Moon Hunter Vezzlo
- Circuit Engineer Nerimo
- Kind Death Cenir
Item Name |
Trade Type |
Purchase Materials |
Purchase Limit |
Item Description |
---|---|---|---|---|
|
Account-Bound | Malefic Residue x10 |
4 per account (weekly) |
Fully repairs all your equipment free of charge. Deleted on the first day of each month at 09:00 |
|
Account-bound |
Malefic Residue x10 |
- |
Contains 1 - 10 Tradable Malefic Residue, according to each of their rates. |
|
Account-bound |
Malefic Residue (Tradable Once) (1) |
A trace of malefic energy. It's so tenuous that it can't contaminate anything, but since it has academic research value, some eccentrics will pay good money for it. <Main Purposes> <Main Use NPCs> <Main Sources> |
|
|
Account-bound |
Malefic Residue x500 |
1 per account (monthly) |
Contains 1 Dark Fragmented Abyss equipment of your choice. The resulting equipment is permanent and untradable. |
The Monthly content, the <Memories of Triumph>, will be added.
The Lv. 115 Side Story quest, Bunnyhorn's Proposition, will be added.
- This quest becomes available after you complete the quest, Sunken Depths: The Behemoth's Charge.
Accept the Side Story quest, Bunnyhorn's Proposition, to enter the Special channel, <Memories of Triumph>.
The <Memories of Triumph> channel requires 33,992 or higher Fame to enter.
In the Memories of Triumph channel, select NPC Bunnyhorn the Freak or the tier you want to challenge through the UI on the right to enter the content.
Bunnyhorn the Freak |
UI |
---|---|
|
|
Category |
Description |
---|---|
Entry Level |
115 |
Players |
Solo Mode/4-Player Mode |
Entry Fame |
33,992 |
Entry Fatigue Cost |
X |
Entry Limit |
Solo Mode |
Reward Count |
Common Features |
The Memories of Triumph is organized into difficulty levels from Tier 1 to 10.
You'll start at Tier 1, and when you clear it, the next tier becomes available.
- Your tier will drop by 1 from the baseline the following month, and you'll be reset to Tier 1 the following month if you don't play it at all this month.
Category |
Description |
||||||||||||||||||||||
Time Limit |
Tiers 1 - 9 Tier 10 |
||||||||||||||||||||||
Common Rules |
Playtime -20 sec. when using a Life Token |
||||||||||||||||||||||
Entry Fame |
|
||||||||||||||||||||||
Entry Rules |
Solo Mode 4-Player Mode |
||||||||||||||||||||||
Entry Limit |
Character Limits |
||||||||||||||||||||||
Monthly Reset |
Characters unbound on the first day of each month at 09:00 UTC |
||||||||||||||||||||||
Clear Conditions |
Tiers 1 - 10 Tier 10 (Solo Mode Only) |
In the Memories of Triumph content, you can use the Guard skill by assigning it to Dungeon Special Key 2.
A successful Guard restores HP/MP for 5 sec., and the Guard skill can be reused immediately.
It can be used by canceling your action, except in certain situations.
You can cancel Guard with the Jump key while it's in effect.
Each tier has an Accomplished Score that can be reached.
Accomplished Scores are accumulated as your Ranking Score and count toward your Memories of Triumph ranking.
- Scores are accumulated and count toward rankings in Solo mode only.
At tier 10 in Solo mode, the Boss monster recovers HP even after it's defeated.
Infinite mode then begins and you can earn additional points for your Accomplished Score for the remainder of the time.
In Solo mode, rewards will be issued to your inventory after the end of play, based on the decreased monster HP.
Rewards for each tier are issued once a month, and you can't earn rewards from the same tier twice.
If you clear a higher tier after the next month, the rewards for the lower tiers will be issued automatically, even if you haven't played them.
- Note: If you clear a higher tier, all cleared tiers, including the lower tiers, will become unavailable for 4-Player mode play until the following month.
In 4-Player mode, you must clear the selected tier before that tier's rewards are issued to your inventory.
The rewards for each tier in 4-Player mode will be shared with Solo mode, and only unearned tiers will be rewarded.
Tiers that have already been cleared can't be played again in 4-Player mode.
You can get rewards for clearing the dungeon, depending on your progress.
Obtainable Item |
Description |
Tradability |
---|---|---|
![]() |
Used to buy Epic/Legendary/Unique Pots and Doom Oracles. |
Untradable |
A shop will be added for NPC Bunnyhorn the Freak in the Memories of Triumph channel.
Purchasable Item |
Description |
Purchase Materials |
Tradability |
---|---|---|---|
|
Contains 1 Lv. 115 Epic Equipment item, according to each of their rates. |
Memories of Triumph Fragment x750 |
Untradable |
|
Contains 1 Lv. 115 Legendary Equipment item, according to each of their rates. |
Memories of Triumph Fragment x350 |
Untradable |
|
Contains 1 Lv. 115 Unique Equipment item, according to each of their rates. |
Memories of Triumph Fragment x80 |
Untradable |
|
Contains 9 Doom Oracles. |
Memories of Triumph Fragment x10 |
Untradable |
DFO’s server use’s UTC as the standard time.
However, you can use this feature to convert
the UTC time to your local time.
This will allow you to keep track of important things
such as start/end of events, expiration of
event/sale items, etc. in your local time.
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