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Character Changes

Skill Evolve Improvements

Brawler (M)

Poison Throw

- Changed the skill icon to be disabled during re-throw cooldown.

 

Needle Throw

- Changed the skill icon to be disabled during re-throw cooldown.

 

Block Throw

- Changed the skill icon to be disabled during re-throw cooldown.

 

Net Throw

- Changed the skill icon to be disabled during re-throw cooldown.

- Changed the Three Flavors option.

Old

New

Poison/Needle/Block Throw can be cast on a Strengthened Net Throw hit. Enhances throwables for 1.5 sec. afterward.
- Poison Bottle/Needle/Block Throw available during the post-casting delay
- Strengthened Throw auto-applied for the duration or up to 2 times

Net Throw speed +50%

Normal Throw disabled. Poison/Needle/Block Throw can be cast on a Strengthened Net Throw hit. Enhances throwables for 1.5 sec. afterward.
- Poison Bottle/Needle/Block Throw available during the post-casting delay
- Strengthened Throw auto-applied for the duration or up to 3 times

Net Throw speed +100%

Re-throw cooldown -70%
Total Atk. -70%

Net Throw basic loading count changed to 1

 

- Changed the Small Fry Catch option.

Old

New

Strengthened Throw disabled. Throws a bigger net farther.
- Throws the net more quickly.

Immobility duration +3 sec. and Hold duration +1 sec.

Strengthened Throw disabled. Throws a bigger net farther.
- Throws the net more quickly.

Immobility duration +3 sec. and Hold duration +1 sec.

[Poison Throw]
Normal Throw range +100%

[Needle Throw]
Back Pocket's special needle attack Atk. +110%

[Block Throw]
Normal Throw range +100%

 

Venom Mine

- Improved the attachment decision of projectiles that changes upon learning Connect Toxin.

 

Chain Drive

- Changed the Burning Drive option.

Old

New

Changes to a skill where electricity travels through the chain and generates sparks upon hitting the ground.
- Ignites flames to attack enemies in a wider area.
- Causes a detonation of any existing Bleed/Poison damage on enemies caught in the fire.
- Burns and Shocks enemies for 10 sec.

Changes to a skill where electricity travels through the chain and generates sparks upon hitting the ground.
- Ignites flames to attack enemies in a wider area.
- Causes a detonation of any existing Bleed/Poison damage on enemies caught in the fire.
- Burns and Shocks enemies for 15 sec.

 

- Changed the Scorpion option.

Old

New

Changes to tear up the ground with the chain, form a massive rock mass, and hurl it forward with the chain.
- Ground-flipping removed
- Grab-immune enemy distinction removed
- Bleeding effect removed
- The rock Stuns for 3 sec. on hit.
- Enables Rule Break cancel after the throw.
- Total Atk. remains the same.

Changes to tear up the ground with the chain, form a massive rock mass, and hurl it forward with the chain.
- Throwing costs 9 of Block Throw loading count.
- Ground-flipping removed
- Grab-immune enemy distinction removed
- Bleeding effect removed
- The rock additionally inflicts damage equal to 1,671% of the brick attack Atk. of Block Throw and Stuns for 3 sec. on hit.
- Enables Rule Break cancel after the throw.
- Chain Drive's total Atk. remains the same.

[Block Throw]
Atk. -30%

 

Cave-In

- Changed the Blood Rain option.

Old

New

Throws needles along with the chain, causing them to fall with the broken ceiling fragments.
- Needle Throw Load count -20 when cast
- Needle Atk.: 392% of Needle Throw (Normal)

Attack range +25%

[Needle Throw]
Atk. -50%

Throws needles along with the chain, causing them to fall with the broken ceiling fragments.
- Needle Throw Load count -20 when cast
- Large boulders no longer fall.
- Small stone falling count +60% and speed +50%
- Needle Atk.: 210% of Needle Throw (Normal)
- Half of falling needles inflict Shock instead of Bleeding.
- Cave-In Total Atk. remains the same.

Attack range +25%

[Needle Throw]
Atk. -40%

 

Brawler (F)

Heaven's Net

- Changed the Heaven's Snare option.

Old

New

Throws a net without retrieving it afterward.
- Down key input removed

Can be canceled by certain skills during the post-casting delay.
- Available Skills: Sand Splash, Hidden Stinger, Brick Buster

Can be canceled into certain skills during their post-casting delay.
- Available Skills: Hidden Stinger, and Brick Buster

Throws a net laced with metal shards without retrieving it afterward.
- Down key input removed
- Inflicts Bleeding.

Can be canceled by certain skills during the post-casting delay.
- Available Skills: Sand Splash, Hidden Stinger, Brick Buster

Can be canceled into certain skills during their post-casting delay.
- Available Skills: Hidden Stinger, and Brick Buster

Basic cooldown changed to 5.5 sec.
- Total Atk. -50%

 

Junk Spin

- Changed the Junk Clearance option.

Old

New

Increased spinning speed
- Removes repeated keystrokes feature

Holds for 2 sec. on the dynamite explosion.

Increases spinning speed.
- Removes repeated keystrokes feature.

Holds for 2 sec. on the dynamite explosion.

Bric-a-brac size +30%
Dynamite Explosion size +30%

 

- Changed the Junk Cyclone option.

Old

New

Changes to a 2-stack skill.
- Cooldown per Charge: 22.5 sec.
- Atk. per stack -50%

Creates a hurricane when cast to pull enemies.

Bric-a-brac size +30%

Dynamite Explosion size +30%

Grants Invincibility when cast.

Creates a hurricane when cast to pull enemies.

 

Block Bomb

- Changed the Burst Bomb option.

Old

New

Changes to a skill where the brick flies forward and explodes.
- Hold effect applied from the moment it slams down hard on the ground.

Basic cooldown changed to 25 sec.
- Total Atk. -50%

Can be used from the air.

Changes to a skill where the brick flies forward and explodes.
- Hold effect applied from the moment it slams down hard on the ground.

Changes to a 2-stack skill.
- Each Charge Cooldown: 25 sec.
- Each Attack Atk. -50%

Can be used from the air.

 

Mechanic (M)

Mech Drop

- Changed the Programming: ORS-120 option.

Old

New

SOPHIA summons the bomber for the Mechanic following commands.
 - Mech Drop casting motion removed

All robots are now dropped at once.

SOPHIA summons the bomber for the Mechanic following commands.
 - Mech Drop casting motion removed

All robots are now dropped at once.

Robot-dropping interval -30%

 

EZ-10 Time Bomb

- Changed the S.A.D.T. Time Bomb option.

Old

New

After the EZ-10 Time Bomb explosion, an EZ-8 Time Bomb becomes a temporary device for dimensional transfer, transmitting coordinates of the location.
Press the skill key again to teleport to the EZ-8 Time Bomb's location.
- Dimensional Teleport Duration: 7 sec.

Basic cooldown changed to 15 sec.
Total Atk. -50%

When the skill key is pressed, places a Time Bomb at a designated location and redirects the Mechanic to move there.
 - Location can be designated with the direction keys.
 - Total Atk. remains the same.

Can't be charged.

 

TX-80 Dimension Runner

- Addressed missing tooltips for some features of the TX-A07 Dimension Soldier option.

TX-45 A-Team

- Changed the Team Captain Support option.

Old

New

H1 robot no longer self-destructs and remains on the field to auto-set up currently available RX-78 Land Runner and EZ-8 Time Bomb units.
- Auto-Setup Duration: 15 sec.

Enemies hit by the robot explosions are Held for 3 sec.
- This Hold time can't be renewed, even if additional explosions occur.

Explosion range +30%

H1 robot no longer self-destructs and remains on the field to auto-set up currently available RX-78 Land Runner and EZ-8 Time Bomb units.
- Auto-Setup Duration: 15 sec.

Enemies hit by the robot explosions are Held for 3 sec.
- This Hold time can't be renewed, even if additional explosions occur.

Explosion range +30%

Changes H1 robot to follow the Mechanic across rooms.

 

- Changed the Type: Alpha SW option.

Old

New

When set up, the A-Team tracks and teleports to the strongest enemy on the map and self-destructs instantly.
 - Tracking Range: 1,000 px

After the self-destruction, transmits the target data to enable auto-targeting of the same enemy with Detonation.
 - Duration: 7 sec.

Auto-applies Detonation's Damage Increase effect.

When set up, the A-Team tracks and teleports to the strongest enemy on the map and self-destructs instantly.
 - Tracking Range: 1,000 px

After the self-destruction, transmits the target data to enable auto-targeting of the same enemy with Detonation.
 - Duration: 15 sec.

Auto-applies Detonation's Damage Increase effect.

 

Ranger (F)

Gun Dance

- Changed the Bullet Parry option.

Old

New

Incoming damage -70% during Gun Dance

Activates Gun Guard's Ranged nullification effect during Gun Dance.
- Successfully nullifying Ranged attacks restores 1 Stylish stack per hit (up to +3).

Incoming damage -70% during Gun Dance

Activates Gun Guard's Ranged nullification effect during Gun Dance.
- Successfully nullifying Ranged attacks restores 1 Stylish stack per hit (up to +3).

Gun Dance shot count -7 and gunblade hit count -3
- Total Atk. remains the same.

 

Multi Headshot

- Changed the Stylish Headshot option.

Old

New

Enter the skill key to auto-fire toward the strongest enemy within range.
 - Direction key input removed

Shots can be fired individually.
 - After the first shot, additional shots can be fired for 20 sec.

Doesn't consume Stylish stacks when cancel-chained with other skills.

Can retrieve the Death Hawk while firing.

Attack range +40%

Enter the skill key to auto-fire toward the strongest enemy within range and damage all enemies within range.
- Direction key input removed

Shots can be fired individually.
 - After the first shot, additional shots can be fired for 20 sec.

Doesn't consume Stylish stacks when cancel-chained with other skills.

Can retrieve the Death Hawk while firing.

Attack range +40%

 

Death Hawk

- Changed the Release Blade option.

Old

New

Allows up to 3 throws of the Release Blade when cast.
- Throws at the strongest enemy within 600 px in front.
- If no trackable target is found within range, behaves like the original Death Hawk and follows directional input.
- Stylish stacks +2 per Release Blade retrieval

The 3rd Release Blade has a wider throw range, hits twice, and doesn't return.
- Total Atk. remains the same.

Use Physical skills to auto re-throw Release Blade.
- Consumes 1 Stylish stack.
- Marilyn Rose, Topspin Kick, Needle Sobat, Chain Snatch, Sonic Spike, Bloody Spike, when throwing Kill Point, Chain Divider, Ruination Area, and Crimson Garden

Allows up to 3 throws of the Release Blade when cast.
- Throws at the strongest enemy within 600 px in front.
- If no target is within range, throws in the input direction.

The third Release Blade has modified properties.
- Increased throwing range
- Hits twice and doesn't return.
- Total Atk. remains the same.

Release Blades are now auto- retrieved, without your entering a retrieval stance.
- Retrieved blades can be re-thrown within 5 sec.

Re-throwing Release Blades can be done by using Bloodsport skills.
- Consumes 1 Stylish stack.
- Marilyn Rose, Topspin Kick, Needle Sobat, Chain Snatch, Sonic Spike, Bloody Spike, when throwing Kill Point, Chain Divider, Ruination Area, and Crimson Garden

 

Bloody Spike

- Changed the Bloody Star option.

Old

New

Charges forward on cast.

Cooldown changed to 12.5 sec.
- Aerial mode disabled
- Fatal Crescent removed
- Total Atk. -50%

During Bloody Star, use the skill with the opposite direction key to perform a combo in the opposite direction by consuming Stylish stacks.
 

Charges forward on cast.
- Aerial mode disabled
- Fatal Crescent removed

Changes to a 2-stack skill.
- Each Charge Cooldown: 12.5 sec.
- Each Attack Atk. -50%

During Bloody Star, use the skill with the opposite direction key to perform a combo in the opposite direction by consuming Stylish stacks.

 

Mechanic (F)

Air Bomb Mech: Gale Force

- Changed the Ultimate Gale Force option.

Old

New 

An enlarged Gale Force rushes to the designated location and self-destructs.
 - Detonation disabled

An enlarged Gale Force quickly rushes to the designated location and self-destructs.
- Detonation disabled

Basic cooldown changed to 45 sec.
Self-destruction Atk. +830%

 

HS-12 Plasma

- Changed the Evolving System option.

Old

New

Casting motion removed
 - Can also be used during other actions.

Changes to a 2-stack skill.
 - Cooldown per Charge: 15 sec.
 - Atk. per stack -50%

Casting motion removed
 - Can also be used during other actions.

G-Operator Movement Speed +40%

Changes to a 2-stack skill.
 - Cooldown per Charge: 15 sec.
 - Atk. per stack -50%

- Firmware Upgrade

* Decreased the delay for the G Operator to teleport to the target.

 

G-SP Falcon

- Changed the Regular Capacity Exceeded option.

Old

New

Additional control pattern removed
Upon casting, an overcharged Falcon appears, emits powerful electromagnetic waves to inflict multi-hit damage, and then disappears.
 - Multi-Hit Count: 8
 - Total Atk. remains the same.

Additional control pattern removed
Upon casting, an overcharged Falcon appears, emits powerful electromagnetic waves to inflict multi-hit damage, and then disappears.
 - Multi-Hit Count: 6
 - Total Atk. remains the same.

* Decreased the pre-attack delay and attack time of the overcharged Falcon.

* Increased the Basic Attack range.

* Improved the awkward display of electromagnetic wave effects depending on where they're used.

 

Elemental Bomber

Elemental Rain

- Increased the Basic Attack range upon learning Upside Down.

 

Elemental Field

- Changed the Elemental Illusion option.

Old

New

Allows chaining Teleport via Elemental Bombardment within the field.
- Attack skills can be cancel-chained before and after Teleport.
- Directional input adjusts skill direction during cancel chaining.

Field duration +5 sec.
Field size +20%
Super Armor within the field

[Teleport]
Moving distance -30% within the Elemental Field
Cooldown -50% within the Elemental Field

Grants Super Armor during the Elemental Field buff, and allows chaining Teleport via Elemental Bombardment within the field.
- Attack skills can be cancel-chained before and after Teleport.
- Directional input adjusts skill direction during cancel chaining.

Field buff duration +5 sec.

Field size +20%

[Teleport]
Cooldown -50% during the Elemental Field buff

Convergence Cannon

- Upon learning Convergence Bomb, the skill process will no longer be interrupted and the cancel timing of Elemental Bombardment will be relaxed.

 

Summoner

Spirit Lord: Echeverria

- Changed the Power of the Spirit Lord option.

Old

New

Changes the High-density Laser Beam to Laser Bombardment.
- Total Atk. remains the same.
- Echeverria creates a floating pentacle and bombards enemies in front.

Summoner's casting motion for the Laser Bombing pattern removed

Changes the High-density Laser Beam pattern to Laser Bombardment.
- Echeverria creates a floating pentacle and unleashes Laser Bombardment on enemies in front.
- Total Atk. remains the same.

Summoner's casting motion for the Laser Bombardment pattern deleted

If Lesser Spirits can be summoned during the Laser Bombardment pattern, Echeverria summons them.

 

Contract: Tau King Kuruta

- Changed the Tau-Style Escort option.

Old

New

The Fierce Anger pattern is changed to Heavy Horn Charge.
 - The Summoner rides on Kuruta's back and charges forward.
 - The Summoner gains Invincibility while mounted.

The Fierce Anger pattern summons a group of Tau Guards that follow Kuruta.
 - Tau Guards grant Invincibility Summoner within their protection range.
 - Invincibility Duration: 2 sec.

 

Spirit: Fusion Spirit Hailom

- Changed the Innate Loop of Domination option.

Old

New

Auto-summons Hailom upon entering a dungeon or resurrecting after death.

When you cast Loop of Domination, Hailom will cast it instead.

When Hailom receives the Whipping buff, it is transferred to all minions present on the map.

Auto-summons Hailom upon entering a dungeon or resurrecting after death.

When you cast Loop of Domination, Hailom will cast it instead.

When Hailom receives the Whipping buff, it is transferred to all minions present on the map.
 - Changes the Whipping buff duration to unlimited for Hailom.

 

Legendary Summon: The Moonshade

- Changed Sea of Rest to Moon Shadow Servant.

Old

New

Pulls enemies more strongly toward the center of the Moonshade.
Moonshade explosion count +15
 - Total Atk. remains the same.

Summoner's incoming damage -90% within the Moonshade range
Attack range +70%

Dominates the Moonshade and changes it to follow the Summoner and attack nearby enemies when the skill is cast.
 - Total Atk. remains the same.
 - Attack Interval: 0.5 sec.
 - Attack Count: 20

Summoner's incoming damage -15%
 - Buff Duration: 45 sec.

 

Shadow Dancer

Shadow Dancing

- Added skill-casting sound.

 

Deadly Dance

- Added skill-casting sound.

 

Chain Reaction

- Changed the cutscene to appear at the time the buff is applied.

 

Covert Operation

- Changed the Concentration option.

Old

New

Always moves behind the enemy.

Always hits as a Back attack.

Moves behind the enemy within the range of Shadow Dancing.

Always hits as a Back attack.

 

- Changed the Death Veil option.

Old

New

Hides and attacks multiple times.
 - Changes to an attack that pulls enemies, and then reappears at the original location to deliver a blow.
 - Makes you Invincible as you hide.

Hides and attacks multiple times.
 - Changes to an attack that pulls enemies, and then reappears at the original location to deliver a blow.
 - Grants you Invincibility as you hide.
- Your clone finishes casting this skill when you cast Shadow Trip.

 

Blade Cyclone

- Changed the Crimson Gale option.

Old

New

Blade size +20%

Movement Speed +200%

Enemy-pulling strength +400%

Blade size +20%

Movement Speed +200%

Enemy-pulling strength +400%
Multi-hit count +100%

 

Final Destruction

- Changed the Dancing Shadow option.

Old

New

After casting,
cancel with Shadow Trip
to reset Shadow Trip cooldown.

Increased finishing Attack Speed

After casting,
cancel with Shadow Trip
to reset Shadow Trip cooldown.

Increases finishing Attack Speed.
Tracks and attacks the target
with every hit.

Instantly grants Invincibility upon a successful Back attack.

 

- Changed Pursuing Shadow to Hundred 4.

Old

New

Upon a successful Back attack,
tracks and attacks the target
with every hit.
Instantly grants Invincibility upon a successful Back attack.

Changes to summon a lethal shadow that slams down.
- Can be cast during other actions.
- Always hits as a Back attack.
At the impact point, creates a Massacre Shadow Dancing to replace the caster's Shadow Dancing.
- Attacks inside Massacre Shadow Dancing always hit as a Back attack.
- Lasts for 5 sec.
- Shadow Dancing returns when the skill ends.

Basic cooldown changed to 31.25 sec.
Atk. +25%

 

Shadow Sting

- Changed Burst Sting to Shadow Hound.

Old

New

Charges forward and unleashes a flurry of attacks.
- Tracks enemies during the attack.
- Increased attack range
- Makes you Invincible at the start of the charge.

Changes to send forth a shadow of death to ravage enemies.
- Moves toward the struck enemy or teleports to the enemy's location, sharing the same command and action as Chain Reaction.
(Hold, gathering, and finishing functions excluded)
- Shares the mid-skill cancel function with Chain Reaction.
- Always hits as a Back attack.

Changes to a 4-stack skill.
- Each Charge Cooldown: 12.5 sec.
- Each Attack Atk. -75%

If the skill hits an enemy during Chain Reaction, all stacks are consumed to unleash a finishing strike.

 

- Changed the Rake option.

Old

New

Enables Assassinate and Deadly Dance during Shadow Sting.
Uses Shadow Trip to cast the skill when this effect is activated.

Enables Shadow Dancer skills during Shadow Sting.
Uses Shadow Trip to cast the skill when this effect is activated.

If Chain Reaction is active, successful hits increase Chain Reaction duration +5 sec.

 

Shaman

Dragon's Fury

- Changed the Dragon King of the Four Seas option.

Old

New

Changes to ascend with the Sacred Dragon, and then strike the ground to inflict damage over a wide area.
- 70% damage reduction during the skill

[Thunder Amulet]
Thunder Amulet can be used during the Dragon's Fury rise.
- If used, causes lightning during the strike.

Changes to ascend with the Sacred Dragon, and then strike the ground to inflict damage over a wide area.
- 70% damage reduction during the skill

[Thunder Amulet]
An enhanced Thunder Amulet is auto-cast during Dragon's Fury.
- Enhanced Thunder Amulet: 350% of the original Thunder Amulet Atk.
- Thunder Amulet can no longer be used manually.

 

Amulet Pentagram

- Changed the Incendiary Pentagram option.

Old

New

Creates an incendiary pentagram with exorcistic amulets.
After the ricocheting attack, the incendiary pentagram explodes.
- Total Atk. remains the same.

Creates an incendiary pentagram with exorcistic amulets.
After the ricocheting attack, the incendiary pentagram explodes.
- Total Atk. remains the same.

Attack range +35%

 

- Changed the Amulet Ricochet option.

Old

New

Changes to fire in a zigzag pattern, covering a wider area.

Basic cooldown changed to 24 sec.
Total Atk. -40%

[Exorcistic Plasma]
Exorcistic Plasma can be used before Amulet Pentagram fire.
- When used, installs the Exorcistic Plasma in front of you, and then fires.


Exorcistic Plasma shot count changed to 6 letters.
- Total Atk. remains the same.

Changes to cover a wider area and auto-casts Exorcistic Plasma.
- Exorcistic Plasma is set up in front and fired.
- Option disabled if Exorcistic Plasma is on cooldown.

Basic cooldown changed to 24 sec.
- Total Atk. -40%

[Exorcistic Plasma]
Exorcistic Plasma shot count changed to 6 letters.
- Total Atk. remains the same.

 

 

Skill Evolve/Enhance Guide Pop-Up Improvements

The Skill Evolve/Enhance Guide pop-up window will be improved.

- Changed to display character-specific Neo: Awakening illustrations.

- Updated the option selection text.

 

 

Character Balance

Blade Master

Basic Atk. and Advanced Skill Atk. will be increased by 11.9%.

 

Soul Bender

Basic Atk. and Advanced Skill Atk. will be increased by 4.8%.

 

Berserker

Basic Atk. and Advanced Skill Atk. will be increased by 6.1%.

 

Ghostblade

Basic Atk. and Advanced Skill Atk. will be increased by 6.5%.

 

Sword Master

Basic Atk. and Advanced Skill Atk. will be increased by 8.3%.

 

Demon Slayer

Basic Atk. and Advanced Skill Atk. will be increased by 4.1%.

 

Vagabond

Basic Atk. and Advanced Skill Atk. will be increased by 3.6%.

 

Spectre

Basic Atk. and Advanced Skill Atk. will be increased by 3.9%.

 

Nen Master (M)

Basic Atk. and Advanced Skill Atk. will be increased by 5.8%.

 

Striker (M)

Basic Atk. and Advanced Skill Atk. will be increased by 9.6%.

 

Brawler (M)

Basic Atk. and Advanced Skill Atk. will be increased by 7.2%.

 

Grappler (M)

Basic Atk. and Advanced Skill Atk. will be increased by 7.5%.

 

Striker (F)

Basic Atk. and Advanced Skill Atk. will be increased by 10.4%.

 

Grappler (F)

Basic Atk. and Advanced Skill Atk. will be increased by 11.7%.

 

Brawler (F)

Basic Atk. and Advanced Skill Atk. will be increased by 9.6%.

 

Ranger (M)

Basic Atk. and Advanced Skill Atk. will be increased by 12.1%.

 

Launcher (M)

Basic Atk. and Advanced Skill Atk. will be increased by 3.4%.

 

Mechanic (M)

Basic Atk. and Advanced Skill Atk. will be increased by 3%.

 

Ranger (F)

Basic Atk. and Advanced Skill Atk. will be increased by 10.8%.

 

Launcher (F)

Basic Atk. and Advanced Skill Atk. will be increased by 6.8%.

 

Mechanic (F)

Basic Atk. and Advanced Skill Atk. will be increased by 8.8%.

 

Spitfire (F)

Basic Atk. and Advanced Skill Atk. will be increased by 4.1%.

 

Elemental Bomber

Basic Atk. and Advanced Skill Atk. will be increased by 8.6%.

 

Glacial Master

Basic Atk. and Advanced Skill Atk. will be increased by 5.5%.

 

Blood Mage

Basic Atk. and Advanced Skill Atk. will be increased by 6.8%.

 

Swift Master

Basic Atk. and Advanced Skill Atk. will be increased by 3%.

 

Dimension Walker

Basic Atk. and Advanced Skill Atk. will be increased by 11.2%.

 

Elementalist

Basic Atk. and Advanced Skill Atk. will be increased by 7.6%.

 

Summoner

Basic Atk. and Advanced Skill Atk. will be increased by 4.3%.

 

Battle Mage

Basic Atk. and Advanced Skill Atk. will be increased by 5.4%.

 

Witch

Basic Atk. and Advanced Skill Atk. will be increased by 9.7%.

 

Enchantress

A Rose in the Dark

- The elemental damage increase rate will be increased. (4.5% → 5%)

 

Marionette

- Buff duration will be increased. (28 → 31 sec.)

 

Curtain Call

- Marionette link buff duration will be increased. (38 → 41 sec.)

 

Forbidden Curse

- Party’s STR/INT/Physical/Magical/Independent Atk. rate will be increased by 13.7%.

 

Destiny Puppet

- Forbidden Curse Buff Intensification rate will be adjusted. (25% -> 10%)

 

Crusader (M)

Thunder Hammer: Jupiter

- The elemental damage increase rate will be increased. (4.5% → 5%)

 

Apocalypse

- Buff duration will be increased. (30 → 33 sec.)

 

Final Judgment

- Apocalypse link buff duration will be increased. (40 → 43 sec.)

 

Grace of God

- The Independent Atk. bonus will be removed when the stat adjustment is applied.

Basic Atk. and Advanced Skill Atk. will be increased by 15.7%.

 

Monk

Basic Atk. and Advanced Skill Atk. will be increased by 5.8%.

 

Exorcist

Basic Atk. and Advanced Skill Atk. will be increased by 4.3%.

 

Avenger

Basic Atk. and Advanced Skill Atk. will be increased by 4.1%.

 

Crusader (F)

Grace of Light

- The elemental damage increase rate will be increased. (4.5% → 5%)

 

Crux of Victoria

- Buff duration will be increased. (31 → 33 sec.)

 

Laus di Angelus

- Crux of Victoria link buff duration will be increased. (40 → 43 sec.)

 

Valor Blessing

- Party’s STR/INT/Physical/Magical/Independent Atk. rate will be increased by 2.7%..

 

Valiant Aria

- Valor Blessing Buff Intensification rate will be adjusted. (15% -> 12%)

 

Inquisitor

Basic Atk. and Advanced Skill Atk. will be increased by 3.3%.

 

Shaman

Basic Atk. and Advanced Skill Atk. will be increased by 8.1%.

 

Mistress

Basic Atk. and Advanced Skill Atk. will be increased by 4.6%.

 

Rogue

Basic Atk. and Advanced Skill Atk. will be increased by 10.3%.

 

Necromancer

Basic Atk. and Advanced Skill Atk. will be increased by 8.4%.

 

Kunoichi

Basic Atk. and Advanced Skill Atk. will be increased by 11%.

 

Shadow Dancer

Basic Atk. and Advanced Skill Atk. will be increased by 3%.

 

Elven Knight

Basic Atk. and Advanced Skill Atk. will be increased by 8%.

 

Chaos

Basic Atk. and Advanced Skill Atk. will be increased by 7.6%.

 

Lightbringer

Basic Atk. and Advanced Skill Atk. will be increased by 4.1%.

 

Dragon Knight

Basic Atk. and Advanced Skill Atk. will be increased by 11.4%.

 

Vanguard

Basic Atk. and Advanced Skill Atk. will be increased by 3.1%.

 

Skirmisher

Basic Atk. and Advanced Skill Atk. will be increased by 11.4%.

 

Dragoon

Basic Atk. and Advanced Skill Atk. will be increased by 9.2%.

 

Impaler

Basic Atk. and Advanced Skill Atk. will be increased by 3%.

 

Hitman

Basic Atk. and Advanced Skill Atk. will be increased by 5%.

 

Secret Agent

Basic Atk. and Advanced Skill Atk. will be increased by 8.4%.

 

Troubleshooter

Basic Atk. and Advanced Skill Atk. will be increased by 5%.

 

Specialist

Basic Atk. and Advanced Skill Atk. will be increased by 5.2%.

 

Traveler

Basic Atk. and Advanced Skill Atk. will be increased by 4.9%.

 

Dark Knight

Basic Atk. and Advanced Skill Atk. will be increased by 10.3%.

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DFO Time Converter

DFO’s server use’s UTC as the standard time.

However, you can use this feature to convert

the UTC time to your local time.

This will allow you to keep track of important things

such as start/end of events, expiration of

event/sale items, etc. in your local time.

This setting will only be applied to the current

browser you are accessing from.

Server Time

09 : 28

Tue, 10 Oct 2017 (UTC)

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Local Time

09 : 28

Tue, 10 Oct 2017

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