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Content

 

Inae Dusk War Raid

The [Inae Dusk War Raid] content will be added.

The [Inae Dusk War Raid] channel will be added.

- You can enter it after completing the Level 115 Act quest, "A Worn-Out Reason."

The [Inae Dusk War Raid] is accessible on the same days as Raids.

- Thursday, Friday, Saturday and Sunday.

 

The [Inae Dusk War Raid] will be temporarily open from this Tuesday until Wednesday at 09:00 UTC.

 

Content Info

Category

Content

Entry Level

115

Recommended Party Size

8 players

Entry Fame

72,688

Recommended Fame

73,988

Entry Fatigue Cost

X

Weekly Entry Limit

1

· Your Weekly Entry count will be decreased at the beginning of the content.

· If you fail, your Weekly Entry count will be restored.

· Weekly Account Reward Limit

8

· Your Weekly Account Reward count will be decreased at the beginning of the content.

- You can't enter the content if you have 0 Weekly Reward count left.

· When you start the content, your current character will be bound to the Participating Account Characters list.

- Once you register 8 characters on your account, the other characters will be restricted from entering the content.

- If you fail or abandon the content, the character you were playing will be unbound from the Participating Account Characters list.

· You must defeat at least 2 Boss monsters to get the Weekly reward.

· The Boss Defeat count is recorded per party member.

· If you fail to fulfill the conditions, you can't earn the reward, and your Weekly Reward/Entry count will be decreased.

· Your Weekly Entry/Reward count is reset weekly on Tuesday at 09:00 UTC.

· You can get the Weekly reward upon defeating the final Boss within the time limit.

- Your Weekly Account Reward count will be decreased when you receive a reward.

 

Content Entry

You can enter the [Inae Dusk War Raid] after completing the quest, "A Worn-Out Reason."

- The [Inae Dusk War] channel requires 72,688 or higher Fame to enter.

You can create a Raid Group through NPC "Equilibrium Warden Freddie" in the [Inae Dusk War] channel.

- You can create a Raid Group through NPC "Equilibrium Warden Freddie" or the Create Raid Group button in the Find Raid Group UI.

After creating or joining a Raid Group, move to the lower section and start the content through NPC "Scholar Rora."

 

Content Rules

 

Content Failure

If you exceed the time limit, you will fail the content.

If you fail, your Weekly Entry count will be restored.

 

Restrictions

A 30-minute time limit is applied upon starting the Raid.

The time limit will be decreased if you fail a mission in each phase.

Life Token use is limited.

- The Life Token count is shared among the Raid Group members.

- When the Raid starts, a total of 6 Life Tokens will be charged, and 1 Life Token will be consumed per resurrection.

   * You can acquire additional Life Token uses during the content.

   * Phase 1: Life Token use +1 upon defeating The Piper

   * Phase 2: Life Token use +1 upon defeating Juris's minion

- If fewer than 6 Life Tokens remain at the end of each phase, they will be replenished to 6.

- If you retreat during the Juris Battle with fewer than 5 Life Tokens remaining, they will be replenished to 5.

Healing Consumable use is limited.

- At the start of each phase, the number of times healing consumables and Dungeon Life Online throwing consumables can be used is limited to 8.

- Puppet Consumable use is limited.

In the [Inae Dusk War Raid], party members' effects will be rendered transparent.

In the [Inae Dusk War Raid], you can adjust the opacity of party member characters.

You can check this by clicking the gear icon in the lower left corner of the expanded Status Board.

 

Group

In the [Inae Dusk War Raid], all Raid Group members form a single party and are organized into groups of 4.

Buff skills that increase Raid Group members' stats only apply to members within the same group.

The following apply to all Raid Group members regardless of group.

- Basic skills affecting other Raid Group members (e.g., Nen Guard and Uriel's Ward)

- Skills applied to monsters (e.g., Rose in the Dark, apius::battlefield_info ();, Sensation, Thunder Hammer Jupiter, and Grace of Light)

- Skills cast on the same Raid Group members that don't contribute to stat increases (e.g., Slow Heal and Light of Divinity)

Your own group will be displayed in the Party window at the top of the screen, while the opposing group will be shown in the dedicated UI on the left side of the screen.

 

Area Buff

The Area buff, "Twilit Resolve," will be added.

- The Twilit Resolve buff will be applied to Inae Square, the content channel village.

- Increases STR, INT, HP, and MP upon entering dungeons.

- The stat bonuses from the Twilit Resolve buff will not affect the Buffers' Buff skills.

 

System Buff

The System buff, "Resolve to Protect Inae," will be added.

- The Resolve to Protect Inae buff will be applied upon entering the dungeon.

- Increases the same stats as the buff effect from the strongest Buffer in your group, with 90% of that buff's power.

- The Resolve to Protect Inae buff will be deactivated in the following cases.

   * When receiving a buff from a Buffer within your own group

   * When there's no Buffer within your group

 

Intrusion

In the [Inae Dusk War Raid], you can acquire "Intrusion" chances through Special missions and join other maps mid-battle to turn the tide in your favor.

The Intrusion function can be activated using Dungeon Special Key 1. (Default: Tab)

 

Return

During a Boss battle in the [Inae Dusk War Raid], you can immediately return to the starting point and continue the battle in another area.

The following effects apply upon returning.

- Intrusion is restricted for 60 sec.

- If you have fewer than 4 Consumable Use count remaining, it will be restored to 4.

 

 

Phase 1: Inae Battle

Inae Battle

Inae features 5 Boss Monster areas, where The Piper appears at random locations at set intervals.

- 3 Boss monsters are activated in these areas during the first half of the Raid and 2 are activated during the second half.

 

Dungeon Map

 

Inae Battle Objective

If you defeat all the bosses that have invaded each area of Inae within the time limit, you can clear Phase 1.

Monsters' HP and Neutralize values are retained when you return or retreat.

The following monsters appear in each area.

Area Name

Boss Name

Recommended Players

Boss Description

Maleficence Raiders Outpost

Mahnarval the Violent

4

Ambush: Mahnarval the Violent and Divider Lundior will appear within Inae 480 sec. after the Raid begins.

Defeating Bold Scar, Infecting Sponger, and Omma, Eye of Plague will hasten the Ambush.

Their Max HP will be enhanced by the amount of energy gathered while preparing for the Ambush.

Ivory Sentence

Divider Lundior

Mainspring Research Facility

Bold Scar

Strengthened Boss: 4
Regular Boss: 1~3

Strengthened Boss: When the plague energy gathers in the Mainspring Research Facility, Gear Workshop, or Merchant Guild, the boss in that area will be strengthened.

- Strengthened bosses will rotate each week and will have increased Max HP.

- Defeating a strengthened boss grants you 2 Intrusion chances.

Gear Workshop

Infecting Sponger

Merchant Guild

Omma, Eye of Plague

Inae

The Piper

Solo-only Boss

The Piper appears at one of the grids located between regions at regular intervals.

- If 2 or more players are present on the map when The Piper appears, all but one player are randomly banished.

- Upon encountering The Piper, all Awakening buffs are removed.

Failure to defeat The Piper results in penalties after a set period.

- Decreased Raid time limit

-60 sec. per Plague Area grid

Defeating The Piper grants the following effects.

- Intrusion chances +1

- Life Token Use count +1

- "Inae Raid Group" buff
* Grants you the Neo: Awakening Skill effect of the strongest Buffer in your group.

Plague Area

N/A

When The Piper appears, Plague-Ridden Citizens of Inae appear on the other side.

Purifying the Plague Area grants a buff.

- Movement Speed +30% for 20 sec.

In Stathmos, you can intrude anywhere you want once, regardless of how many Intrusion chances you currently have.

- Stathmos is activated after a period of time when you use the airship.

 

Non-occupancy Penalty

Boss monsters in each area, when not in combat, will spread the plague energy to the area they're in, decreasing the Raid time limit.

- Areas with the Non-occupancy Penalty active will be colored purple.

The Non-occupancy Penalty is activated 30 sec. after the boss appears.

The Non-occupancy Penalties for each boss are listed below.

- Mahnarval the Violent/Divider Lundior: -80 sec. per 10 sec.

- Bold Scar/Infecting Sponger/Omma, Eye of Plague: -80 sec. per 10 sec.

 

Smart Ping

During the Inae Battle, all party members can right-click on any slot to display the status of the selected location.

Up to 6 smart pings can be displayed simultaneously per slot.

There are 3 types of smart pings, and they have a 3-sec. cooldown.

Exclamation Mark

Arrow Mark

Stathmos Mark

Indicates that the location is at risk, or in a state that requires a response.

Displays the following message.

- [Character Name] is marking the danger point.

Indicates that you're traveling to that location.

Arrow guidance will be displayed to all players in the same group as the player who used that ping.

- Arrow guidance from a ping used by the Raid Group Commander is prioritized.

- Arrow guidance disappears when you reach the target location.

Displays the following message.

- [Character Name] shouts out to move to the target point!

Indicates that the location is in a state that requires Intrusion.

Displays the following message.

- [Character Name] is shouting to intrude!

 

Phase 2: Juris Battle

Juris Battle - Skopeo

Stop Juris, who wants to descend to the center and throw the city off balance.

 

Dungeon Map

 

Imprison

If a pattern is failed during the Juris Battle, the Imprison gauge will increase.

When it is full, Juris will execute a special pattern and the Raid time limit will be decreased.

 

Juris Battle - Destroyed Liemen

Vile Planet Duke Juris, will appear in his true form and ascend onto Inae for the final battle.

He summons his minions that affect all battlefields. Defeating Vile Planet Duke Juris, will clear the Raid.

 

Dungeon Map

Juris summons minions in Inae Outskirts during combat.

The following monsters appear in each area.

Area Name

Boss Name

Boss Description

Maleficence Raiders Outpost

Despair

Only one player can enter each area.

You will share HP, and if you fail to defeat the minions within the allotted time, a penalty will be applied.

- Failure to defeat Despair: Increases the Imprison gauge.

- Failure to defeat Deception: If no player has entered, the Raid time limit decreases periodically.

Failure to defeat Despair or Deception awakens the Vanity minion, preparing for the Mainspring Research Facility ambush.

Ivory Sentence

Deception

Mainspring Research Facility

Vanity

During an ambush, one of the Adventurers currently fighting in Liemen will be randomly taken to participate in the battle.

A penalty will be applied if Vanity is not defeated within the allotted time.

- Failure to defeat Vanity: The Raid time limit decreases periodically while it's alive.

- Vanity reappears after a period of time following its defeat.

 

Retreat Penalty

If you retreat to town while fighting Vile Planet Duke Juris, the balance of Inae will be disrupted, decreasing the Raid time limit.

The Retreat Penalty occurs once immediately upon retreating and persists until you re-enter.

Retreat Penalty details are as follows.

- Once immediately upon retreat: Raid time limit -30 sec.

- While in town: -30 sec. per 5 sec.

 

Combat Reporting

The [Inae Dusk War Raid] Combat Reporting will be added.

- The existing Reporting title, "Perfect Guard," will be removed from the [Inae Dusk War Raid].

- A new Reporting title, "Ubiquitous," will be added.

 

 

Inae Dusk War-Related Systems

 

Explorer Club

Basic Info

The [Ozma Raid] will be removed from Content Training, and [Inae Dusk War] will be added instead.

 

Content Status

The [Dusk War Raid] will be added.

 

Explorer Collection

Monster Collection

The [Inae Dusk War]-related monsters will be added to the Raid - Seon tab.

 

Achievement

The [Inae Dusk War] achievements will be added to the Legion/Raid tab.

 

Adventure Navigator

[Inae Dusk War] will be added to the Content Guide - Raid tab.

 

Training Center

[Inae Dusk War] will be added to the Training Center.

 

World Map

[Inae Dusk War] will be added to Recommended Favorites.

- Adventurer Fame: 72,688

[Inae Dusk War] will be added to the Favorites - Raid tab.

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