By using this Neople’s site, you agree to our use of cookies. Click here for more information

Buffer Character Renewal

Buffer Character Renewal

 

Common

The formulas for the Level 30 and 50 Active skill buffs of Buffer characters will be changed.

- Changed the stats and Buff Power coefficients for Level 30 Active skills.

- Changed the stats and Buff Power coefficients for Level 50 Active skills, and readjusted the adjustment values.

 

The Level 30 and 50 Active skill buffs will have the same per-level increase for all Buffer characters.

- Readjusted the overall values accordingly.

 

Crusader (M)

 

Crusader (Male)'s skill tree will be reset, and SP will be returned.

The following skills can no longer be learned when you advance to Crusader (M).

- Furious Grab, Painful Rapture, and Rising Emblem

 

Heaven's Melody/Heaven's Harmony

- Skills deleted.

- Their Max HP/MP effect will be transferred to the Sign of Protection skill.

 

Grace of God

- Changed so that INT is no longer adjusted to match either VIT or SPR, depending on which is higher, in Solo mode.

- Deleted the Skill Cooldown Reduction and Buffer Option Application features that came with the Stat Adjustment feature.

 

Grace of Protection

- The Elemental Damage Increase Rate will be changed. (5% → 5.5%)

- Changed so that it can no longer be learned at the same time as Grace of Courage.

- Added an Elemental Damage Increase debuff to Basic attack and skill hits.

- Added the function to adjust INT to match either VIT or SPR, depending on which is higher.

- Added the function to increase Independent Atk. and decrease skill cooldown in Solo mode.

 

Grace of Courage

- Changed so that it can no longer be learned at the same time as Grace of Protection.

- It will now change your character position to DPS when learned.

- It will now change certain skills when learned.

- The Basic/Skill Atk. Increase Rate will be changed. (15% → 40% at Lv. 15)

 

Holy Ghost Mace

- Changed the requisite skill.

- It will no longer change your character position to DPS when learned.

- It will no longer change certain skills when learned.

* Its ability to change the Basic Attack and its Giant Weapon Launcher/Phoenix Hammer-related functions will be retained.

* Some of the changes it made to certain skills will be transferred to Grace of Courage.

- Removed the function to increase Critical Chance on cast.

 

Revenge of Light

- The SP cost will be changed. (20 → 0)

- Mastery/max levels will be changed. (60/70 → 1/11)

- Now, it can only be used on yourself.

- Atk. will now be affected by Basic Training.

Now, attacking will always cast Thunderbolt regardless of your Holy Ghost Mace learning status.

 

Spear of Victory

- Changed so that it can always Hold enemies with or without learning a certain skill.

 

Spiritual Sacrifice

- Changed the requisite skill.

- Added a Skill Atk bonus.

 

Light of Divinity

- Changed the requisite skill.

 

Sign of Protection

- Added a Max HP/MP bonus.

- The skill effect will be changed.

- Its learning level will be changed. (2 → 3)

 

Crashing Cross

- Changed the requisite skill.

- Changed the buff effect.

* Old: Increases your Basic Atk./Advanced Skill Atk. and party members' Physical/Magical/Independent Atk.

* New: Increases all your speed. Increases all your and party members' speed upon learning Grace of Protection.

* Its Party Member Party Member Physical/Magical/Independent Atk. bonus will be transferred to Aura of Conviction.

- Changed the buff duration. (67 → 15 sec.)

* Changed so that if the buff is renewed during its duration, its duration is increased.

- Added the pentacle size rate to Range Info.

 

Fast Heal

- Changed the requisite skill.

 

Firm Will

- Changed the requisite skill.

- Added a Magical Critical Chance bonus. (+30% at Lv. 10)

 

Divine Invocation

- Its learning level will be changed. (2 → 3)

- Its Max Level will be changed. (40 → 50)

 

Haptism

- Changed the range of the light ground collision attack to match that of the explosion.

 

Fountain of Life

- Changed the requisite skill.

- It will now require a party member for its casting.

- Removed the aura effect.

- Removed the function to increase the HP Healing Amount proportional to the caster's HP.

 

Hammer of Repentance

- Changed the Michaela's Hammer Skill Evolution option.

Old

New

[Hammer of Repentance]

Changes to summon Michaela's hammer from the sky, preceded by the tracing of a holy sign.

- Total Atk. remains the same.

 

[Fountain of Life]

Additional all speed +15%

Aura application range +35%

[Hammer of Repentance]

Changes to summon Michaela's hammer from the sky, preceded by the tracing of a holy sign.

- Total Atk. remains the same.

 

[Crashing Cross]

Additional all party member speed buff effect +15% upon learning Grace of Protection

 

- Changed the Great Hammer Skill Evolution option.

Old

New

[Hammer of Repentance]

Basic cooldown changed to 28.8 sec.

Total Atk. +100%

Incoming damage -90% during the skill

 

[Fountain of Life]

Additional all speed +15%

Aura application range +35%

[Hammer of Repentance]

Basic cooldown changed to 28.8 sec.

Total Atk. +100%

Incoming damage -90% during the skill

 

[Crashing Cross]

Additional all party member speed buff effect +15% upon learning Grace of Protection

 

Healing Wind

- Changed the requisite skill.

 

Aura of Conviction

- Changed to increase Basic/Skill Atk. with or without Holy Ghost Mace.

- Added an Attack/Movement/Casting Speed bonus to the aura effect.

- Added a Party Member Physical/Magical/Independent Atk. bonus to the aura effect.

 

Apocalypse

- Now, its buff will also increase Casting Speed.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

Meditation

- Changed the requisite skill.

 

Holy Sanctuary

- Changed not to decrease the multi-hit count when Holy Ghost Mace is learned.

- Atk. will be increased by 12.1%.

- Changed the Regulate Sanctuary Skill Evolution option.

Old

New

[Holy Sanctuary]

Changes to a 2-stack skill.

- Cooldown per Charge: 20 sec.

- Atk. per stack -50%

- HP HP Healing Amount per use -50%

 

If Holy Ghost Mace is learned, HP restoration only applies to you.

- HP Healing Amount +30%

 

[Effect Disabled When Holy Ghost Mace is Learned]

Creates a sanctuary with a single explosion at the designated location.

- Sanctuary HP Healing Duration: 5.5 sec.

[Holy Sanctuary]

Changes to a 2-stack skill.

- Cooldown per Charge: 20 sec.

- Atk. per stack -50%

- HP HP Healing Amount per use -50%

 

[Grace of Courage Learning Additional Effects]

Multi-hit count changed to 2

HP restoration only applies to you.

- HP Healing Amount +100%

 

[Grace of Protection Learned]

Creates a sanctuary with a single explosion at the designated location.

- Sanctuary HP Healing Duration: 5.5 sec.

 

Divine Flash

- MP cost will be decreased by 40%.

 

Thunder Hammer: Jupiter

- Removed the Elemental Damage bonus.

- It will no longer increase certain skills' Atk.

- Changed to increase Basic/Skill Atk. with or without Holy Ghost Mace when equipped.

- It will now disable the manual casting of Revenge of Light when learned.

- It will now auto-cast Revenge of Light when cast.

 

Ascension

- The max Holy Power stacks will be changed. (24 → 5)

- Its Divine Invocation effect improvement rate per Holy Power will be changed. (0.5% → 2.4%)

- Removed the function to grant additional stacks of Holy Power by the number of party members upon casting a Buff skill.

 

Punishment

- Its multi-hit count will be increased. (14 → 24)

- Its multi-hit interval and Atk. will be adjusted to match the updated multi-hit count. (Total Atk. remains the same.)

* Attack range will be increased.

 

Agent of God

- It will no longer set the Hold effect of Spear of Victory to 2.5 sec. when learned.

- Added the ability to cast Spear of Victory and re-enter it to explode during this skill.

- Added the function to create a pentacle around you when you cast Crashing Cross, even if the skill doesn't hit.

 

Final Judgment

- Added a Casting Speed bonus for using a 1st Awakening link.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

 

Crusader (F)

 

Grace of Light

- The Elemental Damage Increase Rate will be changed. (5% → 5.5%)

 

Revelation: Aria

- Its INT bonus will be changed. (375 → 425 at Lv. 36)

 

Valor Blessing

- Its Max Level will be changed. (40 → 50)

 

Grand Crashing Cross

- Its Party Member STR/INT bonus will be transferred to the Archangel's Blessing buff effect.

 

Pious Passion

- Added a Casting Speed bonus to the aura effect.

- The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

Crux of Victoria

- Now, its buff will also increase Casting Speed.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

Archangel's Blessing

- Its buff duration will be increased. (30 → 50 sec.)

 

Laus di Angelus

- Added a Casting Speed bonus for using a 1st Awakening link.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

 

Enchantress

 

Puppeteer

- Its INT bonus will be changed. (358 → 408 at Lv. 36)

 

Favoritism

- Changed so that it will be auto-cast on your party member with the highest Fame upon entering a dungeon. (Caster excluded)

* The auto-cast Favoritism doesn't apply the casting motion or skill cooldown.

 

Forbidden Curse

- Its Max Level will be changed. (40 → 50)

 

Destiny Puppet

- Changed the Night of the Dead Dolls Skill Evolution option.

Old

New

[Destiny Puppet]

Numerous zombie dolls erupt from the ground and rush toward the nearest enemies, latching onto them and exploding.

If an enemy is killed by a zombie doll, a hex doll is granted.

Zombie Dolls: 10

Hex Doll Gain per Enemy Kill: 1

 

[Destiny Puppet]

Hex dolls now remain on the ground for 2 sec. If party members enter the area during this time, the hex dolls will be attached to them.

Hex doll application range +10%

[Destiny Puppet]

Changes to a skill where numerous zombie dolls erupt from the ground and rush toward the nearest enemies, latching onto them and exploding.

If a zombie doll kills an enemy, the duration of the currently attached hex dolls increases.

- Detectable Enemy Count: 10

- Attached Hex Doll Duration: +10 sec.

 

[Destiny Puppet]

Hex dolls now remain on the ground for 2 sec. If party members enter the area during this time, the hex dolls will be attached to them.

Hex doll application range +10%

 

Petite Diablo

- Added a Casting Speed bonus to the aura effect.

- The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

Marionette

- It will now auto-cast Destiny Puppet once when cast.

* The auto-cast Destiny Puppet won't consume Hex Doll stacks.

- Changed so that you can resurrect using Hex Doll stacks if you die during this skill's buff in the Legion/Raid content.

- Now, its buff will also increase Casting Speed.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

Hex

- Changed the Wake Up and Dance Skill Evolution option.

Old

New

[Hex]

Changed to a skill that doesn't consume Hex Doll stacks and has separate Atk. and cooldown.

- Total Atk. +42.8%

- Cooldown: 15 sec.

The finishing attack casts a Movement/Attack Speed debuff on enemies on hit.

- Debuff Duration: 10 sec.

- Movement Speed -30%

- Attack Speed -30%

Skill application range +30%

 

[Eternal Possession]

Resurrection target detection range +20%

Additional HP/MP +15% for party members resurrected with Eternal Possession (Additional +5% for Favoritism target)

[Hex]

Changes the skill to be cast on all enemies within your field of vision.

The finishing attack casts a Movement/Attack Speed debuff on enemies on hit.

- Debuff Duration: 15 sec.

- Movement Speed -30%

- Attack Speed -30%

 

[Eternal Possession]

Resurrection target detection range +20%

Additional HP/MP +15% for party members resurrected with Eternal Possession (Additional +5% for Favoritism target)

 

Eternal Possession

- Increased the skill's use count. (4 → 5)

- Increased the skill application range. (600 px → 840 px)

 

Terrible Roar

- Changed the Savior of Black Shadow Skill Evolution option.

Old

New

[Terrible Roar]

Now can be used with the Forward key to send Madd charging forward to cast the skill.

- Madd Advancing Distance: 200 px

The Enchantress no longer performs the casting motion.

Enemy-pulling range +10%

 

[Marionette]

Satisfy the following conditions to decrease currently active cooldown -1 sec. (Max 25 sec.)

- A Rose in the Dark: Maintain Elemental Damage increase effect for 5 sec.

- Consume 1 Hex Doll stack.

- Apply Meticulous Stitching/First Aid of Love healing effects to allies.

[Terrible Roar]

Now can be used with the Forward key to send Madd charging forward to cast the skill.

- Madd Advancing Distance: 200 px

The Enchantress no longer performs the casting motion.

Enemy-pulling range +10%

 

[Marionette]

Satisfy the following conditions to decrease currently active cooldown -1 sec. (Max 25 sec.)

- A Rose in the Dark: Maintain Elemental Damage increase effect for 5 sec.

- Cast Hex Doll skills. (Destiny Puppet is counted twice.)

- Apply Meticulous Stitching/First Aid of Love healing effects to allies.

 

Garden of Pain

- Changed the Where Are You Hiding? Skill Evolution option.

Old

New

[Garden of Pain]

Grants additional Hex Doll stacks when enemies are hit.

- Additional Hex Dolls: 1

Attack range +50%

 

[Meticulous Stitching]

The additional stitching motion is deleted, and its total HP healing amount is added to the first stitching's.

HP Healing Amount 10% Increase

[Garden of Pain]

Now enables movement upon summoning the Garden of Pain.

Attack range +50%

 

[Meticulous Stitching]

The additional stitching motion is deleted, and its total HP healing amount is added to the first stitching's.

HP Healing Amount 10% Increase

 

A Rose in the Dark

- The Elemental Damage Increase Rate will be increased. (5% → 5.5%)

 

Forest of Dolls

- Now, its cooldown will decrease if you successfully extend the duration of Marionette or Curtain Call.

 

Curtain Call

- It will now auto-cast Destiny Puppet once when cast.

* The auto-cast Destiny Puppet won't consume Hex Doll stacks.

- Changed so that you can resurrect using Hex Doll stacks if you die during this skill's buff in the Legion/Raid content.

- Added a Casting Speed bonus for using a 1st Awakening link.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

 

Muse

Lovely Tempo

- Its Max Level will be changed. (40 → 50)

 

Celebrity 

- Added a Casting Speed bonus to the aura effect.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

On the Stage

- Now, its buff will also increase Casting Speed.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

Finale: Special Story

- Added a Casting Speed bonus for using a 1st Awakening link.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

 

Paramedic

squad::weapon_enhance ();

- Its Max Level will be changed. (40 → 50)

 

apius::response_system ();

- Added a Casting Speed bonus to the aura effect.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

tactics::zone_deny ();

- Now, its buff will also increase Casting Speed.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

tactics::halo_drop ();

- Added a Casting Speed bonus for using a 1st Awakening link.

* The Casting Speed bonus is the same as the Attack Speed and Movement Speed bonuses.

 

 

Buffer Renewal Item Updates

Due to changes to the skill structure, some skill-specific item options will no longer be available.

- Added information tooltips to related equipment.

 

The following Emblems will no longer appear for Avatar disassembly or Emblem synthesis results.

Class

Emblem

Crusader (M)

Platinum Emblem [Heaven's Melody]

Crusader (M)

Platinum Emblem [Heaven's Harmony]

 

The following skills will be removed from the Title Bead Skills list.

Class

Skill Name

Crusader (M)

Heaven's Melody

Crusader (M)

Heaven's Harmony

 

Certain Title Bead skills will be changed as follows.

Class

Before

After

Crusader (M)

Heaven's Melody

Spear of Victory

Crusader (M)

Heaven's Harmony

Haptism

 

Certain existing Platinum Emblems will be changed as follows.

Class

Before

After

Crusader (M)

Platinum Emblem [Heaven's Melody]

Platinum Emblem [Spear of Victory]

Crusader (M)

Platinum Emblem [Heaven's Harmony]

Platinum Emblem [Haptism]

 

Certain Avatar Top Selection skills will be changed as follows.

Class

Skill Name

New

Crusader (M)

Heaven's Melody

Deleted

Crusader (M)

Heaven's Harmony

Deleted

- When equipping an Avatar with deleted options, an option of your choice can be selected.

Update History Top
Close