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Ancient dungeon quest legendary reworks

 

 

* Set Effect and Equipment Option of Quest Legendary Equipment has been changed.

Gracia Family Heirloom                                                        

Category

Old

New

[3] Set Effect

  • Strength +50, Intelligence +50
  • Light Damage +10
  • Every 30 seconds, grant your weapon with Light Attribute at the cost of 2 White Cube Fragments. Light Attribute effect lasts for 30 seconds.
  • Strength +50, Intelligence +50
  • Light Damage +10
  • Grants your weapon with Light Attribute at the cost of 1 White Cube Fragment every 60 seconds.

 

Heartrending Grief

Category

Old

New

[3] Set Effect

  • Consumes 10 Black Cube Fragment every 20 seconds, activating Wailing Grief to increase your damage by +20% for 15 seconds.(Effects are removed after un-equipping.)
  • While Wailing Grief is activated, damage is increased by 20% when attacking. (Activates immediately upon equipping.
  • Consumes 1 Black Cube Fragment every 20 seconds, activating Wailing Grief for 15 seconds. (Effects are removed upon un-equipping.)
  • While Wailing Grief is activated, damage is increased by 20% when attacking. (Activates immediately upon equipping.

 

Great Glory

Category

Old

New

Top

  • Strength 140
  • Physical Critical Chance +5%
  • Strength +140
  • Intelligence +140
  • Physical Critical Chance +5%
  • Magical Critical Chance +5%

Bottom

  • Intelligence 140
  • Magical Critical Chance +5%
  • Strength +140
  • Intelligence +140
  • Physical Critical Chance +5%
  • Magical Critical Chance +5%

Shoulders

  • Strength 140
  • Physical Critical Chance +5%
  • Strength +140
  • Intelligence +140
  • Physical Critical Chance +5%
  • Magical Critical Chance +5%

Belt

  • Intelligence 140
  • Magical Critical Chance +5%
  • Strength +140
  • Intelligence +140
  • Physical Critical Chance +5%
  • Magical Critical Chance +5%

Shoes

  • Strength 70, Intelligence 70
  • Grants your weapon +10 to all Elemental Damage every 20 seconds for 20 seconds at the cost of 2 Clear Cube Fragments. (Takes effect immediately upon equipping. Effects removed upon un-equipping.)
  • Strength +70, Intelligence +70
  • Grants your weapon +10 to all Elemental Damage every 30 seconds for 20 seconds at the cost of 1 Clear Cube Fragment. (Effects removed upon un-equipping.)

Sub Equipment

  • Physical Atk. +70
  • Magical Atk. +70
  • Independent Atk. +105
  • Physical Atk. +70
  • Magical Atk. +70
  • Independent Atk. +105
  • Strength+50
  • Intelligence+50

Magic Stone

  • Physical Atk. +70
  • Magical Atk. +70
  • Independent Atk. +105
  • Physical Atk. +70
  • Magical Atk. +70
  • Independent Atk. +105
  • Strength+50
  • Intelligence+50

 

Sea God’s Cursed

Category

Old

New

Shoulders

  • Fire Resistance -6
  • Water Damage +6
  • Physical Critical Chance +4%
  • Magical Critical Chance +4%
  • Attacks have a 5% chance of Cursing enemies, decreasing STR/VIT/INT/SPR -50 for 5 seconds.
  • Fire Resistance -6
  • Water Damage +6
  • Physical Critical Chance +4%
  • Magical Critical Chance +4%
  • Attacks have a 10% chance of Cursing enemies, decreasing STR/VIT/INT/SPR -50 for 5 seconds.

Belt

  • HP MAX +250
  • MP MAX +250
  • Fire Resistance -6
  • Water Damage +6
  • Damage from enemy attacks creates a 10% chance of Cursing enemies, decreasing STR/VIT/INT/SPR -50 for 5 seconds.
  • HP MAX +250
  • MP MAX +250
  • Fire Resistance -6
  • Water Damage +6
  • Attacks have a 10% chance of Cursing enemies, decreasing STR/VIT/INT/SPR -50 for 5 seconds.

Shoes

  • Movement Speed +3%
  • Fire Resistance -6
  • Water Damage +6
  • Evasion Rate +2%
  • The Stunning effect caused by enemy attacks Curses all enemies, decreasing STR/VIT/INT/SPR -50 for 5 seconds.
  • Movement Speed +3%
  • Fire Resistance -6
  • Water Damage +6
  • Evasion Rate +2%
  • Attacks have a 10% chance of Cursing enemies, decreasing STR/VIT/INT/SPR -50 for 5 seconds.

[3] Set Effect

  • Strength, Intelligence, Vitality, Spirit + 70
  • Bestows your weapon with Water Attribute for 30 seconds at 30-second intervals at the cost of 1 Heavenly Pearl.
  • Water Damage +12
  • Bestows your weapon with Water Attribute for 60 seconds at 60-second intervals at the cost of 1 Blue Cube Fragment.
  • Bonus Damage +3%

[5] Set Effect

  • HP MAX +250
  • MP MAX +250
  • Attack Speed +3%
  • Movement Speed +2%
  • Casting Speed +3%
  • 20%% Bonus Damage on Cursed enemies.
  • Curses the nearest enemy within a 500 px range every 10 seconds, decreasing STR/VIT/INT/SPR -50 for 5 seconds. If at 15%% or lower HP, damage from enemy attacks consumes Evil Spirit Whisper to restore 100%% HP and Curses all enemies, decreasing STR/VIT/INT/SPR -50 for 7 seconds at the cost of 12%% HP.
  • HP MAX +250
  • MP MAX +250
  • Attack Speed +3%
  • Movement Speed +2%
  • Casting Speed +3%
  • Bonus Damage +17%
  • curses the nearest enemy within a 500 px range every 10 seconds, decreasing STR/VIT/INT/SPR -50 for 5 seconds.
  • Attacks curse enemies for 5 seconds, decreasing STR/VIT/INT/SPR -50 for 5 seconds. (Cooldown 1s)

[6] Set Effect

  • Decrease the curse tolerance of all enemies within 500px range by 25. Curses enemies within 400px range every 20 seconds for 10 seconds, decreasing their STR/INT/SPI/VIT by 50.
  • Attacks have a 5% chance to cast Sea God’s Cursed Wrath on enemies within 500px range. (Cooldown 5s)

 

Dusky West

Category

Old

New

Top

  • Physical Atk. +50
  • Independent Atk. +75
  • Physical Critical Chance +10%
  • Physical Atk. +50
  • Magical Atk. +50
  • Independent Atk. +75
  • Physical/Magical Critical Chance +10% (Max stack: 1. This option does not stack with Dusky West Top/Bottom.)

Bottom

  • Magical Atk. +50
  • Independent Atk. +75
  • Magical Critical Chance + 10%
  • Physical Atk. +50
  • Magical Atk. +50
  • Independent Atk. +75
  • Physical/Magical Critical Chance +10% (Max stack: 1. This option does not stack with Dusky West Top/Bottom.)

Shoulders

  • When attacking, you have 3%% chance to increase the Attack/Movement Speed by 10%% and Casting Speed by 12%% for you and your party members. (Cooldown: 20s. Max. Stacks: 3. This option does not stack with Dusky West Shoulders, Belt and Boots. Effect is removed upon un-equipping.)
  • Physical Atk. +50
  • Magical Atk. +50
  • Independent Atk. +75
  • Attack Speed +5%
  • Movement Speed +5%
  • Casting Speed +6%
  • On attack, you have a 3% chance to grant Attack Speed +5%, Movement Speed +5%, and Casting Speed +6% to you and your party members for 20 seconds. (Cooldown: 20s. Max. Stack: 1. This option does not stack with Dusky West Shoulders, Belt and Shoes. Effects are removed upon un-equipping.)

Belt

  • When attacking, you have 3%% chance to increase the Attack/Movement Speed by 10%% and Casting Speed by 12%% for you and your party members. (Cooldown: 20s. Max. Stacks: 3. This option does not stack with Dusky West Shoulders, Belt and Boots. Effect is removed upon un-equipping.)
  • Physical Atk. +50
  • Magical Atk. +50
  • Independent Atk. +75
  • Attack Speed +5%
  • Movement Speed +5%
  • Casting Speed +6%
  • On attack, you have a 3% chance to grant Attack Speed +5%, Movement Speed +5%, and Casting Speed +6% to you and your party members for 20 seconds. (Cooldown: 20s. Max. Stack: 1. This option does not stack with Dusky West Shoulders, Belt and Shoes. Effects are removed upon un-equipping.)

Shoes

  • When attacking, you have 3%% chance to increase the Attack/Movement Speed by 10%% and Casting Speed by 12%% for you and your party members. (Cooldown: 20s. Max. Stacks: 3. This option does not stack with Dusky West Shoulders, Belt and Boots. Effect is removed upon un-equipping.)
  • Physical Atk. +50
  • Magical Atk. +50
  • Independent Atk. +75
  • Attack Speed +5%
  • Movement Speed +5%
  • Casting Speed +6%
  • On attack, you have a 3% chance to grant Attack Speed +5%, Movement Speed +5%, and Casting Speed +6% to you and your party members for 20 seconds. (Cooldown: 20s. Max. Stack: 1. This option does not stack with Dusky West Shoulders, Belt and Shoes. Effects are removed upon un-equipping.)

Bracers

  • +10%% Physical Atk. when your HP is below 50%%
  • Physical/Magical/Independent Atk. +4%
  • Additional effects activated when under 50% HP (Max. Stack: 1. Additional effects does not stack with Dusky West Necklace, Bracers and Ring. Effects are removed upon un-equipping.)
  • Physical/Magical/Independent Atk. +6%

Necklace

  • +10%% Magical Atk. when your HP is below 50%%
  • Physical/Magical/Independent Atk. +4%
  • Additional effects activated when under 50% HP
  • (Max. Stack: 1. Additional effects does not stack with Dusky West Necklace, Bracers and Ring. Effects are removed upon un-equipping.)
  • Physical/Magical/Independent Atk. +6%

Ring

  • +10%% Independent Atk. when your HP is below 50%%
  • Physical/Magical/Independent Atk. +4%
  • Additional effects activated when under 50% HP. (Max. Stack: 1. Additional effects does not stack with Dusky West Necklace, Bracers and Ring. Effects are removed upon un-equipping.)
  • Physical/Magical/Independent Atk. +6%

[3] Set Effect

  • 8% Bonus Damage on Human enemies
  • Bonus Damage +5%

[5] Set Effect

  • Strength +180
  • Intelligence +180
  • 1st Awakening Passive skill levels +1
  • 1st Awakening Active skill levels +2
  • Supplementary character Lv. 50 Active skill levels +2
  • Supplementary character Lv. 50 Passive skill levels +2
  • Strength +100
  • Intelligence +100
  • 1st Awakening Passive skill levels +1
  • 1st Awakening Active skill levels +2
  • Supplementary character Lv. 50 Active skill levels +2
  • Supplementary character Lv. 50 Passive skill levels +2

[6] Set Effect

  • 12%% Bonus Damage on Human enemies
  • Bonus Damage +12%

 

Buried Scream

Category

Old

New

Top

HP MAX +700
When you are below 90% HP and attack, you have a 5% chance to decrease your HP by 10%, and increase the Skill Atk. of your Lv. 45 skills by 20%% for 15 seconds. (Cooldown: 30s. Effects removed upon un-equipping.)

  • HP MAX +700
  • On attack, you have a 5% chance to decrease your HP by 10% and increase the Skill Atk. of Lv. 45 skills by 20%. (Cooldown: 30s. Effects are removed upon un-equipping.)

Bottom

HP MAX +700

When you are below 90% HP and attack, you have a 5% chance to decrease your HP by 10%, and decrease the cooldowns of your Lv. 45 and below skills by 20%% for 15 seconds. (Cooldown: 30s. Effects removed upon un-equipping.)

  • HP MAX +700
  • On attack, you have a 5% chance to decrease your HP by 10% and increase the Skill Atk. of Lv. 45 skills by 20%. (Cooldown: 30s. Effects are removed upon un-equipping.)

Shoulders

When attacking, you have a 5%%chance to grant yourself +10 to all elemental damage and 3%% Physical/Magical Critical Chance for 30 seconds at the cost of 3%% HP. (Cooldown: 30s. Effect is removed upon un-equipping.)

  • Physical Critical Chance +3%
  • Magical Critical Chance +3%
  • All Elemental Damage +8

Belt

When attacking, you have a 5%%chance to grant yourself +10 to all elemental damage and 3%% Physical/Magical Critical Chance for 30 seconds at the cost of 3%% HP. (Cooldown: 30s. Effect is removed upon un-equipping.)

  • Physical Critical Chance +3%
  • Magical Critical Chance +3%
  • All Elemental Damage +8

Shoes

When attacking, you have a 5%%chance to grant yourself +10 to all elemental damage and 3%% Physical/Magical Critical Chance for 30 seconds at the cost of 3%% HP. (Cooldown: 30s. Effect is removed upon un-equipping.)

  • Physical Critical Chance +3%
  • Magical Critical Chance +3%
  • All Elemental Damage +8

Bracers

Movement Speed +3%
Attack Speed +12%

  • Movement Speed +3%
  • All Elemental Damage +7
  • Attack Speed +9%

Necklace

Movement Speed +3%
Casting Speed +15%

  • Movement Speed +3%
  • All Elemental Damage +7
  • Casting Speed +12%

Ring

Attack Speed +3%
Casting Speed +5%
Movement Speed +12%

  • Attack Speed +3%
  • Casting Speed +5%
  • All Elemental Damage +7
  • Movement Speed +9%

Magic Stone

All Elemental Damage +8

Casts one of the following options every 20 seconds.

- Fire and Light Damage + 30

- Water and Shadow Damage + 30

- All Elemental Damage +30

  • All Elemental Damage +8
  • One of the following effect is applied randomly every 20 seconds. (Effects are removed upon un-equipping.)
    - Fire Damage +30, Light Damage +30, Water Damage +15, Shadow Damage +15
    Fire Damage +15, Light Damage +15, Water Damage +30, Shadow Damage +30
    - All Elemental Damage +30

[5] Set Effect

All Elemental Damage +20
Reduce the HP of all enemies within 500px by 10% every 10 seconds. Consumes 2%% of your HP every 10 seconds. (Activates 10 seconds after equipping.)

  • All Elemental Resist -25 to all enemies within 300px range.

[6] Set Effect

Reduce the defense of all enemies within 500px range by 12000 every 15 seconds. Effect lasts for 10 seconds.

  • All Elemental Resist -10 to all enemies within 300px range.

 

Source of Disease

Category

Old

New

Shoulders

For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases.  (Applies up to +10 reinforcement.)

  • Shock Damage +10%
  • For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases.  (Applies up to +10 reinforcement.)

Belt

Stoned Damage +10%%
For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1. As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases.  (Applies up to +10 reinforcement.)

  • Burning Damage +10%
  • For every 1 point into Reinforcement/Amplify, decrease the Abnormal Status Tolerance of all enemies within 50px by 1.As your Reinforcement/Amplify value increase, range and the abnormal status tolerance reduction value increases.  (Applies up to +10 reinforcement.)

Necklace

Casting Speed + 5%
Poisoned Tolerance +30
Casting Speed +1.5%% for every Reinforcement/Amplify level (up to +15%%). STR/INT +30 at Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify level afterward (up to +150). Attacks have a 3%% chance of Poisoning enemies, inflicting Bonus Damage at 1,200 Atk. every 0.5 seconds for 5 seconds.

  • Strength + 50
  • Intelligence + 50
  • Casting Speed + 5%
  • Poisoned Tolerance +30
  • Casting Speed +1.5%% for every Reinforcement/Amplify level (up to +15%%). STR/INT +30 at Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify level afterward (up to +150). Attacks have a 3%% chance of Poisoning enemies, inflicting Bonus Damage at 1,200 Atk. every 0.5 seconds for 5 seconds.

Ring

Attack Speed +2%
Movement Speed +2%
Slowed Down Tolerance +30
Attack/Movement Speeds +1%% for every Reinforcement/Amplify level (up to +10%%). STR/INT +30 at Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify level afterward (up to +150). Attacks have a 3%% chance of Slowing down enemies, decreasing Movement/Attack Speeds -20%% for 4 seconds.

  • Strength + 50
  • Intelligence + 50
  • Attack Speed +2%
  • Movement Speed +2%
  • Slowed Down Tolerance +30
  • Attack/Movement Speeds +1%% for every Reinforcement/Amplify level (up to +10%%). STR/INT +30 at Reinforcement/Amplify level 11, and additional +30 for every Reinforcement/Amplify level afterward (up to +150). Attacks have a 3%% chance of Slowing down enemies, decreasing Movement/Attack Speeds -20%% for 4 seconds.

Sub Equipment

Strength, Intelligence + 25
Poisoned Level +8

Stunned Level +8

Cursed Level +8

Electrocuted Level +8

Burning Level +8

Bleeding Level +8

Immobilized Level +8

  • Poisoned Level +8
  • Stunned Level +8
  • Cursed Level +8
  • Electrocuted Level +8
  • Burning Level +8
  • Bleeding Level +8
  • Immobilized Level +8
  • Bleeding, Poisoned, Burning, Electrocuted Damage +20%

Magic Stone

Strength, Intelligence + 25
Poisoned Level +8

Stunned Level +8

Cursed Level +8

Electrocuted Level +8

Burning Level +8

Bleeding Level +8

Immobilized Level +8

  • Poisoned Level +8
  • Stunned Level +8
  • Cursed Level +8
  • Electrocuted Level +8
  • Burning Level +8
  • Bleeding Level +8
  • Immobilized Level +8
  • Bleeding, Poisoned, Burning, Electrocuted Damage +20%

[3] Set Effect

Damage from enemy attacks consumes 1 Dirty Blood and decreases Def. -10%% for all enemies in one screen for 10 seconds. (Cooldown: 30 sec.) Casts an aura that decreases all Abnormal Tolerances -50 for all enemies within a 500 px range.

  • Casts an aura that decreases all Abnormal Tolerances -50 for all enemies within a 500 px range.

[5] Set Effect

If there is an enemy under an abnormal status within 500px of you, gain +30 STR/INT and +2%% Physical/Magical Critical Chance for every abnormal status the enemy is affected by. (Applicable Abnormal Status: Electrocuted, Burning, Poisoned, Bleeding, Immobilized, Stunned, Frozen, Petrified, Confused, Slowed, Cursed, Blinded)

  • All Elemental Damage +12
  • Attacks against enemies under Abnormal Status decreases their Defense by 10%. (Max Stack: 1)

[6] Set Effect

When attacking, you have a 5%% chance to curse the enemy, decreasing their STR/INT/VIT/SPI by 25 for 10 seconds. (Cooldown: 3s)

When attacking, you have a 5%% chance to burn the enemy, dealing 1000 damage every 0.5 seconds for 10 seconds. (Cooldown: 3s)

When attacking, you have a 5%% chance to shock the enemy, dealing 100 bonus on every attack. (Cooldown: 3s)

  • Bonus Damage +5% vs enemies under Abnormal Status
  • Every 2 seconds, Curse/Burn/Shock enemies within 300 px for 10 seconds
    - Burn enemies for 10 seconds, dealing 100 damage every 0.5 seconds.
    - Shock Enemies for 10 seconds, dealing 100 damage every 0.5 seconds.​
    - Curse enemies for 10 seconds, decreasing their STR/VIOT/INT/SPR by 10.
    (If the target's level is 91 or higher, this item's chance and effect are decreased, and increased if 90 or lower.

 

Other Changes


* Materials required to buy Ancient Legendary Equipment Boxes sold by Captain Luther in Saint Horn area have been adjusted to 600 and sub materials have been removed.

 

[Weapon Box changes]

Category

Old

New

Gracia Family Heirloom Weapon Box

Apostle’s Remnants x 450
Imposter Report x 800

Imposter Report x 600

Western Romanticist Weapon Box

Romantic Horizon x 800

Romantic Horizon x 600

 

 

[Armor Box changes]

Category

Old

New

Great Glory Armor Box

King Borodin Seal x 70
Ancient Kingdom Gold x 600

Ancient Kingdom Gold x 600

Buried Scream Armor Box

Nugol Eye x 225
Vengeful Residual Reflection x 600

Vengeful Residual Reflection x 600

Gracia Family Heirloom Armor Box

Apostle’s Remnants x 342
Imposter Report x 600

Imposter Report x 600

 

 

[Accessories and Special Equipment changes]

Category

Old

New

Great Glory Accessory Box

King Borodin Seal x 70
Ancient Kingdom Gold x 600

Ancient Kingdom Gold x 600

Great Glory Special Equipment Box

King Borodin Seal x 94
Ancient Kingdom Gold x 800

Ancient Kingdom Gold x 600

Heartrending Grief Accessory Box

Glowing Terranite x 800

Glowing Terranite x 600

Buried Scream Accessory Box

Nugol Eye x 225
Vengeful Residual Reflection x 600

Vengeful Residual Reflection x 600

Buried Scream Special Equipment Box

Nugol Eye x 300
Vengeful Residual Reflection x 800

Vengeful Residual Reflection x 600

Gracia Family Heirloom Accessory Box

Apostle’s Remnants x 342
Imposter Report x 600

Imposter Report x 600

Gracia Family Heirloom Special Equipment Box

Apostle’s Remnants x 450
Imposter Report x 800

Imposter Report x 600

Source of Disease Special Equipment Box

Black Gem x 800

Black Gem x 600

Dusky West Special Eqiupment Box

Romantic Horizon x 800

Romantic Horizon x 600

 

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