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Grappler

 

  • Grabbing Attacks
    - All skills now have a broader attack range along the Y axis during Grabbing attempts. (Disabled in the Arena.)

 

  • Fling
    - Atk. has been increased by 11%.

 

  • Power Slam
    - Now further increases Grabbing Skill Atk. bonus. (+15% → +20% at Lv. 1)
    - All Grabbing attacks decrease their targets' Physical Def. (+15% across all levels)
    - Now also increases the Female Grappler's Physical Critical Chance (+10% at Level 1).
    - The Physical Def. Reduction effect lasts for a set duration and does not stack.

 

  • Neck Snap
    - Atk. has been increased by 124%.
    - Attack type has been changed to Physical Weapon Atk. to Physical Independent Atk.
    - No longer increases Physical Critical Chance against your target.

 

  • Chain Connection
    - Held enemies can no longer escape randomly during Grabbing attack combos.

 

  • Elbow Shock
    - Atk. has been increased by 47%.
    - No longer increases Atk. against supine enemies.

 

  • Air Steiner
    - Atk. has been increased by 55%.
    - No longer increases Atk. against airborne enemies.

 

  • Spiral
    - Atk. has been increased by 34%.

 

  • Grappling Technique
    - Neck Snap now also benefits from the Atk. bonuses from Power Slam, Overwhelming Grab, Grab Mastery, and Chain Grab.
    - Successful Neck Snap and Shoulder Tackle attacks now increase Chain Grab stacks.

 

  • Cyclone Suplex
    - Atk. has been increased by 39%.

 

  • Wild Cannon Spike
    - Atk. has been increased by 43%.

 

  • Grab Mastery
    - Now also increases the Dervish's Physical Critical Chance (+10% at Level 15).
    - Damage intensification against Grabbed enemies is now fixed (to 12% across all levels).
    - The Damage Intensification effect on Grabbed enemies now remains for a while after they are released.

 

  • Giant Twister
    - Atk. bonus per level for the multi-hit twister attack has decreased, and the twister's Atk. has been adjusted
      ㄴ Atk. at Level 1 has been increased by 82%.
      ㄴ Atk. at Level 9 has been increased by 52%.
    - Finishing Atk. bonus per level has been increased, and the attack's Atk. has been adjusted.
      ㄴ Atk. at Level 1 has been increased by 59%.
      ㄴ Atk. at Level 9 has been increased by 52%.
    - Its finishing downward strike now shakes the screen more visibly.

 

  • Elbow Shock Upgrade
    - No longer increases additional Atk. against supine enemies.
    - Now increases Elbow Shock's Atk. bonus. (+7% → +10% per level)

 

  • Air Steiner Upgrade
    - No longer increases additional Atk. against airborne enemies.
    - Now increases Air Steiner's Atk. bonus. (+7% → +10% per level)

 

  • Air Clutch
    - Atk. against Grabbed enemies has been increased by 64%.
    - Atk. against surrounding enemies has been increased by 96%.
    - Grand Cannon Atk. against Grabbed enemies has been increased by 62%.
    - Grab Cannon shock wave Atk. has been increased by 64%.

 

  • Cyclone Attack
    - Atk. against Grabbed enemies has been increased by 41%.
    - Atk. against surrounding enemies has been increased by 42%.
    - Grab Cannon Atk. against Grabbed enemies has been increased by 42%.
    - Grab Cannon Atk. against surrounding enemies has been increased by 41%.

 

  • Chain Grab
    - Atk. increase rate has been adjusted. (+4.5% → +10% at Level 6)
    - Max stack count has been decreased. (5 → 3)
    - Stack duration has been increased. (12 sec. → 20 sec.)

 

  • Giant Swing
    - Atk. against Grabbed enemies has been increased by 22%.
    - Grab Cannon Atk. has been increased by 5%.
    - Shock wave range has been broadened.
    - Shock waves now shake the screen.
    - No longer increases finishing Atk. as per spin count.
    - Thrown enemies no longer bounce off the wall.

 

  • Torbellino
    - Dashing grab's attack range has been increased along the Y axis.
    - Initial Grabbing attack's attack range has been increased along the Z axis.
    - Enemies hit by the finishing explosion are now lifted.
    - Launching strength for the multi-hit attack has been adjusted.
    - Throwing power for the multi-hit attack has been adjusted.

 

  • Hurricane Super Plex
    - Atk. has been increased by 26%.
    - Enemies remain Held until the finishing attack.

 

  • 2nd Chronicle Grave Slammer Set
    - 6-piece Set effect changed: Elbow Shock Atk. +20% and additional Atk. +10%% when Grabbing supine enemies → Elbow Shock Atk. +30%
    - 9-piece Set effect changed: Elbow Shock Atk. +20% and additional Atk. +15%% when Grabbing supine enemies → Elbow Shock Atk. 35%

 

  • Cyclone Suplex's targets are no longer stuck if the skill is canceled while they are in an inaccessible area.

 

  • * Fling now always sends forth a shock wave when throwing an enemy downward inside the Arena.
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