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Grappler

 

  • Air Steiner
    - No longer increases Atk. for Grabbing airborne enemies.
    - Physical Atk. against Grabbed enemies has been increased by 48% at Level 31.
    - Shock wave Physical Atk. at Level 31 has been increased by 46%.

 

  • Slam Kick
    - Total Atk. has been increased by 10% at Level 28.

 

  • Rolling Spike
    - Total Atk. has been increased by 8% at Level 26.

 

  • Wild Cannon Spike
    - Total Atk. against Grabbable enemies has been increased by 5% at Level 23.
    - Total Atk. against Grab-immune enemies has been increased by 7% at Level 23.

 

  • Rhythmic Assault
    - Total Atk. has been increased by 11% at Level 9.

 

  • Black Tornado
    - Total Atk. has been increased by 8% at Level 8.

 

  • Neck Snap
    - No longer decreases Critical Resistance.

 

  • Snap Shot
    - Post-casting delay reduction on TP acquisition has been merged to Snap Shop.

 

  • Air Steiner
    - TP no longer increases Aerial bonus. Atk. bonus per level has been changed to 10% from 7%.

 

  • Slam Kick
    - Learning TP now enables the aerial version.
    - When used in midair, this skill delivers a non-Holding downward kick and the kicked enemy generates a shock wave, damaging surrounding enemies.

 

  • Rhythmic Assault
    - Cooldown has been changed to 145 seconds from 140 seconds.
    - The Level 9 option text in the tooltip, "Decreases Atk.," has been deleted.

 

  • Sole Bearer: Quaking Tiger
    - If chained, its finishing attack always delivers a downward strike, regardless of the enemy type.
    - Enemies hit by the ground-breaking shock wave now land on the ground.

 

  • Grab Cannon hits during Knee Kick, Fling, Snap Shot, and Focused Fury now push enemies a shorter distance away.

 

  • 3rd Chronicle Sky Watch Set
    - 3-piece Set option deleted: Additional Atk. +10% for Grabbing airborne enemies with Air Steiner

 

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