Elbow Shock
- The shock wave's X-axis attack range will be decreased.
Arena - Grappler (M)
Gauntlet Mastery
- Its tooltip will be no longer displayed abnormally.
Arena - Nen Master (M)
Lightning Leg Strike
- Now enemies hit by Nen Masters will bounce.
Haitai Summon
- Your incoming damage range will be decreased while you cast this skill.
Arena - Gunner (M)
Windmill
- Your incoming range along the Y axis will be decreased while you cast this skill.
- Its cooldown will be increased for Rangers. (7 → 8 sec.)
Punisher
- Your grabbing attempts' attack range along the Y axis will be increased.
Arena - Launcher (M)
Steyr AMR
- Its Atk. will be increased by 10%.
Quantum Bomb
- Its Atk. will be increased by 10%.
X-1 Extruder
- Its full-charge Atk. will be increased by 10%.
Arena - Battle Mage
Concentrated Mana Shield
- Its Physical damage absorption rate will be increased. (0% → 5%)
Chaser Press
- Now its range will increase, depending on the number of fused Chasers. (+8.5% per each)
Arena - Witch
Bloom Powder
- Its Atk. will be increased by 15%.
Metastasis Flyswatter
- Its Atk. will be increased by 10%.
Gravitas
- Its Atk. will be increased by 10%.
Arena - Rogue
Double Piercer
- Now the Invincibility effect at the end of this skill will last for a shorter duration.
Lightning Arrow
- The Hit End shock wave's attack range will be decreased.
Swift
- Its Hit Point gain will be decreased.
Sonic Assault
- Its charging speed will be decreased.
Arena - Shadow Dancer
Transformation: Molting
- Its cooldown will increase for Shadow Dancers. (61.5 → 66 sec. at Level 26)
Abyss Drop
- The attack range for shock waves by successful Back Attacks will be decreased.
- Its lower attack range along the Z axis will be decreased if cast in midair.
Assassination
- Its Atk. will be decreased by 12%.
- Its Atk. intensification rate against targets with low HP will be decreased. (25% → 10%)
Arena - Knight
Wheel of Fate
- Now it will temporarily make you Invincible after it ends if you successfully grab an enemy. (Also applied in dungeons.)
Shield Defense
- The minimum defense motion retention duration for successful defense will be decreased.
Arena - Elven Knight
Vanguard Strash
- Its post-attack delay will be decreased.
Arena - Demonic Lancer
Hook and Throw
- Now it will temporarily make you Invincible after it ends if you successfully grab an enemy. (Also applied in dungeons.)
Endure
- The minimum defense motion retention duration for successful defense will be decreased.
Arena - Vanguard
Atk.
- This character's overall Atk. will be increased by 10%.
Head-On Charge
- The Dash attack's range along the Y axis will be increased.
Arena - Crusader (M)
Healing Wind
- Its HP Recovery will be increased by 10%.
Arena - Exorcist
Chaos Hammer
- Its Atk. will be increased by 10%.
Arena - Avenger
Painful Rapture
- Its cooldown will be increased. (10 → 40 sec.)
- Its buff duration will be increased. (15 sec. → Unlimited)
- Its auto buff duration will be increased. (8 → 40 sec.)
- Its Demon Gauge restoration amount will be increased. (23 → 48)
Falling Soul
- Its Demon Gauge cost will be decreased. (60 → 50)
Arena - Blood Mage
Basic Attacks
- First Basic attacks' rear attack range along the X axis will be decreased.
Fang
- Its Atk. will be decreased by 15%.
Soul Steal
- Now enemies hit by this skill will be Downed.
- Its launching strength will be increased.
Corruption
- Its Atk. will be increased by 10%.
Arena - Inquisitor
Flege's Firebomb
- Now it will cause a longer post-attack delay if used during Backstep.
Flege's Essence
- Now it will cause a longer post-attack delay if used during Backstep.
- The essence's attack duration, after the essence hits the ground and explodes, will be decreased.
- The essence's ground explosion range along the Y axis will be decreased.
Holy Fire
- Now its rear attack range will be decreased if it's used with the Forward key.
Summary Justice
- Super Armor will be removed from the stabbing attack.
- If the stabbing attack is successful, now Super Armor will be cast on you.
- The stabbing attack's range will be decreased.
- If canceled into a Basic attack, its previous attack effect will be no longer applied abnormally.
Arena - Shaman
Bead Shower
- Now it will take longer for this skill to create the beads.
Detention Amulet
- Its cooldown will be increased. (10 → 12 sec.)
- The amulet's explosion range along the Y axis will be decreased.
- The amulet's attack duration after it explodes will be decreased.
One Hundred Eight Beads
- The attack range for the Skill Key-down version will be decreased.
Rosary Prison
- Its pre-attack delay will be decreased.
- Now it will take a while for the Immobility area to be activated after the pentacle is created.
Arena - Mistress
Lust Hand
- The delay before the nail-extending attack will be decreased.
- The nail-extending animation will no longer make you abnormally Invincible.
Slothful Body
- Its pre-attack delay will be decreased.
Arena - Chaos
Quick Summon: Big Daddy
- Its beginning cooldown will be removed.
Quick Summon: Queen of Hearts
- Its beginning cooldown will be removed.
Genocide Crush
- It will no longer randomly apply an incorrect attack range.
Arena - Swift Master
Eye of the Storm
- Its attack duration will be increased.
Relentless Biting Wind
- Now it will pull enemies toward your location at the time it's cast.
Storm Strike
- Its Y-axis attack range will be increased.
Arena - Dimension Walker
Dimension: Dimension Leap
- Invincibility will be removed from the post-casting landing motion.
- Now you will always be teleported to the ground, even if you use this skill at the time you are attacked by a launching skill.
Dimension: Kaleidoscope
- Its multi-attack Attack Speed will be increased.
Dimension: Spacetime Explosion
- Its Y-axis attack range will be decreased.
Dimension: Dimensional Corridor
- Its Beyond This Ream version's Immobility duration will be decreased. (2.5 → 1.5 sec. at Level 26)
- Its post-casting attack duration will be decreased.
Divergence: Parasite Swarm
- The Slow effect will be removed.