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Arena Changes

Arena - Grappler (F)

  • Elbow Shock
    - The shock wave's X-axis attack range will be decreased.

 

Arena - Grappler (M)

  • Gauntlet Mastery
    - Its tooltip will be no longer displayed abnormally.

 

Arena - Nen Master (M)

  • Lightning Leg Strike
    - Now enemies hit by Nen Masters will bounce.

 

  • Haitai Summon
    - Your incoming damage range will be decreased while you cast this skill.

 

Arena - Gunner (M)

  • Windmill
    - Your incoming range along the Y axis will be decreased while you cast this skill.
    - Its cooldown will be increased for Rangers. (7 → 8 sec.)

 

  • Punisher
    - Your grabbing attempts' attack range along the Y axis will be increased.

 

Arena - Launcher (M)

  • Steyr AMR
    - Its Atk. will be increased by 10%.

 

  • Quantum Bomb
    - Its Atk. will be increased by 10%.

 

  • X-1 Extruder
    - Its full-charge Atk. will be increased by 10%.

 

Arena - Battle Mage

  • Concentrated Mana Shield
    - Its Physical damage absorption rate will be increased. (0% → 5%)

 

  • Chaser Press
    - Now its range will increase, depending on the number of fused Chasers. (+8.5% per each)

 

Arena - Witch

  • Bloom Powder
    - Its Atk. will be increased by 15%.

 

  • Metastasis Flyswatter
    - Its Atk. will be increased by 10%.

 

  • Gravitas
    - Its Atk. will be increased by 10%.

 

Arena - Rogue

  • Double Piercer
    - Now the Invincibility effect at the end of this skill will last for a shorter duration.

 

  • Lightning Arrow
    - The Hit End shock wave's attack range will be decreased.

 

  • Swift
    - Its Hit Point gain will be decreased.

 

  • Sonic Assault
    - Its charging speed will be decreased.

 

Arena - Shadow Dancer

  • Transformation: Molting
    - Its cooldown will increase for Shadow Dancers. (61.5 → 66 sec. at Level 26)

 

  • Abyss Drop
    - The attack range for shock waves by successful Back Attacks will be decreased.
    - Its lower attack range along the Z axis will be decreased if cast in midair.

 

  • Assassination
    - Its Atk. will be decreased by 12%.
    - Its Atk. intensification rate against targets with low HP will be decreased. (25% → 10%)

 

Arena - Knight

  • Wheel of Fate
    - Now it will temporarily make you Invincible after it ends if you successfully grab an enemy. (Also applied in dungeons.)

 

  • Shield Defense
    - The minimum defense motion retention duration for successful defense will be decreased.

 

Arena - Elven Knight

  • Vanguard Strash
    - Its post-attack delay will be decreased.

 

Arena - Demonic Lancer

  • Hook and Throw
    - Now it will temporarily make you Invincible after it ends if you successfully grab an enemy. (Also applied in dungeons.)

 

  • Endure
    - The minimum defense motion retention duration for successful defense will be decreased.

Arena - Vanguard

  • Atk.
    - This character's overall Atk. will be increased by 10%.

 

  • Head-On Charge
    - The Dash attack's range along the Y axis will be increased.

 

Arena - Crusader (M)

  • Healing Wind
    - Its HP Recovery will be increased by 10%.

 

Arena - Exorcist

  • Chaos Hammer
    - Its Atk. will be increased by 10%.

 

Arena - Avenger

  • Painful Rapture
    - Its cooldown will be increased. (10 → 40 sec.)
    - Its buff duration will be increased. (15 sec. → Unlimited)
    - Its auto buff duration will be increased. (8 → 40 sec.)
    - Its Demon Gauge restoration amount will be increased. (23 → 48)

 

  • Falling Soul
    - Its Demon Gauge cost will be decreased. (60 → 50)

 

Arena - Blood Mage

  • Basic Attacks
    - First Basic attacks' rear attack range along the X axis will be decreased.

 

  • Fang
    - Its Atk. will be decreased by 15%.

 

  • Soul Steal
    - Now enemies hit by this skill will be Downed.
    - Its launching strength will be increased.

 

  • Corruption
    - Its Atk. will be increased by 10%.

 

Arena - Inquisitor

  • Flege's Firebomb
    - Now it will cause a longer post-attack delay if used during Backstep.

 

  • Flege's Essence
    - Now it will cause a longer post-attack delay if used during Backstep.
    - The essence's attack duration, after the essence hits the ground and explodes, will be decreased.
    - The essence's ground explosion range along the Y axis will be decreased.

 

  • Holy Fire
    - Now its rear attack range will be decreased if it's used with the Forward key.

 

  • Summary Justice
    - Super Armor will be removed from the stabbing attack.
    - If the stabbing attack is successful, now Super Armor will be cast on you.
    - The stabbing attack's range will be decreased.
    - If canceled into a Basic attack, its previous attack effect will be no longer applied abnormally.

 

Arena - Shaman

  • Bead Shower
    - Now it will take longer for this skill to create the beads.

 

  • Detention Amulet
    - Its cooldown will be increased. (10 → 12 sec.)
    - The amulet's explosion range along the Y axis will be decreased.
    - The amulet's attack duration after it explodes will be decreased.​​

 

  • One Hundred Eight Beads
    - The attack range for the Skill Key-down version will be decreased.

 

  • Rosary Prison
    - Its pre-attack delay will be decreased.
    - Now it will take a while for the Immobility area to be activated after the pentacle is created.

 

Arena - Mistress

  • Lust Hand
    - The delay before the nail-extending attack will be decreased.
    - The nail-extending animation will no longer make you abnormally Invincible.

 

  • Slothful Body
    - Its pre-attack delay will be decreased.

 

Arena - Chaos

  • Quick Summon: Big Daddy
    - Its beginning cooldown will be removed.

 

  • Quick Summon: Queen of Hearts
    - Its beginning cooldown will be removed.

 

  • Genocide Crush
    - It will no longer randomly apply an incorrect attack range.

 

Arena - Swift Master

  • Eye of the Storm
    - Its attack duration will be increased.

 

  • Relentless Biting Wind
    - Now it will pull enemies toward your location at the time it's cast.

 

  • Storm Strike
    - Its Y-axis attack range will be increased.

 

Arena - Dimension Walker

  • Dimension: Dimension Leap
    - Invincibility will be removed from the post-casting landing motion.
    - Now you will always be teleported to the ground, even if you use this skill at the time you are attacked by a launching skill.

 

  • Dimension: Kaleidoscope
    - Its multi-attack Attack Speed will be increased.

 

  • Dimension: Spacetime Explosion
    - Its Y-axis attack range will be decreased.

 

  • Dimension: Dimensional Corridor
    - Its Beyond This Ream version's Immobility duration will be decreased. (2.5 → 1.5 sec. at Level 26)
    - Its post-casting attack duration will be decreased.

 

  • Divergence: Parasite Swarm
    - The Slow effect will be removed.

 

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