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Additional Updates

Equipped Equipment Display Improved

  • The Equipped Equipment UI will be added to show you the main tags and all tags of your currently equipped items.

  • The Item Inventory → Inventory → Equipped Set Equipment button will be changed to the Equipped Equipment button.
  • The old Equipped Set Equipment information can now be checked in the Equipped Equipment → Set Info tab.
  • You can check your current equipment's main tags in the Tag Info tab.
    - The main tags are the most common tags on your equipment, displayed in descending order.
    - Up to 3 main tags are displayed in detail and as color icons on the corresponding equipment.
    - Some tags can't be displayed as main tags.
  • You can check all tags on your current equipment.
    - Only the tags on 2 or more pieces of equipment will be displayed in the All Tags pane.
  • Click one of the displayed tags to look it up in DFOpedia.
  • Certain equipment's tags will be updated.

 

 

Gabriel's Contract Improved

  • Gabriel's appearance chance bonus for party mode during Gabriel's Contract will be improved as follows.
    - Old: Increased according to the number of your party members
    - New: Increased according the number of party members with Gabriel's Contract

 

  • Gabriel's Shop Appearance Chance Example
    - These rates are for your reference only. Gabriel Shop's appearance chance varies, depending on the dungeon.

 

Basic Rate

1 Contract

2 Contracts

3 Contracts

4 Contracts

Old

10%

11%

12%

13%

14%

New

10%

14%

14%

14%

14%

 

 

DFO Mission Convenience Improved

  • The DFO Mission will now auto-teleport you to the corresponding dungeon.
  • The Guide button in the DFO Mission pane will be changed to the Move button.

  • Click the Move button, and the Confirmation window will appear. Select Confirm to auto-move to the dungeon's Dungeon Selection screen.
  • The Confirmation window appears in Solo and 1-person Party mode. Select Confirm to move.
  • The Vote window appears for parties of 2 or more players. Everyone in the party must agree to move.

 

  • If you complete an objective for the DFO Mission, the Dungeon Results window will now display the menu to move to the next dungeon.

  • Click Next Dungeon to move to the next DFO Mission dungeon.
  • If the next dungeon is in a different area, you'll be first moved to town, and then to the destination.
  • If the next dungeon is in the same area, you'll be directly moved to the Dungeon Selection screen.

 

 

Effects Improved

  • The Monster Silhouette feature will be improved.
    - The Skill Effect Adjustment Effect menu will be renamed Show Monster Silhouettes and display a tooltip.
    - Certain effects will no longer disable monster silhouettes if they overlap the monsters.
    - Certain effects will no longer create monster silhouettes if displayed behind them.
    - Certain effects will now sharpen transparent monsters' silhouettes if they overlap.

Before

After


 

 

Legendary Option/Level Change

  • The following menus and features will be added to NPCs Loton and Equipment Processing System
    - Change Equipment Option/Level

 

Legendary Option Change

  • You can randomly change your Custom Legendary options.
  • Only those on the Level 105 Legendary Sacrosanct Area equipment can be changed. Also, only unsealed equipment can be registered to the system window.
  • Option Change only changes option types without affecting option levels.
  • Option Change decreases your Option Change count by 1, regardless of the number of locked options.
    - Options can be changed up to 5 times. Resealing resets your Option Change count.
    - Once you use up all your Reseal count, you can no longer reset your Option Change count.
  • You can lock the options you don't want to change by selecting the Padlock icon.
    - Your Option Change cost varies, depending on the number of locked options.

Locked Slots

Golden Beryl

Gold

Power Essence

0

500

4,000,000

8

1

700

6,000,000

14

2

900

8,000,000

20

3

1,100

10,000,000

26

 

Legendary Option Level Change

  • You can change your Custom Legendary option levels.
  • Only those on the Level 105 Legendary Sacrosanct Area equipment can be changed. Also, only unsealed equipment can be registered to the system window.
  • Option Level Change changes option levels without affecting option types.
    -  Option levels can be changed up to Level 70.
  • Option levels can change between +2 and -2 levels, depending on the probability.
    - They can also remain the same, depending on the probability.
  • Your Option Level Change cost varies, depending on the option level range. The final conversion cost is the total of individual option change costs.

Option Level Range

Golden Beryl

Gold

Power Essence

1 – 30

5

30,000

1

31 – 50

20

150,000

2

51 – 70

100

1,000,000

10

 

Farming Improvement

Area Epic Sources Added to Normal Dungeons

  • The Advanced Dungeon monsters will now additionally drop 44 kinds of Area Epic Equipment that were previously only found from certain Normal Dungeon Named/Boss monsters.
    - Their Epic Equipment drop rates will be lowered accordingly, except for the Epic weapons, Custom Option Epic Equipment, and Advanced Dungeon Area Epic Equipment.
    - Their overall Epic Equipment drop rates will be the same as before.

 

Additional Golden Beryl Enchanting Beads

  • New items will be added to the NPC Equipment Processing System, Lindsey Rossum, Meryl Pioneer, and Meister Curio Shops.

New Product

Selling Price

Tradability

Golden Beryl Weapon Bead Selection Box

100 Golden Beryl

Untradable

  • Contains 1 Golden Beryl Weapon Bead of your choice.
    - Golden Beryl Weapon Bead (Fire Damage +13)
    - Golden Beryl Weapon Bead (Water Damage +13)
    - Golden Beryl Weapon Bead (Light Damage +13)
    - Golden Beryl Weapon Bead (Shadow Damage +13)
    - Golden Beryl Weapon Bead (All Elemental Damage +11)

Golden Beryl Weapon/Top/Bottom Bead Selection Box

100 Golden Beryl

Untradable

  • Contains 1 Golden Beryl Weapon/Top/Bottom Bead of your choice.
    - Golden Beryl Weapon/Top/Bottom Bead (STR +75)
    - Golden Beryl Weapon/Top/Bottom Bead (INT +75)
    - Golden Beryl Weapon/Top/Bottom Bead (VIT +50)
    - Golden Beryl Weapon/Top/Bottom Bead (SPR +50)
    - Golden Beryl Weapon/Top/Bottom Bead (Physical Atk. +50, SRT +20)
    - Golden Beryl Weapon/Top/Bottom Bead (Magical Atk. +50, INT +20)
    - Golden Beryl Weapon/Top/Bottom Bead (Independent Atk. +50, STR/INT +20)

Golden Beryl Head-Shoulder/Belt/Shoes Bead Selection Box

100 Golden Beryl

Untradable

  • Contains 1 Golden Beryl Head-Shoulder/Belt/Shoes Bead of your choice.
    - Golden Beryl Head-Shoulder/Belt/Shoes Bead (STR +50)
    - Golden Beryl Head-Shoulder/Belt/Shoes Bead (INT +50)
    - Golden Beryl Head-Shoulder/Belt/Shoes Bead (VIT +75)
    - Golden Beryl Head-Shoulder/Belt/Shoes Bead (SPR +75)
    - Golden Beryl Head-Shoulder/Belt/Shoes Bead (STR +35, Physical Critical Chance +3%)
    - Golden Beryl Head-Shoulder/Belt/Shoes Bead (INT +35, Magical Critical Chance +3%)

Golden Beryl Necklace/Bracelet/Ring Bead Selection Box

200 Golden Beryl

Untradable

  • Contains 1 Golden Beryl Necklace/Bracelet/Ring Bead of your choice.
    - Golden Beryl Necklace/Bracelet/Ring Bead (STR/INT/VIT/SPR +55)
    - Golden Beryl Necklace/Bracelet/Ring Bead (Fire Damage +25)
    - Golden Beryl Necklace/Bracelet/Ring Bead (Water Damage +25)
    - Golden Beryl Necklace/Bracelet/Ring Bead (Light Damage +25)
    - Golden Beryl Necklace/Bracelet/Ring Bead (Shadow Damage +25)
    - Golden Beryl Necklace/Bracelet/Ring Bead (All Elemental Damage +23)

Golden Beryl Sub Equipment/Magic Stone/Earrings Bead Selection Box

150 Golden Beryl

Untradable

  • Contains 1 Golden Beryl Sub Equipment, Magic Stone, or Earrings Bead of your choice.
    - Golden Beryl Sub Equipment Bead (STR/INT/VIT/SPR +65)
    - Golden Beryl Sub Equipment Bead (Physical/Magical/Independent Atk. +55)
    - Golden Beryl Magic Stone Bead (STR/INT/VIT/SPR +60)
    - Golden Beryl Magic Stone Bead (All Elemental Damage +20)
    - Golden Beryl Earrings Bead (STR/INT/VIT/SPR +125)

Refund Pot: Golden Beryl Weapon Bead Selection Box

Golden Beryl Weapon Bead Selection Box (1)

Untradable

  • A pot that exchanges Golden Beryl Weapon Bead Selection Boxes for [Untradable] Golden Beryl.
  • Contains 100 [Untradable] Golden Beryl.

Refund Pot: Golden Beryl Weapon/Top/Bottom Bead Selection Box

Golden Beryl Weapon/Top/Bottom Bead Selection Box (1)

Untradable

  • A pot that exchanges Golden Beryl Weapon/Top/Bottom Bead Selection Boxes for [Untradable] Golden Beryl.
  • Contains 100 [Untradable] Golden Beryl.

Refund Pot: Golden Beryl Head-Shoulder/Belt/Shoes Bead Selection Box

Golden Beryl Head-Shoulder/Belt/Shoes Bead Selection Box (1)

Untradable

  • A pot that exchanges Golden Beryl Head-Shoulder/Belt/Shoes Bead Selection Boxes for [Untradable] Golden Beryl.
  • Contains 100 [Untradable] Golden Beryl.

Refund Pot: Golden Beryl Necklace/Bracelet/Ring Bead Selection Box

Golden Beryl Necklace/Bracelet/Ring Bead Selection Box (1)

Untradable

  • A pot that exchanges Golden Beryl Necklace/Bracelet/Ring Bead Selection Boxes for [Untradable] Golden Beryl.
  • Contains 200 [Untradable] Golden Beryl.

Refund Pot: Golden Beryl Sub Equipment/Magic Stone/Earrings Bead Selection Box

Golden Beryl Sub Equipment/Magic Stone/Earrings Bead Selection Box (1)

Untradable

  • A pot that exchanges Golden Beryl Sub Equipment/Magic Stone/Earrings Bead Selection Boxes for [Untradable] Golden Beryl.
  • Contains 150 [Untradable] Golden Beryl.

 

 

Training Center Improvement

Now, you can select the dungeon and difficulty level you want for the Training Center.
  • You can select among the dungeons available for the Training Center and Monster Collection.
  • To select a Monster Collection dungeon, you must meet the following condition.
    - Increase 1 or more dungeon monsters to ★2 in the Monster Collection.
  • Select the dungeon and difficulty level you want, and then press Apply. You'll be moved to one of the selected dungeon maps where the selected difficulty level is applied along with the dungeon buffs.

 

The list of monsters that you can summon in the Training Center will be updated and expanded.
  • Some existing monsters will be deleted.
  • The Boss/Named monsters in the Monster Collection will be added.
  • To select a Monster Collection monster, you must meet the following condition.
    - Increase it to ★2 in the Monster Collection.
  • The Gold Sandbag monster will be added.
    - This Gold Sandbag performs similarly to the regular Sandbag.
    - The Gold Sandbag requires a certain amount of Adventurer Fame.
    - Your current character must meet this Adventurer Fame requirement to summon it.
    - Adventurer Fame requirement will be updated on the first day of each month at 09:00 UTC, based on the top rankers' amounts.

 

The Summoned Monster HP Settings menu will be updated.
  • Their HP will be displayed in descending order, from an unlimited amount.

 

The Summoned Monster Level Settings menu will be updated.
  • Now, monsters' basic Levels will be displayed.
  • Their Levels will be displayed in descending order.

 

The selectable Timer times will be updated.
  • Challenge Timer not included

 

You can now manually enter numbers to set up your character buffs and timer.
  • Select Manual Input to open the Input window and enter the values you want.

 

You can now lock and apply your current equipment's values to other equipment in case you want to switch.
  • Select the Fix Equipment Performance button to lock your current equipment's values of various kinds.
  • These locked values will be applied to other equipment you use.
  • The following values can be locked.
    - Texture
    - Grade
    - Enchantment
    - Equipment Option Level
    - Reinforcement/Amplification/Refinement

 

Training Center Challenge will be updated.
  • The Challenge Sandbag's HP and Def. will be improved.
    - They may change again in the future for certain updates
  • The Neutralize Gauge will be added to the Challenge Sandbag.
  • The Challenge Gold Sandbag monster will be added.
    - This Challenge Gold Sandbag performs the same as the regular Challenge Sandbag.
    - The Challenge Gold Sandbag requires a certain amount of Adventurer Fame.
    - Has the same conditions as the regular Gold Sandbag
  • The Challenge Report content will be reset.
    - It may be reset again in the future for certain updates.

 

 

DFOpedia

  • An equipment icon marking function will be added in the DFOpedia and Expected Rewards window for equipment that is already in your possession.

DFOpedia UI

Expected Rewards UI

 

  • The “Show the equipment you already have” option in the game settings must be activated for this function to work.
    - The “Show the equipment you already have” option will be added in the game settings.
  • Equipment in your possession will be marked regardless of texture.
  • The possessed equipment will be marked according to its location as shown below. Only 1 icon for the item with the highest priority will be shown in the case there are several of the same items.

 

Item Location

Icon

Priority

Equipped

1st

In Inventory

2nd

In Safe

3rd

 

 

Safe

  • Safe Ⅱ(24 slots) will be added.
    - This will be applied to all existing and new characters. (Safe Ⅰ 24 slots, Safe Ⅱ 24 slots, 48 basic slots provided in total.

  • The previous Safe will be changed to Safe Ⅰ.
  • Safe appearance will correspond with Safe Ⅰ’s expansion stage.
  • Safe Ⅱ can start to be expanded when Safe Ⅰ has been upgraded to Splendid Magtonium Safe (200 slots) or higher.
  • Safe Ⅱ can be expanded to a maximum of 256 slots.
  • The name of Character Safe Upgrade Kit will be changed.
    - Before: Character Safe Upgrade Kit
    - After: Safe ⅠUpgrade Kit
  • Character Safe Upgrade Kit will now apply the upgrade to Safe Ⅰ as will be shown in its edited tooltip.
  • Silver/Gold/Radiant Gold Safe Upgrade Kit will now apply the upgrade to Safe Ⅰ as will be shown in its edited tooltip.

 

Safe Improved

  • The Basic Safe setting will be added.
    - Use it to select your default Safe tab that opens when you click the Safe menu.
  • Available Safe Tabs
    - Safe I (Initial default)
    - Safe II
  • Account Vault
  • This Basic Safe setting is saved per character.
  • Your scroll location for each Safe tab will be saved.

 

 

Option Growth, Transfer, Level Transfer System

  • The Equipment Option Growth/Transfer/Level Transfer Systems will be improved.
  • The Equipment Option Growth/Transfer/Level Transfer Systems' visibility will be improved.
  • Each system's UI will be updated.

 

  • You can now choose to view item option information in full or simplified mode.
  • The Comparison tooltip will also be hidden in the simplified mode.
  • The registered items' will now display their Fame in the form of Equipment Fame + Enchanted Fame. 
  • Enchanting will be added to the Option Growth/Transfer menus.
    - You can now selectively add the material or target equipment's enchant options to the resulting item.
    - Enchanting will additionally require the existing Engraving/Inheritance fees.
  • Material Shop Added
    - A material shop will be added to the System UI, so you can buy the materials you need right on the spot.
  • Option Level Transfer will no longer delete the material item, but return it to you at Option Level 1 with 0% EXP.

 

  • Option Growth/Transfer/Level Transfer will be color-coded.
 

Image

Option Growth

Option Transfer

Option Level Transfer

  • Equipment with enhancements (Reinforcement/Amplification/Refinement/Enchants) will now be able to be used as material equipment.
    - All the material equipment’s enhancements will disappear.
  • Warning notifications for specific situations while using Option Growth, Transfer, and Level Transfer will be
  • improved such as in the following cases.
    - When equipment with enhancements is selected as material
    - When option levels decrease upon using Option Transfer or Option Level Transfer
    - When option levels of the material equipment are higher during Option Growth

 

Function Added for Selecting Growth Method

  • Standard Growth or Complete Growth will be able to be selected when growing equipment.
  • Standard Growth uses the previous growth system with changes only to conditions for Great Success growth.
    - Only Standard Growth can be done through “Item Option Growth Tickets”.
  • Complete Growth will grow options according to their full added levels and EXP regardless of whether they are the same options or not.
    - The following materials are consumed during Complete Growth.
    - Base material requirements

Golden Beryl

Gold

Power Essence

50

50,000

1

  •  The following materials are required additionally according to each of the material equipment’s option levels.
  •  Options that match those of the main equipment will not require additional materials.
  •  Costs refer to required materials per option

Option Level

Required Beryl

Gold

Power Essence

1~10

10

10,000

0

11~20

15

15,000

0

21~30

20

20,000

0

31~40

25

25,000

0

41~45

50

50,000

1

46~50

60

60,000

1

51~55

70

70,000

1

56~60

80

80,000

1

61~65

90

90,000

1

66~70

100

100,000

1

71~75

110

110,000

1

76~80

120

120,000

1

 

  • (Example) Materials required for an equipment with Option 1 Lv. 51 / Option 2 Lv. 60 / Option 3 Lv. 48 / Options 4 Lv. 65

 

Base Materials

Option 1 – Lv. 51

Option 2 – Lv. 60

Option 3 – Lv. 48

Option 4 – Lv. 65

Total

Golden Beryl

50

70

80

60

90

350

Gold

50,000

70,000

80,000

60,000

90,000

350,000

Power Essence

1

1

1

1

1

5

  • Complete Growth cannot be used if all the equipment material’s options match the main equipment’s.
  • Tradable/sealable <Growth Option>, <Growth, Transfer Option> equipment cannot use Complete Growth

 

 

Great Success System Improvements

  • Great Success conditions have been changed to occur according to a certain rate regardless of the material equipment’s level when growing equipment.
  • Upon Great Success, EXP will be added based on the EXP of the main and material equipment’s option with the lowest growth level.
  • Upon Great Success, the EXP 100% increase effect will now always be applied. Accordingly, Great Success chance will be adjusted to match the previous efficacy overall.

 

 

Card Upgrade System

Card upgrade success rate will be shown in the Card Upgrade – System UI.

 

     Card Grade     

     Success Rate According to Amount of Materials     

       1 Card 2 Cards 3 Cards

Common

100%

X

X

Uncommon

80%

100%

X

Rare

60%

100%

X

Unique

40%

80%

100%

Legendary

40%

80%

100%

 

 

Other Improvements and Changes

Dungeon Play Improvement

  • Nasau Forest, Eternal Flame Lab, Canyon Hills, Vericollis, and Queen Fallt: The camera will no longer zoom in on the screen upon entering the Boss map. 
  • Eternal Flame Lab: Eternal Flame Captain Stark's AI and cooldown will be adjusted to prevent him from changing locations too often. 
  • Eternal Flame Lab: A post-casting delay will be added to Eternal Flame Captain Stark's main attack/movement patterns. 
  • King's Cradle and Heblon's Altar (Hero Mode): Heblon Basillium's AI will be adjusted to prevent it from changing locations too often. 
  • King's Cradle: A post-casting delay will be added to Tomboy Becky's main patterns to prevent her from changing locations too often. She'll now also use the Charge and Jump patterns twice instead of 3 times. 
  • King's Cradle: Tomboy Becky's Super Armor intensity will be lessened. 
  • King's Cradle: Revived Gold Clown will no longer cause excessive Knockback or multi-hits during certain attack patterns. 
  • Heblon's Altar: Kalbarri of Light will no longer change locations too often. She'll no longer teleport away after an attack pattern if there's a character nearby. 
  • Heblon's Altar: The Abyss Walker will no longer change locations too often. His AI and cooldown will be adjusted, and he'll stop moving around during certain patterns. 
  • Heblon's Altar: A post-casting delay will be added to the Abyss Walker's movement pattern. 
  • Heblon's Altar (Hero Mode): The Abyss Walker will no longer inflict excessive damage during certain attack patterns. 
  • Canyon Hills/Queen Fallt: Thorny Ink Flowers' Moving Shot pattern will no longer cause Immobility on hit and attack duration will be lowered. 
  • Canyon Hills/Queen Fallt: Thorny Ink Flowers' Wild Shot pattern will no longer cause Immobility on hit and incur a post-casting delay. 
  • Canyon Hills: The King Destroyer's AI and move count will be adjusted to prevent it from changing locations too often. 
  • Canyon Hills (Hero Mode): The King Destroyer will no longer regain as much HP since it used to during the HP-healing Barrier pattern. 
  • Queen Fallt (Hero Mode): Attack Drones' hit range will be expanded, so you can attack them more easily. 
  • Vericollis (Hero Mode): The Spirits of the Crusade will no longer use a shield, just like they don't in the Normal Dungeon. 
  • White Land (Hero Mode): A pre-cooldown will be applied to Pure Paidions' Silence pattern, and their Silence duration will be shortened.

 

Others

  • Nen Master (M): The skill-casting voice for Lightning Nen Cannon and Fulgurous Punt will be changed.
  • Spitfire (M): The skill-casting voice for Returning Sniper and High-voltage Bullet Maxwell will be changed.
  • Emergency Mission: The Emergency Mission text that appears on mission activation will be relocated by a small margin.
  • The Item Buff Icon tooltip will now display + for positive numbers and for negative numbers.
  • Now, Selection Equipment Boxes will change their available equipment grade instantly at midnight daily, instead of requiring you to log back into your channel.
  • Equipment options that stack buffs will now renew their duration for every new stack.
  • Your portrait display in the Arena will be improved.
  • Certain Avatar Top Selection skills will be changed as follows.

Class

Old

New

Summoner

Dark Moon

Dark Lunacy

 

  • Level 75 Rare Weapon Clone Avatars' selective skills will be changed as follows.

Class

Old

New

Summoner

Dark Moon

Dark Lunacy

 

  • Play Point: The Level limit will be removed from the Refund Tab products.
  • Play Point: The Meister's Laboratory Tickets can no longer be sold or purchased for a second time.
  • The Fatigue Acceleration system will no longer be applied to the Sirocco Challenge dungeon.

 

  • Advanced Dungeon Tickets: Their use priorities will be updated.

Old

New

Play Point Ticket
Untradable Ticket
Account-bound Ticket
Tradable Ticket

Untradable Ticket
Play Point Ticket
Account-bound Ticket
Tradable Ticket

  • Voice dialogue will be added to NPC Meisters Curio and Hauts-de-louis in Namenlos after the Act quest, Forgotten Sacrifice. 
  • The Dungeon Entry Guide will be added to the quests, [Shield] Sprouting Suspicion and [Shield] Willpower Embodiment.
  • Recommended Adventurer Fame will be removed from Hero mode.
  • The Equipment Guide Synergy tab will be changed to Additional Equipment Farming and include Storm's Wrath and Elvenmere.
  • Certain Item Shop products' sorted order will be updated.
  • The Damage Font skin can now be applied to the Accumulated Damage font.

  • The Accumulated Damage Font tab will be added to the Skin Storage Damage Font menu.
  • You can check your existing Damage fonts here as well.
    - Expired Damage fonts will not be displayed in the Accumulated Damage list.
    - Collaboration fonts added before Tuesday on November 8 will not be moved to the Accumulated Damage Font tab.
  • You can select your Accumulated Damage Font skin in the Accumulated Damage Font tab.
    - Click Apply to instantly change your Accumulated Damage Font skin. Click Cancel to reset to the default font.
  • 2 default Accumulated Damage fonts will be added.

  • In the Skin Storage Damage Font tab, apply System Accumulated Damage Font to Accumulated Damage Font to use the existing Accumulated Damage font. Selecting Normal Damage Font will apply your normal Damage font to your Accumulated Damage font.
    - Select Cancel to reset to the existing Accumulated Damage font.

 

  • The System Options Damage Font settings will be added.

  • The Damage Font Skin Settings button will be added to the System Options Graphics area.
    - Click this button to go directly to the Skin Storage Damage Font tab.
  • The View Max Damage Only option will be added.
    - Select "My Damage Opacity" to 0% to activate and select this option.
    - It enables the Max Damage font, so you can see your max damage while hiding all the other character damage.
    - You can adjust your max damage opacity through the Accumulated Damage Opacity option.

 

  • Dungeon Groups will be added to the Monster Collection.
  • Certain Monster Collection monsters' displayed grades will be updated.

 

  • Summoner/Witch: The Elf Queen's Butterfly Wings Avatar will now be shown over Advanced Avatars for improved aesthetics.
  • The Function Guide will appear above certain Raid and Special Dungeon-starting NPCs.
  • Ozma Raid - An option for starting as Chaos Level 3 when creating Raid Groups will be added.
    - When starting as Chaos Level 3, Chaos Dungeons will automatically be disabled, and difficulty will not be decreased after failing to clear main dungeons.
  • The Lv. 105 Epic Necklace Locked Area item will now display an effect when the Option 2 Skill Atk. Effect is applied.
  • Mixed clear conditions for DFO Weekly Missions will be changed to singular clear conditions.
    - Missions will be changed to "Clear Optimal Level Dungeons" or "Clear Advanced Dungeons" according to Fame value.
    - Missions will be changed to "Defeat monsters" or "Clear Storm's Wrath" according to Fame Value.
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DFO Time Converter

DFO’s server use’s UTC as the standard time.

However, you can use this feature to convert

the UTC time to your local time.

This will allow you to keep track of important things

such as start/end of events, expiration of

event/sale items, etc. in your local time.

This setting will only be applied to the current

browser you are accessing from.

Server Time

09 : 28

Tue, 10 Oct 2017 (UTC)

Local Time
Local Time

09 : 28

Tue, 10 Oct 2017

(-)

Change