M-137 Gatling Gun
- Atk. has been decreased by 16%.
BBQ
- Atk. has been increased by 30%.
M-1 Flamethrower
- Atk. has been increased by 10%.
Cannonball
- Atk. has been increased by 5%.
Laser Rifle
- Atk. has been increased by 25%.
Flame Pillar
- Atk. has been increased by 13%.
FM-92 Stinger
- Atk. has been increased by 18%.
- Now hits enemies the same number of times, regardless of their location.
- Launching strength has been decreased. (400 → 300)
FM-31 Grenade Launcher
- Atk. has been increased by 38%.
X-1 Extruder
- Atk. has been increased by 23%.
- Full-charged effect has been added.
- No longer moves the camera.
Arctic Booster
- Atk. has been increased by 21%.
FM-92 SW Stinger
- Atk. has been decreased by 5%.
Seismic Wave
- Atk. has been increased by 19%.
Buster Beam
- Atk. has been increased by 21%.
Charge Laser Rifle
- Atk. bonus per charged status has been changed. (90% → 50%)
Spectral Search Eye
- No longer decreases enemies' Critical Resistance.
- Now also increases Physical Critical.
ㄴ The increasing amount is the same as the old Critical Resistance bonus's.
Enhanced Strength
- Now increases Critical Damage instead of Skill Atk. (+30% at mastery level)
Heavy Firearm Enhancement
- The old features have been deleted, and it now increases Skill Atk. (+35% at mastery level, +2% per level)
- It still changes weapon appearance and effect for Laser Rifle, Flame Pillar, and M-137 Gatling Gun, and increases FM-31 Grenade Launcher's explosion range.
Cannonball Upgrade
- No longer increases range per level.
Steyr AMR Upgrade
- No longer adds the Bleeding effect.
Concentrated Fire
- Cooldown has been changed. (60 sec. → 50 sec.)
Satellite Beam
- Now applied in real time.
- The laser now moves more quickly.
- Enemy-targeting time has been decreased.
- At Level 9, it increases Atk. instead of decreasing Light Resistance.
- Cooldown has been changed. (140 sec. → 145 sec.)
Buster Beam
- Now applied in real time.
Grenade Launcher options have been added to the Cracked Dimensional item options.
Concentrated Fire no longer causes the next skill to cool down without activating its effects.