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Revolver Upgrade (New Skill)
- A new Passive skill that can be learned at Level 15
ㄴ Revolver Upgrade combines Pan Revolver, Load Revolver, and Enhanced Revolver.
Pan Revolver
- Merged into Revolver Upgrade and the skill has been deleted.
Load Revolver
- Merged into Revolver Upgrade and the skill has been deleted.
Triple Clutch
- Some of its options have been merged with Stylish, and the skill has been deleted.
Stylish
- It's now a 20-level skill that enables skills to cancel into each other a set number of times.
Steep Slide
- Now mastered at Level 1. Its launching strength is also fixed.
Windmill
- Atk. has been increased by 8%.
Mach Kick
- Atk. has been increased by 15%.
Headshot
- Atk. has been increased by 53%.
Air Blade
- Windmill's movement-related features have been merged with Stylish's effects. Atk. has been increased by 11%.
Triple Tap
- Atk. has been increased by 28%.
Moving Shot
- Atk. has been increased by 16%.
Wild Shot
- In dungeons, Atk. is now increased by 16% at the cost of pushing and launching strength.
Multi Headshot
- Atk. has been increased by 24%.
Death Hawk
- Atk. has been increased by 16%.
Sudden Death
- Buff and mark durations has been increased to 60 seconds from 10 seconds. Skill Atk. bonus per level has been changed to 1.5% from 2%.
Scud Genocide
- Cooldown has been changed to 145 seconds from 137 seconds. Atk. has been increased by 20%.
Deadly Approach
- Atk. has been increased by 28%.
Suppressive Fire
- Atk. has been increased by 20%.
Enhanced Revolver
- Its options have been merged with Revolver Upgrade's and Markmanship's, and it's no longer available for use.
Marksmanship
- Changed to a 75-level skill.
- No longer increases Firing Skill Atk. Now increases Advanced Skill Atk. instead, and the bonus amount is higher than before. (+34% at mastery level)
Fast Draw
- Atk. has been increased by 20%.
Wipe Out (New Skill)
- A new Active skill that can be learned at Level 80
- Bounces bullets off the rocks that you kicked up.