Draw Sword
- Its attack range will no longer be applied abnormally when canceled into a Basic attack.
Soul Bender
Unshackle
- Kazan's range bonus will be decreased. (50 → 20% at Lv. 10)
Asura
Wave Cancellation
- This skill's post-casting Super Armor duration will be decreased.
Agni Pentacle
- It will no longer Grab Frozen enemies.
Slayer (F)
General
Spinning Blade
- The Super Armor duration after the spin attack will be decreased.
- Its attack decision duration will be decreased.
Castigation
- Its enemy-launching strength will be increased.
Sword Master
Basic Attack
- Atk. will be increased by 15%.
Ascent
- Its attacks can no longer pull enemies that are a certain distance away.
Crescent
- Its full-charge duration will be decreased.
- Its charging time will be decreased and fixed to 0.35 seconds across all levels.
- Its launching strength will be decreased.
Soul Render
- Its Basic/Skill Atk. bonus will be increased. (+0.9 → 3% at Lv. 13)
- Its max stack count will be decreased. (1 at all levels)
- Its buff duration will be increased. (30 sec. at all levels)
Dark Templar
Shadow Binding
- The finishing shadow attack will no longer hit an abnormal number of times.
Shadow Hiding
- It will cast Super Armor instead of Invincibility in the beginning and at the end of its duration.
Demon Slayer
Basic Attack
- Atk. will be increased by 15%.
Blade Retraction
- It will no longer cause weapon image errors for its duration.
Freed Blade
- Its Y-axis attack range will be decreased.
- Super Armor will be removed from the blade-retrieving phase.
Vagabond
Sword Wheel
- Atk. will be increased by 15%.
- Its strength in throwing enemies backward will be decreased.
- Its strength in throwing enemies forward will be decreased.
- Its strength in launching enemies in the air as they are thrown forward will be increased.
Soaring
- Atk. will be increased by 15%.
Fighter (M)
General
Dash
- Its certain motions will no longer cause incoming damage box errors.
Nen Master
Lightning Leg Strike
- It will no longer cause enemies to bounce.
Striker
Muscle Shift
- Beginning cooldown will be disabled in Practice mode.
Close Kick
- Invincibility will be removed from certain motions.
Brawler
Brick Throw
- Strengthened Brick throw will now properly display rock images.
Needle Throw
- Strengthened Needle Throw will incur a longer delay.
Mount
- You can no longer Grab enemies while Stunned from a failed attack. (Inside the Arena only)
Grappler
Neck Snap
- Enemies will now be lifted as they are released from Immobility.
Break Down
- It can now be used in the Arena, but in a modified version.
- Its pre-attack delay will be increased.
- Its Grab-attempting duration will be decreased if used in midair.
- A minimum height requirement will be added.
Snap Shot
- You can no longer Grab enemies while Stunned from a failed attack.
Fighter (F)
Striker
Basic Attack
- Atk. will be increased by 15%.
Muscle Shift
- Beginning cooldown will be disabled in Practice mode.
Super Armor
- Attack Speed penalties will be removed.
Brawler
Mount
- You can no longer Grab enemies while Stunned from a failed attack. (Inside the Arena only)
Grappler
Neck Snap
- Enemies will now be lifted as they are released from Immobility.
Elbow Shock
- You can no longer Grab enemies while Stunned from a failed attack.
Spiral
- Atk. will be increased by 10%.
Gunner (M)
General
G-14 Buster
- The explosion's attack decision duration will be increased.
- This skill's Y-axis attack range will be increased.
Launcher
Heavy Firearm Mastery
- Will also negate Hand Cannons' penalty on Physical weapon skill cooldown.
Spitfire
M18 Claymore
- Its Casting Speed will only be affected by your Attack Speed, and will be readjusted.
- If an enemy enters this skill's explosion recognition range, then it will now illuminate the enemy.
Gunner (F)
Ranger
Gunblade
- Rainbow Shot will increase your Y-axis incoming damage range.
- Rainbow Kick will increase your Y-axis incoming damage range.
- Jump Rising Shot and Jump Headshot will increase your Y-axis incoming damage range.
Launcher
Heavy Firearm Mastery
- Will also negate Hand Cannons' penalty on Physical weapon skill cooldown.
Spitfire
Grenades
- Throw recasting cooldown will no longer be added twice to the last grenade that you throw after landing.
M18 Claymore
- Its Casting Speed will only be affected by your Attack Speed, and will be readjusted.
- If an enemy enters this skill's explosion recognition range, then it will now illuminate the enemy.
Mage (M)
Glacial Master
Ice Hammer
- Its Y-axis attack range will be increased.
Pinpoint Rush
- Enemies that are hit by its last tack will no longer be Downed randomly.
Mage (F)
Elementalist
Phase Shift
- Its cooldown will be increased. (38 → 40 sec. at Lv. 10)
Ice Walls
- Its post-casting delay will be increased.
Fire Pillar
- Its Atk. will be decreased by 15%.
Priest (M)
Monk
Will Driver
- Its Critical Atk. bonus will be decreased. (+12.5 → 5% at Lv. 10)
Dry Out
- Its attack Atk. bonus will be increased (+0% → 7.5% at Lv. 13)
Exorcist
Crucifix Wind
- It will now push enemies a shorter distance away.
Avenger
Avenger Heavy Armor Mastery
- Its Max HP and Vitality bonuses will be increased.
Knight
General
Shield Defense
- Its post-casting delay will be increased.
Demonic Lancer
General
Endure
- Its post-casting delay will be increased.
Paratrooper
- Its falling speed will be decreased.
Vanguard
Separate cooldown will be applied during the Backstep phase. (1 sec.)
Skirmisher
Chain Wave Lance
- Beginning cooldown will be added. (0 → 10 sec.)
Vital Strike
- Its stabbing speed will be increased.
Thief
Necromancer
Fear of the Slaughterer
- Its Magical Critical Chance bonus will be increased. (+0.7% → 3% at Lv. 13)
Shadow Dancer
Basic Attack
- The delay after first attacks will be increased.
- The delay after second attacks will be increased.
Sharp Dagger
- Learning this skill will no longer abnormally increase your Immobility.
Kunoichi
Ninpou: Shadow Clone
- The shadow clones' recovery time will be decreased. (30 → 28 sec.)
- If you use this skill while holding down a Ninjutsu skill key, now the clones will not finish creating Nins.
Supplementary Story Characters
Dark knight
Its beginning cooldown application rules will be changed.
The average value of skills with beginning cooldown will be applied to each skill slot