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Arena Balancing
Slayer (M)
Blade Master
- Draw Sword
- Its attack range will no longer be applied abnormally when canceled into a Basic attack.
Soul Bender
- Unshackle
- Kazan's range bonus will be decreased. (50 → 20% at Lv. 10)
Asura
- Wave Cancellation
- This skill's post-casting Super Armor duration will be decreased.
- Agni Pentacle
- It will no longer Grab Frozen enemies.
Slayer (F)
General
- Spinning Blade
- The Super Armor duration after the spin attack will be decreased.
- Its attack decision duration will be decreased.
- Castigation
- Its enemy-launching strength will be increased.
Sword Master
- Basic Attack
- Atk. will be increased by 15%.
- Ascent
- - Its attacks can no longer pull enemies that are a certain distance away.
- Crescent
- Its full-charge duration will be decreased.
- Its charging time will be decreased and fixed to 0.35 seconds across all levels.
- Its launching strength will be decreased.
- Soul Render
- Its Basic/Skill Atk. bonus will be increased. (+0.9 → 3% at Lv. 13)
- Its max stack count will be decreased. (1 at all levels)
- Its buff duration will be increased. (30 sec. at all levels)
Dark Templar
- Shadow Binding
- The finishing shadow attack will no longer hit an abnormal number of times.
- Shadow Hiding
- It will cast Super Armor instead of Invincibility in the beginning and at the end of its duration.
Demon Slayer
- Basic Attack
- Atk. will be increased by 15%.
- Blade Retraction
- It will no longer cause weapon image errors for its duration.
- Freed Blade
- Its Y-axis attack range will be decreased.
- Super Armor will be removed from the blade-retrieving phase.
Vagabond
- Sword Wheel
- Atk. will be increased by 15%.
- Its strength in throwing enemies backward will be decreased.
- Its strength in throwing enemies forward will be decreased.
- Its strength in launching enemies in the air as they are thrown forward will be increased.
- Soaring
- Atk. will be increased by 15%.
Fighter (M)
General
- Dash
- Its certain motions will no longer cause incoming damage box errors.
Nen Master
- Lightning Leg Strike
- It will no longer cause enemies to bounce.
Striker
- Muscle Shift
- Beginning cooldown will be disabled in Practice mode.
- Close Kick
- Invincibility will be removed from certain motions.
Brawler
- Brick Throw
- Strengthened Brick throw will now properly display rock images.
- Needle Throw
- Strengthened Needle Throw will incur a longer delay.
- Mount
- You can no longer Grab enemies while Stunned from a failed attack. (Inside the Arena only)
Grappler
- Neck Snap
- Enemies will now be lifted as they are released from Immobility.
- Break Down
- It can now be used in the Arena, but in a modified version.
- Its pre-attack delay will be increased.
- Its Grab-attempting duration will be decreased if used in midair.
- A minimum height requirement will be added.
- Snap Shot
- You can no longer Grab enemies while Stunned from a failed attack.
Fighter (F)
Striker
- Basic Attack
- Atk. will be increased by 15%.
- Muscle Shift
- Beginning cooldown will be disabled in Practice mode.
- Super Armor
- Attack Speed penalties will be removed.
Brawler
- Mount
- You can no longer Grab enemies while Stunned from a failed attack. (Inside the Arena only)
Grappler
- Neck Snap
- Enemies will now be lifted as they are released from Immobility.
- Elbow Shock
- You can no longer Grab enemies while Stunned from a failed attack.
- Spiral
- Atk. will be increased by 10%.
Gunner (M)
General
- G-14 Buster
- The explosion's attack decision duration will be increased.
- This skill's Y-axis attack range will be increased.
Launcher
- Heavy Firearm Mastery
- Will also negate Hand Cannons' penalty on Physical weapon skill cooldown.
Spitfire
- M18 Claymore
- Its Casting Speed will only be affected by your Attack Speed, and will be readjusted.
- If an enemy enters this skill's explosion recognition range, then it will now illuminate the enemy.
Gunner (F)
Ranger
- Gunblade
- Rainbow Shot will increase your Y-axis incoming damage range.
- Rainbow Kick will increase your Y-axis incoming damage range.
- Jump Rising Shot and Jump Headshot will increase your Y-axis incoming damage range.
Launcher
- Heavy Firearm Mastery
- Will also negate Hand Cannons' penalty on Physical weapon skill cooldown.
Spitfire
- Grenades
- Throw recasting cooldown will no longer be added twice to the last grenade that you throw after landing.
- M18 Claymore
- Its Casting Speed will only be affected by your Attack Speed, and will be readjusted.
- If an enemy enters this skill's explosion recognition range, then it will now illuminate the enemy.
Mage (M)
Glacial Master
- Ice Hammer
- Its Y-axis attack range will be increased.
- Pinpoint Rush
- Enemies that are hit by its last tack will no longer be Downed randomly.
Mage (F)
Elementalist
- Phase Shift
- Its cooldown will be increased. (38 → 40 sec. at Lv. 10)
- Ice Walls
- Its post-casting delay will be increased.
- Fire Pillar
- Its Atk. will be decreased by 15%.
Priest (M)
Monk
- Will Driver
- Its Critical Atk. bonus will be decreased. (+12.5 → 5% at Lv. 10)
- Dry Out
- Its attack Atk. bonus will be increased (+0% → 7.5% at Lv. 13)
Exorcist
- Crucifix Wind
- It will now push enemies a shorter distance away.
Avenger
- Avenger Heavy Armor Mastery
- Its Max HP and Vitality bonuses will be increased.
Knight
General
- Shield Defense
- Its post-casting delay will be increased.
Demonic Lancer
General
- Endure
- Its post-casting delay will be increased.
- Paratrooper
- Its falling speed will be decreased.
Vanguard
- Separate cooldown will be applied during the Backstep phase. (1 sec.)
Skirmisher
- Chain Wave Lance
- Beginning cooldown will be added. (0 → 10 sec.)
- Vital Strike
- Its stabbing speed will be increased.
Thief
Necromancer
- Fear of the Slaughterer
- Its Magical Critical Chance bonus will be increased. (+0.7% → 3% at Lv. 13)
Shadow Dancer
- Basic Attack
- The delay after first attacks will be increased.
- The delay after second attacks will be increased.
- Sharp Dagger
- Learning this skill will no longer abnormally increase your Immobility.
Kunoichi
- Ninpou: Shadow Clone
- The shadow clones' recovery time will be decreased. (30 → 28 sec.)
- If you use this skill while holding down a Ninjutsu skill key, now the clones will not finish creating Nins.
Supplementary Story Characters
Dark knight
- Its beginning cooldown application rules will be changed.
- The average value of skills with beginning cooldown will be applied to each skill slot
Update History
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