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Arena Balancing

Slayer (M)

Blade Master

  • Draw Sword
    - Its attack range will no longer be applied abnormally when canceled into a Basic attack.

 

Soul Bender

  • Unshackle
    - Kazan's range bonus will be decreased. (50 → 20% at Lv. 10)

 

Asura

  • Wave Cancellation
    - This skill's post-casting Super Armor duration will be decreased.
  • Agni Pentacle
    - It will no longer Grab Frozen enemies.

 

Slayer (F)

General

  • Spinning Blade
    - The Super Armor duration after the spin attack will be decreased.
    - Its attack decision duration will be decreased.
  • Castigation
    - Its enemy-launching strength will be increased.

 

Sword Master

  • Basic Attack
    - Atk. will be increased by 15%.
  • Ascent
  • - Its attacks can no longer pull enemies that are a certain distance away.
  • Crescent
    - Its full-charge duration will be decreased.
    - Its charging time will be decreased and fixed to 0.35 seconds across all levels.
    - Its launching strength will be decreased.
  • Soul Render
    - Its Basic/Skill Atk. bonus will be increased. (+0.9 → 3% at Lv. 13)
    - Its max stack count will be decreased. (1 at all levels)
    - Its buff duration will be increased. (30 sec. at all levels)

 

Dark Templar

  • Shadow Binding
    - The finishing shadow attack will no longer hit an abnormal number of times.
  • Shadow Hiding
    - It will cast Super Armor instead of Invincibility in the beginning and at the end of its duration.

 

Demon Slayer

  • Basic Attack
    - Atk. will be increased by 15%.
  • Blade Retraction
    - It will no longer cause weapon image errors for its duration.
  • Freed Blade
    - Its Y-axis attack range will be decreased.
    - Super Armor will be removed from the blade-retrieving phase.

 

Vagabond

  • Sword Wheel
    - Atk. will be increased by 15%.
    - Its strength in throwing enemies backward will be decreased.
    - Its strength in throwing enemies forward will be decreased.
    - Its strength in launching enemies in the air as they are thrown forward will be increased.
     
  • Soaring
    - Atk. will be increased by 15%.

 

Fighter (M)

General

  • Dash
    - Its certain motions will no longer cause incoming damage box errors.

 

Nen Master

  • Lightning Leg Strike
    - It will no longer cause enemies to bounce.

 

Striker

  • Muscle Shift
    - Beginning cooldown will be disabled in Practice mode.
  • Close Kick
    - Invincibility will be removed from certain motions.

 

Brawler

  • Brick Throw
    - Strengthened Brick throw will now properly display rock images.
  • Needle Throw
    - Strengthened Needle Throw will incur a longer delay.
  • Mount
    - You can no longer Grab enemies while Stunned from a failed attack. (Inside the Arena only)

 

Grappler

  • Neck Snap
    - Enemies will now be lifted as they are released from Immobility.
  • Break Down
    - It can now be used in the Arena, but in a modified version.
    - Its pre-attack delay will be increased.
    - Its Grab-attempting duration will be decreased if used in midair.
    - A minimum height requirement will be added.
  • Snap Shot
    - You can no longer Grab enemies while Stunned from a failed attack.

 

Fighter (F)

Striker

  • Basic Attack
    - Atk. will be increased by 15%.
  • Muscle Shift
    - Beginning cooldown will be disabled in Practice mode.
  • Super Armor
    - Attack Speed penalties will be removed.

 

Brawler

  • Mount
    - You can no longer Grab enemies while Stunned from a failed attack. (Inside the Arena only)

 

Grappler

  • Neck Snap
    - Enemies will now be lifted as they are released from Immobility.
  • Elbow Shock
    - You can no longer Grab enemies while Stunned from a failed attack.
  • Spiral
    - Atk. will be increased by 10%.

 

Gunner (M)

General

  • G-14 Buster
    - The explosion's attack decision duration will be increased.
    - This skill's Y-axis attack range will be increased.

 

Launcher

  • Heavy Firearm Mastery
    - Will also negate Hand Cannons' penalty on Physical weapon skill cooldown.

 

Spitfire

  • M18 Claymore
    - Its Casting Speed will only be affected by your Attack Speed, and will be readjusted.
    - If an enemy enters this skill's explosion recognition range, then it will now illuminate the enemy.

 

Gunner (F)

Ranger

  • Gunblade
    - Rainbow Shot will increase your Y-axis incoming damage range.
    - Rainbow Kick will increase your Y-axis incoming damage range.
    - Jump Rising Shot and Jump Headshot will increase your Y-axis incoming damage range.

 

Launcher

  • Heavy Firearm Mastery
    - Will also negate Hand Cannons' penalty on Physical weapon skill cooldown.

 

Spitfire

  • Grenades
    - Throw recasting cooldown will no longer be added twice to the last grenade that you throw after landing.
  • M18 Claymore
    - Its Casting Speed will only be affected by your Attack Speed, and will be readjusted.
    - If an enemy enters this skill's explosion recognition range, then it will now illuminate the enemy.

 

Mage (M)

Glacial Master

  • Ice Hammer
    - Its Y-axis attack range will be increased.
  • Pinpoint Rush
    - Enemies that are hit by its last tack will no longer be Downed randomly.

 

Mage (F)

Elementalist

  • Phase Shift
    - Its cooldown will be increased. (38 → 40 sec. at Lv. 10)
  • Ice Walls
    - Its post-casting delay will be increased.
  • Fire Pillar
    - Its Atk. will be decreased by 15%.

 

Priest (M)

Monk

  • Will Driver
    - Its Critical Atk. bonus will be decreased. (+12.5 → 5% at Lv. 10)
  • Dry Out
    - Its attack Atk. bonus will be increased (+0% → 7.5% at Lv. 13)

 

Exorcist

  • Crucifix Wind
    - It will now push enemies a shorter distance away.

 

Avenger

  • Avenger Heavy Armor Mastery
    - Its Max HP and Vitality bonuses will be increased.

 

Knight

General

  • Shield Defense
    - Its post-casting delay will be increased.

 

Demonic Lancer

General

  • Endure
    - Its post-casting delay will be increased.
  • Paratrooper
    - Its falling speed will be decreased.

 

Vanguard

  • Separate cooldown will be applied during the Backstep phase. (1 sec.)

 

Skirmisher

  • Chain Wave Lance
    - Beginning cooldown will be added. (0 → 10 sec.)
  • Vital Strike
    - Its stabbing speed will be increased.

 

Thief

Necromancer

  • Fear of the Slaughterer
    - Its Magical Critical Chance bonus will be increased. (+0.7% → 3% at Lv. 13)

 

Shadow Dancer

  • Basic Attack
    - The delay after first attacks will be increased.
    - The delay after second attacks will be increased.
  • Sharp Dagger
    - Learning this skill will no longer abnormally increase your Immobility.

 

Kunoichi

  • Ninpou: Shadow Clone
    - The shadow clones' recovery time will be decreased. (30 → 28 sec.)
    - If you use this skill while holding down a Ninjutsu skill key, now the clones will not finish creating Nins.

 

Supplementary Story Characters

Dark knight

  • Its beginning cooldown application rules will be changed.
  • The average value of skills with beginning cooldown will be applied to each skill slot
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