Outside the Dark Side |
Michael of the Holy Eye |
- Generates a shield around itself. You must destroy this shield to attack Michael.
- Delivers a series of powerful combo attacks, each combo consisting of two punches and an uppercut.
- If Michael receives great damage, he summons an Angel of Justice that attacks you and restores his HP when it successfully hits.
- Depending on the difficulty level, Michael uses the skill that summons a holy cross and a hammer to attack.
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Chaos Seal Stone |
- This is a new Named monster.
- It explodes if you get near it.
- Periodically summons an orb that follows a target and explodes after casting delay.
- A bigger orb is added, depending on the difficulty level.
- Periodically summons a pillar that continuously follows a target after casting delay.
- If its HP drops to a certain amount, it makes itself become invulnerable to attacks and summons monsters after casting delay.
- If you defeat all the summoned monsters, Chaos Seal Stone becomes vulnerable to attacks again.
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Defected Priest |
- This is a new Named monster.
- Defected Priest has a strong body that never fails him.
- He shoots stones from the ground in front of him, and performs Slashes of Blood.
- He charges at characters and sends them flying.
- If Defected Priest receives great damage, he enters Berserker mode and improves his physical capabilities, e.g., speeds, Atk., and Def.
- Depending on the difficulty level, he also uses additional skills, charging at characters and throwing them backward, or sending forth a shock wave across a broad area.
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Corrupt Priest |
- This is a new Named monster.
- Swings a scythe, delivering combo/multi-hit attacks.
- If Corrupt Priest receives great damage, he teleports forward and inflicts great damage on characters in his path.
- Depending on the difficulty level, Corrupt Priest also uses additional skills to pull or Immobilize characters.
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(Boss)
Awakened Michael of the Holy Eye |
- Michael, having been blessed by an archangel, is stronger and capable of using the power of the Holy Eye.
- If you face Michael during the Holy Eye skill, your HP rate is swapped with Michael's.
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Dark Side |
Chaos Seal Stone |
- It's the same Chaos Seal Stone that appears Outside the Dark Side.
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Despairing Tiamat |
- Swings her spear and causes Bleeding as a Basic attack.
- Quickly advances, swinging her spear and causing Bleeding, as a Basic attack.
- Periodically swings her spear and summons a black hole that pulls characters.
- Periodically summons a cape that grabs and restrains characters.
- Periodically summons a massive cape after a delay.
- This cape cocoons its target. You can release yourself from the cocoon by pressing certain buttons.
- Depending on the difficulty level, Tiamat recovers a certain amount of HP while you are cocooned.
- If her HP drops to a certain amount, she summons grim reapers and hides for a while.
- The number of summoned grim reapers varies, depending on the difficulty level.
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Destructive Berias |
- Swings a zanbato, attacking from close range.
- Jumps and strikes the ground, causing severe Knockback and Stun, as a Basic attack.
- Periodically detonates the ground underneath you after casting delay.
- Periodically summons multi-hitting twisters that pull characters after casting delay.
- The number of summoned twisters varies, depending on the difficulty level.
- When Brias's HP drops to a certain amount, he casts a twister on himself, pulling enemies and allies alike.
- This twister's pulling strength and damage is affected by the difficulty level.
- Periodically summons Ghosts of Destruction from map objects.
- The Ghosts of Destruction are absorbed by Berias when they are near them, providing a powerful defense buff.
- This defense buff stacks up to 3 times and lasts for a set amount of time.
- The number of summoned Ghosts of Destruction varies, depending on the difficulty level.
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Horrendous Astaros |
- Combines 2 lateral slashes, one uppercut, and one downward strike as a Basic attack.
- Dashes in a straight line as a Basic attack.
- When you become more than a certain distance away from him, he marks you after casting delay.
- He then teleports behind you and deliver his Basic Combo attacks.
- When his HP drops to a certain amount, he generates a shield around himself and causes casting delay before summoning Fears of Death.
- Fears of Death explode themselves and casts Slow that gradually Immobilize you.
- Fears of Death can be attacked and eliminated.
- The number of summoned Fears of Death is affected by the difficulty level.
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(Boss)
Ozma of Chaos |
- Shoots 3 slowly advancing orbs as a Basic attack.
- Summons dark energy from the ground 3 times as a Basic attack.
- Summons pillars of darkness from where characters are standing as a Basic attack.
- Periodically summons Imposter monsters in the map.
- Periodically shoots laser beams forward and summons several dark spikes in random locations.
- Periodically summons a black hole that pulls characters after casting delay.
- Depending on the difficulty level, this black hole pulls with more force and causes damage and Confusion.
- When Ozma's HP drops to a certain amount, the Chaos Eye appears above his head.
- While the Chaos Eye is opened, Ozma summons a pentacle on your spot when you attack him.
- If you stay inside the pentacle for a certain amount of time, you will turn into a monster.
- You can cancel the monster form by pressing certain buttons.
- The Chaos Eye's blinking frequency is affected by the difficulty level, and it opens itself wide if it receives great damage.
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Lotus's Stronghold
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Corrupt Centaur Captain |
- The Centaur's soldiers generate a shield around him, blocking a certain amount of damage.
- Pulls surrounding enemies and delivers a forward slash.
- Summons clones that charge at enemies in front.
- Leap over to an enemy, attacks it, and then sends forth a shock wave for additional damage.
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Amphora |
- Scatters several seeds that grow into Dendroids.
- Shoots up its roots in a straight line.
- Shoots thorns forward multiple times.
- If its HP drops to a certain amount, it eats the torch in its hand and burns the grass that the Dendroids have generated.
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Head Librarian Isadora |
- Performs Shadow attacks that move forward and return.
- Periodically teleports away when attacked, leaving a decoy on her spot. These decoys add a buff to her if she eats them.
- Causes a Fire explosion from the ground. The pentacle follows its target for this skill's duration.
- Generates Shadow pillars that push surrounding enemies.
- Summons a Shadow orb in the sky that grows bigger with time. This orb, once it reaches its maximum size, crashes onto the ground and causes a great explosion.
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High Priest Alsor |
- Spits poison forward. This poison inflicts continuous damage on those who are standing on it and Slows them down.
- Shoots several spears imbued with the power of his goddess.
- Lets out a battle cry, inflicting multi-hit damage on surrounding enemies.
- Drops a Holy Grail. If you eat the Holy Grail, Alsor will become frantic. Lure him and destroy the barrier around the Goddess's Halidom, and then you can destroy the Halidom.
- If you destroy the Goddess's Halidom, Alsor's Def. decreases and he temporarily becomes incapacitated.
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(Boss)
Gangling Lotus |
- Generates several plumes of water while on the ground.
- Roars, inflicting multi-hit damage on enemies in front.
- Shoots up tentacles from the ground. These tentacles remain for a while, inflicting damage on surrounding enemies.
- Stretches his tentacles, grabs characters in front, and slams them onto the ground.
- If his HP drops to a certain amount, he goes underwater and launches AoE attacks. At higher difficulty levels, he also uses Mind Control.
- While he's underwater, his attacks confine their targets.
- Thrusts his tentacles into the ground and shoots them back up from underneath characters. He additionally attacks as many times as the remaining tentacles in the map.
- Lotus's tentacles strike surrounding enemies downward.
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Castle of Bakal |
Itrenok, the Green Dragon |
- Generates a scaly barrier to protect himself.
- He is invulnerable to attacks while protected by this barrier.
- This barrier is destroyed if it receives a certain amount of damage.
- The maximum number of times that he generates this barrier is affected by the difficulty level.
- Dashes forward, clawing at enemies multiple times.
- Thrashes his tail at surrounding enemies, and then roars.
- The delay between the tail attack and the roaring and the number of hits by the roaring vary, depending the difficulty level.
- Jumps high and forcefully strikes the ground with his tail.
- The jump height, attack delay, and shock wave range and effect vary, depending on the difficulty level.
- Enters Berserker mode after his scaly barrier is destroyed for the last time.
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Neiser, the Black Dragon |
- Shoots Daggers of Destruction forward.
- The number of daggers shot varies, depending on the difficulty level.
- When his HP drops to a certain amount, he uses the Fear of Darkness pattern.
- Depending on the difficulty level, he summons 1 - 3 Lesser/Common Spirits that have flames of darkness.
- Common Spirits are summoned with the flames, and leave the flames on the ground when eliminated.
- Common Spirits restore the Black Dragon's HP by up to a certain amount after casting delay.
- Until the flames reach the Black Dragon, he repeatedly teleports and throws Daggers of Destruction.
- Uses Touch of Darkness to attack nearby enemies.
- When Touch of Darkness hits an enemy, the Black Dragon moves backward, throwing Daggers of Destruction.
- Randomly summons ghost pillars within a certain range.
- These pillars inflict multi-hit damage until they disappear.
- The number of summoned ghost pillars varies, depending on the difficulty level.
- Together with his clones, the Black Dragon shoots forward flames of darkness.
- These flames inflict damage on the targets that they hit and remain on the ground for a while.
- The flames cause Bleeding while on the ground.
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Numak, the Gold Dragon |
- If his HP drops to a certain amount, he summons 1 - 3 spiritual residue, depending on the difficulty level.
- Summons a barrier from underneath you to attack you.
- This barrier rises from the ground, attacking you. Its number of hits is affected by the difficulty level.
- Shoots forward a wave of barriers.
- The number of barriers shot varies, depending on the difficulty level.
- Summons and shoots barriers that explode on contact.
- The number of summoned barriers varies, depending on the difficulty level.
- Randomly summons barriers in the map that explode after a while.
- These barriers explode after a while if not destroyed.
- The number of summoned barriers varies, depending on the difficulty level.
- If his HP drops to a certain amount, he responds to incoming damage by creating a chance of summoning a barrier wall.
- This barrier wall can't be penetrated by characters unless destroyed.
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Ash Core, the Flame Dragon |
- Uses a fiery aura that increases his Def.
- It's first generated when his HP drops to a certain amount, and then regenerated when you are hit by his fiery breath.
Shoots forward a fiery slash wave.
- The wave size and attack range vary, depending on the difficulty level.
- Shoots a fiery slash wave from a distance behind you.
- The wave size and attack range vary, depending on the difficulty level.
- Hits a target, pulls it, and then strikes it downward in a combo attack.
- Breathes a big plume of fire at enemies in front.
- The fire's attack range and Atk. vary, depending on the difficulty level.
- If his HP drops to a certain amount, he enters Berserker mode.
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(Boss)
Bakal, the King of Dragons |
- Forcefully claws at nearby enemies.
- Randomly drops rocks after the attack.
- Spits a fireball at enemies that are a certain distance away.
- This fireball's attack range varies, depending on the difficulty level.
- If you are behind Bakal, he uses Shout, inflicting damage and pulling you to the front of his.
- Flies into the air and roars, detonating the ground.
- The number of explosions and their attack range vary, depending on the difficulty level.
- Flies sideways, dropping fiery meteors onto the ground.
- The number of dropped meteors and their attack range vary, depending on the difficulty level.
- Shoots a big fireball, concentrates his fiery energy, and breathes fire again.
- The breath attack's range varies, depending on the difficulty level.
- While preparing the breath attack, he shoots a number of fireballs, depending on the difficulty level.
- These fireballs create a chance of Burning their targets.
- When Bakal breathes, the tiles around him are set on fire.
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Reshpon, Village of Pain |
Covetous Dumpherion |
- Swings his arms as his Basic attack.
- Periodically casts Blind and Confusion after casting delay.
- If you move a certain distance away from him, he shoots multi-hitting dark orbs.
- If you move a certain distance away from him, he displays a warning mark, and then charges at you.
- If his HP drops to a certain amount, he sticks to your character and drains its HP.
- The HP draining count and amount vary, depending on the difficulty level.
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Duke of Imprisonment Agonis |
- Swings his arms as his Basic attack.
- Periodically creates tiles around him and Immobilizes enemies that step onto the tiles after casting delay.
- Periodically creates tiles outside his vicinity and Immobilizes enemies that step onto the tiles after casting delay.
- If you move a certain distance away, he summons a dimensional slash that pulls you.
- Responds to incoming damage by creating a chance of evading attacks and causing a dark explosion that Poisons its targets.
- If his HP drops to a certain amount, he teleports to a random area and creates an area that damages and Immobilizes enemies.
- The number of times he creates this area varies, depending on the difficulty level.
- If his HP drops to a certain amount, he creates a powerful black hole on a random spot.
- This black hole pulls characters and inflicts a certain amount of damage on contact.
- This black hole's size and strength vary, depending on the difficulty level.
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Scarver |
- Swings its sword, knocking down characters, as its Basic attack.
- If you have your back on Scar, it creates a chance of charging at you.
- Periodically summons Scavengers.
- If its HP drops to a certain amount, it devours nearby Scavengers and recovers HP.
- If its HP drops to a certain amount, it knocks down your character and bites it, recovering HP.
- The HP draining count and amount vary, depending on the difficulty level.
- If its HP drops to a certain amount, it jumps and slams onto you.
- The number of these attacks vary, depending on the difficulty level.
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The Mad Piper |
- Swings his pipe as his Basic attack.
- If you move a certain distance away from him, he shoots purple poisonous butterflies in a straight line.
- If you are within a certain range from him, he shields himself with purple poisonous butterflies, pushing you away.
- Periodically summons Biting Rats and Giant Rats.
- If his HP drops to a certain amount, he summons swarms of rats as tall as towers.
- The number of times he summons rat swarms varies, depending on the difficulty level.
- If his HP drops to a certain amount, he summons waves of rats.
- The number of times he summons rat swarms varies, depending on the difficulty level.
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(Boss)
Delezie, Plagued Apostle |
- He swings, chops, and stabs as Basic attacks.
- Periodically summons thorns in a straight line in front of him.
- If you move a certain distance away from him, he dashes forward, spinning like a drill.
- If you move a certain distance away from him, he turns into a twister, moving in your direction.
- Periodically summons a plague-carrying wind in a certain direction.
- If his HP drops to a certain amount, he moves to a random location, and then releases plague gas.
- The number of times he summons the plague gas varies, depending on the difficulty level.
- If his HP drops to a certain amount, he burrows and summons plague twisters.
- The number of summoned twisters varies, depending on the difficulty level.
- If his HP drops to a certain amount, he summons Fragments of Delezie.
- These fragments are absorbed into Delezie on contact, restoring his HP.
- The number of summoned fragments varies, depending on the difficulty level.
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Misc |
Ephelius |
- A Boss monster of Fire, Ephelius, will be added.
- If you approach Ephelius, it causes a shock wave and moves away.
- It concentrates its energy of fire on its right or left hand, depending on your location, and strikes downward.
- Randomly summons a meteor that causes a shock wave and continuous damage.
- Repeatedly shoots lava upward from where you are.
- If Ephelius receives great damage, it concentrates its energy of fire and shoots a fire cannon that instantly causes a great explosion in front of it.
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