Atk.
- This character's overall Atk. will be increased by 10%.
Basic Attack
- Atk. will be increased by 10%.
All Minions
- Minion attacks' two-way Stunning effect will be decreased.
- When the Chaos is attacked, they will become invisible and not attack enemies.
Guardian: Evil God Aten
- This skill will no longer cast unusable skills or resurrect the Chaos upon death.
Hybrid
- Short Swords' Critical Chance bonus will be decreased. (10 → 3%)
Sacrificial Bomb
- The two-way Stun effect by Crazy Spin's sacrificial attack will be alleviated.
Demon Wall
- Its cooldown will be increased. (5 → 8 sec.)
- Atk. will be increased by 15%.
Wicked Blood Fusion
- Its cooldown will be increased. (15 → 30 sec.)
- Its duration will be increased. (6 → 10 sec.)
- Its INT bonus will be decreased. (132 → 30 at Lv. 10)
Fancy Twist
- Its cooldown will be increased. (7 → 10 sec.)
- Its enemy-pulling range will be decreased.
- Its multi-hit attack will now launch enemies in the air.
Brainstorm
- Its INT bonus will be decreased. (174 → 100 at Lv. 10)
- Its Skill Atk. bonus will be decreased. (20% → 10% at Lv. 10)
- Its Attack Speed bonus will be decreased. (28% → 10% at Lv. 10)
Horde Charge
- Beginning cooldown will be added. (0 → 15 sec.)
- Its cooldown will be increased. (12 → 15 sec.)
- The delay before the Dash attack will be increased.
- Invincibility will be removed from the Dash attack.
- Its post-casting Movement Speed bonus will be decreased. (+1% at all levels)
- Demons will no longer collide into enemies.
Sky Sword
- The upward slash animation speed will be decreased.
- This skill can no longer be cast in midair.
- Atk. will be increased by 15%.
- Super Armor will be added during the attack phase.
- The downward slash before your character returns will no longer knock down its target.
Genocide Crush
- Super Armor will be removed during the swinging animation.
- The delay before the swing attack will be increased.
- The delay after the swing attack will be increased.
- The swing attack's launching strength will be decreased.
- Its Atk. will be decreased by 15%.
Final Attack
- The charge attack will cause more severe Immobility.
- Its pre-attack delay will be decreased.
Mage (M)
Blood Mage
Basic Attack
- First attacks' launching strength will be increased. (Also applied inside dungeons)
- Second attacks' launching strength will be increased. (Also applied inside dungeons)
- Third Basic attacks' launching strength will be decreased. (Also applied inside dungeons)
Wind Strike
- Your character's attack range around its body will be decreased.
- This skill's post-casting Super Armor duration will be decreased.
- Its Y-axis attack range will be decreased.
Lilliac
- The first collision attack will no longer Immobilize enemies. (Multi-hit attacks cannot Immobilize.)
Sanguinem
- During the battle-starting countdown, your character will absorb its weapon and change its fighting animation.
Blood Wings
- Its attacks will cause less severe Immobility.
- Its falling speed will be decreased.
Creeping
- It will cause a longer delay after you move.
- Its casting will be restricted to a certain height.
Offering
- Super Armor will be removed during the attack phase.
- Its Grab duration will be decreased. (2 → 1 sec.)
- The throwing attack (Grab Cannon) will now knock down its target.
Leroy
- Its duration will be decreased. (2 → 1.5 sec.)
Shikari
- Its cooldown will be increased. (8 → 10 sec.)
- Its enemy-launching strength will be increased.
- Its attack range will be increased.
Blood Burn
- Its cooldown will be increased. (5 → 40 sec.)
Hellberus
- Beginning cooldown will be added. (0 → 10 sec.)
- Its cooldown will be increased. (10 → 12 sec.)
- Its pre-attack delay will be increased.
- It will Down enemies after the Holding duration, and its launching strength will be increased.
- Its Y-axis attack range will be decreased.
- Its Y-axis attack range will be decreased.
Torment
- Its launching strength during the multi-attack phase will be decreased.
Soul Steal
- The Sanguinem barrier's duration will be decreased.
- Its severity of Immobility will be decreased.
Corruption
- Its pre-attack delay will be increased.
- Its lower attack range along the Z-axis will be decreased
Swift Master
Basic Attack
- First attacks' launching strength will be increased.
- Second attacks' launching strength will be increased.
- Third attacks will Down their targets (inside the Arena only).
Jump Attack
- Their severity of Immobility will be decreased.
Dash Attack
- First attacks will no longer attack Downed enemies.
Wind Master
- The Aerial Dash attack's minimum height requirement will be decreased. (100 → 50 px)
Sonic Move
- It will no longer cast Invincibility for its duration.
- Invincibility will be removed from the Second moving phase.
Northern Wind
- Its cooldown will be increased. (5.5 → 8 sec.)
- Its severity of Immobility will be decreased.
- Its attack range will be decreased.
- Its pre-attack delay will be increased.
- Its attack decision duration will be decreased.
- Its enemy-launching strength will be increased.
Windiness
- Its cooldown will be increased. (5 → 40 sec.)
- Its duration will be decreased. (120 → 20 sec.)
- Its Evasion bonus will be updated. (+4.5% at Lv. 20 → +3% across all levels)
Headwind
- Its cooldown will be increased. (10 → 15 sec.)
- Its pre-attack delay will be increased.
- Its severity of Immobility will be decreased.
- Its Atk. will be decreased by 10%.
- Its X-axis attack range will be decreased.
- Its tooltip will now display that it does not bring Downed enemies to their feet inside the Arena.
Wind Blaster
- Its attack range will be decreased.
- Its attack decision duration will be decreased.
- It will no longer break Super Armor (inside the Arena only).
Twister
- Its cooldown will be increased. (7 → 9 sec.)
- Its attack range will be decreased.
- Its severity of Immobility will be decreased.
- The twister's Movement Speed will be decreased.
- It will no longer cast Invincibility for its duration.
Sweeping Wind
- It will no longer pull enemies.
Eye of the Storm
- Its cooldown will be increased. (15 → 20 sec.)
- It will no longer bring Downed enemies to their feet.
Relentless Biting Wind
- Super Armor will be removed.
- Its Invincibility effect will be changed to Super Armor.
- Its Y-axis attack range will be decreased.
- Its pre-attack delay will be increased.
- Its Atk. will be decreased by 10%.
- Its enemy-pulling range will be decreased.
Storm Strike
- Invincibility will be removed.
- Its Atk. will be decreased by 15%.
- Super Armor Break will be removed
Dimension Walker
Hypersense
- The maximum number of Dimension Stones will be decreased. (5 → 3)
Dimension: Accident
- The shock waves caused by falling objects will attack for a shorter duration.
- The Beyond This Realm version's enemy-pulling range will be decreased.
- The Beyond This Realm version's enemy-pulling strength will be decreased.
Dogma Device- Its Independent Atk. bonus will be decreased. (140 → 100 at Lv. 20)
- Its Magical Critical Chance bonus will be decreased. (10% → 5% at Lv. 20)Dimension: Dimension Leap
- Its cooldown will be increased. (30 → 40 sec. at Lv. 20)
- It can no longer be used when your HP is 0.
- Its severity of Immobility will be decreased.
Divergence: Forbidden Nyarly
- Max HP will be increased.
- Super Armor will be removed during the basic waiting and moving phases.
- Basic attacks' launching power will be increased.
- Its Basic attacks' severity level of Immobility will be decreased.
- Attack cooldown will be increased.
Dimension: Dimensional Laser
- Super Armor during the attack phase will be removed.
Borderline Paranoia
- Its post-casting delay will be decreased.
Divergence: Harlequin
- Nyarly's Invincibility before the attack phase will be changed to Super Armor.
- Nyarly's Invincibility during the multi-attack phase will be removed.
- She will no longer teleport to Crawling Mist targets and attack them.
- This skill can no longer be used while you are attacked.
Dimension: Kaleidoscope
- Super Armor will be removed from the charging phase.
- The charging attack's upper attack range along the Z-axis will be decreased.
- The rampaging attack's lower attack range along the Z-axis will be increased.
Divergence: Crawling Mist
- Its cooldown will be increased. (1 → 10 sec.)
Dimension: Spacetime Explosion
- Super Armor during the attack phase will be removed.
Divergence: Parasite Swarm
- Its Atk. will be decreased by 10%.
- Its Slow duration will be decreased. (6 → 1 sec.)
- Its severity of Immobility will be decreased.
- Super Armor will be removed.
- The warm of otherworldly insects will charge a shorter distance.
Distort Destiny
- Its chance to negate Dimensional Stone cost will be disabled inside the Arena.
Priest (F)
Common
Dash Attack
- Their launching strength will be decreased. (Also applied inside dungeons)
- Their throwing strength will be decreased. (Also applied inside dungeons)
Thunder Amulet
- Post-attack delay will be increased.
- Its delay will now be decreased for Shamans.
Choke Smash
- Its Atk. will be decreased by 15%.
Cut-in Dash
- Its attack range will be decreased.
- Its cooldown will be increased. (6 → 10 sec.)
- Post-attack delay will be increased
Crusader
Cross Mastery
- Its Casting Speed bonus will be decreased. (15 → 10% at Lv. 10)
- Its Magical Critical Chance bonus will be decreased. (10 → 5%)
Christening Light
- Its pre-attack delay will be increased.
- Its Y-axis attack range will be decreased.
Light of Divinity
- Movement Speed will be decreased for this skill's duration. (-10% at all levels)
- Its duration will be decreased. (6 → 5 sec.)
Spear of Victory
- Enemies downed by this skill will now stand back up without fail.
Shining Cross
- Its pre-attack Super Armor duration will be increased.
Saint Wall
- Its Y-axis attack range will no longer only cover the bottom of the screen.
Holy Circlet
- Its pre-attack delay will be increased.
- Its upper Hold range along the Z-axis will be decreased.
- It can no longer Hold Downed enemies.
- Its finishing explosion's Y-axis attack range will be decreased.
Edification
- Its Movement Speed bonus will be decreased. (10 → 5%)
- Super Armor will be removed during its casting phase.
Purifying Lightning
- Its Y-axis attack range will be decreased.
- The multi-hit lightning attack will now launch enemies.
- Its cooldown will be increased. (20 sec. → 25 sec.)
Inquisitor
Inquisitor Heavy Armor Mastery
- Its Vitality and Max HP bonuses will be decreased. (Max HP will be decreased by 5% compared to the pre-update status.)
Basic Attack
- The delay after first attacks will be increased.
- The delay after second attacks will be increased.
Judge's Combat Technique
- Its Movement Speed bonus will be decreased. (8 → 4%)
Punishing Cross
- Its X-axis attack range will be decreased.
- Its Y-axis attack range will be decreased.
Castigating Wallop
- Its casting will be restricted to a certain height.
- Its attack range will be decreased.
Flege's Essence
- The essence's staining duration will be decreased. (3 → 2 sec.)
- It will no longer create essence pools.
- The Incineration effect launches its targets in the air upon expiration.
Fervent Faith
- It will be now cast more quickly.
Punishing Wallop
- Its X-axis attack range will be decreased.
- Its Y-axis attack range will be decreased.
Spray Essence
- Its Y-axis attack range will be decreased.
- Its lower attack range along the Z-axis will be decreased.
- The delay before the spray attack will be increased.
Holy Fire
- Its continuous damage duration will be decreased. (4 → 3 sec.)
Christening Fire
- The post-attack Super Armor duration will be decreased.
Noble Rage
- Its X-axis attack range will be decreased.
- The delay after the finishing attack will be increased.
The multi-slash attack's X-axis rear attack range will be decreased.
- The finishing attack's X-axis rear attack range will be increased.
- It can no longer be canceled midway with the Jump key.
Decollation
- It will no longer push enemies when cast.
- Its Y-axis attack range will be decreased.
- Its post-attack Super Armor decision will be decreased
Shaman
Rosary Gun
- It will no longer shoot all your rosary beads at once.
Thunder Amulet
- Its pre-attack delay will be increased.
- Post-attack delay will be increased.
- Its attack range will be decreased.
- Its Y-axis attack range will be decreased.
Bead Shower
- Its severity of Immobility will be decreased.
Reduced Earth
- Its post-casting delay will be increased.
Oracle Prayer
- Its Skill Atk. bonus will be decreased. (45 → 20% at Lv. 20)
- Its incoming damage reduction rate will be adjusted. (30 → 20% at Lv. 20)
Detention Amulet
- Its Hold duration will be decreased. (2 → 1.2 sec.)
- Its attack decision duration will be decreased.
- The amulet's Y-axis attack range will be decreased.
- The Immobilizing area's attack range along the Y-axis will be decreased.
Exorcistic Plasma
- Super Armor will be removed.
- Movement Speed will be decreased for its duration.
Power Orb
- Enemy-launching strength will be deleted.
- Its pre-attack delay will be increased.
- The orb's size will be decreased.
- The orb causes less severe Immobility.
Soul Magnet
- Its multi-hit interval will be increased. (0.3 → 0.4 sec.)
- Its amulet duration will be decreased. (3 → 2 sec.)
- It will no longer push surrounding enemies.
- Super Armor will be removed.
- Its enemy-pulling strength will be decreased.
- Its enemy-pulling range will be decreased.
One Hundred Eight Beads
- The AoE explosion will cause less severe Immobility.
- The Detention Amulet will no longer auto-follow its target.
Dragon's Fury
- It will no longer push surrounding enemies.
- Its Casting Speed will be decreased.
- Its attack range along the Y-axis will be decreased.
- Super Armor will be removed from the post-casting animation.
Rosary Prison
- Its pre-attack delay will be increased.
- Its attack range will be decreased.
- It can no longer be canceled midway with the Jump key.
Sacred Dragon Ball
- Its tooltip now displays that the additional attacks are disabled inside the Arena
Mistress
Basic Attack
- Third attacks' launching power will be increased.
- Third attacks' post-attack delay will be increased.
Mistress Heavy Armor Mastery
- Its Vitality and Max HP bonuses will be increased. (Max HP will be increased by 10% compared to the pre-update status.)
Choke Smash
- Now it can only be canceled by Scythe Mastery after the downward attack phase.
Heavy Sins
- It will launch enemies in the air after the Holding duration.
- Its attack range will be decreased and its pre-attack delay will be increased.
- Its Y-axis attack range will be decreased.
Sin-burdened Body
- Your character will no longer display dialogue before the battle.
- Its enemy elemental resistance reduction amount will be decreased. (50 → 22 at Lv. 10)
- Its enemy Hit Rare reduction amount will be decreased. (3% → 1% at Lv. 10)
Sin Speaker
- Its Magical Critical Chance bonus will be decreased. (+5.6% → 3% at Lv. 13)
Dual Slash
- Its Y-axis attack range will be decreased.
Lust Hand
- Its pre-attack delay will be increased.
Rolling Rush
- Super Armor will be removed.
- This skill can no longer be cast in midair.
- The spin attack's attack range will be decreased.
- The finishing attack's attack range will be adjusted.
Slothful Body
- The delay before the finishing attack will be increased.
- The delay after the finishing attack will be increased.
- Beginning cooldown will be added. (10 sec.)
- Its Atk. will be decreased by 15%.
- Its X-axis attack range will be decreased.
- Its Z-axis attack range will be decreased.
- It can no longer be canceled midway with the Jump key.
- Its pre-attack delay will be increased.
- Super Armor will be added after the attacks.
Lurking Greed
- It will launch enemies in the air after the Holding duration.
- Its pre-attack delay will be increased.
- Super Armor will be deleted.
- Its Z-axis attack range will be decreased.
Scythe Massacre
- Its attack range will be decreased.
- Its pre-attack delay will be increased.
- Movement Speed will be decreased during the attack phase.
Pride Axel
- Super Armor will be deleted.
- Its first attack's X-axis range will be decreased.
- Its Z-axis upper attack range will be decreased.
- Its casting will be restricted to a certain height.