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Arena New Characters

Knight

Chaos

  • Atk.
    - This character's overall Atk. will be increased by 10%.
     
  • Basic Attack
    - Atk. will be increased by 10%.
     
  • All Minions
    - Minion attacks' two-way Stunning effect will be decreased.
    - When the Chaos is attacked, they will become invisible and not attack enemies. 
     
  • Guardian: Evil God Aten
    - This skill will no longer cast unusable skills or resurrect the Chaos upon death.
     
  • Hybrid
    - Short Swords' Critical Chance bonus will be decreased. (10 → 3%)
     
  • Sacrificial Bomb
    - The two-way Stun effect by Crazy Spin's sacrificial attack will be alleviated.
     
  • Demon Wall
    - Its cooldown will be increased. (5 → 8 sec.)
    - Atk. will be increased by 15%.
     
  • Wicked Blood Fusion
    - Its cooldown will be increased. (15 → 30 sec.)
    - Its duration will be increased. (6 → 10 sec.)
    - Its INT bonus will be decreased. (132 → 30 at Lv. 10)
     
  • Fancy Twist
    - Its cooldown will be increased. (7 → 10 sec.)
    - Its enemy-pulling range will be decreased.
    - Its multi-hit attack will now launch enemies in the air.
     
  • Brainstorm
    - Its INT bonus will be decreased. (174 → 100 at Lv. 10)
    - Its Skill Atk. bonus will be decreased. (20% → 10% at Lv. 10)
    - Its Attack Speed bonus will be decreased. (28% → 10% at Lv. 10)
     
  • Horde Charge
    - Beginning cooldown will be added. (0 → 15 sec.)
    - Its cooldown will be increased. (12 → 15 sec.)
    - The delay before the Dash attack will be increased.
    - Invincibility will be removed from the Dash attack.
    - Its post-casting Movement Speed bonus will be decreased. (+1% at all levels)
    - Demons will no longer collide into enemies.
     
  • Sky Sword
    - The upward slash animation speed will be decreased.
    - This skill can no longer be cast in midair.
    - Atk. will be increased by 15%.
    - Super Armor will be added during the attack phase.
    - The downward slash before your character returns will no longer knock down its target.
     
  • Genocide Crush
    - Super Armor will be removed during the swinging animation.
    - The delay before the swing attack will be increased.
    - The delay after the swing attack will be increased.
    - The swing attack's launching strength will be decreased.
    - Its Atk. will be decreased by 15%.
     
  • Final Attack
    - The charge attack will cause more severe Immobility.
    - Its pre-attack delay will be decreased.

 

Mage (M)

Blood Mage

  • Basic Attack
    - First attacks' launching strength will be increased. (Also applied inside dungeons)
    - Second attacks' launching strength will be increased. (Also applied inside dungeons)
    - Third Basic attacks' launching strength will be decreased. (Also applied inside dungeons)
     
  • Wind Strike
    - Your character's attack range around its body will be decreased.
    - This skill's post-casting Super Armor duration will be decreased.
    - Its Y-axis attack range will be decreased.
     
  • Lilliac
    - The first collision attack will no longer Immobilize enemies. (Multi-hit attacks cannot Immobilize.)
     
  • Sanguinem
    - During the battle-starting countdown, your character will absorb its weapon and change its fighting animation.
     
  • Blood Wings
    - Its attacks will cause less severe Immobility.
    - Its falling speed will be decreased.
     
  • Creeping
    - It will cause a longer delay after you move.
    - Its casting will be restricted to a certain height.
     
  • Offering
    - Super Armor will be removed during the attack phase.
    - Its Grab duration will be decreased. (2 → 1 sec.)
    - The throwing attack (Grab Cannon) will now knock down its target.
     
  • Leroy
    - Its duration will be decreased. (2 → 1.5 sec.)
     
  • Shikari
    - Its cooldown will be increased. (8 → 10 sec.)
    - Its enemy-launching strength will be increased.
    - Its attack range will be increased.
     
  • Blood Burn
    - Its cooldown will be increased. (5 → 40 sec.)
     
  • Hellberus
    - Beginning cooldown will be added. (0 → 10 sec.)
    - Its cooldown will be increased. (10 → 12 sec.)
    - Its pre-attack delay will be increased.
    - It will Down enemies after the Holding duration, and its launching strength will be increased.
    - Its Y-axis attack range will be decreased.
    - Its Y-axis attack range will be decreased.
     
  • Torment
    - Its launching strength during the multi-attack phase will be decreased.
     
  • Soul Steal
    - The Sanguinem barrier's duration will be decreased. 
    - Its severity of Immobility will be decreased.
     
  • Corruption
    - Its pre-attack delay will be increased.
    - Its lower attack range along the Z-axis will be decreased

 

Swift Master

  • Basic Attack
    - First attacks' launching strength will be increased.
    - Second attacks' launching strength will be increased.
    - Third attacks will Down their targets (inside the Arena only).
     
  • Jump Attack
    - Their severity of Immobility will be decreased.
     
  • Dash Attack
    - First attacks will no longer attack Downed enemies.
     
  • Wind Master
    - The Aerial Dash attack's minimum height requirement will be decreased. (100 → 50 px)
     
  • Sonic Move
    - It will no longer cast Invincibility for its duration.
    - Invincibility will be removed from the Second moving phase.
     
  • Northern Wind
    - Its cooldown will be increased. (5.5 → 8 sec.)
    - Its severity of Immobility will be decreased.
    - Its attack range will be decreased.
    - Its pre-attack delay will be increased.
    - Its attack decision duration will be decreased.
    - Its enemy-launching strength will be increased. 
     
  • Windiness
    - Its cooldown will be increased. (5 → 40 sec.)
    - Its duration will be decreased. (120 → 20 sec.)
    - Its Evasion bonus will be updated. (+4.5% at Lv. 20 → +3% across all levels)
     
  • Headwind
    - Its cooldown will be increased. (10 → 15 sec.)
    - Its pre-attack delay will be increased.
    - Its severity of Immobility will be decreased.
    - Its Atk. will be decreased by 10%.
    - Its X-axis attack range will be decreased.
    - Its tooltip will now display that it does not bring Downed enemies to their feet inside the Arena.
     
  • Wind Blaster
    - Its attack range will be decreased.
    - Its attack decision duration will be decreased.
    - It will no longer break Super Armor (inside the Arena only).
     
  • Twister
    - Its cooldown will be increased. (7 → 9 sec.)
    - Its attack range will be decreased.
    - Its severity of Immobility will be decreased.
    - The twister's Movement Speed will be decreased.
    - It will no longer cast Invincibility for its duration.
     
  • Sweeping Wind
    - It will no longer pull enemies.
     
  • Eye of the Storm
    - Its cooldown will be increased. (15 → 20 sec.)
    - It will no longer bring Downed enemies to their feet.
     
  • Relentless Biting Wind
    - Super Armor will be removed.
    - Its Invincibility effect will be changed to Super Armor.
    - Its Y-axis attack range will be decreased.
    - Its pre-attack delay will be increased.
    - Its Atk. will be decreased by 10%.
    - Its enemy-pulling range will be decreased.
  • Storm Strike
    - Invincibility will be removed.
    - Its Atk. will be decreased by 15%.
    - Super Armor Break will be removed

 

Dimension Walker

  •  Hypersense
    - The maximum number of Dimension Stones will be decreased. (5 → 3)
     
  • Dimension: Accident
    - The shock waves caused by falling objects will attack for a shorter duration.
    - The Beyond This Realm version's enemy-pulling range will be decreased.
    - The Beyond This Realm version's enemy-pulling strength will be decreased.
     
  • Dogma Device- Its Independent Atk. bonus will be decreased. (140 → 100 at Lv. 20)
    - Its Magical Critical Chance bonus will be decreased. (10% → 5% at Lv. 20)Dimension: Dimension Leap
    - Its cooldown will be increased. (30 → 40 sec. at Lv. 20)
    - It can no longer be used when your HP is 0.
    - Its severity of Immobility will be decreased.
     
  • Divergence: Forbidden Nyarly
    - Max HP will be increased.
    - Super Armor will be removed during the basic waiting and moving phases.
    - Basic attacks' launching power will be increased.
    - Its Basic attacks' severity level of Immobility will be decreased.
    - Attack cooldown will be increased.
     
  • Dimension: Dimensional Laser
    - Super Armor during the attack phase will be removed.
     
  • Borderline Paranoia
    - Its post-casting delay will be decreased.
     
  • Divergence: Harlequin
    - Nyarly's Invincibility before the attack phase will be changed to Super Armor.
    - Nyarly's Invincibility during the multi-attack phase will be removed.
    - She will no longer teleport to Crawling Mist targets and attack them.
    - This skill can no longer be used while you are attacked.
     
  • Dimension: Kaleidoscope
    - Super Armor will be removed from the charging phase.
    - The charging attack's upper attack range along the Z-axis will be decreased.
    - The rampaging attack's lower attack range along the Z-axis will be increased.
     
  • Divergence: Crawling Mist
    - Its cooldown will be increased. (1 → 10 sec.)
     
  • Dimension: Spacetime Explosion
    - Super Armor during the attack phase will be removed.
     
  • Divergence: Parasite Swarm
    - Its Atk. will be decreased by 10%.
    - Its Slow duration will be decreased. (6 → 1 sec.)
    - Its severity of Immobility will be decreased.
    - Super Armor will be removed.
    - The warm of otherworldly insects will charge a shorter distance.
     
  • Distort Destiny
    - Its chance to negate Dimensional Stone cost will be disabled inside the Arena.

 

 

Priest (F)

Common

  • Dash Attack
    - Their launching strength will be decreased. (Also applied inside dungeons)
    - Their throwing strength will be decreased. (Also applied inside dungeons)
     
  • Thunder Amulet
    - Post-attack delay will be increased.
    - Its delay will now be decreased for Shamans.
     
  • Choke Smash
    - Its Atk. will be decreased by 15%.
     
  • Cut-in Dash
    - Its attack range will be decreased.
    - Its cooldown will be increased. (6 → 10 sec.)
    - Post-attack delay will be increased

 

Crusader

  • Cross Mastery
    - Its Casting Speed bonus will be decreased. (15 → 10% at Lv. 10)
    - Its Magical Critical Chance bonus will be decreased. (10 → 5%)
     
  • Christening Light
    - Its pre-attack delay will be increased.
    - Its Y-axis attack range will be decreased.
     
  • Light of Divinity
    - Movement Speed will be decreased for this skill's duration. (-10% at all levels)
    - Its duration will be decreased. (6 → 5 sec.)
     
  • Spear of Victory
    - Enemies downed by this skill will now stand back up without fail.
     
  • Shining Cross
    - Its pre-attack Super Armor duration will be increased.
     
  • Saint Wall
    - Its Y-axis attack range will no longer only cover the bottom of the screen.
     
  • Holy Circlet
    - Its pre-attack delay will be increased.
    - Its upper Hold range along the Z-axis will be decreased.
    - It can no longer Hold Downed enemies.
    - Its finishing explosion's Y-axis attack range will be decreased.
     
  • Edification
    - Its Movement Speed bonus will be decreased. (10 → 5%)
    - Super Armor will be removed during its casting phase.
     
  • Purifying Lightning
    - Its Y-axis attack range will be decreased.
    - The multi-hit lightning attack will now launch enemies.
    - Its cooldown will be increased. (20 sec. → 25 sec.)

 

Inquisitor

  • Inquisitor Heavy Armor Mastery
    - Its Vitality and Max HP bonuses will be decreased. (Max HP will be decreased by 5% compared to the pre-update status.)
     
  • Basic Attack
    - The delay after first attacks will be increased.
    - The delay after second attacks will be increased.
     
  • Judge's Combat Technique
    - Its Movement Speed bonus will be decreased. (8 → 4%)
     
  • Punishing Cross
    - Its X-axis attack range will be decreased.
    - Its Y-axis attack range will be decreased.
     
  • Castigating Wallop
    - Its casting will be restricted to a certain height.
    - Its attack range will be decreased.
     
  • Flege's Essence
    - The essence's staining duration will be decreased. (3 → 2 sec.)
    - It will no longer create essence pools.
    - The Incineration effect launches its targets in the air upon expiration.
     
  • Fervent Faith
    - It will be now cast more quickly.
     
  • Punishing Wallop
    - Its X-axis attack range will be decreased.
    - Its Y-axis attack range will be decreased.
     
  • Spray Essence
    - Its Y-axis attack range will be decreased.
    - Its lower attack range along the Z-axis will be decreased.
    - The delay before the spray attack will be increased.
     
  • Holy Fire
    - Its continuous damage duration will be decreased. (4 → 3 sec.)
     
  • Christening Fire
    - The post-attack Super Armor duration will be decreased.
     
  • Noble Rage
    - Its X-axis attack range will be decreased.
    - The delay after the finishing attack will be increased.
    The multi-slash attack's X-axis rear attack range will be decreased.
    - The finishing attack's X-axis rear attack range will be increased.
    - It can no longer be canceled midway with the Jump key.
     
  • Decollation
    - It will no longer push enemies when cast.
    - Its Y-axis attack range will be decreased.
    - Its post-attack Super Armor decision will be decreased

 

Shaman

  • Rosary Gun
    - It will no longer shoot all your rosary beads at once.
     
  • Thunder Amulet
    - Its pre-attack delay will be increased.
    - Post-attack delay will be increased.
    - Its attack range will be decreased.
    - Its Y-axis attack range will be decreased.
     
  • Bead Shower
    - Its severity of Immobility will be decreased.
     
  • Reduced Earth
    - Its post-casting delay will be increased.
     
  • Oracle Prayer
    - Its Skill Atk. bonus will be decreased. (45 → 20% at Lv. 20)
    - Its incoming damage reduction rate will be adjusted. (30 → 20% at Lv. 20)
     
  • Detention Amulet
    - Its Hold duration will be decreased. (2 → 1.2 sec.)
    - Its attack decision duration will be decreased.
    - The amulet's Y-axis attack range will be decreased.
    - The Immobilizing area's attack range along the Y-axis will be decreased.
     
  • Exorcistic Plasma
    - Super Armor will be removed.
    - Movement Speed will be decreased for its duration.
     
  • Power Orb
    - Enemy-launching strength will be deleted.
    - Its pre-attack delay will be increased.
    - The orb's size will be decreased.
    - The orb causes less severe Immobility.
     
  • Soul Magnet
    - Its multi-hit interval will be increased. (0.3 → 0.4 sec.)
    - Its amulet duration will be decreased. (3 → 2 sec.)
    - It will no longer push surrounding enemies.
    - Super Armor will be removed.
    - Its enemy-pulling strength will be decreased.
    - Its enemy-pulling range will be decreased.
     
  • One Hundred Eight Beads
    - The AoE explosion will cause less severe Immobility.
    - The Detention Amulet will no longer auto-follow its target.
     
  • Dragon's Fury
    - It will no longer push surrounding enemies.
    - Its Casting Speed will be decreased.
    - Its attack range along the Y-axis will be decreased.
    - Super Armor will be removed from the post-casting animation.
     
  • Rosary Prison
    - Its pre-attack delay will be increased.
    - Its attack range will be decreased.
    - It can no longer be canceled midway with the Jump key.
     
  • Sacred Dragon Ball
    - Its tooltip now displays that the additional attacks are disabled inside the Arena

 

Mistress

  • Basic Attack
    - Third attacks' launching power will be increased.
    - Third attacks' post-attack delay will be increased.
     
  • Mistress Heavy Armor Mastery
    - Its Vitality and Max HP bonuses will be increased. (Max HP will be increased by 10% compared to the pre-update status.)
     
  • Choke Smash
    - Now it can only be canceled by Scythe Mastery after the downward attack phase.
     
  • Heavy Sins
    - It will launch enemies in the air after the Holding duration.
    - Its attack range will be decreased and its pre-attack delay will be increased.
    - Its Y-axis attack range will be decreased.
     
  • Sin-burdened Body
    - Your character will no longer display dialogue before the battle.
    - Its enemy elemental resistance reduction amount will be decreased. (50 → 22 at Lv. 10)
    - Its enemy Hit Rare reduction amount will be decreased. (3% → 1% at Lv. 10)
     
  • Sin Speaker
    - Its Magical Critical Chance bonus will be decreased. (+5.6% → 3% at Lv. 13)
     
  • Dual Slash
    - Its Y-axis attack range will be decreased.
     
  • Lust Hand
    - Its pre-attack delay will be increased.
     
  • Rolling Rush
    - Super Armor will be removed.
    - This skill can no longer be cast in midair.
    - The spin attack's attack range will be decreased.
    - The finishing attack's attack range will be adjusted.
     
  • Slothful Body
    - The delay before the finishing attack will be increased.
    - The delay after the finishing attack will be increased.
    - Beginning cooldown will be added. (10 sec.)
    - Its Atk. will be decreased by 15%.
    - Its X-axis attack range will be decreased.
    - Its Z-axis attack range will be decreased.
    - It can no longer be canceled midway with the Jump key.
    - Its pre-attack delay will be increased.
    - Super Armor will be added after the attacks.
     
  • Lurking Greed
    - It will launch enemies in the air after the Holding duration.
    - Its pre-attack delay will be increased.
    - Super Armor will be deleted.
    - Its Z-axis attack range will be decreased.
     
  • Scythe Massacre
    - Its attack range will be decreased.
    - Its pre-attack delay will be increased.
    - Movement Speed will be decreased during the attack phase.
     
  • Pride Axel
    - Super Armor will be deleted.
    - Its first attack's X-axis range will be decreased.
    - Its Z-axis upper attack range will be decreased.
    - Its casting will be restricted to a certain height.
     
  • Guillotine
    - Its Atk. will be decreased by 15%

 

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