The following characters will be able to use the Rank and Practice Arenas, and their Max HP, Atk., and skill effects will be adjusted for Arena use.
- The Ghost skills can no longer be used during Guard.
- Basic/Dash/Jump Attack ranges will be decreased.
- Second attacks can no longer hit Downed enemies.
- Third slashing attacks' Immobility will be decreased.
- The delay after Dash attacks will be increased.
- Invincibility will no longer be applied while you move.
- Y-axis attack range will be decreased.
- The delay after the third slashing attack will be increased.
- Beginning cooldown will be added. (10 sec.)
- Cooldown will be increased. (5 → 10 sec.)
- Charging distance and Y-axis attack range will be decreased.
- Super Armor will be removed from the skill's casting and post-moving motion.
- Now, Super Armor will be applied instead of Invincibility while you move.
- The delay after the movement will be increased.
- Delay will be added before the additional key-input attack.
- Its cooldown will be increased if linked to Swordsmanship skills.
- Beginning cooldown will be added. (10 sec.)
- Cooldown will be added. (0 → 20 sec.)
- Invincibility will no longer be applied after you finish moving.
- Slashing attack range will be decreased.
- Slashing attacks' Immobility will be decreased.
- Cooldown will be increased. (5 → 12 sec.)
- The Ghost's charging distance will be decreased.
- Its Immobility effect will be decreased.
- Y-axis attack range will be decreased.
- The Ghost will now remain for a shorter amount of time after attacking.
- Cooldown will be increased. (8 → 12 sec.)
- Its Immobility effect will be decreased.
- Slashing Attack Speed will be increased.
- Attack range will be decreased.
- The Ghost will now remain for a shorter amount of time after attacking.
- Stabbing attack range will be decreased.
- Its Immobility effect will be decreased.
- Cooldown will be increased. (8 → 10 sec.)
- It will no longer bring Downed enemies to their feet.
- Skill Casting Speed will be increased, and Super Armor will be deleted from all the attack motions except for the casting motion.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Attack/Movement Speed bonuses will be adjusted. (+5% at Lv. 10)
- Super Armor will be deleted from the casting motion.
- Slashing attack range will be decreased.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Beginning cooldown will be added. (15 sec.)
- Cooldown will be increased. (12 → 15 sec.)
- Super Armor will be removed.
- The charging attack's y and z-axis attack ranges will be decreased.
- The delay before the charging attack will be increased.
- The delay after the finishing attack will be increased.
- Atk. will be decreased if it's cast while the Ghostblade and the Ghost are separated.
- The downward slashing attack range will be decreased.
- Super Armor will be removed from the downward slash motion.
- The delay before the downward slash will be increased.
- The delay after the downward slash will be increased.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Beginning cooldown will be added. (20 sec.)
- Cooldown will be increased. (15 → 20 sec.)
- Super Armor will be deleted.
- The delay before the slashing attack will be increased.
- The slashing attack's range will be decreased, and it can no longer hit Downed enemies.
- Atk. will be decreased if it's cast while the Ghostblade and the Ghost are separated.
- Beginning cooldown will be added. (30 sec.)
- Cooldown will be increased. (25 → 30 sec.)
- Delay will be added after the Ghost appears and delivers the spinning slash.
- Attack range will be decreased.
- The finishing attack's launching strength will be decreased.
- Attack range will be decreased.
- It will no longer push away surrounding enemies.
- The delay before the slashing attack will be increased.
- The delay after the slashing attack will be increased.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Active skills will now cost less MP.
- Attack range is decreased.
- Only 1 instance of explosion damage will be applied to the target per cast.
- When cast, Meticulous Stitching cannot be cast at the same time.
- It will now generate fewer thorns. (8 → 4)
- Its Immobility effect will be decreased.
- Y-axis attack range will be decreased.
- Its Immobility effect will be decreased.
- Y-axis attack range will be decreased.
- Cooldown will be increased. (8 → 10 sec.)
- Healing amounts will be increased by 50%.
- The knuckle's Y-axis attack range will be decreased.
- The knuckle's shock wave size will be decreased.
- Its default Doll count will be decreased. (2 > 1)
- Its buff application range will be decreased.
- Attack/Movement/Casting Speed bonuses will be decreased. (+5% at Lv. 21)
- It will no longer be applied to enemies above a certain height.
- It will no longer be applied to Invincible enemies.
- Super Armor will be removed.
- Cooldown will be decreased. (10 → 8 sec.)
- Attack range will be decreased.
- Cooldown will be increased. (10 → 15 sec.)
- Its casting range will be decreased.
- It can no longer be used when you're attacked or during Quick Rebound.
- Beginning cooldown will be removed.
- Cooldown will be decreased. (15 → 10 sec.)
- Super Armor will be removed.
- Shock wave range will be decreased.
- Madd will now fall more quickly.
- Beginning cooldown will be removed.
- It will no longer be applied to enemies above a certain height.
- It will no longer be applied to Invincible enemies.
- Zombie dolls will now follow enemies for a shorter amount of time.
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Cooldown will be increased. (20 → 25 sec.)
- A delaying motion will be added before the brambles appear.
- The bramble thicket range will be decreased.
- The bramble thicket duration will be decreased.
- Clawing speed will be increased.
- Clawing and downward strike attack ranges will be decreased.
- Immobility will be removed from the post-attack landing motion.
- Active skills will now cost less MP.
- Basic/Dash/Jump Attack ranges will be decreased.
- First and second attacks' launching strength will be increased.
- Jump attacks' launching strength will be decreased.
- The delay after Dash attacks will be increased.
- Servant Lance can no longer be used during this skill.
- Only 1 lance can now be released at the same time.
- The Auto-throw feature will now be disabled inside the Arena.
- Y-axis attack range will be increased.
- Launching strength will be increased.
- Throwing strength will be increased.
- The charging attack's Y-axis attack range will be decreased.
- Launching strength will be increased after enemies are released from Hold.
- Successful grabs will now grant Super Armor.
- Ground release Hold duration will be increased. (1 → 1.5 sec.)
- Aerial version can no longer be used.
- Enemies, when released from Hold, will now be slightly lifted into the air before Downed.
- Super Armor will be removed.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Beginning cooldown will be added. (10 sec.)
- Super Armor will be removed from the magic lance-releasing motion.
- The swinging attack decision duration will be decreased.
- Attack range will be decreased.
- X-axis attack range will be increased.
- It will no longer push away surrounding enemies.
- Y-axis fence creation intervals will be decreased.
- The fence size will be decreased.
- The fence explosion size will be decreased.
- The minimum height for Aerial casing will be decreased.
- The landing point mark's Movement Speed will be increased.
- Aerial casting will now make your character rise into the air from its casting height.
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Cooldown will be decreased. (30 → 25 sec.)
- Attack decision will be deleted from the jump motion.
- Super Armor will be removed from the jump motion.
- Jump Speed will be decreased.
- Airborne time will be increased.
- The Instant Landing feature by an additional key input will no longer be applied.
- Attacks will no longer Hold enemies.
- The finishing shock wave's launching strength will be increased.
- The delay after the downward strike will be increased.
- The downward strike's Invincibility effect will be changed to Super Armor.
- A preparation motion will be added.
- The magic lance multi-hit attack's Immobility will be increased.
- It can no longer be canceled midway with the C key.
- Skill Atk. bonus will be changed. (+15% at Lv. 13)
- Active skills will now cost less MP.
- First and second attacks' Immobility will be increased.
- The delay after first and second attacks will be increased.
- The delay after Dash attacks will be increased.
- Third attacks will now Down enemies.
- Launching strength will be decreased.
- The jump motion and Jump attacks' incoming damage range will be increased along the Y-axis.
- Thrown lances' projectile speed will be decreased.
- Backstep throw cooldown will be added. (2 sec.)
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Cooldown will be decreased. (6 → 5 sec.)
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Aerial casting will now decrease the lances' projectile distance.
- Immobility level will be increased.
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Super Armor will be removed.
- Its Immobility effect will be decreased.
- It will now push enemies further away on hit.
- It will no longer pull enemies.
- The thrown lance's attack range will be decreased.
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Attacks will no longer Hold enemies.
- Thrown lances' projectile speed will be decreased.
- It will no longer push away surrounding enemies.
- Super Armor will be deleted
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Multi-hit count will be decreased. (20 → 15)
- The lance's projectile speed will be decreased by 25%.
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Beginning cooldown has increased. (20 → 30 sec.)
- Cooldown will be increased. (20 → 30 sec.)
- The thrown lance's Y-axis attack range will be decreased.
- The lance will now remain for 1 second upon hitting the ground.
- Enemies, when released from Hold, will now be slightly lifted into the air before Downed.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Super Armor will be removed from the throwing motion.
- Attack range will be decreased.
- The thrown lance's Y-axis attack range will be decreased.
- The finishing explosion size will be decreased.
- The lance will no longer pull Super Armor enemies.
- Atk. will be increased by 10%.
- Cooldown will be decreased. (6 → 5 sec.)
- Atk. will be increased by 10%.
- Atk. will be increased by 10%.
- Enemy characters can now pass through the shield.
- Active skills will now cost less MP.
- Basic/Dash Attack ranges will be decreased.
- Throwing and launching strength will be adjusted.
- The delay after first and second attacks will be increased.
- The delay after Dash attacks will be increased.
- Jump attacks' Immobility will be decreased.
- Bullet attack range will be decreased.
- Immobility and two-way Stunning effect will be decreased.
- Launching strength will be decreased.
- Throwing strength will be decreased.
- Attack range will be decreased.
- Post-attack delay will be decreased.
- Launching strength will be decreased.
- Attack range will be decreased.
- The delay before the first slashing attack will be increased.
- The first slashing attack will no longer knock enemies backward.
- Atk. increase rate will be adjusted. (+10% at Lv. 10)
- Shooting range will be decreased.
- Its Immobility effect will be decreased.
- Bullets' attack range will be decreased, and they can no longer hit Downed enemies.
- Will no longer gather enemies.
- Backstep shots' multi-hit count will be decreased.
- Cooldown will be increased. (5 → 10 sec.)
- Shooting range will be decreased.
- Its Immobility effect will be decreased.
- Knockback distance will be decreased.
- Super Armor will be removed.
- Cooldown will be increased. (8 → 10 sec.)
- Grabbed targets' launching height will be adjusted.
- The upward slashing attack range will be decreased.
- The failed attack delay will be increased.
- Attack range will be decreased.
- The delay before the stabbing attack will be increased.
- The finishing bullet's range will be decreased.
- Pressing the Forward key during the finish attack will no longer move your character forward.
- The finishing shot's launching and throwing strength will be adjusted.
- Super Armor will be removed.
- Attack range will be decreased.
- X-axis moving distance will be decreased.
- Pre-attack delay will be increased.
- Skill Casting Speed will be decreased.
- Attack range will be decreased.
- The finishing attack's launching strength will be increased.
- Finishing attack's throwing strength will be increased.
- Super Armor will be removed.
- Will no longer gather enemies.
- The initial shot can no longer hit Downed enemies.
- The finishing shot's knockback distance will be increased.
- The delay after the finishing attack will be increased.
- Attack Speed increase rate will be decreased. (5 → 3%)
- Attack range will be decreased.
- Surrounding enemies will no longer be pulled.
- Super Armor will be removed.
- Attack range will be decreased.
- The delay before the odachi throw will be increased.
- The spinning odachi's launching strength will be decreased.
- The delay after the odachi's return will be increased.
- Super Armor will be deleted from the slashing and finishing attacks.
- The slashing attack will no longer pull surrounding enemies.
- Attack range will be decreased.
- Cooldown will be increased. (30 → 35 sec.)
- Attack range will be decreased.
- The slashing attack's two-way Stunning effect will be decreased.
- The slashing attack's launching strength will be increased.
- Basic/Skill Atk. bonuses will be changed. (+6.5% at Lv. 13)
- Active skills will now cost less MP.
- Basic/Dash Attack ranges will be decreased.
- First and second attacks' Immobility will be decreased.
- Dash attacks' launching strength will be decreased.
- The delay after Dash attacks will be increased.
- Attack range will be decreased.
- Casting this skill will no longer cause your character to slide forward.
- Grabbing range will be decreased.
- Cooldown will be decreased. (8 → 6 sec.)
- Canceling this skill into Basic attacks will no longer cause skill process errors.
- Slashing attack range will be decreased.
- The slashing attack's launching and throwing strength will be increased.
- Invincibility during moving evasion will be changed to Super Armor.
- Invincibility will be removed from the firing motion.
- The delay after the shooting will be increased.
- Cooldown will be decreased. (8 → 6 sec.)
- Attack range will be decreased.
- Its Immobility effect will be decreased.
- Cooldown will be decreased. (10 → 6 sec.)
- Attack range will be decreased.
- Its Immobility effect will be decreased.
- The delay before the first slashing attack will be increased.
- The first slashing attack's launching strength will be increased.
- The first slashing attack will no longer gather enemies.
- The second slashing attack's launching and throwing strength will be decreased.
- The second slashing attack will now cause enemies to bounce.
- The delay after the second slashing attack will be increased.
- Attack range will be decreased.
- The delay before the charging attack will be increased.
- Charging attack distance will be decreased.
- Super Armor will be deleted from the charging attack motion.
- Its Immobility effect will be decreased.
- Y-axis guiding range will be decreased.
- Bullet attack range will be decreased.
- The max casting limit will be changed to twice.
- The delay before the charging attack will be increased.
- Charging attack range will be decreased.
- Super Armor will be deleted from the delay motion after the charging attack.
- Charging distance and speed will be decreased.
- The multi-attacks' Force-Stun will be decreased and Force-Stun rate will be adjusted.
- The multi-attacks' launching strength will be increased.
- Super Armor will be deleted.
- Now, only 1 magazine can be used.
- Target search range will be decreased.
- The delay after the shooting will be increased. (Finishing shot excluded)
- Super Armor will be removed from the throwing motion.
- The Hawk and Blade Falcon will knock enemies further backward on hit.
- Hawk and Blade Falcon sizes will decrease, and they can no longer hit Downed enemies.
- Will no longer pull enemies along the Y-axis on hit.
- The finishing slash range will be decreased.
- Basic/Skill Atk. bonuses will be changed. (+6.5% at Lv. 13)
- It will no longer increase the enemy detection range of Aimed Shot and Target Shooting.
- Active skills will now cost less MP.
- First slashing attacks' Immobility will be decreased.
- Third shooting attacks' Immobility will be decreased.
- The delay after Dash attacks will be increased.
- Explosion size will be decreased.
- Cooldown will be decreased. (6 → 5 sec.)
- Attack range will be decreased.
- Cooldown will be decreased. (10 → 6 sec.)
- Physical Atk. and Hit Rate bonuses will be decreased.
- Its Immobility effect will be decreased.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Explosion size will be decreased.
- Stabbing attack range will be decreased.
- Enemies, when released from Special Burn and Hold, will now be slightly lifted into the air before Downed.
- Will no longer reset its targets' Down Adjustment effect on hit.
- Super Armor will be removed.
- Cooldown will be decreased. (12 → 10 sec.)
- Skill Casting Speed will be increased.
- Explosion size will be decreased.
- Enemies, when released from Special Burn and Hold, will now be slightly lifted into the air before Downed.
- Canceling this skill during the throw process will now remove the bomb left on the ground.
- The buff duration display error will be corrected.
- The first swing and second attacks' attack range will be decreased along the Y-axis.
- Super Armor will be removed from the first swinging attack motion.
- Super Armor will be removed from the second and third attack motions.
- The swinging attack's Y-axis attack range will be decreased.
- Explosion range will be decreased.
- Its Immobility effect will be decreased.
- The throwing net size will be decreased.
- Explosion range will be decreased.
- The bombs can now be manually detonated with an additional skill key input.
- The throwing net duration will be decreased. (8 sec. → 1.5 sec.)
- Special Burn will no longer be applied.
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Cooldown will be decreased. (30 → 25 sec.)
- The delay before the spinning moving attack will be increased.
- The spinning moving attack's Y-axis range will be decreased.
- The explosion's launching strength will no longer ignore weight.
- Super Armor will be deleted from the delay motion after the finishing attack.
- The delay after the finishing attack will be increased.
- It will no longer push away surrounding enemies.
- Super Armor will be deleted from the delay motion after the finishing shot.
- Explosion size will be decreased.
- Active skills will now cost less MP.
- Attack range will be decreased.
- The delay after Dash attacks will be increased.
- Y-axis attack range will be decreased.
- Launching strength will be increased.
- Max stacks will be decreased. (5 → 3)
- Cooldown will be decreased. (6 → 5 sec.)
- Pre-attack delay will be increased.
- Y-axis attack range will be decreased.
- Cooldown will be increased. (8 → 10 sec.)
- Duration will be decreased. (4 → 2 sec.)
- Shield and explosion sizes will be decreased.
- The shield can no longer be detonated when you're attacked or during Quick Rebound.
- Magical Atk. bonus will be adjusted. (+20% at Lv. 20)
- Pre-attack delay will be increased.
- Enemy-detection range will be decreased.
- Launching strength will be increased after enemies are released from Hold.
- Throwing strength will be increased after enemies are released from Hold.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Its Immobility effect will be decreased.
- Super Armor will be removed from the pulling motion.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- The buff casting time will be decreased.
- Attack range will be decreased.
- The delay before the downward strike will be increased.
- Attack range will be decreased.
- Enemies, when released from Hold, will now be Downed.
- Launching strength will be increased after enemies are released from Hold.
- Throwing strength will be increased after enemies are released from Hold.
- Beginning cooldown will be decreased. (20 → 15 sec.)
- Cooldown will be increased. (20 → 25 sec.)
- Super Armor will be removed.
- Fundamental force bomb shooting range will be decreased.
- The fundamental force bomb's traveling speed will be decreased.
- Fundamental force bomb size will be decreased.
- Enemy-pulling range will be decreased.
- Enemy-pulling strength will be decreased.
- Max charging motion duration will be decreased. (4 → 0.8 sec.)
- Attack range will be decreased.
- Pre-attack delay will be decreased.
- Cooldown will be increased. (25 → 35 sec.)
- Max charging motion duration will be decreased.
- Super Armor will be removed from the slashing attack motion.
- Beginning cooldown will be decreased. (45 → 40 sec.)
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Post-attack delay will be increased.
- Basic/Skill Atk. increase rates will be adjusted. (+6.5% at Lv. 13)
- Will no longer increase Intension stacks.
DFO’s server use’s UTC as the standard time.
However, you can use this feature to convert
the UTC time to your local time.
This will allow you to keep track of important things
such as start/end of events, expiration of
event/sale items, etc. in your local time.
This setting will only be applied to the current
browser you are accessing from.
09 : 28
Tue, 10 Oct 2017 (UTC)
09 : 28
Tue, 10 Oct 2017
(-)
Change