
The following characters will be able to use the Rank and Practice Arenas, and their Max HP, Atk., and skill effects will be adjusted for Arena use.
- The Ghost skills can no longer be used during Guard.
- Basic/Dash/Jump Attack ranges will be decreased.
- Second attacks can no longer hit Downed enemies.
- Third slashing attacks' Immobility will be decreased.
- The delay after Dash attacks will be increased.
- Invincibility will no longer be applied while you move.
- Y-axis attack range will be decreased.
- The delay after the third slashing attack will be increased.
- Beginning cooldown will be added. (10 sec.)
- Cooldown will be increased. (5 → 10 sec.)
- Charging distance and Y-axis attack range will be decreased.
- Super Armor will be removed from the skill's casting and post-moving motion.
- Now, Super Armor will be applied instead of Invincibility while you move.
- The delay after the movement will be increased.
- Delay will be added before the additional key-input attack.
- Its cooldown will be increased if linked to Swordsmanship skills.
- Beginning cooldown will be added. (10 sec.)
- Cooldown will be added. (0 → 20 sec.)
- Invincibility will no longer be applied after you finish moving.
- Slashing attack range will be decreased.
- Slashing attacks' Immobility will be decreased.
- Cooldown will be increased. (5 → 12 sec.)
- The Ghost's charging distance will be decreased.
- Its Immobility effect will be decreased.
- Y-axis attack range will be decreased.
- The Ghost will now remain for a shorter amount of time after attacking.
- Cooldown will be increased. (8 → 12 sec.)
- Its Immobility effect will be decreased.
- Slashing Attack Speed will be increased.
- Attack range will be decreased.
- The Ghost will now remain for a shorter amount of time after attacking.
- Stabbing attack range will be decreased.
- Its Immobility effect will be decreased.
- Cooldown will be increased. (8 → 10 sec.)
- It will no longer bring Downed enemies to their feet.
- Skill Casting Speed will be increased, and Super Armor will be deleted from all the attack motions except for the casting motion.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Attack/Movement Speed bonuses will be adjusted. (+5% at Lv. 10)
- Super Armor will be deleted from the casting motion.
- Slashing attack range will be decreased.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Beginning cooldown will be added. (15 sec.)
- Cooldown will be increased. (12 → 15 sec.)
- Super Armor will be removed.
- The charging attack's y and z-axis attack ranges will be decreased.
- The delay before the charging attack will be increased.
- The delay after the finishing attack will be increased.
- Atk. will be decreased if it's cast while the Ghostblade and the Ghost are separated.
- The downward slashing attack range will be decreased.
- Super Armor will be removed from the downward slash motion.
- The delay before the downward slash will be increased.
- The delay after the downward slash will be increased.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Beginning cooldown will be added. (20 sec.)
- Cooldown will be increased. (15 → 20 sec.)
- Super Armor will be deleted.
- The delay before the slashing attack will be increased.
- The slashing attack's range will be decreased, and it can no longer hit Downed enemies.
- Atk. will be decreased if it's cast while the Ghostblade and the Ghost are separated.
- Beginning cooldown will be added. (30 sec.)
- Cooldown will be increased. (25 → 30 sec.)
- Delay will be added after the Ghost appears and delivers the spinning slash.
- Attack range will be decreased.
- The finishing attack's launching strength will be decreased.
- Attack range will be decreased.
- It will no longer push away surrounding enemies.
- The delay before the slashing attack will be increased.
- The delay after the slashing attack will be increased.
- Chaining Ghost Step will now delete Super Armor from the casting motion and decrease attack range.
- Active skills will now cost less MP.
- Attack range is decreased.
- Only 1 instance of explosion damage will be applied to the target per cast.
- When cast, Meticulous Stitching cannot be cast at the same time.
- It will now generate fewer thorns. (8 → 4)
- Its Immobility effect will be decreased.
- Y-axis attack range will be decreased.
- Its Immobility effect will be decreased.
- Y-axis attack range will be decreased.
- Cooldown will be increased. (8 → 10 sec.)
- Healing amounts will be increased by 50%.
- The knuckle's Y-axis attack range will be decreased.
- The knuckle's shock wave size will be decreased.
- Its default Doll count will be decreased. (2 > 1)
- Its buff application range will be decreased.
- Attack/Movement/Casting Speed bonuses will be decreased. (+5% at Lv. 21)
- It will no longer be applied to enemies above a certain height.
- It will no longer be applied to Invincible enemies.
- Super Armor will be removed.
- Cooldown will be decreased. (10 → 8 sec.)
- Attack range will be decreased.
- Cooldown will be increased. (10 → 15 sec.)
- Its casting range will be decreased.
- It can no longer be used when you're attacked or during Quick Rebound.
- Beginning cooldown will be removed.
- Cooldown will be decreased. (15 → 10 sec.)
- Super Armor will be removed.
- Shock wave range will be decreased.
- Madd will now fall more quickly.
- Beginning cooldown will be removed.
- It will no longer be applied to enemies above a certain height.
- It will no longer be applied to Invincible enemies.
- Zombie dolls will now follow enemies for a shorter amount of time.
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Cooldown will be increased. (20 → 25 sec.)
- A delaying motion will be added before the brambles appear.
- The bramble thicket range will be decreased.
- The bramble thicket duration will be decreased.
- Clawing speed will be increased.
- Clawing and downward strike attack ranges will be decreased.
- Immobility will be removed from the post-attack landing motion.
- Active skills will now cost less MP.
- Basic/Dash/Jump Attack ranges will be decreased.
- First and second attacks' launching strength will be increased.
- Jump attacks' launching strength will be decreased.
- The delay after Dash attacks will be increased.
- Servant Lance can no longer be used during this skill.
- Only 1 lance can now be released at the same time.
- The Auto-throw feature will now be disabled inside the Arena.
- Y-axis attack range will be increased.
- Launching strength will be increased.
- Throwing strength will be increased.
- The charging attack's Y-axis attack range will be decreased.
- Launching strength will be increased after enemies are released from Hold.
- Successful grabs will now grant Super Armor.
- Ground release Hold duration will be increased. (1 → 1.5 sec.)
- Aerial version can no longer be used.
- Enemies, when released from Hold, will now be slightly lifted into the air before Downed.
- Super Armor will be removed.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Beginning cooldown will be added. (10 sec.)
- Super Armor will be removed from the magic lance-releasing motion.
- The swinging attack decision duration will be decreased.
- Attack range will be decreased.
- X-axis attack range will be increased.
- It will no longer push away surrounding enemies.
- Y-axis fence creation intervals will be decreased.
- The fence size will be decreased.
- The fence explosion size will be decreased.
- The minimum height for Aerial casing will be decreased.
- The landing point mark's Movement Speed will be increased.
- Aerial casting will now make your character rise into the air from its casting height.
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Cooldown will be decreased. (30 → 25 sec.)
- Attack decision will be deleted from the jump motion.
- Super Armor will be removed from the jump motion.
- Jump Speed will be decreased.
- Airborne time will be increased.
- The Instant Landing feature by an additional key input will no longer be applied.
- Attacks will no longer Hold enemies.
- The finishing shock wave's launching strength will be increased.
- The delay after the downward strike will be increased.
- The downward strike's Invincibility effect will be changed to Super Armor.
- A preparation motion will be added.
- The magic lance multi-hit attack's Immobility will be increased.
- It can no longer be canceled midway with the C key.
- Skill Atk. bonus will be changed. (+15% at Lv. 13)
- Active skills will now cost less MP.
- First and second attacks' Immobility will be increased.
- The delay after first and second attacks will be increased.
- The delay after Dash attacks will be increased.
- Third attacks will now Down enemies.
- Launching strength will be decreased.
- The jump motion and Jump attacks' incoming damage range will be increased along the Y-axis.
- Thrown lances' projectile speed will be decreased.
- Backstep throw cooldown will be added. (2 sec.)
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Cooldown will be decreased. (6 → 5 sec.)
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Aerial casting will now decrease the lances' projectile distance.
- Immobility level will be increased.
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Super Armor will be removed.
- Its Immobility effect will be decreased.
- It will now push enemies further away on hit.
- It will no longer pull enemies.
- The thrown lance's attack range will be decreased.
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Attacks will no longer Hold enemies.
- Thrown lances' projectile speed will be decreased.
- It will no longer push away surrounding enemies.
- Super Armor will be deleted
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Multi-hit count will be decreased. (20 → 15)
- The lance's projectile speed will be decreased by 25%.
- Explosion size will be decreased.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Beginning cooldown has increased. (20 → 30 sec.)
- Cooldown will be increased. (20 → 30 sec.)
- The thrown lance's Y-axis attack range will be decreased.
- The lance will now remain for 1 second upon hitting the ground.
- Enemies, when released from Hold, will now be slightly lifted into the air before Downed.
- Using direction keys during Backstep throw will no longer increase your moving distance.
- Thrown lances' projectile speed will be decreased.
- Super Armor will be removed from the throwing motion.
- Attack range will be decreased.
- The thrown lance's Y-axis attack range will be decreased.
- The finishing explosion size will be decreased.
- The lance will no longer pull Super Armor enemies.
- Atk. will be increased by 10%.
- Cooldown will be decreased. (6 → 5 sec.)
- Atk. will be increased by 10%.
- Atk. will be increased by 10%.
- Enemy characters can now pass through the shield.
- Active skills will now cost less MP.
- Basic/Dash Attack ranges will be decreased.
- Throwing and launching strength will be adjusted.
- The delay after first and second attacks will be increased.
- The delay after Dash attacks will be increased.
- Jump attacks' Immobility will be decreased.
- Bullet attack range will be decreased.
- Immobility and two-way Stunning effect will be decreased.
- Launching strength will be decreased.
- Throwing strength will be decreased.
- Attack range will be decreased.
- Post-attack delay will be decreased.
- Launching strength will be decreased.
- Attack range will be decreased.
- The delay before the first slashing attack will be increased.
- The first slashing attack will no longer knock enemies backward.
- Atk. increase rate will be adjusted. (+10% at Lv. 10)
- Shooting range will be decreased.
- Its Immobility effect will be decreased.
- Bullets' attack range will be decreased, and they can no longer hit Downed enemies.
- Will no longer gather enemies.
- Backstep shots' multi-hit count will be decreased.
- Cooldown will be increased. (5 → 10 sec.)
- Shooting range will be decreased.
- Its Immobility effect will be decreased.
- Knockback distance will be decreased.
- Super Armor will be removed.
- Cooldown will be increased. (8 → 10 sec.)
- Grabbed targets' launching height will be adjusted.
- The upward slashing attack range will be decreased.
- The failed attack delay will be increased.
- Attack range will be decreased.
- The delay before the stabbing attack will be increased.
- The finishing bullet's range will be decreased.
- Pressing the Forward key during the finish attack will no longer move your character forward.
- The finishing shot's launching and throwing strength will be adjusted.
- Super Armor will be removed.
- Attack range will be decreased.
- X-axis moving distance will be decreased.
- Pre-attack delay will be increased.
- Skill Casting Speed will be decreased.
- Attack range will be decreased.
- The finishing attack's launching strength will be increased.
- Finishing attack's throwing strength will be increased.
- Super Armor will be removed.
- Will no longer gather enemies.
- The initial shot can no longer hit Downed enemies.
- The finishing shot's knockback distance will be increased.
- The delay after the finishing attack will be increased.
- Attack Speed increase rate will be decreased. (5 → 3%)
- Attack range will be decreased.
- Surrounding enemies will no longer be pulled.
- Super Armor will be removed.
- Attack range will be decreased.
- The delay before the odachi throw will be increased.
- The spinning odachi's launching strength will be decreased.
- The delay after the odachi's return will be increased.
- Super Armor will be deleted from the slashing and finishing attacks.
- The slashing attack will no longer pull surrounding enemies.
- Attack range will be decreased.
- Cooldown will be increased. (30 → 35 sec.)
- Attack range will be decreased.
- The slashing attack's two-way Stunning effect will be decreased.
- The slashing attack's launching strength will be increased.
- Basic/Skill Atk. bonuses will be changed. (+6.5% at Lv. 13)
- Active skills will now cost less MP.
- Basic/Dash Attack ranges will be decreased.
- First and second attacks' Immobility will be decreased.
- Dash attacks' launching strength will be decreased.
- The delay after Dash attacks will be increased.
- Attack range will be decreased.
- Casting this skill will no longer cause your character to slide forward.
- Grabbing range will be decreased.
- Cooldown will be decreased. (8 → 6 sec.)
- Canceling this skill into Basic attacks will no longer cause skill process errors.
- Slashing attack range will be decreased.
- The slashing attack's launching and throwing strength will be increased.
- Invincibility during moving evasion will be changed to Super Armor.
- Invincibility will be removed from the firing motion.
- The delay after the shooting will be increased.
- Cooldown will be decreased. (8 → 6 sec.)
- Attack range will be decreased.
- Its Immobility effect will be decreased.
- Cooldown will be decreased. (10 → 6 sec.)
- Attack range will be decreased.
- Its Immobility effect will be decreased.
- The delay before the first slashing attack will be increased.
- The first slashing attack's launching strength will be increased.
- The first slashing attack will no longer gather enemies.
- The second slashing attack's launching and throwing strength will be decreased.
- The second slashing attack will now cause enemies to bounce.
- The delay after the second slashing attack will be increased.
- Attack range will be decreased.
- The delay before the charging attack will be increased.
- Charging attack distance will be decreased.
- Super Armor will be deleted from the charging attack motion.
- Its Immobility effect will be decreased.
- Y-axis guiding range will be decreased.
- Bullet attack range will be decreased.
- The max casting limit will be changed to twice.
- The delay before the charging attack will be increased.
- Charging attack range will be decreased.
- Super Armor will be deleted from the delay motion after the charging attack.
- Charging distance and speed will be decreased.
- The multi-attacks' Force-Stun will be decreased and Force-Stun rate will be adjusted.
- The multi-attacks' launching strength will be increased.
- Super Armor will be deleted.
- Now, only 1 magazine can be used.
- Target search range will be decreased.
- The delay after the shooting will be increased. (Finishing shot excluded)
- Super Armor will be removed from the throwing motion.
- The Hawk and Blade Falcon will knock enemies further backward on hit.
- Hawk and Blade Falcon sizes will decrease, and they can no longer hit Downed enemies.
- Will no longer pull enemies along the Y-axis on hit.
- The finishing slash range will be decreased.
- Basic/Skill Atk. bonuses will be changed. (+6.5% at Lv. 13)
- It will no longer increase the enemy detection range of Aimed Shot and Target Shooting.
- Active skills will now cost less MP.
- First slashing attacks' Immobility will be decreased.
- Third shooting attacks' Immobility will be decreased.
- The delay after Dash attacks will be increased.
- Explosion size will be decreased.
- Cooldown will be decreased. (6 → 5 sec.)
- Attack range will be decreased.
- Cooldown will be decreased. (10 → 6 sec.)
- Physical Atk. and Hit Rate bonuses will be decreased.
- Its Immobility effect will be decreased.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Explosion size will be decreased.
- Stabbing attack range will be decreased.
- Enemies, when released from Special Burn and Hold, will now be slightly lifted into the air before Downed.
- Will no longer reset its targets' Down Adjustment effect on hit.
- Super Armor will be removed.
- Cooldown will be decreased. (12 → 10 sec.)
- Skill Casting Speed will be increased.
- Explosion size will be decreased.
- Enemies, when released from Special Burn and Hold, will now be slightly lifted into the air before Downed.
- Canceling this skill during the throw process will now remove the bomb left on the ground.
- The buff duration display error will be corrected.
- The first swing and second attacks' attack range will be decreased along the Y-axis.
- Super Armor will be removed from the first swinging attack motion.
- Super Armor will be removed from the second and third attack motions.
- The swinging attack's Y-axis attack range will be decreased.
- Explosion range will be decreased.
- Its Immobility effect will be decreased.
- The throwing net size will be decreased.
- Explosion range will be decreased.
- The bombs can now be manually detonated with an additional skill key input.
- The throwing net duration will be decreased. (8 sec. → 1.5 sec.)
- Special Burn will no longer be applied.
- Beginning cooldown will be decreased. (30 → 25 sec.)
- Cooldown will be decreased. (30 → 25 sec.)
- The delay before the spinning moving attack will be increased.
- The spinning moving attack's Y-axis range will be decreased.
- The explosion's launching strength will no longer ignore weight.
- Super Armor will be deleted from the delay motion after the finishing attack.
- The delay after the finishing attack will be increased.
- It will no longer push away surrounding enemies.
- Super Armor will be deleted from the delay motion after the finishing shot.
- Explosion size will be decreased.
- Active skills will now cost less MP.
- Attack range will be decreased.
- The delay after Dash attacks will be increased.
- Y-axis attack range will be decreased.
- Launching strength will be increased.
- Max stacks will be decreased. (5 → 3)
- Cooldown will be decreased. (6 → 5 sec.)
- Pre-attack delay will be increased.
- Y-axis attack range will be decreased.
- Cooldown will be increased. (8 → 10 sec.)
- Duration will be decreased. (4 → 2 sec.)
- Shield and explosion sizes will be decreased.
- The shield can no longer be detonated when you're attacked or during Quick Rebound.
- Magical Atk. bonus will be adjusted. (+20% at Lv. 20)
- Pre-attack delay will be increased.
- Enemy-detection range will be decreased.
- Launching strength will be increased after enemies are released from Hold.
- Throwing strength will be increased after enemies are released from Hold.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Its Immobility effect will be decreased.
- Super Armor will be removed from the pulling motion.
- Pre-attack delay will be increased.
- Attack range will be decreased.
- The buff casting time will be decreased.
- Attack range will be decreased.
- The delay before the downward strike will be increased.
- Attack range will be decreased.
- Enemies, when released from Hold, will now be Downed.
- Launching strength will be increased after enemies are released from Hold.
- Throwing strength will be increased after enemies are released from Hold.
- Beginning cooldown will be decreased. (20 → 15 sec.)
- Cooldown will be increased. (20 → 25 sec.)
- Super Armor will be removed.
- Fundamental force bomb shooting range will be decreased.
- The fundamental force bomb's traveling speed will be decreased.
- Fundamental force bomb size will be decreased.
- Enemy-pulling range will be decreased.
- Enemy-pulling strength will be decreased.
- Max charging motion duration will be decreased. (4 → 0.8 sec.)
- Attack range will be decreased.
- Pre-attack delay will be decreased.
- Cooldown will be increased. (25 → 35 sec.)
- Max charging motion duration will be decreased.
- Super Armor will be removed from the slashing attack motion.
- Beginning cooldown will be decreased. (45 → 40 sec.)
- Pre-attack delay will be increased.
- Attack range will be decreased.
- Post-attack delay will be increased.
- Basic/Skill Atk. increase rates will be adjusted. (+6.5% at Lv. 13)
- Will no longer increase Intension stacks.