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Characters

New Arena Characters Added

  • The following characters will be able to use the Rank and Practice Arenas, and their Max HP, Atk., and skill effects will be adjusted for Arena use.

 

 

Spectre

Basic/Dash/Jump Attacks

  • Attack range will be adjusted.

 

Double Shot

  • Skill cooldown will be increased. (4 → 5 sec.)
  • Attack range will be decreased.

 

Rusty Nail

  • Skill cooldown will be increased. (7 → 10 sec.)
  • Detection range will be decreased.
  • Invincibility will be removed from the casting process.
  • It can no longer be cast in midair.
  • It no longer Holds enemies on hit.

 

Shadow Snake Attack

  • Attack range will be decreased.
  • Charging distance will be decreased.
  • Its severity of Immobility on hit will be decreased.

 

Slicing Impact

  • Skill cooldown will be increased. (5 → 8 sec.)
  • Attack range will be decreased.
  • Charging distance will be decreased.
  • Its severity of Immobility on hit will be decreased.

 

Dangerous Hook

  • Skill cooldown will be increased. (8 → 10 sec.)
  • Attack range will be decreased.
  • Super Armor duration will be decreased.
  • Now, it will Down enemies on hit.

 

Blackout

  • Skill cooldown will be increased. (8 → 15 sec.)
  • Cast delay will be increased.
  • Grabbing and shock wave attack range will be decreased.
  • Attack range will be decreased.
  • Leaping speed will be decreased.
  • The grabbed enemy's flying distance will be decreased.
  • The Invincibility duration after a successful grab will be decreased.
  • Range for getting hit while casting the skill will be increased.
  • Attack hitbox formed right after casting will be deleted.
  • It can no longer be cast in midair.

 

Blending Pain

  • Skill cooldown will be increased. (6 → 10 sec.)
  • Attack range will be decreased.
  • Super Armor will be deleted.
  • Pre-casting delay will be increased.
  • The twister attack will now Down enemies on hit.
  • Twister attack's residual hitbox duration will be decreased.
  • Slash and twister attack's range will be decreased.

 

Hangover

  • Skill cooldown will be increased. (10 → 15 sec.)
  • Attack range will be decreased.
  • Invincibility will be removed from the casting process.
  • Super Armor will be deleted.
  • It can no longer be cast in midair.

 

Trace

  • Its Movement Speed bonus will be decreased. (5% → 3% at Lv. 10)
  • Super Armor will be added.
    - It will no longer be affected by Rusty Nail's enemy detection range bonus. 

 

Shattered Glass

  • Beginning cooldown will be added. (18 sec.)
  • Skill cooldown will be increased. (10 → 18 sec.)
  • Attack range will be decreased.
  • Pre-casting delay will be decreased.
  • Now, it will Down enemies on hit.

 

Deep Dusk

  • Beginning cooldown will be added. (15 sec.)
  • Skill cooldown will be increased. (10 → 15 sec.)
  • Attack range will be decreased.
  • Super Armor duration will be decreased.
  • Pre-casting delay will be increased.

 

Wildflower

  • Beginning cooldown will be added. (20 sec.)
  • Skill cooldown will be increased. (15 → 22 sec.)
  • Attack range will be decreased.
  • Super Armor duration will be decreased.

 

Shaker Blast

  • Beginning cooldown will be added. (25 sec.)
  • Skill cooldown will be increased. (20 → 25 sec.)
  • Attack range will be decreased.
  • Super Armor will be deleted.
  • The finishing attack's enemy-launching strength will be increased.

 

Vintage Brew

  • Now, this skill can be learned inside the Arena.
  • Its Critical Atk. bonus will be decreased. (20% → 12% at Lv. 10)
  • The Katana's Critical Chance bonus will be decreased. (9.5% → 5% at Lv. 10)

 

Nightfall

  • Beginning cooldown will be added. (30 sec.)
  • Skill cooldown will be increased. (25 → 30 sec.)
  • Attack range will be decreased.
  • Super Armor duration will be decreased.
  • Pre-casting delay will be increased.
  • Atk. will be decreased by 10%.

 

Last Order

  • Beginning cooldown will be added. (42 sec.)
  • Skill cooldown will be increased. (40 → 42 sec.)
  • Attack range will be decreased.

 

 

Blitz

  • Basic Movement Speed will be increased by 3%.

Alteration

  • The Basic attack's finishing Atk. will be decreased.
  • The death explosion Atk. will be decreased.
  • Attack/Movement Speed bonus will be decreased.

 

Boost: Suppress

  • Beginning cooldown will be added. (15 sec.)
  • Attack range will be decreased.
  • Post-casting delay will be increased.
  • Now, it will Down enemies on hit.
  • Now, it'll require the Activation skill for its activation.

 

Blitz's Auto Gun Mastery

  • Its Hit Rate bonus will be set to 2%.

 

Aimed Shot

  • Attack range will be decreased.
  • Beginning cooldown will be added. (5 sec.)
  • Post-casting delay will be increased.

 

Burst Bomb

  • Beginning cooldown will be added. (14 sec.)
  • Cooldown will be increased. (6 → 14 sec.)
  • Explosion range will be decreased.
  • Explosion distance will be decreased if it fails to hit an enemy.

 

Bash Stock

  • Cooldown will be increased. (8 → 12 sec.)
  • Hold will be replaced by Knockback.
  • It will now cast Super Armor.

 

Activation

  • Beginning cooldown will be added. (15 sec.)
  • Buff duration will be changed. (20 → 15 sec.)
  • Now, the Boost skills require Activation for their activation.

 

Boost: Body Bunker

  • Beginning cooldown will be added. (15 sec.)
  • The shield duration will be changed. (2 sec.)

 

Triple Gunshot

  • Attack range will be decreased.
  • Post-casting delay will be increased.
  • Hitstun duration for hit enemies will be increased.
  • Knockback distance for hit enemies will be increased.
  • Enemies hit by the 3rd shot will be knocked down.

 

Neodymium Fuse

  • Beginning cooldown will be added. (12 → 20 sec.)
  • Cooldown will be increased. (20 sec.)
  • Attack range will be decreased.
  • It will now cast Super Armor.

 

Macpiece

  • Super Armor will be deleted from the bomb-kicking motion.
  • Attack range will be decreased.
  • Its severity of Immobility on hit will be decreased.

 

Boost: Breach Down

  • Beginning cooldown will be added. (15 sec.)
  • Now, its first attack will Down enemies on hit.
  • Now, its second attack will cause enemies to bounce on hit.
  • Now, it can only follow enemies during Activation and if they've been hit by Boost: Suppress.
  • Super Armor will be deleted.

 

Scotch Tactics

  • Beginning cooldown will be added. (28 sec.)
  • Attack range will be decreased.
  • Cooldown will be increased. (20 → 28 sec.)
  • Pre- and post-casting delay will be increased.
  • Super Armor will be deleted from the falling motion.
  • Atk. will be increased by 10%.
  • Grenade detonation attack's enemy launching force will be increased.

 

Direct Feedback

  • Detection range will be decreased.
  • Multi-hit count will be decreased.
  • It will no longer alleviate cooldown if failing to detect enemies.
  • Pre-attack delay will be increased if it succeeds in detecting an enemy.

 

 

 

Character Balance

Asura

Ground Quaker

  • Wave circle range will be increased by 5%.

 

Agni Pentacle

  • Attack range will be increased by 5%.

 

 

Ghostblade

  • Max HP will be increased by 5%.

 

 

Demon Slayer

Offering for the Greedy

  • Basic/Skill Atk. increase rate will be increased. (6% → 8%)

 

 

Vagabond

Spiritual Trinity

  • It can now be used in the Arena, but in a modified version.

 

Cutting Palms

  • The palm wind's speed will be increased.

 

Fluttering Blades

  • Pressing the Forward key will now increase your charging speed.

 

Comet Rush

  • The last attack's enemy-throwing strength will be decreased.

 

 

Striker (M)

Raid Punch

  • It can now be used in the Arena, but in a modified version.

 

Brawler (M)

Back Pocket

  • It can now be used in the Arena, but in a modified version.

 

Brick Throw

  • Normal Throw's Stun chance will be increased by 5%.

 

Venom Mine

  • Poison Atk. will be increased by 10%.

 

Needle Spin

  • Bleeding Atk. will be increased by 10%.

 

 

Grappler (M)

Magnumsault

  • It can now be used in the Arena, but in a modified version.

 

 

Brawler (F)

Venom Mine

  • Post-casting delay will be increased.

 

Junk Spin

  • The first projectile will take longer to be created.

 

 

Grappler (F)

Elbow Shock

  • Post-casting delay will be decreased.

 

 

Mechanic (M)

Solar Module System

  • It can now be used in the Arena, but in a modified version.

 

Spitfire (M)

  • Max HP will be decreased by 10%.

 

 

Ranger (F)

Chain Snatch

  • It can now be used in the Arena, but in a modified version.

 

Headshot

  • Atk. will be increased by 10%.

 

Launcher (F)

APG-63

  • It can now be used in the Arena, but in a modified version.

 

 

Mechanic (F)

Solar Module System

  • It can now be used in the Arena, but in a modified version.

 

 

Elemental Bomber

Elemental Understanding

  • It can now be used in the Arena, but in a modified version.

 

 

Glacial Master

Frozen Weapon Mastery

  • It can now be used in the Arena, but in a modified version.

 

 

Blood Mage

Blood Horns

  • It can now be used in the Arena, but in a modified version.

 

 

Mage (F)

  • Phase Shift can now be used once per match.
  • Basic Movement Speed will be increased by 3%.
  • Max HP will be increased by 5%.

 

 

Elementalist

Thunder Strike

  • It can now be used in the Arena, but in a modified version.

 

 

Battle Mage

Dragon Rampage

  • It can now be used in the Arena, but in a modified version.

 

 

Monk

  • Max HP will be increased by 3%.

 

Quick Parry

  • All skills' Evasion will be increased by 2%.

 

 

Avenger

Painful Rapture

  • Cooldown will be decreased. (40 → 30 sec.)

 

Echoes of Nothing

  • Its Movement Speed bonus will be increased. (5% → 8% at Lv. 10)

 

 

Crusader (F)

Regenerative Aria

  • It can now be used in the Arena, but in a modified version.

 

Edification

  • Allies' Movement Speed bonus will be increased. (5% → 10%)

 

Purifying Lightning

  • Post-casting delay will be increased.

 

 

Inquisitor

Battle Axe Mastery

  • Its Attack Speed bonus will be increased. (9.5% → 12% at Lv. 10)
  • Its Hit Rate bonus will be increased. (3% → 5% at Lv. 10)

 

Castigating Wallop

  • Cooldown will be decreased. (10 → 8 sec.)

 

Decollation

  • Beginning cooldown will be decreased. (45 → 42 sec.)
  • Cooldown will be decreased. (45 → 42 sec.)

 

 

Shaman

Rosary Gun

  • Rosary charge cooldown will be decreased. (2 → 1 sec.)

 

 

Thief

  • Transformation: Molting can now be used once per match.

 

 

Rogue

Shake Down

  • It can now be used in the Arena, but in a modified version.

 

 

Chaos

Logic of Power

  • It can now be used in the Arena, but in a modified version.

 

Horde Charge

  • Cooldown will be decreased. (15 → 13 sec.)

 

 

Impaler

Diffusion

  • Max Hold time will be decreased. (2 → 1.2 sec.)

 

Dark Barrier

  • Atk. will be increased by 10%.

 

Dark Spiral Lance

  • Atk. will be increased by 10%.

 

 

Hitman

Seasoned Specialist

  • Its Physical Critical Chance bonus will be increased. (3% → 5% at Lv. 10)

 

BG Fire Tool

  • Its Basic/Skill Atk. bonus will be increased. (6.5% → 10% at Lv. 13)

 

Dead Six

  • Atk. will be increased by 10%.

 

Final Strike

  • Atk. will be increased by 10%.

 

 

Troubleshooter

Oppression

  • Diagonal attack range will be decreased.

 

 

Dark Knight

Dark Fall

  • It will no longer abnormally shoot dark energy after canceled.

 

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