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Custom Option Adjustment

The Level 105 Custom options will be adjusted.

Equipment

Old

New

Armor Common

All classes' Lv. 15 skill range +15%

All classes' Lv. 15 skill range +15%

All classes' Lv. 15 Skill Atk. +5%

All classes' Lv. 20 skill range +15%

All classes' Lv. 20 skill range +15%

All classes' Lv. 20 Skill Atk. +5%

All classes' Lv. 25 skill range +15%

All classes' Lv. 25 skill range +15%

All classes' Lv. 25 Skill Atk. +5%

All classes' Lv. 30 skill range +15%

All classes' Lv. 30 skill range +15%

All classes' Lv. 30 Skill Atk. +5%

All classes' Lv. 35 skill range +15%

All classes' Lv. 35 skill range +15%

All classes' Lv. 35 Skill Atk. +5%

All classes' Lv. 40 skill range +15%

All classes' Lv. 40 skill range +15%

All classes' Lv. 40 Skill Atk. +5%

All classes' Lv. 45 skill range +15%

All classes' Lv. 45 skill range +15%

All classes' Lv. 45 Skill Atk. +5%

All classes' Lv. 60 skill range +15%

All classes' Lv. 60 skill range +15%

All classes' Lv. 60 Skill Atk. +5%

All classes' Lv. 70 skill range +15%

All classes' Lv. 70 skill range +15%

All classes' Lv. 70 Skill Atk. +5%

All classes' Lv. 75 skill range +15%

All classes' Lv. 75 skill range +15%

All classes' Lv. 75 Skill Atk. +5%

All classes' Lv. 80 skill range +15%

All classes' Lv. 80 skill range +15%

All classes' Lv. 80 Skill Atk. +5%

Applies the following for every 5 attacks. (Max Stacks: 20)

- Damage Value +89

- Physical Def. -500

- Magical Def. -500

Applies the following for every 5 attacks. (Max Stacks: 10)

- Damage Value +178 (At Option Lv. 1)

- Physical Def. -500

- Magical Def. -500

Incoming Fire damage increases Fire Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Fire damage increases Fire Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Water damage increases Water Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Water damage increases Water Resistance +20 for60 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Light damage increases Light Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Light damage increases Light Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Shadow damage increases Shadow Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming Shadow damage increases Shadow Resistance +20 for 60 sec. (Cooldown: 5 sec. Max Stacks: 1)

Incoming damage creates a 50% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.)

Incoming damage creates a 50% chance of casting casts Super Armor that lasts 5 hits or 30 sec. (Cooldown: 5 sec.)

Damage Value +356 per Bleeding target within 500 px (Max Stacks: 10)

Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) (At Option Lv. 1)

Damage Value +356 per Poisoned target within 500 px (Max Stacks: 10)

Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5) (At Option Lv. 1)

Damage Value +356 per Burned target within 500 px (Max Stacks: 10)

Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (At Option Lv. 1)

Damage Value +356 per Shocked target within 500 px (Max Stacks: 10)

Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (At Option Lv. 1)

Damage Value +385 per Frozen target within 500 px (Max Stacks: 10)

Damage Value +1284 per Frozen target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Slowed target within 500 px (Max Stacks: 10)

Damage Value +1284 per Slowed target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Stunned target within 500 px (Max Stacks: 10)

Damage Value +1284 per Slowed target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Cursed target within 500 px (Max Stacks: 10)

Damage Value +1284 per Cursed target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Blinded target within 500 px (Max Stacks: 10)

Damage Value +1284 per Blinded target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Petrified target within 500 px (Max Stacks: 10)

Damage Value +1284 per Petrified target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Sleeping target within 500 px (Max Stacks: 10)

Damage Value +1284 per Sleeping target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Confused target within 500 px (Max Stacks: 10)

Damage Value +1284 per Confused target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Damage Value +385 per Immobilized target within 500 px (Max Stacks: 10)

Damage Value +1284 per Immobilized target within 500 px (Max Stacks: 3) (At Option Lv. 1)

Accessory Common

Dashing creates a 20% chance of casting Super Armor for 3 sec. (Cooldown: 5 sec.)

Dashing creates a 20% chance of casting casts Super Armor that lasts for 5 hits or 30 sec. (Cooldown: 5 sec.)

Jumping creates a 50% chance of casting Super Armor for 3 sec. (Cooldown: 5 sec.)

Jumping creates a 50% chance of casting casts Super Armor that lasts for 5 hits or 30 sec. (Cooldown: 5 sec.)

Bleeding Tolerance +8%

Bleeding Tolerance +20%

Physical/Magical Def. +4,000

Poison Tolerance +8%

Poison Tolerance +20%

Physical/Magical Def. +4000

Burn Tolerance +8%

Burn Tolerance +20%

Physical/Magical Def. +4000

Shock Tolerance +8%

Shock Tolerance +20%

Physical/Magical Def. +4000

Freeze Tolerance +8%

Freeze Tolerance +20%

Physical/Magical Def. +4000

Slow Tolerance +8%

Slow Tolerance +20%

Physical/Magical Def. +4000

Stun Tolerance +8%

Stun Tolerance +20%

Physical/Magical Def. +4000

Curse Tolerance +8%

Curse Tolerance +20%

Physical/Magical Def. +4000

Blind Tolerance +8%

Blind Tolerance +20%

Physical/Magical Def. +4000

Petrification Tolerance +8%

Petrification Tolerance +20%

Physical/Magical Def. +4000

Sleep Tolerance +8%

Sleep Tolerance +20%

Physical/Magical Def. +4000

Confusion Tolerance +8%

Confusion Tolerance +20%

Physical/Magical Def. +4000

Immobility Tolerance +8%

Immobility Tolerance +20%

Physical/Magical Def. +4000

Outgoing Bleeding duration -10%

Outgoing Bleeding duration -10%

Damage Value +741 for 30 sec. when attacking Bleeding enemies (Max Stacks: 1) (At Option Lv. 1)

Outgoing Poison duration -10%

Outgoing Poison duration -10%

Damage Value +741 for 30 sec. when attacking Poisoned enemies (Max Stacks: 1) (At Option Lv. 1)

Outgoing Burn duration -10%

Outgoing Burn duration -10%

Damage Value +741 for 30 sec. when attacking Burned enemies (Max Stacks: 1) (At Option Lv. 1)

Outgoing Shock duration -10%

Outgoing Shock duration -10%

Damage Value +741 for 30 sec. when attacking Shocked enemies (Max Stacks: 1) (At Option Lv. 1)

Outgoing Freeze duration +2 sec.

Outgoing Freeze duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Slow duration +2 sec.

Outgoing Slow duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Enemy Stun duration +2 sec.

Enemy Stun duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Curse duration +2 sec.

Outgoing Curse duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Blind duration +2 sec.

Outgoing Blind duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Petrification duration +2 sec.

Outgoing Petrification duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Sleep duration +2 sec.

Outgoing Sleep duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Confusion duration +2 sec.

Outgoing Confusion duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Outgoing Immobility duration +2 sec.

Outgoing Immobility duration +2 sec.

Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1)

Special Equipment Common

Skill Atk. +15% while attacking Frozen enemies

Skill Atk. +15% for 30 sec. when attacking Frozen enemies (Max Stacks: 1)

Skill Atk. +10% against Slowed enemies

Skill Atk. +10% for 30 sec. when attacking Slowed enemies (Max Stacks: 1)

Skill Atk. +15% while attacking Stunned enemies

Skill Atk. +15% for 30 sec. when attacking Stunned enemies (Max Stacks: 1)

Skill Atk. +10% against Cursed enemies

Skill Atk. +10% for 30 sec. when attacking Cursed enemies (Max Stacks: 1)

Skill Atk. +10% against Blinded enemies

Skill Atk. +10% for 30 sec. when attacking Blinded enemies (Max Stacks: 1)

Skill Atk. +15% while attacking Petrified enemies

Skill Atk. +15% for 30 sec. when attacking Petrified enemies (Max Stacks: 1)

Skill Atk. +15% while attacking Sleeping enemies

Skill Atk. +15% for 30 sec. when attacking Sleeping enemies (Max Stacks: 1)

Skill Atk. +10% against Confused enemies

Skill Atk. +10% for 30 sec.. when attacking Confused enemies (Max Stacks: 1)

Skill Atk. +10% against Immobilized enemies

Skill Atk. +10% for 30 sec. when attacking Immobilized enemies (Max Stacks: 1)

Bleeding damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded)

Bleeding damage +15% for 30 sec. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1)

Poison damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded)

Poison damage +15% for 30 sec. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1)

Burn damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded)

Burn damage +15% for 30 sec. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1)

Shock damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded)

Shock damage +15% for 30 sec.. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1)

Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.)

Attacks create a 50% chance of BleedingBleed enemies for 10 sec. (Cooldown: 3 sec.)

Attacks create a 50% chance of Poisoning enemies for 10 sec. (Cooldown: 5 sec.)

Attacks create a 50% chance of PoisoningPoison enemies for 10 sec. (Cooldown:3 sec.)

Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 5 sec.)

Attacks create a 50% chance of BurningBurn enemies for 10 sec. (Cooldown: 3 sec.)

Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.)

Attacks create a 50% chance of ShockingShock enemies for 10 sec. (Cooldown: 3 sec.)

Attacks create a 50% chance of Freezing enemies. (Cooldown: 25 sec.)

Attacks create a 50% chance of FreezingFreeze enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Slowing down enemies. (Cooldown: 10 sec.)

Attacks create a 50% chance of SlowingSlow down enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Stunning enemies. (Cooldown: 20 sec.)

Attacks create a 50% chance of StunningStun enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Cursing enemies. (Cooldown: 25 sec.)

Attacks create a 50% chance of CursingCurse enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Blinding enemies. (Cooldown: 25 sec.)

Attacks create a 50% chance of BlindingBlind enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Petrifying enemies. (Cooldown: 30 sec.)

Attacks create a 50% chance of PetrifyingPetrify enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of putting enemies to Sleep. (Cooldown: 30 sec.)

Attacks create a 50% chance of puttingput enemies to Sleep for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Confusing enemies. (Cooldown: 25 sec.)

Attacks create a 50% chance of ConfusingConfuse enemies for 10 sec. (Cooldown: 15 sec.)

Attacks create a 50% chance of Immobilizing enemies. (Cooldown: 25 sec.)

Attacks create a 50% chance of ImmobilizingImmobilize enemies for 10 sec. (Cooldown: 15 sec.)

Casting creates a 20% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.)

Casting creates a 20% chance of casting Super Armor for 5 sec.(Cooldown: 8 sec.)

Skill Atk. +4% if your highest Damage-type Status effect's Additional Damage value is less than 20%

Ent Spirit Top

All speeds +5% for 10 sec. with each kill (Max Stacks: 5)

Damage Value +852 (at Option Lv. 1) and all speed +6% for every 50 points of your highest Elemental Damage with each kill (Max Stacks: 4)

Restores 5% of HP cost with each kill.

HP +5% with each kill (Cooldown: 3 sec.)

Restores 5% of MP cost with each kill.

MP +5% with each kill (Cooldown: 3 sec.)

Physical Def. +25,000

Magical Def. +25,000

Critical Chance -8%

If more than 40% HP, Physical/Magical Def. +25,000 and Critical Chance -8%

If 40% or lower HP, Skill Atk. +8%. Also, HP +1100 and MP +1750 when attacking. (Cooldown: 1 sec.)

Ent Spirit Bottom

Skills that cool down for at least 25 sec. increase Bleeding damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Bleeding damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Shock damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Shock damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Ent Spirit Belt

Skills that cool down for at least 25 sec. increase Burn damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Burn damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Poison damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Poison damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skill Atk. +1% every time you close your distance to an enemy (Up to +5% in 50 px to an enemy)

Skill Atk. +1% every time you close your distance to an enemy (Up to +5% in 150 px to an enemy)

Skill Atk. +1% every time you increase your distance from an enemy (Up to +5% within 300 px from an enemy)

Skill Atk. +1% every time you increase your distance from an enemy (Up to +5% within 150 px from an enemy)

Ent Spirit Bracelet

All Abnormal Status Tolerances +20%

All Elemental Damage -15

All Abnormal Status Tolerances +20%

All Elemental Damage -15

Incoming damage -25%

Movement Speed -20%

Incoming damage -25%

Movement Speed -20%

Ent Spirit Necklace

Max HP +1200

Attack Speed -15%

Casting Speed -22.5%

Max HP +1200

Attack Speed -15%

Casting Speed -22.5%

Max MP +1890

Movement Speed -20%

Max MP +1890

Movement Speed -20%

Ent Spirit Heart

Skills that cool down for at least 25 sec. increase Fire Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Fire Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Water Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Water Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Light Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Light Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Shadow Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1)

Skills that cool down for at least 25 sec. increase Shadow Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1)

Hit Rate +20%

Max HP -1200

Max MP -1200

Hit Rate +20%

Max HP -1200

Max MP -1200

Ent Spirit Earrings

Skill Atk. +15% when attacking Normal monsters

Skill Atk. +15% when attacking Normal monsters

Damage Value +4446 if your highest Damage-type Status effect's Additional Damage value is less than 20% (at Option Lv. 1)

Bleeding damage +5% for every 12% Bleeding Tolerance (Up to +15%)

Bleeding damage +5% for every Bleeding Tolerance10% of your highest Abnormal Status Tolerance (Up to +15%)

Poison damage +5% for every 12% Bleeding Tolerance (Up to +15%)

Poison damage +5% for every Poison Tolerance10% of your highest Abnormal Status Tolerance (Up to +15%)

Burn damage +5% for every 12% Burn Tolerance (Up to +15%)

Burn damage +5% for every Burn Tolerance10% of your highest Abnormal Status Tolerance (Up to +15%)

Shock damage +5% for every 12% Shock Tolerance (Up to +15%)

Shock damage +5% for every Shock Tolerance10% of your highest Abnormal Status Tolerance (Up to +15%)

Forest Witch Top

Incoming damage creates a 30% chance of negating Knockback. (Cooldown: 3 sec.)

Incoming damage creates a 30% chance of negating Knockback. (Cooldown: 3 sec.)

Skill Atk. +3% if more than 40% HP

Skill Atk. +4% if your highest Damage-type Status effect's Additional Damage value is less than 20%

Damage Value +44 every sec. if there's a monster in the map (Max Stacks: 60)

Damage Value stacks -12 if you lose at least 1% of HP at once

Damage Value +264 every sec. if there's a monster in the map (Max Stacks: 10) (At Option Lv. 1)

Damage Value stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.)

Skills that cool down for up to 20 sec. increase Fire Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Fire Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Water Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Water Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Light Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Light Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Shadow Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Shadow Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1)

Forest Witch Cape

Neutralize gauge reduction +5% for every 10 hits (Up to +30%)

Neutralize gauge reduction +10% for every 10 hits (Up to +30%)

Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Forest Witch Belt

Level 15 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.)

Level 15 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.)

Skill cooldown -4% per enemy within 500 px around you (Awakening skills excluded. Max Stacks: 10.)

Skill cooldown -5% per enemy within 500 px around you (Awakening skills excluded. Max Stacks: 5)

Skill cooldown -5% per Boss monster within 500 px around you (Awakening skills excluded)

Damage Value +296 per enemy within 500 px around you (Max Stacks: 10)

Damage Value +889 per enemy within 500 px around you (Max Stacks: 5) (At Option Lv. 1)

Damage Value +889 per Boss monster within 500 px around you 

Bleeding Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Bleeding Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Shoes

Attack Speed 3% and Casting Speed 4.5% per enemy within 500 px around you (Max Stacks: 10)

Attack Speed +4% and Casting Speed +6% per enemy within 500 px around you (Max Stacks: 5)

Attack Speed +4% and Casting Speed +6% per Boss monster within 500 px around you

Critical +2% per enemy within 500 px around you (Up to +20%)

Physical/Magical Critical +3% per enemy within 500 px around you (Up to +15%)

Physical/Magic Critical +3% per Boss monster within 500 px around you

Physical/Magical Def. +1500 per enemy within 500 px around you (Max Stacks: 10)

Physical/Magical Def. +2000 per enemy within 500 px around you (Max Stacks: 5)

Physical/Magical Def. +2000 per Boss monster within 500 px around you

All Elemental Resistance +3 per enemy within 500 px around you (Max Stacks: 10)

All Elemental Resistance +4 per enemy within 500 px around you (Max Stacks: 5)

All Elemental Resistance +4 per Boss monster within 500 px around you

All Abnormal Status Tolerances +3% per enemy within 500 px around you (Max Stacks: 10)

All Abnormal Status Tolerances +4% per enemy within 500 px around you (Max Stacks: 5)

All Abnormal Status Tolerances +4% per Boss monster within 500 px around you

Burn Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Burn Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Bracelet

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Poison damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Poison damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Poison damage +10% for 30 sec. (Max Stacks: 1)

Fire Damage +7 per enemy within 500 px around you (Max Stacks: 10)

Fire Damage +9 per enemy within 500 px around you (Max Stacks: 5)

Fire Damage +9 per Boss monster within 500 px around you

Water Damage +7 per enemy within 500 px around you (Max Stacks: 10)

Water Damage +9 per enemy within 500 px around you (Max Stacks: 5)

Water Damage +9 per Boss monster within 500 px around you

Light Damage +7 per enemy within 500 px around you (Max Stacks: 10)

Light Damage +9 per enemy within 500 px around you (Max Stacks: 5)

Light Damage +9 per Boss monster within 500 px around you

Shadow Damage +7 per enemy within 500 px around you (Max Stacks: 10)

Shadow Damage +9 per enemy within 500 px around you (Max Stacks: 5)

Shadow Damage +9 per Boss monster within 500 px around you

Shock Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Shock Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Necklace

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Bleeding damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Bleeding damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Bleeding damage +10% for 30 sec. (Max Stacks: 1)

Poison Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Poison Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Ring

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Burn damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Burn damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Burn damage +10% for 30 sec. (Max Stacks: 1)

Damage Value +193, depending on Neutralize gauge destruction count (Max Stacks: 5)

Damage Value +593 for every 10% Neutralize gauge decreased, depending on Neutralize gauge destruction count (Max Stacks: 5) (At Option Lv. 1)

- Effect retained for 20 sec. when the Neutralize Gauge is reactivated

Freeze Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Freeze Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Basket

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Shock damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Shock damage +3% per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Shock damage +10% for 30 sec. (Max Stacks: 1)

Sleep Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Sleep Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Spirit Stone

Stun Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Stun Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Forest Witch Earrings

Skill Atk. +8% while attacking Named/Champion enemies

Skill Atk. +8% while attacking Named/Champion enemies

All Elemental Damage +20 for 30 sec. when attacking Boss monsters (Max Stacks: 1)

Petrification Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Petrification Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Blue Beryl Armor

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 80 - 95 Active skills +1 level per consumed stack for 60 sec. (Awakening skills excluded)

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 80 - 95 Active skills +1 level per consumed stack for 60 sec. (Awakening skills excluded)

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Lv. 80 - 95 skills +3 levels for 30 sec. (Awakening skills excluded. Max Stacks: 1.)

Blue Beryl Bottom

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 70 - 75 Active skills +1 level per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 70 - 75 Active skills +1 level per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Lv. 70 - 75 skills +3 levels for 30 sec. (Max Stacks: 1)

Blind Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Blind Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Fire Damage +35 if your highest Abnormal Status Tolerance is at least 50%

Fire Damage +35 if your highest Abnormal Status Tolerance is at least 30%

Water Damage +35 if your highest Abnormal Status Tolerance is at least 50%

Water Damage +35 if your highest Abnormal Status Tolerance is at least 30%

Light Damage +35 if your highest Abnormal Status Tolerance is at least 50%

Light Damage +35 if your highest Abnormal Status Tolerance is at least 30%

Shadow Damage +35 if your highest Abnormal Status Tolerance is at least 50%

Shadow Damage +35 if your highest Abnormal Status Tolerance is at least 30%

Blue Beryl Protectors

Consumables' buff effect +20%

Consumables' buff effect +50%

Consumable effect duration +20%

Consumable effect duration +20%

Consumable effect duration +20%

Damage Value +712 per target in an Abnormal status within 500 px (Max Stacks: 5) (At Option Lv. 1)

Applies the max stacks if Named/Boss monsters are in Abnormal statuses.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 35 - 40 Active skills +1 level per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 35 - 40 Active skills +1 level per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Lv. 35 - 40 skills +3 levels for 30 sec. (Max Stacks: 1)

Confusion Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Confusion Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Blue Beryl Boots

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 45 - 60 Active skills +1 level per consumed stack for 60 sec. (Awakening skills excluded)

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 45 - 60 Active skills +1 level per consumed stack for 60 sec. (Awakening skills excluded)

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Lv. 45 - 60 skills +3 levels for 30 sec. (Awakening skills excluded. Max Stacks: 1.)

Immobility Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Immobility Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Blue Beryl Armlet

Lv. 60 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 60 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Lv. 45 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 45 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Lv. 35 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 35 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Slow Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Slow Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Blue Beryl Necklace

Lv. 70 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 70 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Lv. 40 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 40 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Lv. 75 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 75 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Blue Beryl Ring

Lv. 95 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 95 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Lv. 80 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.)

Lv. 80 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1)

Poison damage +20% for 20 sec. when attacking Boss monsters

Poison damage -10% for the next 10 sec.

Poison damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Poison damage -10% for the next 10 sec.

Shadow Damage +35 for 20 sec. when attacking Boss monsters

Shadow Damage -10 for the next 10 sec.

Shadow Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Shadow Damage -10 for the next 10 sec.

Blue Beryl Perfume

Last Basic attacks add Damage Value +2371 for 10 sec. (Cooldown: 10 sec.)

Last Basic attacks add Damage Value +2371 for 30 sec. (Cooldown: 10 sec. Max Stacks: 1.)

Damage Value +3853 for 20 sec. when attacking Boss monsters

Damage Value -3853 for the next 10 sec.

Damage Value +3853 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Damage Value -3853 for the next 10 sec.

Attack Speed +25% and Casting Speed +37.5% for 20 sec. when attacking Boss monsters

Attack Speed -10% and Casting Speed -15% for the next 10 sec.

Attack Speed +25% and Casting Speed +37.5% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Attack Speed -10% and Casting Speed -15% for the next 10 sec.

Bleeding damage +20% for 20 sec. when attacking Boss monsters

Bleeding damage -10% for the next 10 sec.

Bleeding damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Bleeding damage -10% for the next 10 sec.

Water Damage +35 for 20 sec. when attacking Boss monsters

Water Damage -10 for the next 10 sec.

Water Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Water Damage -10 for the next 10 sec.

Blue Beryl Gemstone

Level 20 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.)

Level 20 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.)

Level 25 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.)

Level 25 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.)

Level 30 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.)

Level 30 skills cast Super Armor for 2 sec.

Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.)

Incoming damage -20% for 20 sec. when attacked by Boss monsters

Incoming damage +10% for the next 10 sec.

Incoming damage -20% for 20 sec. when attacked by Boss monsters (Cooldown: 30 sec.)

Incoming damage +10% for the next 10 sec.

Burn damage +20% for 20 sec. when attacking Boss monsters

Burn damage -10% for the next 10 sec.

Burn damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Burn damage -10% for the next 10 sec.

Fire Damage +35 for 20 sec. when attacking Boss monsters

Fire Damage -10 for the next 10 sec.

Fire Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Fire Damage -10 for the next 10 sec.

Blue Beryl Earrings

Last Basic attacks increase Attack Speed +20% and Casting Speed +30% for 10 sec. (Cooldown: 10 sec.)

Last Basic attacks increase Attack Speed +20% and Casting Speed +30% for 30 sec. (Cooldown: 10 sec. Max Stacks: 1.)

Shock damage +20% for 20 sec. when attacking Boss monsters

Shock damage -10% for the next 10 sec.

Shock damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Shock damage -10% for the next 10 sec.

Light Damage +35 for 20 sec. when attacking Boss monsters

Light Damage -10 for the next 10 sec.

Light Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)

Light Damage -10 for the next 10 sec.

Deep Diver Suit

Incoming damage creates a 30% chance of casting Lv. 20 Nen Guard. (Cooldown: 10 sec.)

Incoming damage creates a 30% chance of casting Lv. 20 Nen Guard. (Cooldown: 10 sec.)

Lv. 100 Active Skill Atk. +10%

Incoming damage creates a 30% chance of casting Lv. 20 Light of Divinity. (Cooldown: 10 sec.)

Incoming damage creates a 30% chance of casting Lv. 20 Light of Divinity. (Cooldown: 10 sec.)

Lv. 85 skills Skill Atk. +15%

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Skill Atk. +2% per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Skill Atk. +2% per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Skill Atk. +6% for 30 sec. (Max Stacks: 1)

Deep Diver Air Pack

Attack/Movement Speed +40% and Casting Speed +60% for 60 sec. after Quick Rebound (Cooldown: 10 sec. Max Stacks: 1.)

Attack/Movement Speed +40% and Casting Speed +60% for 60 sec. after Quick Rebound (Cooldown: 10 sec. Max Stacks: 1.)

Damage Value +2964 and all speed +20% for 30 sec. every 30 sec. at the cost of 5 Clear Cube Fragments in dungeons (At Option Lv. 1)

Creates a barrier by 30% of Max HP for 3 sec. if you lose at least 20% of HP at once. (Cooldown: 30 sec.)

Creates a barrier by 30% of Max HP for 20 sec. if you lose at least 10% of HP at once. (Cooldown: 15 sec.)

Deep Diver Belt

Skills that cool down for up to 20 sec. increase Burn damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Burn damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1)

Skills that cool down for up to 20 sec. increase Bleeding damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Bleeding damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1)

Skills that cool down for up to 20 sec. increase Shock damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Shock damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1)

Skills that cool down for up to 20 sec. increase Poison damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.)

Skills that cool down for up to 20 sec. increase Poison damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1)

Deep Diver Shoes

Attacks increase Fire Damage +25 for 30 sec. at the cost of 1 Red Cube Fragment. (Cooldown: 30 sec.)

Attacks increase Fire Damage +25 for 60 sec. at the cost of 1 Red Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1.)

Attacks increase Water Damage +25 for 30 sec. at the cost of 1 Blue Cube Fragment. (Cooldown: 30 sec.)

Attacks increase Water Damage +25 for 60 sec. at the cost of 1 Blue Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1)

Attacks increase Light Damage +25 for 30 sec. at the cost of 1 White Cube Fragment. (Cooldown: 30 sec.)

Attacks increase Light Damage +25 for 60 sec. at the cost of 1 White Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1)

Attacks increase Shadow Damage +25 for 30 sec. at the cost of 1 Black Cube Fragment. (Cooldown: 30 sec.)

Attacks increase Shadow Damage +25 for 60 sec. at the cost of 1 Black Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1)

Deep Diver Watch

Creates the same chance of applying one of the following effects for 20 sec. every 30 sec. in dungeons.

- Attack Speed +25%

- Casting Speed +37.5%

- Movement Speed +25%

Creates the same chance of applying one of the following effects for 30 sec. every 30 sec. in dungeons.

- Attack/Movement Speed +25%, Casting Speed +37.5%, and Damage Value +2,223 (At Option Lv. 1)

- Attack/Movement Speed +15%, Casting Speed +22.5%, and Damage Value +3,409 (At Option Lv. 1)

Creates the same chance of applying one of the following effects for 20 sec. every 30 sec. in dungeons.

- Damage Value +3409

- Incoming damage -25%

Creates the same chance of applying one of the following effects for 30 sec. every 30 sec. in dungeons.

- Damage Value +3,409 and incoming damage -15% (At Option Lv. 1)

- Damage Value +2223 and incoming damage -25% (At Option Lv. 1)

Deep Diver Necklace

Damage Value +267 if not dashing for 5 sec. (Max Stacks: 10) (At Option Lv. 1)

Damage Value stacks -1 when dashing

Damage Value +534 if not dashing for 2 sec. (Max Stacks: 5) (At Option Lv. 1)

Damage Value stacks -1 when dashing (Cooldown: 1 sec.)

Incoming damage -3% if not attacked for 5 sec. (Max Stacks: 10)

Incoming Damage Reduction stacks -2 if losing at least 1% of HP at once

Incoming damage -6% if not attacked for 2 sec. (Max Stacks: 5)

Incoming Damage Reduction stacks -1 if losing at least 1% of HP at once (Cooldown: 1 sec.)

All Elemental Damage +6 if staying in midair for 2 sec. (Max Stacks: 10)

All Elemental Damage Bonus stacks -2 if losing at least 1% of HP at once

All Elemental Damage +6 if not dashing for at least 2 sec. (Max Stacks: 5)

All Elemental Damage stacks -1 when dashing (Cooldown: 1 sec.)

Curse Tolerance +20%

Attack Speed -15%

Casting Speed -22.5%

Curse Tolerance +40%

Attack Speed -15%

Casting Speed -22.5%

Deep Diver Navigation Ring

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Fire Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Fire Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Fire Damage +25 levels for 30 sec. (Max Stacks: 1)

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Water Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Water Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Water Damage +25 levels for 30 sec. (Max Stacks: 1)

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Light Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Light Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Light Damage +25 levels for 30 sec. (Max Stacks: 1)

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Shadow Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Shadow Damage +4 per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Shadow Damage +25 levels for 30 sec. (Max Stacks: 1)

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Physical/Magical Critical Chances +2% per consumed stack for 60 sec.

Reinforce stacks +1 per enemy you kill (Max Stacks: 10)

Attacking Boss monsters consumes all Reinforce stacks and increases Physical/Magical Critical Chances +2% per consumed stack for 60 sec.

Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.)

At 5 Reinforce stacks, attack to consume them all and increase Physical/Magical Critical Chances +20% for 30 sec. (Max Stacks: 1)

Deep Diver Fins

Neutralize Gauge reduction +10%

Outgoing Stun duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Stun duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Neutralize Gauge reduction +10%

Outgoing Curse duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Curse duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Neutralize Gauge reduction +10%

Outgoing Petrification duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Petrification duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Deep Diver Mask

Neutralize Gauge reduction +10%

Outgoing Freeze duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Freeze duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Neutralize Gauge reduction +10%

Outgoing Blind duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Blind duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Deep Diver Earrings

Neutralize Gauge reduction +10%

Outgoing Sleep duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Sleep duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Neutralize Gauge reduction +10%

Outgoing Slow duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Slow duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Neutralize Gauge reduction +10%

Outgoing Confusion duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Confusion duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

Neutralize Gauge reduction +10%

Outgoing Immobility duration +1 sec.

Neutralize Gauge reduction +10%

Outgoing Immobility duration +1 sec.

Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1)

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