The Level 105 Custom options will be adjusted.
Equipment |
Old |
New |
---|---|---|
Armor Common |
All classes' Lv. 15 skill range +15% |
All classes' Lv. 15 skill range +15% All classes' Lv. 15 Skill Atk. +5% |
All classes' Lv. 20 skill range +15% |
All classes' Lv. 20 skill range +15% All classes' Lv. 20 Skill Atk. +5% |
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All classes' Lv. 25 skill range +15% |
All classes' Lv. 25 skill range +15% All classes' Lv. 25 Skill Atk. +5% |
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All classes' Lv. 30 skill range +15% |
All classes' Lv. 30 skill range +15% All classes' Lv. 30 Skill Atk. +5% |
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All classes' Lv. 35 skill range +15% |
All classes' Lv. 35 skill range +15% All classes' Lv. 35 Skill Atk. +5% |
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All classes' Lv. 40 skill range +15% |
All classes' Lv. 40 skill range +15% All classes' Lv. 40 Skill Atk. +5% |
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All classes' Lv. 45 skill range +15% |
All classes' Lv. 45 skill range +15% All classes' Lv. 45 Skill Atk. +5% |
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All classes' Lv. 60 skill range +15% |
All classes' Lv. 60 skill range +15% All classes' Lv. 60 Skill Atk. +5% |
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All classes' Lv. 70 skill range +15% |
All classes' Lv. 70 skill range +15% All classes' Lv. 70 Skill Atk. +5% |
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All classes' Lv. 75 skill range +15% |
All classes' Lv. 75 skill range +15% All classes' Lv. 75 Skill Atk. +5% |
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All classes' Lv. 80 skill range +15% |
All classes' Lv. 80 skill range +15% All classes' Lv. 80 Skill Atk. +5% |
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Applies the following for every 5 attacks. (Max Stacks: 20) - Damage Value +89 - Physical Def. -500 - Magical Def. -500 |
Applies the following for every 5 attacks. (Max Stacks: 10) - Damage Value +178 (At Option Lv. 1) - Physical Def. -500 - Magical Def. -500 |
|
Incoming Fire damage increases Fire Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Incoming |
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Incoming Water damage increases Water Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Incoming |
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Incoming Light damage increases Light Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Incoming |
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Incoming Shadow damage increases Shadow Resistance +20 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Incoming |
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Incoming damage creates a 50% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.) |
Incoming damage |
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Damage Value +356 per Bleeding target within 500 px (Max Stacks: 10) |
Damage Value +712 per Bleeding target within 500 px (Max Stacks: 5) (At Option Lv. 1) |
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Damage Value +356 per Poisoned target within 500 px (Max Stacks: 10) |
Damage Value +712 per Poisoned target within 500 px (Max Stacks: 5) (At Option Lv. 1) |
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Damage Value +356 per Burned target within 500 px (Max Stacks: 10) |
Damage Value +712 per Burned target within 500 px (Max Stacks: 5) (At Option Lv. 1) |
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Damage Value +356 per Shocked target within 500 px (Max Stacks: 10) |
Damage Value +712 per Shocked target within 500 px (Max Stacks: 5) (At Option Lv. 1) |
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Damage Value +385 per Frozen target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Frozen target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Slowed target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Slowed target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Stunned target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Slowed target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Cursed target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Cursed target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Blinded target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Blinded target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Petrified target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Petrified target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Sleeping target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Sleeping target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Confused target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Confused target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
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Damage Value +385 per Immobilized target within 500 px (Max Stacks: 10) |
Damage Value +1284 per Immobilized target within 500 px (Max Stacks: 3) (At Option Lv. 1) |
|
Accessory Common |
Dashing creates a 20% chance of casting Super Armor for 3 sec. (Cooldown: 5 sec.) |
Dashing |
Jumping creates a 50% chance of casting Super Armor for 3 sec. (Cooldown: 5 sec.) |
Jumping |
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Bleeding Tolerance +8% |
Bleeding Tolerance +20% Physical/Magical Def. +4,000 |
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Poison Tolerance +8% |
Poison Tolerance +20% Physical/Magical Def. +4000 |
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Burn Tolerance +8% |
Burn Tolerance +20% Physical/Magical Def. +4000 |
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Shock Tolerance +8% |
Shock Tolerance +20% Physical/Magical Def. +4000 |
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Freeze Tolerance +8% |
Freeze Tolerance +20% Physical/Magical Def. +4000 |
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Slow Tolerance +8% |
Slow Tolerance +20% Physical/Magical Def. +4000 |
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Stun Tolerance +8% |
Stun Tolerance +20% Physical/Magical Def. +4000 |
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Curse Tolerance +8% |
Curse Tolerance +20% Physical/Magical Def. +4000 |
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Blind Tolerance +8% |
Blind Tolerance +20% Physical/Magical Def. +4000 |
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Petrification Tolerance +8% |
Petrification Tolerance +20% Physical/Magical Def. +4000 |
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Sleep Tolerance +8% |
Sleep Tolerance +20% Physical/Magical Def. +4000 |
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Confusion Tolerance +8% |
Confusion Tolerance +20% Physical/Magical Def. +4000 |
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Immobility Tolerance +8% |
Immobility Tolerance +20% Physical/Magical Def. +4000 |
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Outgoing Bleeding duration -10% |
Outgoing Bleeding duration -10% Damage Value +741 for 30 sec. when attacking Bleeding enemies (Max Stacks: 1) (At Option Lv. 1) |
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Outgoing Poison duration -10% |
Outgoing Poison duration -10% Damage Value +741 for 30 sec. when attacking Poisoned enemies (Max Stacks: 1) (At Option Lv. 1) |
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Outgoing Burn duration -10% |
Outgoing Burn duration -10% Damage Value +741 for 30 sec. when attacking Burned enemies (Max Stacks: 1) (At Option Lv. 1) |
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Outgoing Shock duration -10% |
Outgoing Shock duration -10% Damage Value +741 for 30 sec. when attacking Shocked enemies (Max Stacks: 1) (At Option Lv. 1) |
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Outgoing Freeze duration +2 sec. |
Outgoing Freeze duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Outgoing Slow duration +2 sec. |
Outgoing Slow duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Enemy Stun duration +2 sec. |
Enemy Stun duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Outgoing Curse duration +2 sec. |
Outgoing Curse duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Outgoing Blind duration +2 sec. |
Outgoing Blind duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Outgoing Petrification duration +2 sec. |
Outgoing Petrification duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
|
Outgoing Sleep duration +2 sec. |
Outgoing Sleep duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Outgoing Confusion duration +2 sec. |
Outgoing Confusion duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
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Outgoing Immobility duration +2 sec. |
Outgoing Immobility duration +2 sec. Damage Value +148 upon decreasing Neutralize gauge with your attacks (Max Stacks: 5) (At Option Lv. 1) |
|
Special Equipment Common |
Skill Atk. +15% while attacking Frozen enemies |
Skill Atk. +15% for 30 sec. when attacking Frozen enemies (Max Stacks: 1) |
Skill Atk. +10% against Slowed enemies |
Skill Atk. +10% for 30 sec. when attacking Slowed enemies (Max Stacks: 1) |
|
Skill Atk. +15% while attacking Stunned enemies |
Skill Atk. +15% for 30 sec. when attacking Stunned enemies (Max Stacks: 1) |
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Skill Atk. +10% against Cursed enemies |
Skill Atk. +10% for 30 sec. when attacking Cursed enemies (Max Stacks: 1) |
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Skill Atk. +10% against Blinded enemies |
Skill Atk. +10% for 30 sec. when attacking Blinded enemies (Max Stacks: 1) |
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Skill Atk. +15% while attacking Petrified enemies |
Skill Atk. +15% for 30 sec. when attacking Petrified enemies (Max Stacks: 1) |
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Skill Atk. +15% while attacking Sleeping enemies |
Skill Atk. +15% for 30 sec. when attacking Sleeping enemies (Max Stacks: 1) |
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Skill Atk. +10% against Confused enemies |
Skill Atk. +10% for 30 sec.. when attacking Confused enemies (Max Stacks: 1) |
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Skill Atk. +10% against Immobilized enemies |
Skill Atk. +10% for 30 sec. when attacking Immobilized enemies (Max Stacks: 1) |
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Bleeding damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded) |
Bleeding damage +15% for 30 sec. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1) |
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Poison damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded) |
Poison damage +15% for 30 sec. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1) |
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Burn damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded) |
Burn damage +15% for 30 sec. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1) |
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Shock damage +15% when attacking enemies in Abnormal statuses (Damage-type excluded) |
Shock damage +15% for 30 sec.. when attacking enemies in Abnormal statuses (Damage-type excluded. (Max Stacks: 1) |
|
Attacks create a 50% chance of Bleeding enemies for 10 sec. (Cooldown: 5 sec.) |
Attacks |
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Attacks create a 50% chance of Poisoning enemies for 10 sec. (Cooldown: 5 sec.) |
Attacks |
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Attacks create a 50% chance of Burning enemies for 10 sec. (Cooldown: 5 sec.) |
Attacks |
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Attacks create a 50% chance of Shocking enemies for 10 sec. (Cooldown: 5 sec.) |
Attacks |
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Attacks create a 50% chance of Freezing enemies. (Cooldown: 25 sec.) |
Attacks |
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Attacks create a 50% chance of Slowing down enemies. (Cooldown: 10 sec.) |
Attacks |
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Attacks create a 50% chance of Stunning enemies. (Cooldown: 20 sec.) |
Attacks |
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Attacks create a 50% chance of Cursing enemies. (Cooldown: 25 sec.) |
Attacks |
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Attacks create a 50% chance of Blinding enemies. (Cooldown: 25 sec.) |
Attacks |
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Attacks create a 50% chance of Petrifying enemies. (Cooldown: 30 sec.) |
Attacks |
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Attacks create a 50% chance of putting enemies to Sleep. (Cooldown: 30 sec.) |
Attacks |
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Attacks create a 50% chance of Confusing enemies. (Cooldown: 25 sec.) |
Attacks |
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Attacks create a 50% chance of Immobilizing enemies. (Cooldown: 25 sec.) |
Attacks |
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Casting creates a 20% chance of casting Super Armor for 5 sec. (Cooldown: 8 sec.) |
Skill Atk. +4% if your highest Damage-type Status effect's Additional Damage value is less than 20% |
|
Ent Spirit Top |
All speeds +5% for 10 sec. with each kill (Max Stacks: 5) |
Damage Value +852 (at Option Lv. 1) and all speed +6% for every 50 points of your highest Elemental Damage |
Restores 5% of HP cost with each kill. |
HP +5% |
|
Restores 5% of MP cost with each kill. |
MP +5% |
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Physical Def. +25,000 Magical Def. +25,000 Critical Chance -8% |
If more than 40% HP, Physical/Magical Def. +25,000 and Critical Chance -8% If 40% or lower HP, Skill Atk. +8%. Also, HP +1100 and MP +1750 when attacking. (Cooldown: 1 sec.) |
|
Ent Spirit Bottom |
Skills that cool down for at least 25 sec. increase Bleeding damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Bleeding damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Shock damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Shock damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
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Ent Spirit Belt |
Skills that cool down for at least 25 sec. increase Burn damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Burn damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Poison damage +20% for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Poison damage +20% for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
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Skill Atk. +1% every time you close your distance to an enemy (Up to +5% in 50 px to an enemy) |
Skill Atk. +1% every time you close your distance to an enemy (Up to +5% in 150 px to an enemy) |
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Skill Atk. +1% every time you increase your distance from an enemy (Up to +5% within 300 px from an enemy) |
Skill Atk. +1% every time you increase your distance from an enemy (Up to +5% within 150 px from an enemy) |
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Ent Spirit Bracelet |
All Abnormal Status Tolerances +20% All Elemental Damage -15 |
All Abnormal Status Tolerances +20%
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Incoming damage -25% Movement Speed -20% |
Incoming damage -25%
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Ent Spirit Necklace |
Max HP +1200 Attack Speed -15% Casting Speed -22.5% |
Max HP +1200
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Max MP +1890 Movement Speed -20% |
Max MP +1890
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Ent Spirit Heart |
Skills that cool down for at least 25 sec. increase Fire Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Fire Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Water Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Water Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
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Skills that cool down for at least 25 sec. increase Light Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Light Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
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Skills that cool down for at least 25 sec. increase Shadow Damage +25 for 10 sec. (Cooldown: 5 sec. Max Stacks: 1) |
Skills that cool down for at least 25 sec. increase Shadow Damage +25 for 30 sec. (Cooldown: 5 sec. Max Stacks: 1) |
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Hit Rate +20% Max HP -1200 Max MP -1200 |
Hit Rate +20%
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Ent Spirit Earrings |
Skill Atk. +15% when attacking Normal monsters |
Damage Value +4446 if your highest Damage-type Status effect's Additional Damage value is less than 20% (at Option Lv. 1) |
Bleeding damage +5% for every 12% Bleeding Tolerance (Up to +15%) |
Bleeding damage +5% for every |
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Poison damage +5% for every 12% Bleeding Tolerance (Up to +15%) |
Poison damage +5% for every |
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Burn damage +5% for every 12% Burn Tolerance (Up to +15%) |
Burn damage +5% for every |
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Shock damage +5% for every 12% Shock Tolerance (Up to +15%) |
Shock damage +5% for every |
|
Forest Witch Top |
Incoming damage creates a 30% chance of negating Knockback. (Cooldown: 3 sec.) |
Skill Atk. +3% if more than 40% HP Skill Atk. +4% if your highest Damage-type Status effect's Additional Damage value is less than 20% |
Damage Value +44 every sec. if there's a monster in the map (Max Stacks: 60) Damage Value stacks -12 if you lose at least 1% of HP at once |
Damage Value +264 every sec. if there's a monster in the map (Max Stacks: 10) (At Option Lv. 1) Damage Value stacks -2 if losing at least 1% of HP at once (Cooldown: 1 sec.) |
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Skills that cool down for up to 20 sec. increase Fire Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Fire Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
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Skills that cool down for up to 20 sec. increase Water Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Water Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
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Skills that cool down for up to 20 sec. increase Light Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Light Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
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Skills that cool down for up to 20 sec. increase Shadow Damage +25 for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Shadow Damage +25 for 20 sec. (Cooldown: 3 sec. Max Stacks: 1) |
|
Forest Witch Cape |
Neutralize gauge reduction +5% for every 10 hits (Up to +30%) |
Neutralize gauge reduction +10% for every 10 hits (Up to +30%) Damage Value +296 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
Forest Witch Belt |
Level 15 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.) |
Level 15 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.) |
Skill cooldown -4% per enemy within 500 px around you (Awakening skills excluded. Max Stacks: 10.) |
Skill cooldown -5% per enemy within 500 px around you (Awakening skills excluded. Max Stacks: 5) Skill cooldown -5% per Boss monster within 500 px around you (Awakening skills excluded) |
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Damage Value +296 per enemy within 500 px around you (Max Stacks: 10) |
Damage Value +889 per enemy within 500 px around you (Max Stacks: 5) (At Option Lv. 1) Damage Value +889 per Boss monster within 500 px around you |
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Bleeding Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Bleeding Tolerance +40%
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Forest Witch Shoes |
Attack Speed 3% and Casting Speed 4.5% per enemy within 500 px around you (Max Stacks: 10) |
Attack Speed +4% and Casting Speed +6% per enemy within 500 px around you (Max Stacks: 5) Attack Speed +4% and Casting Speed +6% per Boss monster within 500 px around you |
Critical +2% per enemy within 500 px around you (Up to +20%) |
Physical/Magical Critical +3% per enemy within 500 px around you (Up to +15%) Physical/Magic Critical +3% per Boss monster within 500 px around you |
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Physical/Magical Def. +1500 per enemy within 500 px around you (Max Stacks: 10) |
Physical/Magical Def. +2000 per enemy within 500 px around you (Max Stacks: 5) Physical/Magical Def. +2000 per Boss monster within 500 px around you |
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All Elemental Resistance +3 per enemy within 500 px around you (Max Stacks: 10) |
All Elemental Resistance +4 per enemy within 500 px around you (Max Stacks: 5) All Elemental Resistance +4 per Boss monster within 500 px around you |
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All Abnormal Status Tolerances +3% per enemy within 500 px around you (Max Stacks: 10) |
All Abnormal Status Tolerances +4% per enemy within 500 px around you (Max Stacks: 5) All Abnormal Status Tolerances +4% per Boss monster within 500 px around you |
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Burn Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Burn Tolerance +40%
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Forest Witch Bracelet |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Poison damage +3% per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Poison damage +10% for 30 sec. (Max Stacks: 1) |
Fire Damage +7 per enemy within 500 px around you (Max Stacks: 10) |
Fire Damage +9 per enemy within 500 px around you (Max Stacks: 5) Fire Damage +9 per Boss monster within 500 px around you |
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Water Damage +7 per enemy within 500 px around you (Max Stacks: 10) |
Water Damage +9 per enemy within 500 px around you (Max Stacks: 5) Water Damage +9 per Boss monster within 500 px around you |
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Light Damage +7 per enemy within 500 px around you (Max Stacks: 10) |
Light Damage +9 per enemy within 500 px around you (Max Stacks: 5) Light Damage +9 per Boss monster within 500 px around you |
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Shadow Damage +7 per enemy within 500 px around you (Max Stacks: 10) |
Shadow Damage +9 per enemy within 500 px around you (Max Stacks: 5) Shadow Damage +9 per Boss monster within 500 px around you |
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Shock Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Shock Tolerance +40%
|
|
Forest Witch Necklace |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Bleeding damage +3% per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Bleeding damage +10% for 30 sec. (Max Stacks: 1) |
Poison Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Poison Tolerance +40%
|
|
Forest Witch Ring |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Burn damage +3% per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Burn damage +10% for 30 sec. (Max Stacks: 1) |
Damage Value +193, depending on Neutralize gauge destruction count (Max Stacks: 5) |
Damage Value +593 for every 10% Neutralize gauge decreased, depending on Neutralize gauge destruction count (Max Stacks: 5) (At Option Lv. 1) - Effect retained for 20 sec. when the Neutralize Gauge is reactivated |
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Freeze Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Freeze Tolerance +40%
|
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Forest Witch Basket |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Shock damage +3% per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Shock damage +10% for 30 sec. (Max Stacks: 1) |
Sleep Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Sleep Tolerance +40%
|
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Forest Witch Spirit Stone |
Stun Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Stun Tolerance +40%
|
Forest Witch Earrings |
Skill Atk. +8% while attacking Named/Champion enemies |
All Elemental Damage +20 for 30 sec. when attacking Boss monsters (Max Stacks: 1) |
Petrification Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Petrification Tolerance +40%
|
|
Blue Beryl Armor |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 80 - 95 Active skills +1 level per consumed stack for 60 sec. (Awakening skills excluded) |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Lv. 80 - 95 skills +3 levels for 30 sec. (Awakening skills excluded. Max Stacks: 1.) |
Blue Beryl Bottom |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 70 - 75 Active skills +1 level per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Lv. 70 - 75 skills +3 levels for 30 sec. (Max Stacks: 1) |
Blind Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Blind Tolerance +40%
|
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Fire Damage +35 if your highest Abnormal Status Tolerance is at least 50% |
Fire Damage +35 if your highest Abnormal Status Tolerance is at least 30% |
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Water Damage +35 if your highest Abnormal Status Tolerance is at least 50% |
Water Damage +35 if your highest Abnormal Status Tolerance is at least 30% |
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Light Damage +35 if your highest Abnormal Status Tolerance is at least 50% |
Light Damage +35 if your highest Abnormal Status Tolerance is at least 30% |
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Shadow Damage +35 if your highest Abnormal Status Tolerance is at least 50% |
Shadow Damage +35 if your highest Abnormal Status Tolerance is at least 30% |
|
Blue Beryl Protectors |
Consumables' buff effect +20% |
Consumables' buff effect +50% Consumable effect duration +20% |
Consumable effect duration +20% |
Damage Value +712 per target in an Abnormal status within 500 px (Max Stacks: 5) (At Option Lv. 1) Applies the max stacks if Named/Boss monsters are in Abnormal statuses. |
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Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 35 - 40 Active skills +1 level per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Lv. 35 - 40 skills +3 levels for 30 sec. (Max Stacks: 1) |
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Confusion Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Confusion Tolerance +40%
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Blue Beryl Boots |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Lv. 45 - 60 Active skills +1 level per consumed stack for 60 sec. (Awakening skills excluded) |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Lv. 45 - 60 skills +3 levels for 30 sec. (Awakening skills excluded. Max Stacks: 1.) |
Immobility Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Immobility Tolerance +40%
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Blue Beryl Armlet |
Lv. 60 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 60 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
Lv. 45 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 45 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
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Lv. 35 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 35 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
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Slow Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Slow Tolerance +40%
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Blue Beryl Necklace |
Lv. 70 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 70 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
Lv. 40 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 40 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
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Lv. 75 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 75 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
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Blue Beryl Ring |
Lv. 95 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 95 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
Lv. 80 skill cooldown recovery +30% for 5 sec. when released from Abnormal Status effects cast on you (Cooldown: 10 sec.) |
Lv. 80 skill cooldown recovery speed +30% while in Abnormal statuses (Max Stacks: 1) |
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Poison damage +20% for 20 sec. when attacking Boss monsters Poison damage -10% for the next 10 sec. |
Poison damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Shadow Damage +35 for 20 sec. when attacking Boss monsters Shadow Damage -10 for the next 10 sec. |
Shadow Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Blue Beryl Perfume |
Last Basic attacks add Damage Value +2371 for 10 sec. (Cooldown: 10 sec.) |
Last Basic attacks add Damage Value +2371 for 30 sec. (Cooldown: 10 sec. Max Stacks: 1.) |
Damage Value +3853 for 20 sec. when attacking Boss monsters Damage Value -3853 for the next 10 sec. |
Damage Value +3853 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Attack Speed +25% and Casting Speed +37.5% for 20 sec. when attacking Boss monsters Attack Speed -10% and Casting Speed -15% for the next 10 sec. |
Attack Speed +25% and Casting Speed +37.5% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Bleeding damage +20% for 20 sec. when attacking Boss monsters Bleeding damage -10% for the next 10 sec. |
Bleeding damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Water Damage +35 for 20 sec. when attacking Boss monsters Water Damage -10 for the next 10 sec. |
Water Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Blue Beryl Gemstone |
Level 20 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.) |
Level 20 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.) |
Level 25 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.) |
Level 25 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.) |
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Level 30 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 10 sec. afterward (Cooldown: 10 sec.) |
Level 30 skills cast Super Armor for 2 sec. Attack Speed +15% and Casting Speed +22.5% for 30 sec. afterward (Cooldown: 10 sec. Max Stacks: 1.) |
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Incoming damage -20% for 20 sec. when attacked by Boss monsters Incoming damage +10% for the next 10 sec. |
Incoming damage -20% for 20 sec. when attacked by Boss monsters (Cooldown: 30 sec.)
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Burn damage +20% for 20 sec. when attacking Boss monsters Burn damage -10% for the next 10 sec. |
Burn damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Fire Damage +35 for 20 sec. when attacking Boss monsters Fire Damage -10 for the next 10 sec. |
Fire Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Blue Beryl Earrings |
Last Basic attacks increase Attack Speed +20% and Casting Speed +30% for 10 sec. (Cooldown: 10 sec.) |
Last Basic attacks increase Attack Speed +20% and Casting Speed +30% for 30 sec. (Cooldown: 10 sec. Max Stacks: 1.) |
Shock damage +20% for 20 sec. when attacking Boss monsters Shock damage -10% for the next 10 sec. |
Shock damage +20% for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Light Damage +35 for 20 sec. when attacking Boss monsters Light Damage -10 for the next 10 sec. |
Light Damage +35 for 20 sec. when attacking Boss monsters (Cooldown: 30 sec.)
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Deep Diver Suit |
Incoming damage creates a 30% chance of casting Lv. 20 Nen Guard. (Cooldown: 10 sec.) |
Lv. 100 Active Skill Atk. +10% |
Incoming damage creates a 30% chance of casting Lv. 20 Light of Divinity. (Cooldown: 10 sec.) |
Lv. 85 skills Skill Atk. +15% |
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Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Skill Atk. +2% per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Skill Atk. +6% for 30 sec. (Max Stacks: 1) |
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Deep Diver Air Pack |
Attack/Movement Speed +40% and Casting Speed +60% for 60 sec. after Quick Rebound (Cooldown: 10 sec. Max Stacks: 1.) |
Damage Value +2964 and all speed +20% for 30 sec. every 30 sec. at the cost of 5 Clear Cube Fragments in dungeons (At Option Lv. 1) |
Creates a barrier by 30% of Max HP for 3 sec. if you lose at least 20% of HP at once. (Cooldown: 30 sec.) |
Creates a barrier by 30% of Max HP for 20 sec. if you lose at least 10% of HP at once. (Cooldown: 15 sec.) |
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Deep Diver Belt |
Skills that cool down for up to 20 sec. increase Burn damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Burn damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1) |
Skills that cool down for up to 20 sec. increase Bleeding damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Bleeding damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1) |
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Skills that cool down for up to 20 sec. increase Shock damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Shock damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1) |
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Skills that cool down for up to 20 sec. increase Poison damage +10% for 3 sec. (Cooldown: 3 sec. Max Stacks: 1.) |
Skills that cool down for up to 20 sec. increase Poison damage +10% for 20 sec. (Cooldown: 3 sec. Max Stacks: 1) |
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Deep Diver Shoes |
Attacks increase Fire Damage +25 for 30 sec. at the cost of 1 Red Cube Fragment. (Cooldown: 30 sec.) |
Attacks increase Fire Damage +25 for 60 sec. at the cost of 1 Red Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1.) |
Attacks increase Water Damage +25 for 30 sec. at the cost of 1 Blue Cube Fragment. (Cooldown: 30 sec.) |
Attacks increase Water Damage +25 for 60 sec. at the cost of 1 Blue Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1) |
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Attacks increase Light Damage +25 for 30 sec. at the cost of 1 White Cube Fragment. (Cooldown: 30 sec.) |
Attacks increase Light Damage +25 for 60 sec. at the cost of 1 White Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1) |
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Attacks increase Shadow Damage +25 for 30 sec. at the cost of 1 Black Cube Fragment. (Cooldown: 30 sec.) |
Attacks increase Shadow Damage +25 for 60 sec. at the cost of 1 Black Cube Fragment. (Cooldown: 30 sec. Max Stacks: 1) |
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Deep Diver Watch |
Creates the same chance of applying one of the following effects for 20 sec. every 30 sec. in dungeons. - Attack Speed +25% - Casting Speed +37.5% - Movement Speed +25% |
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Creates the same chance of applying one of the following effects for 30 sec. every 30 sec. in dungeons. - Attack/Movement Speed +25%, Casting Speed +37.5%, and Damage Value +2,223 (At Option Lv. 1) - Attack/Movement Speed +15%, Casting Speed +22.5%, and Damage Value +3,409 (At Option Lv. 1) |
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Creates the same chance of applying one of the following effects for 20 sec. every 30 sec. in dungeons. - Damage Value +3409 - Incoming damage -25% |
Creates the same chance of applying one of the following effects for 30 sec. every 30 sec. in dungeons. - Damage Value +3,409 and incoming damage -15% (At Option Lv. 1) - Damage Value +2223 and incoming damage -25% (At Option Lv. 1) |
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Deep Diver Necklace |
Damage Value +267 if not dashing for 5 sec. (Max Stacks: 10) (At Option Lv. 1) Damage Value stacks -1 when dashing |
Damage Value +534 if not dashing for 2 sec. (Max Stacks: 5) (At Option Lv. 1) Damage Value stacks -1 when dashing (Cooldown: 1 sec.) |
Incoming damage -3% if not attacked for 5 sec. (Max Stacks: 10) Incoming Damage Reduction stacks -2 if losing at least 1% of HP at once |
Incoming damage -6% if not attacked for 2 sec. (Max Stacks: 5) Incoming Damage Reduction stacks -1 if losing at least 1% of HP at once (Cooldown: 1 sec.) |
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All Elemental Damage +6 if staying in midair for 2 sec. (Max Stacks: 10) All Elemental Damage Bonus stacks -2 if losing at least 1% of HP at once |
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All Elemental Damage +6 if not dashing for at least 2 sec. (Max Stacks: 5) All Elemental Damage stacks -1 when dashing (Cooldown: 1 sec.) |
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Curse Tolerance +20% Attack Speed -15% Casting Speed -22.5% |
Curse Tolerance +40%
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Deep Diver Navigation Ring |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Fire Damage +4 per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Fire Damage +25 levels for 30 sec. (Max Stacks: 1) |
Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Water Damage +4 per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Water Damage +25 levels for 30 sec. (Max Stacks: 1) |
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Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Light Damage +4 per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Light Damage +25 levels for 30 sec. (Max Stacks: 1) |
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Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Shadow Damage +4 per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Shadow Damage +25 levels for 30 sec. (Max Stacks: 1) |
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Reinforce stacks +1 per enemy you kill (Max Stacks: 10) Attacking Boss monsters consumes all Reinforce stacks and increases Physical/Magical Critical Chances +2% per consumed stack for 60 sec. |
Reinforce stacks +1 when attacking (Cooldown: 0.1 sec. Max Stacks: 5.) At 5 Reinforce stacks, attack to consume them all and increase Physical/Magical Critical Chances +20% for 30 sec. (Max Stacks: 1) |
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Deep Diver Fins |
Neutralize Gauge reduction +10% Outgoing Stun duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Stun duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
Neutralize Gauge reduction +10% Outgoing Curse duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Curse duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
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Neutralize Gauge reduction +10% Outgoing Petrification duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Petrification duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
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Deep Diver Mask |
Neutralize Gauge reduction +10% Outgoing Freeze duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Freeze duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
Neutralize Gauge reduction +10% Outgoing Blind duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Blind duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
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Deep Diver Earrings |
Neutralize Gauge reduction +10% Outgoing Sleep duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Sleep duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
Neutralize Gauge reduction +10% Outgoing Slow duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Slow duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
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Neutralize Gauge reduction +10% Outgoing Confusion duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Confusion duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
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Neutralize Gauge reduction +10% Outgoing Immobility duration +1 sec. |
Neutralize Gauge reduction +10% Outgoing Immobility duration +1 sec. Damage Value +193 upon decreasing Neutralize gauge with your attacks (Max Stacks: 10) (At Option Lv. 1) |
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