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The character's Basic Attack/Movement Speed will increase in dungeons.
- Character Base Speed is unique information that doesn't appear in the Character Info window and is not affected by the speed cap limit.
Hitman
Basic/Dash Attacks
Atk. will be increased by 6%.
Jump Attacks
Atk. will be increased by 6%.
Some attack motions will be changed, and the post-attack delay will be decreased.
Angle Shot
Atk. will be increased by 6.2%.
Mighty Strike
Atk. will be increased by 6%.
Dead Lift
Atk. will be increased by 6.3%.
Agile Maneuver
Atk. will be increased by 6.1%.
Overwatch
Atk. will be increased by 6%.
Surprise Cut
Atk. will be increased by 6.5%.
Dead Six
Atk. will be increased by 6%.
When you learn the Dusk Tactics skill, it will now immediately apply Invincibility upon a successful Grab-immune enemy hit.
If you don't learn the Dusk Tactics skill, the character decision on Grab-immune enemy hits will be changed. (Super Armor → Invincibility)
A successful hit will now cast Invincibility after the skill process.
The upward slash decision duration will be increased.
Bill Drill
Atk. will be increased by 6.1%.
Surprise Attack
Its cooldown will be decreased. (7 → 6 sec.)
MP cost will be adjusted.
Concentrated Fire
Atk. will be increased by 7.8%.
You can now use the Jump (C) key during the skill to stop attacking.
Alpha Strike
Atk. will be increased by 8.4%.
Caracole
Atk. will be increased by 7%.
Sweep
Atk. will be increased by 7.3%.
The Attack Range Bonus effect will no longer affect the size of certain effects.
Hitting the Basic Attack or skill key will now increase the skill's Casting Speed.
Final Strike
Atk. will be increased by 7.4%.
Blitzkrieg
Atk. will be increased by 8.5%.
Point Blank
Atk. will be increased by 8.3%.
Helix Dive
Atk. will be increased by 7.5%.
The spinning slash range will be adjusted.
Tactical Offense
Atk. will be increased by 7%.
Shattering Strike
Atk. will be increased by 7.5%.
Cooldown will be decreased. (50 → 45 sec.)
MP cost will be adjusted.
The skill effects that change when a Talisman is equipped will be improved.
- Some attack motions and delays will be rebalanced based on the changed skill effects.
Dusk Wings
Atk. will be increased by 8.5%.
Call Signal: Covering
Atk. will be increased by 7.3%.
Rising Dusk
Atk. will be increased by 8.5%.
Bug Fixes
Some skills will no longer apply spectrum effects incorrectly..
The Secret Service, Capella's Stigma: Secret Service Talismans will no longer combine other skills' damage with Alpha Strike's for the Damage Report if they're used at the same time.
The Secret Service, Capella's Stigma: Secret Service Talismans will no longer abnormally increase Brand's size when an Attack Range Bonus effect is applied.
Dead Six will no longer randomly miss enemies within range during party play.
Secret Agent
Basic/Dash/Jump Attacks
Atk. will be increased by 9%.
Rabbit Punch
Atk. will be increased by 9.5%.
Consecutive Shots
Atk. will be increased by 9.2%.
Romantic Dash
Atk. will be increased by 9.3%.
Cut and Shot
A new skill that can be learned at Level 15. It receives the Atk. Bonus effect of Basic Training.
Other Advanced skills can be canceled by Cut and Shot, and Cut and Shot can also be canceled by them during the post-attack delay.
Depending on the distance to the enemy, delivers either a Melee slashing attack or a Ranged shooting attack.
Dual Black Crescents
Atk. will be increased by 8.9%.
SP cost will be changed. (25 → 20)
Moonshine Ripper
Atk. will be increased by 9.5%.
Casting time will be decreased.
Assassination Target
SP cost will be changed. (30 → 10)
Aimed Shot
Atk. will be increased by 9.3%.
Full Moon Ripper
Atk. will be increased by 8.6%.
Shadow Step
Atk. will be increased by 8%.
The Invincibility decision will be retained for the duration of the attack.
Invincibility time will be added after the attack ends.
Target Shooting
Atk. will be increased by 8.2%.
Blade Falcon
Atk. will be increased by 8.5%.
VIP Assassination
Atk. will be increased by 10.2%.
Target Detection
Atk. will be increased by 8.5%.
Lunar Phases
Atk. will be increased by 8.5%.
Moonlight Requiem
Atk. will be increased by 8.2%.
Annihilation
Atk. will be increased by 8.2%.
Lunar Eclipse
Atk. will be increased by 10%.
Moonlit Stalker
Atk. will be increased by 8%.
Last Mission
Atk. will be increased by 10.1%.
Bug Fixes
Romantic Dash will now always properly cast Evasion when you're hit by certain monster attacks.
VIP Assassination will no longer randomly skip the Level 9 effect (increase Assassination Target's target Atk.) during party play.
Target Detection, when used with the Extra Duty and Capella's Stigma: Extra Duty Talismans, can now be properly canceled by Shadow Step.
Troubleshooter
Basic/Dash/Jump Attacks
Atk. will be increased by 7.2%.
G-Bomb
Atk. will be increased by 6.5%.
Rolling Move
Now, Invincibility will be applied to the rolling motion.
Double Barrels
Atk. will be increased by 7.4%.
Brake Shot
Atk. will be increased by 5.5%.
Sword Bomb
Cooldown will be changed. (12 → 10 sec.)
MP cost will be adjusted.
Diffusion Burst
Atk. will be increased by 7.7%.
G-CTF
Atk. will be increased by 6.5%.
Igniting Slash
Atk. will be increased by 9.2%.
Oppression
Atk. will be increased by 5%.
Disastrous Quake
Atk. will be increased by 6.8%.
Surprise Present
Atk. will be increased by 8%.
Y-axis attack range will be increased.
G-Widow
Atk. will be increased by 6%.
Perfect Batting
Atk. will be increased by 7.6%.
Get On Fire
Cooldown will be changed. (50 → 45 sec.)
MP cost will be adjusted.
Violent Smash
Atk. will be increased by 6.3%.
The Nine Barrels
Atk. will be increased by 6.5%.
Incredible
Atk. will be increased by 6.2%.
Hard-boiled
Certain Passive effects will be updated.
- Rolling Move, when you attacked while standing or Downed, will now apply Invincibility after the combat roll.
Terminating Slugger
Atk. will be increased by 6.9%.
Climax
Atk. will be increased by 6.4%.
Bug Fixes
Igniting Slash will no longer cause Diffusion Burst cancel timing errors.
Specialist
Basic/Dash/Jump Attacks
Atk. will be increased by 10%.
Specialist Cloth Mastery
The Attack Speed bonus by Cloth armor will be increased.
- +5% → 10% with 5 parts
Beam Slash
Atk. will be increased by 10.3%.
Core Shield
Atk. will be increased by 12%.
Rotation Wave
Atk. will be increased by 10.1%.
New Skill: Core Barrier
A new Active skill that can be learned at Level 20.
Instantly deploys Core Energy around him to create a barrier and become Invincible for a short time.
Can be used in any condition except when you're attacked.
Electricshock Gun
Atk. will be increased by 10.2%.
Squarely
Its cooldown will be decreased. (8 → 7.5 sec.)
MP cost will be adjusted.
Exocet
Its cooldown will be decreased. (7.5 → 6.5 sec.)
MP cost will be adjusted.
Electric Pillar
Its cooldown will be decreased. (10 → 8 sec.)
MP cost will be adjusted.
Emission
Atk. will be increased by 10%.
Intension will change this skill to the Installation type. (Disabled inside the Arena.)
Attract Ammunition
Atk. will be increased by 12%.
The multi-hit attack's y-axis range will be increased.
Lightning Slash
Atk. will be increased by 10.1%.
Divide Earth
Atk. will be increased by 10.3%.
Casting time will be decreased.
It can now be canceled by Advanced skills during the post-casting delay. (Disabled inside the Arena.)
Burst Field
Atk. will be increased by 10%.
Intension will now change this skill to the Installation type during the additional field duration.
Energy Bounce
Atk. will be increased by 12.7%.
The multi-hit intervals will be shorter and the multi-hit count will be higher.
- Multi-hit Atk. will be adjusted accordingly.
- The total attack duration remains the same.
Dispersion
Atk. will be increased by 10.2%.
- The multi-hit attack's two-way Stun effect severity will be lessened.
It can now be canceled by Advanced skills during the post-casting delay.
Y-axis attack range will be increased.
Brandish Light
Atk. will be increased by 10.1%.
It can now be canceled by Advanced skills during the post-casting delay.
CEAB-2
Atk. will be increased by 10.6%.
You can now attack immediately after throwing the Core Power Unit.
The multi-hit count for the max charge will be decreased. (10 → 5)
Exceed
Atk. will be increased by 10%.
Black Seed
Atk. will be increased by 10.1%.
Black Horizon
Atk. will be increased by 10%.
Bug Fixes
Energy Bounce will no longer randomly apply the incorrect multi-hit count.
Attract Ammunition's monster-herding range will now be properly affected by your Range options.