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Dark Knight

Dark Knight

Inner Power

  • Combo system tooltips will be added.

 

Vein Slash

  • The current combo slots will not be reset even if you fail to grab the target.

 

Dark Explosion

  • The explosion attack range will be increased. The skill will always hit the maximum number of times, regardless of it hits.

 

Shadowy Short Sword Mastery

  • The Physical/Magical Weapon Atk. increase rates will be adjusted.
    - Physical Weapon Atk. increase rate: At Lv. 30 (45% → 47.4%)
    - Magical Weapon Atk. increase rate: At Lv. 30 (38.6 → 47.4%)
    - Magical Weapon Atk. increase rate per Lv. (1.3% → 1.5%)

 

Shadowy Katana Mastery

  • The Physical/Magical Weapon Atk. increase rates will be adjusted.
    - Physical Weapon Atk. increase rate: At Lv. 30 (39% → 44.5%)
    - Magical Weapon Atk. increase rate: At Lv. 30 (36% → 44.5%)
    - Physical/Magical Weapon Atk. increase rate per Lv. (1.3% → 1.5%)

 

Shadowy Zanbato Mastery

  • The Physical/Magical Weapon Atk. increase rates will be adjusted.
    - Physical/Magical Weapon Atk. increase rate: At Lv. 30 (36% → 44.5%)
    - Physical/Magical Weapon Atk. increase rate per Lv. (1.2% → 1.5%)

 

Shadowy Bludgeon Mastery

  • The Physical/Magical Weapon Atk. increase rates will be adjusted.
    - Physical/Magical Weapon Atk. increase rate: At Lv. 30 (36% → 44.5%)
    - Physical/Magical Weapon Atk. increase rate per Lv. (1.2% → 1.5%)

 

Shadowy Lightsabre Mastery

  • Learning level will be updated. (20 → 15)
  • The Physical/Magical Weapon Atk. increase rates will be adjusted.
    - Physical/Magical Weapon Atk. increase rate: At Lv. 30 (40.9% → 50.1%)
    - Physical/Magical Weapon Atk. increase rate per Lv. (1.32% → 1.5%)

 

Dark Rave

  • It will now always apply the maximum Physical Atk., regardless of the number of enemies pulled.

 

Dark Lust

  • The current combo slots will not be reset even if you fail to grab the target.

 

Dark Flame Sword

  • Atk. will be increased by 5%.

 

Dark Break

  • Atk. will be increased by 5%.
  • The downward strike's Weapon Atk. will be merged into the shock wave Atk.
  • The shock wave attack range and launching strength will be increased.
  • Enemy-launching strength will be adjusted in the Arena.

 

Wave Spin

  • Atk. will be increased by 5.7%.
  • Now, enemies will remain Held when you cancel between Combo and Extended slots or between skill commands.

 

Illusion Slash

  • Atk. will be increased by 5.5%.

 

Time Stop

  • Its ability to cancel Combo skills through Extended slots or skill commands will be moved to the Combo System.
  • Its ability to cast Backstep without canceling the current combo will be moved to the Combo System.

 

Phantom Sword

  • Atk. will be increased by 5.3%.

 

Dark Wave Fall

  • Atk. will be increased by 5%.

 

Charge Explosion

  • Atk. will be increased by 5.4%.

 

Dark Burst

  • Atk. will be increased by 5.4%.

 

Time Break

  • Atk. will be increased by 5%.

 

Diabolic Slash

  • Atk. will be increased by 5.1%.

 

The End of Time

  • Atk. will be increased by 5%.
  • Some skill casting visualization will be improved.

 

Combo System Changes

  • Backstep Upgrade, if used during a Combo Slot skill, will no longer cancel the current combo.

 

Bug Fixes

  • Dark Cross will no longer display some images incorrectly.
  • Bounce Blow will no longer incorrectly apply Attack Speed in certain situations.
  • Rapid Move will no longer display its weapon images incorrectly.
  • The End of Time will no longer incorrectly display certain effects when cast multiple times in the same dungeon.
  • Dark Break will no longer display its weapon images incorrectly when cast inside the Arena. 

 

Item Updates

  • The Dark Liberation and Capella's Stigma: Dark Liberation Talismans' enemy-tracking decision will be improved.
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