Dark Knight
Inner Power
- Combo system tooltips will be added.
Vein Slash
- The current combo slots will not be reset even if you fail to grab the target.
Dark Explosion
- The explosion attack range will be increased. The skill will always hit the maximum number of times, regardless of it hits.
Shadowy Short Sword Mastery
- The Physical/Magical Weapon Atk. increase rates will be adjusted.
- Physical Weapon Atk. increase rate: At Lv. 30 (45% → 47.4%)
- Magical Weapon Atk. increase rate: At Lv. 30 (38.6 → 47.4%)
- Magical Weapon Atk. increase rate per Lv. (1.3% → 1.5%)
Shadowy Katana Mastery
- The Physical/Magical Weapon Atk. increase rates will be adjusted.
- Physical Weapon Atk. increase rate: At Lv. 30 (39% → 44.5%)
- Magical Weapon Atk. increase rate: At Lv. 30 (36% → 44.5%)
- Physical/Magical Weapon Atk. increase rate per Lv. (1.3% → 1.5%)
Shadowy Zanbato Mastery
- The Physical/Magical Weapon Atk. increase rates will be adjusted.
- Physical/Magical Weapon Atk. increase rate: At Lv. 30 (36% → 44.5%)
- Physical/Magical Weapon Atk. increase rate per Lv. (1.2% → 1.5%)
Shadowy Bludgeon Mastery
- The Physical/Magical Weapon Atk. increase rates will be adjusted.
- Physical/Magical Weapon Atk. increase rate: At Lv. 30 (36% → 44.5%)
- Physical/Magical Weapon Atk. increase rate per Lv. (1.2% → 1.5%)
Shadowy Lightsabre Mastery
- Learning level will be updated. (20 → 15)
- The Physical/Magical Weapon Atk. increase rates will be adjusted.
- Physical/Magical Weapon Atk. increase rate: At Lv. 30 (40.9% → 50.1%)
- Physical/Magical Weapon Atk. increase rate per Lv. (1.32% → 1.5%)
Dark Rave
- It will now always apply the maximum Physical Atk., regardless of the number of enemies pulled.
Dark Lust
- The current combo slots will not be reset even if you fail to grab the target.
Dark Flame Sword
- Atk. will be increased by 5%.
Dark Break
- Atk. will be increased by 5%.
- The downward strike's Weapon Atk. will be merged into the shock wave Atk.
- The shock wave attack range and launching strength will be increased.
- Enemy-launching strength will be adjusted in the Arena.
Wave Spin
- Atk. will be increased by 5.7%.
- Now, enemies will remain Held when you cancel between Combo and Extended slots or between skill commands.
Illusion Slash
- Atk. will be increased by 5.5%.
Time Stop
- Its ability to cancel Combo skills through Extended slots or skill commands will be moved to the Combo System.
- Its ability to cast Backstep without canceling the current combo will be moved to the Combo System.
Phantom Sword
- Atk. will be increased by 5.3%.
Dark Wave Fall
- Atk. will be increased by 5%.
Charge Explosion
- Atk. will be increased by 5.4%.
Dark Burst
- Atk. will be increased by 5.4%.
Time Break
- Atk. will be increased by 5%.
Diabolic Slash
- Atk. will be increased by 5.1%.
The End of Time
- Atk. will be increased by 5%.
- Some skill casting visualization will be improved.
Combo System Changes
- Backstep Upgrade, if used during a Combo Slot skill, will no longer cancel the current combo.
Bug Fixes
- Dark Cross will no longer display some images incorrectly.
- Bounce Blow will no longer incorrectly apply Attack Speed in certain situations.
- Rapid Move will no longer display its weapon images incorrectly.
- The End of Time will no longer incorrectly display certain effects when cast multiple times in the same dungeon.
- Dark Break will no longer display its weapon images incorrectly when cast inside the Arena.
Item Updates
- The Dark Liberation and Capella's Stigma: Dark Liberation Talismans' enemy-tracking decision will be improved.