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Arena Balance Updates

Arena: Blade Master

  • Charge Crash

- Its Immobility level has been increased.
- Its enemy-pushing distance has been increased.

 

  • Guard

- Its duration has been decreased. (20 sec. → 15 sec.)

 

Arena: Dark Templar

  • Liberate - Buckshot

- Its Atk. has been decreased by 15%.

 

Arena: Brawler (F)

  • Hidden Stinger

- Its Hit Recovery reduction rate has been adjusted. (-250% → -20%)
- It now launches its enemies.

 

  • Junk Spin

- If the targets that are Stunned by this skill go out of its range and its effect ends, then they are released from the Stun effect. 

 

  • Deadly Blood

- Its Atk. has been decreased by 20%.

 

Arena: Spitfire (F)

  • Leap

- Its cooldown has been increased. (24 sec. → 30 sec. at Lv. 10)

 

Arena: Glacial Master

  • The Basic Attack

- Its Atk. has been increased by 10%.

 

  • Windmill Spear

- Its Atk. has been increased by 10%.

 

  • Grand Shatter

- Its Atk. has been increased by 10%.

 

  • Blizzard Storm

- Its Casting Time has been decreased. (0.6 sec. → 0.5 sec.)
- Its Freeze chance has been increased. (90% → 100%)

 

Arena: Summoner

  • Summoner's Train

- Its duration has been set to 60 seconds.

 

  • Spirit Sacrifice

- Its Atk. has been increased by 10%.
- Its cooldown has been decreased. (20 sec. → 15 sec.)
- Holding down the skill key now teleports Lesser Spirits within its range to the front of you before they perform a sacrificial attack.
- Decreases cooldown by 8 seconds for Lesser Spirit Summon, Spirit: Ador, Spirit: Naias, Spirit: Stalker, and Spirit: Wisp.
- Decreases duration by 45% for Spirit: Ador, Spirit: Naias, Spirit: Stalker, and Spirit: Wisp. (18 sec. → 9.9 sec.)
- Adjusts the decreasing number of summonable Contract minions. (2 → 1)

 

Arena: Battle Mage

  • Concentrated Mana Shield

- Its additional Physical damage absorption amount has been decreased. (5% → 0%)
- Its additional Magical damage absorption amount has been increased. (3% → 5%)

 

Arena: Priest (M) Common

  • Painful Rapture

- Its HP cost has been decreased by 80%.
- Its MP recovery has been increased by 35%.

 

Arena: Exorcist

  • Giant Weapon Mastery

- Its Hit Rate increase has been set to 1%.

 

  • Passion Chakra

- Its Hit Rate increase has been set to 1%.

 

  • Piercing the Darkness

- Its pre-attack delay has been increased.
- Its cooldown has been increased. (6 sec. → 8 sec.)
- Its Y-axis attack range has been decreased by 20%.

 

Arena: Elven Knight

  • Natural Restraint

- Super Armor has been deleted.

 

  • Impregnable Defense

- Its maximum defense time has been decreased. (4 sec. → 3 sec.)
- Its Y-axis Movement Speed has been decreased.

 

Arena: Skirmisher

  • Rising Lance

- Its Atk. has been decreased by 10%.
- Its Hold time has been decreased. (1.5 sec. → 1.2 sec.)

 

  • Sky Piercer

- Its Atk. has been decreased by 10%.

 

Arena: Soul Bender

  • Afterimage of Keiga

- Its basic Atk. has been decreased by 10%.

 

  • Hazy-Eyed Bremen

- Its Magical Def. reduction increase per level has been adjusted.
└ Magical Def. reduction at Lv. 1: 10.5% → 7.3%
└ Magical Def. reduction at Lv. 5: 12.5% → 10%
└ At Lv. 20: 20%

 

  • Kalla of Dark Flame

- Its clone and flame Atk. has been increased by 15%.

 

Arena: Asura

  • Murderous Wave

- Its Atk. against Human Armor has been decreased by 20%.

 

Arena: Ranger (F)

  • Gunblade

- Rush Blade
- Its cooldown has been increased. (5 sec. → 8 sec.)
- Rainbow Kick
- Its cooldown has been increased. (6.5 sec. → 8 sec.)
- Rainbow Shot
└ Its Atk. has been decreased by 20%.

 

  • Headshot

- Its Atk. has been decreased by 15%.

 

  • Moving Shot

- Its Atk. has been decreased by 15%.

 

Arena: Mechanic (F)

  • Backup Land Runner

- Its Land Runner summoning chance increase per level has been adjusted.
└ At Lv. 5: 16% → 10%
└ At Lv. 10: 41%

 

Arena: Necromancer

  • Necromancer Light Armor Mastery

- Its Vitality increase has been increased.

 

Arena: Elementalist

  • Pluto

- Its minimum range has been decreased by 10%.

 

Arena: Berserker

  • Thirst

- Its Outrage Break Atk. intensification rate has been decreased. (26.8% → 15.2%)

 

  • Bloodlust

- Its absorbing Atk. has been decreased by 25%

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