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Berserker

 

  • Mountainous Wheel
    - Vim and Vigor changes the type of all its attacks to Independent Atk.
    - It's no longer affected by the type of weapon you use.

 

  • Gore Cross

- Vim and Vigor changes the type of all its attacks to Independent Atk.
- It's no longer affected by the type of weapon you use.

 

  • Vim and Vigor

- It now adds Bleeding to all Advanced skills, including Gore Cross and Mountainous Wheel.

 

  • Frenzy

- It's now an Active skill that can be toggled on/off.
└ Turning it on automatically casts it when you enter dungeons.
- Frenzy is no longer canceled, even if you have only 1 HP left.
- Its Atk. no longer increases when it's canceled into Dual Wield attacks.
- Changes the type of the following attacks to Independent Atk.
└ Basic Frenzy attacks
└ Dash attacks
└ Jump attacks
└ Aerial chain slashes

 

  • Bloody Cross

- Its skill Atk. bonus remains the same at all levels, instead of increasing as per level.
└ Its skill Atk. bonus per level has been deleted.
- Its skill Atk. bonus has been increased. (33.4% → 46.7% at Lv. 10)
- It now increases basic Attack/Movement Speeds.
- Now it only increases Attack/Movement Speeds and Evasion per stage.

 

  • Diehard

- Its mastery level has been changed. (20 → 10)
- Its max level has been changed. (30 → 20)
- Its effects have been readjusted according to its mastery level change.
- It now restores HP in percentage terms.

 

  • Diehard Upgrade

- It no longer adds a Strength bonus to Diehard.

 

  • Bloodlust

- Its Atk. has been increased by 17%.
- It no longer increases Strength.
- Its post-casting delay has been decreased.

 

  • Bloodlust Upgrade

- Its Strength bonus per level has been deleted.

 

  • Derange

- Its mastery level has been changed. (20 → 10)
- Its max level has been changed. (30 → 20)
- Its effects have been readjusted according to its mastery level change.
- Its Strength increase rate has been decreased, and its skill Atk. increase rate has been increased.
- It no longer increases your Strength in responds to incoming damage.
- Its Defense reduction has been alleviated. (20% → 10%)

 

  • Raging Fury

- Its Atk. has been increased by 38%.
- Its post-casting delay has been decreased by 30%.
- It now hits 8 times, regardless of its attacking point.
- Its shock wave attack, if hitting Downed enemies, lengthens their Down time.

 

  • Thirst

- Its mastery level has been changed. (20 → 10)
- Its max level has been changed. (30 → 20)
- Its effects have been readjusted according to its mastery level change.

 

  • Bloody Twister

- Its Atk. has been increased by 22%.
- SP requirement has been decreased. (50 → 40)
- It no longer requires a set number of kills to inflict its maximum damage.
└ It now inflicts its maximum damage at all times.
- Its finishing effect has been updated.
- The finishing attack now Holds its target until it hits.

 

  • Blood Sword

- Its Atk. has been increased by 7%.
- Its explosion range no longer increases depending on your Bloody Cross phase.
└ Its basic explosion range has been increased.
- Its stabbing attack no longer hits multiple times.
- The sword now disappears as it explodes.

 

  • Outrage Break

- Its Atk. has been increased by 12%.
- Its downward strike height now matches the soil shrapnel's.

 

  • Extreme Overkill

- Now it takes 50% less time for the Blood sword to raise the pillar of explosion.

 

  • Blood Memory

- Its stack count has been decreased. (3 → 1)
- Its effects have been adjusted according to its stack count change.

 

  • Blood Ruin

- Its Atk. has been increased by 33%.

 

  • Burst Fury

- Its Atk. has been increased by 17%.

 

  • Blood Boom

- Its Atk. has been increased by 23%.
- Its Y-axis range has been increased by 50%.

 

  • Blood Incarnate

- It no longer increases other skills' Atk. against Bleeding targets.
- It now increases skill Atk. (+34% at Lv. 6)

 

  • Red Rose

- Now increases Atk. during the Blood absorption phase.

 

  • Blood Riven

- Its Atk. has been increased by 29%.
- Its multi-hit count during the Raid phase has been decreased. (5 → 2)
└ Its Atk. has been readjusted according to this multi-hit count change.

 

Chronicle

  • Infinite Onslaught

- 6-piece Set: No longer adds 5% Atk. to the skills that are canceled into the Berserker's Dual Wield attacks. Instead, it now increases Frenzy's Atk. bonus. (30% → 35%)

 

  • Arterial Spray

- 3-piece Set: No longer increases Bloody Rave's Bleeding Atk. by 50% and Bleeding level by 6. Instead, it now increases Vim and Vigor's Bleeding Atk. by 5%.
- 6-piece Set: No longer increases Bloody Rave's Bleeding Atk. by 75%. Instead, it now increases Vim and Vigor's Bleeding Atk. by 5%.

 

  • Reckless Abandon

- 3-piece: No longer increases Bloodlust's Strength bonus by 50. Instead, it now adds 50 Strength for 20 seconds when Bloodlust hits successfully.

 

  • Immortal Murderer

- 3-piece Set: No longer adds 5% Atk. to the skills that are canceled into the Berserker's Dual Wield attacks. Instead, it now increases Raging Fury's Atk. bonus. (25% → 30%)
- 9-piece Set: No longer adds 10% Atk. to the skills that are canceled into the Berserker's Dual Wield attacks. Instead, it now increases Burst Fury's Atk. bonus. (20% → 30%)

 

  • Dark Blood Stained

- 3-piece: No longer increases Bloodlust's Strength bonus by 60. Instead, it now adds 60 Strength for 20 seconds when Bloodlust hits successfully.

 

  • Among Green Dimensional Aura options, the Bloodlust options have been changed to an Atk. bonus and cooldown reduction

 

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